Elder Scrolls V discussion page.

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GOGOGOGURT

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#1 GOGOGOGURT
Member since 2010 • 4470 Posts

If you are keeping up to date on the Elder Scrolls franchise, you are definitely aware that they officially announced a new installment of it in a recent trailer. The release date that was shown is 11-11-11, or November 11, 2011. What do you think they should put in the game as an improvement over Oblivion?

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mywalletsgone

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#2 mywalletsgone
Member since 2010 • 1344 Posts

It dissapoints me that more people haven't posted in this thread.

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GOGOGOGURT

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#3 GOGOGOGURT
Member since 2010 • 4470 Posts

Thats what I was thinking when I posted this...

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Tokeism

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#4 Tokeism
Member since 2006 • 2365 Posts

The game needs a better main story, equally as good guild missions, more guilds, more voice actors, more armour, more weapons

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branketra

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#5 branketra
Member since 2006 • 51726 Posts
Acrobatic dodging. That roll as a level up perk isn't gonna cut it. More to the point, better animations all around. Both for the player and the NPCs.
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Black_Knight_00

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#6 Black_Knight_00
Member since 2007 • 78 Posts
Premise: I love Oblivion. Here's my two cents: - More variety in mission objectives and dungeon structure: fetch quests and copy/paste levels are athing of the past - Do NOT streamline character creation and progression to make it more accessible. It's great as it is: custom classes FTW - Make weapon deterioration and repair more realistic: weapons don't break after a day and neitehr do hammers, no matter how incompetent the user - Make combat more realistic: enough with the mindless clobbering until one falls, let's make different moves with different weapons more meaningful, like in Dark Messiah - Diversify voice acting: 5 actors playing hundreds of characters is not a good number (all the elves sound alike, for instance). Invest more in voice acting. - Make a speaking character, for as much as possible - Allow players to stash items in any container, without them disappearing. Fallout 3 did it right. - Allow players to jump in a friend's game, Red Dead Redemption/Fable 3 style - Make the story flexible, with multiple paths and endings according to one's choices - Improve stealth - Keep the inventory significantly varied, instead of just changing item color palettes like in MMORPGs - Give us huge beasts to fight (dragons!) - Allow players to customize their armor - Assign localization duty to competent teams instead of google translator
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branketra

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#7 branketra
Member since 2006 • 51726 Posts
[QUOTE="Black_Knight_00"]Premise: I love Oblivion. Here's my two cents: - Allow players to jump in a friend's game, Red Dead Redemption/Fable 3 style

I haven't played it, but Demon's Souls idea seemed pretty good.
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EvilSelf

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#8 EvilSelf
Member since 2010 • 3619 Posts

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

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allthatdown

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#9 allthatdown
Member since 2008 • 1229 Posts

All I want is for characters aiding you in a quest to not step into a sword swing and end up turning hostile.

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Vari3ty

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#10 Vari3ty
Member since 2009 • 11111 Posts

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

EvilSelf

^This. New engine is a MUST.

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EvilSelf

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#11 EvilSelf
Member since 2010 • 3619 Posts

All I want is for characters aiding you in a quest to not step into a sword swing and end up turning hostile.

allthatdown

THis problem was kind of fixed in Fallout 3 so i can assume the new ES will not have it.

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SteveTabernacle

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#12 SteveTabernacle
Member since 2010 • 2584 Posts

Premise: I thought Oblivion was a digital abortion.

  • Completely new engine
  • Fire all animators and writers from the production of Oblivion
  • Make a third person perspective that is not absolute balls
  • Hire more than five people to do the voice work for the worlds characters
  • Have more than five to ten people in a city, seriously
  • Give us a better character creator, see those awesome user mod enabled characters on the PC version of Oblivion? We should be able to make characters who look like those with the creator, not the ass ugly bi-pedal donkeys in the last two games
  • Better variety of armor and weapons
  • Actual depth
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suashide

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#13 suashide
Member since 2008 • 47 Posts

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

EvilSelf

TES V will have a new engine

In other news IS IT NOVEMBER YET? I think I've rewatched the teaser at least 15 times. :D

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mywalletsgone

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#14 mywalletsgone
Member since 2010 • 1344 Posts

Guys guys, don't worry there is a new engine made for Elder Scrolls V.

Anyways, what I'd like to see is some newer and more obscure guilds than the main ones. I think as well they should make the guilds a little harder to progress in and have more tasks to do even when you become guild leader.

More voice actors is obvious too. Better horse animation, because quite frankly ridinga horse in Oblivion was horrible to look at.

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SteveTabernacle

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#15 SteveTabernacle
Member since 2010 • 2584 Posts

Guys guys, don't worry there is a new engine made for Elder Scrolls V.

Anyways, what I'd like to see is some newer and more obscure guilds than the main ones. I think as well they should make the guilds a little harder to progress in and have more tasks to do even when you become guild leader.

