EA considering charging $$$ for very long game demos

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EQShaman

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#1 EQShaman
Member since 2006 • 604 Posts

Following investor event, Webbush's Pachter says publisher is prepping $10-$15 prerelease DLC, confirms Visceral's Jack the Ripper as downloadable for XBLA, PSN.

This is like walking into a public restroom, going to the bathroom, flushing the urinal, and having the water splash you right in the face. Then on the way out theres a sign on the back of the door that says "Warning water might splash you in the face".

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Treflis

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#2 Treflis
Member since 2004 • 13757 Posts
I think it's more like you go into a grocery store, are offered a sample of a new product and after you've eaten it just too see if you'd like it then they demand five dollars from you for the sample.
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StopThePresses

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#3 StopThePresses
Member since 2010 • 2767 Posts
Just another analyst saying crap without fully understanding the subject he's talking about. Nothing much new here.
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StopThePresses

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#4 StopThePresses
Member since 2010 • 2767 Posts

I see it more like this: In the context of a story-driven game, it would be like buying one of the GTA IV DLC packs without the game, before the main game is even finished (or maybe even started). That's how I understand it. I could be wrong.

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StopThePresses

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#5 StopThePresses
Member since 2010 • 2767 Posts
I think it's more like you go into a grocery store, are offered a sample of a new product and after you've eaten it just too see if you'd like it then they demand five dollars from you for the sample.Treflis
They ask for the money AFTER you tried it? I don't know where you got the "after" part.
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LongZhiZi

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#7 LongZhiZi
Member since 2009 • 2453 Posts
I think this idea will backfire for many games. Take BF1943, assuming there was a full version of the game in the works. If you drop $15 for an extended demo that has a fair amount of content, why would you pay another $60 for just more maps? If every game was like this, then you could spread your $75 around 5 games and have vastly different experiences, which wouldn't be true if you did buy the full version of the game. It might work for story-driven games, but I know I would be very apprehensive about paying for this extended demo, then expecting to shell out an additional $60 to get the full game. If the game was episodic in nature, then I'd consider it.
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RK-Mara

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#8 RK-Mara
Member since 2006 • 11489 Posts
Just another analyst saying crap without fully understanding the subject he's talking about. Nothing much new here.StopThePresses
Pachter is hardly ''another analyst''. He's the most respected analyst in the industry. And he's only saying that they are considering it. Doesn't mean that it will happen.
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Pirson

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#9 Pirson
Member since 2006 • 297 Posts

It's a pretty rediculous idea anyway. Charging money for a demo.

Demo is short for demonstration. And the definition for demonstration as it best fits for this subject is: "The act of exhibiting the operation or use of a device, machine, process, product or the like, as to a prospective buyer" according to dictionary.com

So if they were to start charging for these, they actually wouldn't even be demo's anymore. Because we would no longer be a prospective buyer, as we would have already gave EA money for something.

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Nifty_Shark

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#10 Nifty_Shark
Member since 2007 • 13137 Posts

[QUOTE="StopThePresses"]Just another analyst saying crap without fully understanding the subject he's talking about. Nothing much new here.RK-Mara
Pachter is hardly ''another analyst''. He's the most respected analyst in the industry. And he's only saying that they are considering it. Doesn't mean that it will happen.

Yeah but he spews a lot of BS too and I'm shocked he has his own show on Gametrailers. He must be the guy other analysts pick on. "You have a show on a game site preaching to nerds who want to look important? Bwahahaha!!!"

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branketra

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#11 branketra
Member since 2006 • 51726 Posts

Thumbs upside down. This sounds like Fable 2 being purchasable in parts. The idea is okay, but once put into practice.....

"Hey, let's play Final Fantasy VIII." "Oh, yeah. I haven't bought disc 2 yet."

Is this scenerio any better?

Since most/maybe all demos I've played have the disclaimer about how what I'm playing is different from the actual game and I need to know this, would data be transferable? Like saves.

