Dragon Age 2 wishlist

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UT_Wrestler

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#1 UT_Wrestler
Member since 2004 • 16426 Posts

What are some things you'd like to fixed whenever Bioware (or maybe Obsidian lol) gets around to making a sequel to Dragon Age? Here's some things I'd like to see fixed

1. Total leveling customization of your party members: I mean yeah I understand that characters will already be at the same level as yourself when they join you, but I'd to completely customize how they get built up to that level; kind of like how you do a whole bunch of leveling on characters who have been in your camp for a while, but all the way from the beginning for each character; if this even makes sense to anyone. Like maybe I would have liked for Sten to be a shield-wielding tank, except he already has a bunch of skills invested in two-handed weapons, etc.

2. The battle-after-a-cutscene issue: Anyone who's played the game knows what I'm talking about. In most fights you get your characters optimally so that you're not susceptive to area-effect spells. Yet you often find yourself in a fight right after a cutscene where your group is all bunched together and gets killed by an area-effect spell as soon as the fighting starts. They need to make it to where your characters are positioned in the same places they were BEFORE the cutscene started.

3. The overhead view option available on console versions: I can't come up with one good reason why Bioware decided not to include this viewpoint on the 360 and PS3 versions. Nobody is REQUIRED to use it, but for god's sake give is the CHOICE at least.

4. The strange inconsistency with accents: Yes, Fereldan humans have a British accent, Orlesians have a French accent, but for some odd reason the elves and dwarves both have the exact same American accents even though they come from vastly different places. It really kills the suspension of disbelief; give one race or the other some other accent to differentiate them.

Well those are my pet peeves that I'd like to see fixed. Do you agree/disagree? What else would you like to see fixed?

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DJ_Lae

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#2 DJ_Lae
Member since 2002 • 42748 Posts
The overhead view's excluson may very well be performance related - it runs visibly slower on my PC than the regular camera. It is odd, because as far as I can tell the game has to render a lot more when I've got the camera behind my character. It would also be pretty awkward to use with a gamepad. But yeah, I agree with the cutscene issue and the game lumping you in the middle of the enemies. It's made worse with mages being so overpowered, which makes easy battles a lot more difficult if they randomly fire off the right sequence of spells, smashing your party with huge AoE damage and freezing/trapping your main character, basically dooming you before you've even had a chance to do anything. I'd like to see a more interesting large city - like Baldur's Gate. I had high hopes for Denerim but that faded quickly when I realized it was little more than a market, the elves district, a manor, and a handful of random battle areas. The city of Baldur's Gate offered a ton of exploration opportunities on its own, and had a much different feel than the rest of those games' environments. Same with the city of Sigil from Planescape Torment. Also, I'd love it if Dragon Age 2 did not require you to EVER enter the Mist.
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Stats_

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#3 Stats_
Member since 2009 • 2352 Posts

Improved graphics.

More depth in customization.

More skills.

More depth in ****s, warrior and rogue are too similar imo.

I'd also like Bioware to somehow implement a system that allows me to create a male character who dosen't look like a prick.

This plus what the guy above said about the City's and the mist would make it brilliant.

I hate the Mist with a passion. Also, side note, how did myd warf enter the mist when the game points out several times it's in fact impossible for them to do so?

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yokofox33

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#4 yokofox33
Member since 2004 • 30775 Posts

I'm not a big fan of the combat, so I would like to see it improve. I know they released a patch on the PC version, but it hasn't come out yet on the consoles. Hopefully that patch will at least polish some things up. In all likelihood my problems just stem from me sucking at the game :P

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Davedude666

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#5 Davedude666
Member since 2009 • 63 Posts

I know this is going to piss some people off, but i'd almost like dragon age to have a control scheme more similar to oblivion. I'm just not a fan of the whole uber strategy thing. And playing it on casual makes the combat boring. I had no problem with the accents.

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AGMing

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#6 AGMing
Member since 2003 • 1694 Posts

more classes and customisation, as good as dragon age is i miss the class variation that the NWN games had. i know it was simplified for the sake of the story but i think the lack of class customisation stopped it from being a 10/10 RPG.

for example duelist, barbarian, bard, assasin, ranger and the majority of the other specialisation's were all there own classes on the scale of Mage, Warrior and rogue in DA:O.

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maxx1458

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#7 maxx1458
Member since 2004 • 1275 Posts

Better character interactions when you would walk through dungeons. I loved when the ai characters would banter back and forth but I would like it to be more realistic. If Im walking through a forbidding area maybe have them whisper to eachother scared sounding stuff. Its weird being about to walk into a room full of demons and having your characters talk to eachother like theyre sitting in a tavern.

