Put four hours into it so far, So here's my two cents about it.
The gunplay is smooth and the weapons feel meaty, You can almost feel there is power behind the shots in most of them. Perhaps The plasma rifle feels a little lightweight compared to what it's been in the past, which is a small shame cause it's been my favorite in the franchise. But overall the weapons sound great. Also sound department of the game is very good.
Plenty of variety regarding monsters, won't reveal how many but there's quite the amount. Also the health and ammo drops when killing them are lifesavers on the higher difficulties and even then you will find the fights difficult. You will lose health fast on the higher difficulty when you are fighting a crowd.
Levels are surprisingly long and filled with secrets, plenty of focus on vertical exporation to find various goodies like mega-health, Doomguy Figurines etc. Story is told through holograms, audio logs or datapads you pick up. Wether you care is entirely up to you, the Protaganist ( Doom Marine) shows signs sometimes that he doesn't care why he's fighting demons.
It looks quite well on High Settings, a few texture pop-ins on occassions where you're walking around outside. Experienced a single no error crash to Desktop when I tried to chainsaw a monster but that did not repeat itself when I reloaded. Might be cause I haven't updated the Nvidia driver yet. Also Loading between levels is fast.
As for things that I view as cons, Well the Multiplayer is quite bare. It ain't bad but it's your cut and dry arena shooter and to be honest there are better arena shooters out there like Unreal Tournament or Quake Live. In addition within the campaign, you do often get areas where you need to trigger monsters to spawn and you can only progress once all of them are dead. Now that on occassion is fine, but it does feel like you sometimes walk from one setting like that to another. Atleast in the beginning.As for Snapmap, I suppose it's decent enough. Might be some interesting maps being made by more skilled people then myself and perhaps Bethesda will open up for people to add elements and textures in time. I do suspect they are hoping Snapmap will take off like Doom Builder did.
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