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lightblade84

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#12 lightblade84
Member since 2008 • 155 Posts

This has happened before with PC games. It's been a long time though. When I was a kid, I remember accidently buying the demo for Commander Keen 6 (Aliens ate my babysitter) at a Walmart. I was a bit dissapointed because I thought it was the full version(and the demo wasn't very long either!). Later on, I'm pretty sure that I saw the demo for Doom with a price tag on it too.

Regardless, I don't like this idea. Demos are made so that people don't have to waste their money if they don't like the game.

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Grieverr

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#13 Grieverr
Member since 2002 • 2835 Posts

I read something (I think here on GS) about companies looking for ways to make demos "degrade" with each play. That way, you can't play a demo forever.

For example, a COD demo would let you play through the whole thing the firt time you play it. The next time, it would take away some weapons and part of the map. The third time you play, you'd only get a knife, one or two enemies, and an even smaller map. If I can find a link, I'll update this post.

But I can definitely see a trend here where companies don't just want to give people a free or everlasting demo.

EDIT: Here's a link to what they call "eroding". This article is specifically referring to Sony. http://www.gamasutra.com/view/news/27536/Sony_Plans_Game_Demos_With_Eroding_Functionality.php

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LoG-Sacrament

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#14 LoG-Sacrament
Member since 2006 • 20397 Posts
how about $60 for even longer demos?
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muthsera666

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#15 muthsera666
Member since 2005 • 13271 Posts
It makes sense. Pay $2 to play a lengthy demo of a $60 game. I don't trust demos because, in my experience, they don't accurately reflect the game, especially when they're sections pulled out of context and so forth. I would be more willing to try a demo if I thought it would be a better indicator.
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James161324

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#16 James161324
Member since 2009 • 8315 Posts

I wouldn't pay for a demo. If it was 1 buck or 2 maybe. but any more no. why should i pay for a demo that you want me to play becuase you want me to pay for the game.

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MarcusAntonius

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#17 MarcusAntonius
Member since 2004 • 15667 Posts

I love EA's new approach. Someone woke up this morning and said, "How can we lose more business?"

.......and more pirates have been created just like that

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MarcusAntonius

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#18 MarcusAntonius
Member since 2004 • 15667 Posts

how about $60 for even longer demos?LoG-Sacrament

When DLC starts getting out of hand, just wait.

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LoG-Sacrament

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#19 LoG-Sacrament
Member since 2006 • 20397 Posts

[QUOTE="LoG-Sacrament"]how about $60 for even longer demos?MarcusAntonius

When DLC starts getting out of hand, just wait.

starts? :P
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sirkibble2

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#20 sirkibble2
Member since 2005 • 981 Posts

It's a pretty rediculous idea anyway. Charging money for a demo.

Demo is short for demonstration. And the definition for demonstration as it best fits for this subject is: "The act of exhibiting the operation or use of a device, machine, process, product or the like, as to a prospective buyer" according to dictionary.com

So if they were to start charging for these, they actually wouldn't even be demo's anymore. Because we would no longer be a prospective buyer, as we would have already gave EA money for something.

Pirson

Developers do release demos for feedback purposes also just in case they need to make any minor changes whether in the game itself or marketing strategies, etc.

It's funny. As I was writing this, I was about to say that I could understand why they would charge for demos but on the flip side now, reviewers don't get charged, we don't get charged now, retailers don't get charged for allowing demos in their store--demos are a developers marketing scheme that, frankly, costs them money. If they want to give an extended demo, that's "their bad." Wonder what the full thought process is behind that.

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-DirtySanchez-

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#21 -DirtySanchez-
Member since 2003 • 32760 Posts
yea good luck with that EA :|, i get demos to see if i want to buy a game, im not gonna buy a demo just to have to buy the full game at full price still, im not that big of a sucker, tho there are a ton of idiots out there that would buy a pricey demo *cough* GT Prolouge *cough*
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StopThePresses

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#22 StopThePresses
Member since 2010 • 2767 Posts
[QUOTE="StopThePresses"]Just another analyst saying crap without fully understanding the subject he's talking about. Nothing much new here.RK-Mara
Pachter is hardly ''another analyst''. He's the most respected analyst in the industry. And he's only saying that they are considering it. Doesn't mean that it will happen.

