No.
An online mode eventually becomes antiquated and people stop playing it. In some cases, the servers are taken down. This makes games that focus heavily on multiplayer have a shelf life, and at $60, games shouldn't have that. The single-player or co-op experience is much more important, because eventually the multiplayer component will die out due to natural causes. I'm extremely careful about which heavily-focused online games I buy, because I know that the clock starts ticking the day they come out.
Then again, I hate it when developers shoehorn a crappy single-player mode in just so they can add a bullet point on the box. Last generation had tons of really great online shooters (Socom, RBS3, Unreal Championship) with awesome online play, but flat terrible single-player "campaigns" (they had the balls to call them this). Now those games are worthless, since the system is dead and the server support is removed, so I basically own a worthless hunk of silicon. But at any time, I can pop Fable, Panzer Dragoon Orta, God of War, or Shadow of the Colossus in, and my investment is still a good one. Online play is disposable at best. It's one of the best types of play out there, but there's definitely a shelf life for your investment.
Shame-usBlackley
Did you actually try the campaigns of SOCOM 2 and 3? They were good (strong AI, varied mission objectives, etc.). I speak as a guy who played the SOCOMs offline only (I avoided the first because I heard bad things about the campaign mode).
I agree that online games don't last forever, but while they last the good ones are great stuff. People don't like to lose and designers like people to walk away from games happy, so single player games tend to set the default difficulty of their games low (making truly challenging difficulties unlockable only after a playthrough or three) and sometimes tone themselves down if the play is having too hard a time. In online games, if you do well, its not because the other team is cutting you any slack.
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