Obviously fixing the technical issues is a given.

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Teekal

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#8 Teekal
Member since 2003 • 371 Posts

Agreed on the fully customizable leveling for party members.

I'd also like to see some cloth headgear that don't look like something your grade school teacher would have forced you to wear in a corner for being unable to identify a proper noun.
On the same topic, more variation in armor or the ability to choose/edit the colors.

The ability to choose an evil path without fear of offending half your party members. Eg, moar evil characters to choose to party with.

Some form of a party cache without having to pay for DLC.

And that's all I got at the mo'. :D

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Ish_basic

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#9 Ish_basic
Member since 2002 • 5051 Posts

2. The battle-after-a-cutscene issue: Anyone who's played the game knows what I'm talking about. In most fights you get your characters optimally so that you're not susceptive to area-effect spells. Yet you often find yourself in a fight right after a cutscene where your group is all bunched together and gets killed by an area-effect spell as soon as the fighting starts. They need to make it to where your characters are positioned in the same places they were BEFORE the cutscene started.

UT_Wrestler

Yes, please. Part of the fun of the BG series was setting the battlefield before a fight. It's kind of hard to set ambushes and such when the game magically teleports all the characters to the same spot because a cut scene is occuring.

My number 2 issue would be balance. Honestly, how could you release this game and not know the mage was so horribly imbalanced? Youcould just look at the number ofunique skills that the mage gets access to compared the vastly lower total for the other classes. I get that mages should be powerful compared to the average man, but these aren't average men...they're heroic rogues and heroic warriors. There's no excuse. The multitude of low tier spells that cause paralysis effects make the game a joke compared to playing as other classes. It doesn't help that with an AW spec you can run a mage at over 50 armor and a large evasion chance courtesy of Miasma...I couldn't get 50 armor on my warrior!

More skill options for warriors and rogues or reduce cooldowns. No one likes to stand around auto-attacking. Balance your game around high skill usage instead of skill downtime. It's worked wonders for Guild Wars. It's just more exciting and quite frankly more tactical.

There's a reason D&D had things called "attacks of opportunity" and flat-footed penalties. It's about active crowd control. Warriors should not be able to just jog past my frontline into my squishies when I've got a big guy with a sword standing in their way. The passive crowd control skills on consoles just don't work right and a lot of times I'm standing there watching some beasty run right by me faster than the game can even swing the sword at him. Warriors should have attack of opportunity bonuses like knock-downs and critical bonuses to moving targets, and archers should have passive bonuses or active skills to create spell interrupts and backfires.

More interesting and varied armor sets. And get rid of these slider-based character creators. I'm tired of spending an hour trying to get a custom character to look likesomeone who'snot missing a chromosome.

Finally, stop phoning in the game environments. If it's a market square in the largest city in the kingdom, there should be more than 10 people walking around (and let's not even talk about the center of galactic politics in Mass Effect). Get your tech right. I didn't spend $60 for last gen visuals and gameplay. Play AC2 if you have problems figuring out what a medieval city should look like.

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raahsnavj

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#10 raahsnavj
Member since 2005 • 4895 Posts
The codex needs fixed. I'm sick of finding a new codex, going to the screen and finding the title heading blinking, opening that up and the list drops off the bottom of the screen. As I scroll down it keep me highlighted on the last visible item, so as the next one pops up I don't know if that was the one I haven't read yet or not... this makes the storyline, history, and all this information they want to add to the DA 'universe' really hard to get into.

I agree with the leveling of companions. I was really looking forward to getting my first Rogue so I could go back and open some of those chests... but when he joined up he was already fully invested in all the stuff I didn't give a care in the world to have.
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Im_single

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#11 Im_single
Member since 2008 • 5134 Posts
Better classes: The classes were awful, uninspired and entirely lame Better talents: I played a warrior and it was laughable how cookiecutter the talents were. Better skills: What a waste of my time, great I can boost combat training and coercion, literally the only two useful skills in the entire game for your main character, boost combat tactics, combat training and whatever else for the rest of your party, it doesn't matter after you get those two. Better codexes: Ya know, I love lore in my videogames, but when I have to read a 500 word codex about how Dwarven plumbing works you're creating a potent recipe for a nap. Tradeskills: Would it kill BioWare to implement some form of crafting? I know traps and alchemy, but they were awfully mundane and felt tacked on. More weapons/armor, more worthwhile items, less junk: 90% of everything I picked up was vendor trash, and I used the same armor for 50% of the game, that's pathetic. What Dragon Age did well, it did incredibly well, but what it did poorly, well it did it incredibly poorly.
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redbaron3

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#12 redbaron3
Member since 2004 • 984 Posts

I hope for the next dragon age they can somehow make a enemy that isnt your typical "evil and I want to kill you all" Darkspawn enemy...