Well, he called it a "demo" but that is not how I perceived it, as I indicated in the post after that one. Then Gamepost took Pachter's comment and I think blew it out of context by running it as the article headline, which didn't help matters.
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racing1750

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#23 racing1750
Member since 2010 • 14567 Posts
*facepalm* Oh EA never learn.
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Treflis

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#24 Treflis
Member since 2004 • 13757 Posts
[QUOTE="Treflis"]I think it's more like you go into a grocery store, are offered a sample of a new product and after you've eaten it just too see if you'd like it then they demand five dollars from you for the sample.StopThePresses
They ask for the money AFTER you tried it? I don't know where you got the "after" part.

It's a metaphore...Sheesh.
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StopThePresses

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#25 StopThePresses
Member since 2010 • 2767 Posts
[QUOTE="StopThePresses"][QUOTE="Treflis"]I think it's more like you go into a grocery store, are offered a sample of a new product and after you've eaten it just too see if you'd like it then they demand five dollars from you for the sample.Treflis
They ask for the money AFTER you tried it? I don't know where you got the "after" part.

It's a metaphore...Sheesh.

The metaphor would have made more sense if you had simply said that it's like having to pay for food samples. I'm not sure why you added in the "after you've eaten it" part. You would be paying for the "demos" (if that was even what they actually were) up front. It wouldn't be a surprise cost after the fact.
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muthsera666

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#26 muthsera666
Member since 2005 • 13271 Posts
[QUOTE="StopThePresses"][QUOTE="Treflis"]I think it's more like you go into a grocery store, are offered a sample of a new product and after you've eaten it just too see if you'd like it then they demand five dollars from you for the sample.Treflis
They ask for the money AFTER you tried it? I don't know where you got the "after" part.

It's a metaphore...Sheesh.

In order for it to be a metaphor, it should accurately reflect the situation...
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Treflis

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#27 Treflis
Member since 2004 • 13757 Posts
[QUOTE="StopThePresses"][QUOTE="Treflis"][QUOTE="StopThePresses"] They ask for the money AFTER you tried it? I don't know where you got the "after" part.

It's a metaphore...Sheesh.

The metaphor would have made more sense if you had simply said that it's like having to pay for food samples. I'm not sure why you added in the "after you've eaten it" part. You would be paying for the "demos" (if that was even what they actually were) up front. It wouldn't be a surprise cost after the fact.

Alright then, It would be like walking up to someone handing out samples of a product in a grocery store, ask to taste one and then be told that you need to pay him two dollars first. Amazing how much hassle this caused and how off-topic this went. =P
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JustPlainLucas

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#28 JustPlainLucas
Member since 2002 • 80441 Posts

I see it more like this: In the context of a story-driven game, it would be like buying one of the GTA IV DLC packs without the game, before the main game is even finished (or maybe even started). That's how I understand it. I could be wrong.

StopThePresses
If that's the case, and add-on content is being released before the main game... does that not make a load of sense? You're supposed to make add-on content after the game's released. Pre-release content only means that it should have been included with the main game. It just drives me insane when developers pull something out of the game to sell for later use, like with Assassin's Creed 2 DLC.
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JustPlainLucas

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#29 JustPlainLucas
Member since 2002 • 80441 Posts
yea good luck with that EA :|, i get demos to see if i want to buy a game, im not gonna buy a demo just to have to buy the full game at full price still, im not that big of a sucker, tho there are a ton of idiots out there that would buy a pricey demo *cough* GT Prolouge *cough*-DirtySanchez-
Let's not forget avatar clothing and Home accessories! :D
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c_rakestraw

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#30 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

The concept of longer demos isn't necessarily bad, but pricing seems like it'll be their downfall. Because with all the free demos being offered through each service, why would anyone pay $10-15 dollars for simple demo? It might work if they charge only $5, but even then the chances of success aren't terribly high.

