This topic is locked from further discussion.

Avatar image for edwperry
edwperry

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 edwperry
Member since 2007 • 60 Posts

In a draw distance do certain parts of people like for example a persons shoulder pad detail, appear when you get closer to them? Or is that something differant?

Avatar image for Funkyhamster
Funkyhamster

17366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Funkyhamster
Member since 2005 • 17366 Posts
Yeah, that has to do with draw distance.
Avatar image for deactivated-5d7c3688582b8
deactivated-5d7c3688582b8

218

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 deactivated-5d7c3688582b8
Member since 2007 • 218 Posts
Depends. It's not present in all games, but for most games today then yes.
Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Teuf_
Member since 2004 • 30805 Posts
Draw distance is how far you can actually see in a game. So a game like Far Cry, Crysis, or Halo tends to have a long draw distance in the large outdoor areas.

However what you're talking about is called Level of Detail, or LOD. This is a technique where you gradually add details to an object as it gets closer to the camera, and take them away as they get further away. Having a good LOD system allows a game to have a long view distance.
Avatar image for Infinite-Zr0
Infinite-Zr0

13284

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 Infinite-Zr0
Member since 2003 • 13284 Posts
Anisotropic filtering also has to do with detail at a distance.