SPOILER ALERT

If I were able to write the story for the upcoming expansion the main focal point would of been the Orleasian army that King Kalen sent for arrives shortly after the end of the blight. the Orleasians seeing Feraldin in a weakened state decide to attack and try enslaving Feraldin re-painting the war between the two countries, thus justifying some of Lorgrains actions in his desperate attempts to stop the Orsleansian army from coming to Feraldin. The game would involve fighting back the invading army and any darkspawn stragglers left over from the blight and then mounting an offensive on Orley thus forceing the player into the position of being the invader inside another's home land. man i hate trying to guess how to spell fantasy country names...

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UT_Wrestler

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#13 UT_Wrestler
Member since 2004 • 16426 Posts
I liked reading what everyone had to say. And I forgot to mention how I'd like to see some type of morality bar like in Bioware's 3 previous games (KOTOR, Jade Empire, Mass Effect)
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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts

as far as the improvement aspect of a sequel goes, (1)the first is more openness in teammate levelling. the characters were generally good (i liked how you couldnt easilly lump them all into a 'good' or 'evil' category, which was supported by the lack of a morality system), but sometimes i wondered if the main reason i didnt want to lose wynne was because she was my only healer. also (2), the codex interface couldve been smoother. you find a codex entry and it immediately gets buried among tons of other entries and it just never made me WANT to track it down. something more akin to metroid prime where the entries pop up as you find them before they go to the log is preferable.

as far as new mechanics go, im not sure. we are already getting an expansion pack, so a few tweaks and a new storyline would be even less appealing of an approach than usual.

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Ish_basic

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#15 Ish_basic
Member since 2002 • 5051 Posts

I liked reading what everyone had to say. And I forgot to mention how I'd like to see some type of morality bar like in Bioware's 3 previous games (KOTOR, Jade Empire, Mass Effect)UT_Wrestler

I always thought of the morality bar as a sort of gimmick. What does it get you really, to be at one end of the bar or the other? I like Dragon Age specifically for getting away from that sort of thing and replacing it with real consequences. I mean, instead of moving a slider on a bar towards the red, I've got Leliana attacking me. Instead of moving the bar to red, I've got a pack of werewolves watching my back when I march into Denerim. I don't think they've begun to tap the potential here, but it's a start, and measuring my actions with consequence instead of a moral compass provides for a much more compelling game.

The other thing, too...I just think BioWare has been pretty simple with the morality in its games.I'd like more complex options than "goody two-shoes" or "angsty 12 year old" (which Mass Effect conveniently colors in blue and red respectively, in case it isn't obvious enough). When Dragon Age came out, I saw forum posts from people saying things like, "is anybody else having a hard time playing as a jerk?" and I'd think, this is why I like this game so much. Finally, I didn't have to play as a high-minded dimwit to avoid being a self-centered moron. Finally, this is about making some real choices instead of playing as a good guy or bad guy. I mean, I love Mass Effect, but sometimes it gets to me with these moral responses. I feel like one of those irritating audience members on a talk show, "you need to take care of these children, Saren! *lays on the fat woman attitude*" Dragon Age just works better than these other games.

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Black_Knight_00

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#16 Black_Knight_00
Member since 2007 • 78 Posts
I wholeheartedly agree with point 2: cutscene battles are a royal pain in the neck, they screw up all your strategy. What I'd like to see in DA2 is a frickin storage chest I don't have to buy a DLC for. Even better: let me store things in any container like Fallout 3. I'd also like a talking main character as opposed to the mute ones in DAO. Morrigan should be back somehow, because she was the highlight of the Origins cast. Cut those solo missions like those in the Veil, they're unnecessary and may be impossible if you leveled your character wrong. I have high expectations for DA2. Don't fail me Bioware and especially you, damn EA!
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UT_Wrestler

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#17 UT_Wrestler
Member since 2004 • 16426 Posts
Oh yeah, some type of storage chest would be great. It's irritating having to lug around equipment that my characters don't yet have high enough strength or dexterity to use.