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sirkibble2

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#31 sirkibble2
Member since 2005 • 981 Posts

The concept of longer demos isn't necessarily bad, but pricing seems like it'll be their downfall. Because with all the free demos being offered through each service, why would anyone pay $10-15 dollars for simple demo? It might work if they charge only $5, but even then the chances of success aren't terribly high.c_rake

I was thinking that too. I was reading the article expecting to read $5 because that's all I know most people would probably be willing to pay for an "extended" demo. When they said "$10-15", I said "Fail." Unless we're really that gullible, they better do some more market research on that before they shoot themselves in the foot with those prices.

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StopThePresses

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#32 StopThePresses
Member since 2010 • 2767 Posts

[QUOTE="StopThePresses"]

I see it more like this: In the context of a story-driven game, it would be like buying one of the GTA IV DLC packs without the game, before the main game is even finished (or maybe even started). That's how I understand it. I could be wrong.

JustPlainLucas

If that's the case, and add-on content is being released before the main game... does that not make a load of sense? You're supposed to make add-on content after the game's released. Pre-release content only means that it should have been included with the main game. It just drives me insane when developers pull something out of the game to sell for later use, like with Assassin's Creed 2 DLC.

Well, in GTA IV specifically they were different entirely different stories within the same game world. I suppose they were structured assuming you had played the main game, but there's nothing that says it has to be that way. I'm just saying that if they did something like that but in a different order, that's not really akin to a "demo." It's not a "demo" if it's entirely different content from what is in the game, even if it has similar gameplay mechanics. If one is going to call that a demo, then would might as well argue that all of Telltale's games, with their episodic structure, are demos.

If you buy it and then the full game also includes that content, then yes, that is a demo. Of course, this can really get into splitting hairs territory if you start getting into bundle deals and such.

I think that what they did with the Assassin's Creed 2 DLC is really dumb. I agree on that. There's nothing about it that makes it a "demo" though, obviously.

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Phazon64

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#33 Phazon64
Member since 2009 • 612 Posts

"Worst video game ideas:

1. Pay-to-play Demos

2..."

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Zensword

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#34 Zensword
Member since 2007 • 4510 Posts

The idea to charge for long demos is goodbut with $10, I can rent a game from Blockbuster.

The price is too high. If EA charge about $3, I may buy it.

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sirkibble2

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#35 sirkibble2
Member since 2005 • 981 Posts

If they really want to do this, they need to start digitally distributing. Charge $5 to play a demo version and then if you want to play the full game with whatever you've been doing, charge $60.

Yes.

I am aware that's $65 dollars but from a business standpoint, they got to make some sort of profit off of it. That would probably be a more gullible scheme than charging $15 for an extended demo then paying $60 for the game totaling $75.

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c_rakestraw

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#36 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

If they really want to do this, they need to start digitally distributing. Charge $5 to play a demo version and then if you want to play the full game with whatever you've been doing, charge $60.

Yes.

I am aware that's $65 dollars but from a business standpoint, they got to make some sort of profit off of it. That would probably be a more gullible scheme than charging $15 for an extended demo then paying $60 for the game totaling $75.

sirkibble2

How about they just charge you $55 instead? That way it'd still be the same price at retail, so no one could complain about having to pay more.

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StopThePresses

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#37 StopThePresses
Member since 2010 • 2767 Posts
I feel like nobody even really read the article. The article talks about PDLC, or in other words, DLC that comes out before the game itself. The analyst mentioned the word "demo" and Gamespot took that and ran it as a headline, but I don't think that's what it actually is.
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JustPlainLucas

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#38 JustPlainLucas
Member since 2002 • 80441 Posts

If they really want to do this, they need to start digitally distributing. Charge $5 to play a demo version and then if you want to play the full game with whatever you've been doing, charge $60.

Yes.

I am aware that's $65 dollars but from a business standpoint, they got to make some sort of profit off of it. That would probably be a more gullible scheme than charging $15 for an extended demo then paying $60 for the game totaling $75.

sirkibble2
Naw... the smarter thing would be to download the entire game, play the demo portion for free, and then if you want to play more of the game, you pay full price to unlock it. The structure works wonderfully for Arcade titles.
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anthonycg

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#39 anthonycg
Member since 2009 • 2017 Posts

Until people stop buying worthless madden DLC, EA is going to find ways to get more money out of clueless people. What people don't get is that after Madden 10 comes out, they WILL buy the DLC and 11 comes out which you WILL get. Your Madden 10 DLC is now obselete and you have practically flushed your money down the toilet.

