In a draw distance do certain parts of people like for example a persons shoulder pad detail, appear when you get closer to them? Or is that something differant?
Draw distance is how far you can actually see in a game. So a game like Far Cry, Crysis, or Halo tends to have a long draw distance in the large outdoor areas.
However what you're talking about is called Level of Detail, or LOD. This is a technique where you gradually add details to an object as it gets closer to the camera, and take them away as they get further away. Having a good LOD system allows a game to have a long view distance.
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