[QUOTE="StopThePresses"]I see it more like this: In the context of a story-driven game, it would be like buying one of the GTA IV DLC packs without the game, before the main game is even finished (or maybe even started). That's how I understand it. I could be wrong.
JustPlainLucas
If that's the case, and add-on content is being released before the main game... does that not make a load of sense? You're supposed to make add-on content after the game's released. Pre-release content only means that it should have been included with the main game. It just drives me insane when developers pull something out of the game to sell for later use, like with Assassin's Creed 2 DLC.Well, in GTA IV specifically they were different entirely different stories within the same game world. I suppose they were structured assuming you had played the main game, but there's nothing that says it has to be that way. I'm just saying that if they did something like that but in a different order, that's not really akin to a "demo." It's not a "demo" if it's entirely different content from what is in the game, even if it has similar gameplay mechanics. If one is going to call that a demo, then would might as well argue that all of Telltale's games, with their episodic structure, are demos.
If you buy it and then the full game also includes that content, then yes, that is a demo. Of course, this can really get into splitting hairs territory if you start getting into bundle deals and such.
I think that what they did with the Assassin's Creed 2 DLC is really dumb. I agree on that. There's nothing about it that makes it a "demo" though, obviously.
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