But cheer up! I hear Madden 11 will have barely distinguishable graphics and the brand new Fishstick!! I can't wait!!! /sarcasm

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MarcusAntonius

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#40 MarcusAntonius
Member since 2004 • 15667 Posts

Until people stop buying worthless madden DLC, EA is going to find ways to get more money out of clueless people.

anthonycg

I'm so glad that no other developer would do anything like that.

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Paladin_King

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#41 Paladin_King
Member since 2008 • 11832 Posts
You know what's an even LONGER demo that I have to pay for? A game rental. If EA goes this route, I don't see myself downloading any of their demos. I may as well just go to Blockbuster and take the entire game out for a week....which'll probably mean I won't even end up buying it. Great job, EA.
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Pvt_r3d

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#42 Pvt_r3d
Member since 2006 • 7901 Posts
Good for them. It just means I won't be playing any of their demos.
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anthonycg

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#43 anthonycg
Member since 2009 • 2017 Posts

[QUOTE="anthonycg"]

Until people stop buying worthless madden DLC, EA is going to find ways to get more money out of clueless people.

MarcusAntonius

I'm so glad that no other developer would do anything like that.

What does that have to do with EA exactly? Ok back to logic - EA started console DLC in the first place (Crackdown) and their track record isn't pretty either. Bad Company and the paying for separate bonus guns is just disgusting. But giving gamers the choice to screw themselves is fine I guess....
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MarcusAntonius

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#44 MarcusAntonius
Member since 2004 • 15667 Posts

[QUOTE="MarcusAntonius"]

[QUOTE="anthonycg"]

Until people stop buying worthless madden DLC, EA is going to find ways to get more money out of clueless people.

anthonycg

I'm so glad that no other developer would do anything like that.

What does that have to do with EA exactly? Ok back to logic - EA started console DLC in the first place (Crackdown) and their track record isn't pretty either. Bad Company and the paying for separate bonus guns is just disgusting. But giving gamers the choice to screw themselves is fine I guess....

You seem to honestly believe that EA and only EA would do what you're describing. I thought that was pretty obvious. But the topic at hand concerns game demos and not so much DLC.

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anthonycg

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#45 anthonycg
Member since 2009 • 2017 Posts

Of course I don't think that, but EA has had it's hand in the cookie jar a lot more than other companies.

And it has to start somewhere;

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EQShaman

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#46 EQShaman
Member since 2006 • 604 Posts
maybe if the 10 bucks went toward the purchase of the full game, maybe.
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StopThePresses

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#47 StopThePresses
Member since 2010 • 2767 Posts
Well, everyone is still convinced that it is a demo. Good reporting, Gamespot. You really know how to take something out of context and sensationalize it.
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muthsera666

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#48 muthsera666
Member since 2005 • 13271 Posts
Well, everyone is still convinced that it is a demo. Good reporting, Gamespot. You really know how to take something out of context and sensationalize it.StopThePresses
Honestly, I didn't take the time to read the entirety of the article. Perhaps I should finish it. From what you're saying, the actual issue is very different than the assumption that many of us are working under.
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firefluff3

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#49 firefluff3
Member since 2010 • 2073 Posts

It's not a demo at all. Lets say Battlefield 1943 was a game they've had in development for quite a while, and want to see what the feedback was on it. It's more like a test to see if the game will sell. Maybe it could be used to test game engines, release smaller versions of games that were cancelled halfway through development.

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#50 muthsera666
Member since 2005 • 13271 Posts
It's not a demo at all. Lets say Battlefield 1943 was a game they've had in development for quite a while, and want to see what the feedback was on it. It's more like a test to see if the game will sell. Maybe it could be used to test game engines, release smaller versions of games that were cancelled halfway through development.firefluff3
Kind of like a beta release then.