[QUOTE="djsundowner"]
[QUOTE="Grammaton-Cleric"]
If you were planning on getting UFC 2010 new, why would you care about this issue? The only people who have to pay are those who bought it used.
aermeus
Actually, THQ made it mandatory for anyone who owns UFC 2010 to pay five bucks to get the online modes. I just bought it new for both consoles because I own a game center, and when I put in the 360 version it said there was DLC available. I went to see what it was and it was "online features" with a price of 400 Microsoft points. I was like WTF? I just paid SIXTY DOLLARS for a brand new copy, and now I have to pay another fivejust to play online? The EA way I kind of understand, but this is straight-up extortion.
You own a game center but aren't aware that the code for online play is on the back of the manual? hmmm... Anyway, Im going to be the devils advocate here because I see a lot of blanket statements that "this is extortion" and "this hurts the game industry" but not one fleshed out arguement as to the "how."
First, let me state that I primarily play PC games and purchase through steam...but I have all three consoles i share time on. Of all the games i buy i either wait for price drop or buy used if it is only a single player experience. If it is multiplayer, which most of my PC play involves, then i will buy new on release day.
Now, i like buying console games used and keep a list of games that I want to play. I have paiteince and can hold out for cheap used or price drop games. But lets be honest, in a single player experience, is there any difference in the experience that someone had two years ago versus the experience you had when you bought it? No. Games are not like the rake that you buy at the hardware store. You buy a console game used and it is exact same experience because nothing has degraded. Even wear and tear is typically convered at Gamestop for the first 30 days.
Now, lets talk look at UFC 2010 or Tiger Woods 2011. From my perspective, the online play is a major part of it. I only play single player long enough in sport games to learn the game before i go online. For all the naysayers, how is your experience different if you buy a used game to go online and play versus the guy that bought it 3 months prior in new condition to play online? Is $10 really to much to play for hours and hours of play time? I invite people to respond to this honestly and with points on how this really is extortion or hurting the game industry because maybe there is something im missing.
I like deals as much as anyone else. But i also recognize that someone put a lot of blood sweat and tears into creating an experience for me to either enjoy or dislike. It is sad to see all the piracy in the gaming industry. Companies are not shying away from production of good PC games if it doesnt involve online play.
There was a code that came with the game for the four additional fighters. It was on a separate piece of paper. Every code that I have ever gotten out of a game box has been on a separate piece of paper. I don't look at the manuals for games that I have no interest in playing myself, and I file all the booklets away in the back room.I am happy to know that the game did come with a code, however.
The real problem I have with EAs policy as a center operator is that if I buy 8 copies of Madden, I only have enough codes to make 8 of my 28 Xboxes capable of online play. If you're buying one copy for one console, it really just becomes a wash between buying it new with the code or used without the code. The one possible true benefit of this, however, is that companies have no excuse to skimp on online features or they'll never end up making any money because nobody will pay for lackluster online. When you look at what EA has done this generation with their sports games, they really have upped the ante. Its not just exhibitions online anymore; there's leagues, tournaments, challenges... those innovations are great and hopefully they use the extra money to keep innovating.
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