More voice actors is obvious too. Better horse animation, because quite frankly ridinga horse in Oblivion was horrible to look at.

mywalletsgone
The guilds also need to be constructed to enforce you to work for them. You can become the head of any guild in Oblivion, without specializing in anything they actually emphasize. You could make a warrior the head of the mages guild. Then when you become the head of a guild, you more or less get treated like a nobody, and just get an allowance and free room and board. Lame, lame, lame.
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LoG-Sacrament

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#16 LoG-Sacrament
Member since 2006 • 20397 Posts

there are a ton of things that id like to see improved (not because i hate the series or anything, but because i love it when an ambitious game nails everything), but ill mention some of the biggest:

reactivity. making huge changes to the world at every other quest would go against the sense of being just one man in the middle of a vast world and im not advocating that, but id still like to see the world react to me and my play sty|e. if im a melee thug, i shouldnt be able to be the head of the theives and mages guilds. also, it would be nice if people reacted to my actions and decisions more than my charisma statistic.

believability. animations that dont look like im ice skating when i run, more voice actors (do all khajhit sound exactly the same? racist game studios!), better water effects, and all sorts of things to breath more life into the world.

consistent artistic direction. the score of oblivion often accentuated the beauty of the natural environments. sadly, the people were ugly and a lot of their dialogue was very bland. the more things handcrafted rather than machine produced the better, although it is hard in a game the scale of TES.

swashbuckling. bethesda made a good decision to move away from the dice rolling click fests of morrowind, but they need to go further. counters, better dodging, and things like that would make melee combat more engaging. adding hit zones for archers would be nice (headshots or maybe looking for weaknesses in enemy armor?). as for magic, either make it more reliant on the environment (think bioshock) or simply making spells more about their physical attributes (stopping power, shielding attacks, range, and that type of thing). on top of that, magic is more than just combat and ideally its more that just another way to circumvent the exact uses of other skills like lockpicking or athletics. i loved the possibilities levitation brought in morrowind and certain spells (like water walking) felt really underutilized in oblivion.

leveling. training for skills by performing their respective actions in the gaming world was an admirably natural method to leveling, but it does have its own (notable) drawbacks. it causes minor and major skills to be reversed in function and leads to horrible monotony for raising certain skills (like acrobatics). i think making it rely entirely on trainers would be a better alternative that still makes sense in the gaming world.

wow, that was longer than i expected. nobody will ever read that :P

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foxhound_fox

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#17 foxhound_fox
Member since 2005 • 98532 Posts

There was a lot of things wrong with Oblivion... but something about the atmosphere and lore just kept me coming back to it (probably running on 500+ hours now). I love the history of the Nords and Skyrim... and can't wait to go exploring a new world. Though, I will most definitely get this on PC, since there will be a substantial mod community moving from Oblivion, and to not have a community that fixes all the issues the developers are too lazy to fix is essential for enjoying a game like this.

Though... I really hope they don't copy and paste Bruma 20 times for all the towns.

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190586385885857957282413308806

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#18 190586385885857957282413308806
Member since 2002 • 13084 Posts
- No more dumbing down (streamlining as the PR reps like to call it) - Fix the Radiant AI: The rumored new engine may fix animations and look better but i hope I don't kill someone in a town and leave the body there only for people to continue to walk over it and gasp everytime they see it, or follow a person for a mission only to see that they spend their workday sweeping the same cubic foot for 8 hours. - Fix the way characters level up. seriously if your game rewards people for picking opposite skills than what they mean to use, then your character system is really screwed. - Steer away from missions that stress urgency when you can't/are unwilling to force urgency on the player. That Kvatch mission in Oblivion was a joke. I was told about the invasion and then did a whole crap load of side missions only to go to Kvatch and see the invasion was just starting...oh they waited for me? how nice. - Steer away from describing large battles: In the situation above, the invasion force consisted of 8 daedra...If your engine can't handle more than 10 characters on the screen at once, don't make the missions sound like the gates of hell are pouring open and thousands of creatures are pouring out. - Don't rely on the CPU to contruct the world. learn from Morrowind and Fallout 3. People like hand designed things. If I went into 100 houses in Fallout 3 and saw the same 5 house layouts. I would have been pissed. - Don't let the world level with you. - Make the animal races look more like....animals: Why would the Argonian females have breasts in Oblivion and not Morrowind? Oh yeah, laziness. - More Voice actors please or at least hire 5 voice actors that can at least do 5-6 different voices. - Fix the stealth
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foxhound_fox

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#19 foxhound_fox
Member since 2005 • 98532 Posts

- Fix the stealthsmerlus

The entire "stealth" cIass structure was entirely broken. Any character that relied on "Thief" or "Ranger" type skills was basically doomed from the start, and once you got past level 10-15, you were screwed (I remember my first character was built as I would build in D&D, and it took 60 arrows to kill a single enemy at level 20). What they need to do is drop their Elder Scrolls cIass building and start over from scratch.

They need a system where the player can choose skills, and those skills will all have specific benefits and disadvantages. Also, they should have an experience system for leveling. Increasing skills to level is the absolute WORST idea for a role-playing game... EVER. D&D and most PnP RPG's use XP and they've been working flawlessly for decades. Skills are meant to be a modifier in combat and situations, not the basis of combat/situations.

But I digress... I just want the game to be as good as Oblivion... but hope it will be much better. I do hope they learn from their mistakes and take inspiration from the modding community on PC. Or hell... hire a bunch of them.

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190586385885857957282413308806

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#20 190586385885857957282413308806
Member since 2002 • 13084 Posts
foxhound_fox
Ranged weapons are definitely broke and that's a shame too. Two Worlds and Divinity 2 Divinity 2 also uses the Gamebryo engine) does bow and arrow far better than Morrowind or Oblivion. Stealth itself isn't terrible until higher levels where you're pretty much invisible even in daylight and standing off to the side of a creature...it's just that outside of the thieves guild quests, there's usually very little point in it. Since TES doesn't use a traditional exp system, it's far easier to level up due to combat which makes thieves/assassin characters simply warriors whose first attack is a backstab. In Oblivion my Blade and armor skill was maxed out way before my stealth skill. The game shouldn't just increase your stealth skill by creeping by foes, but doing quests without combat/getting spotted and things like that.
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IndianaPwns39

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#21 IndianaPwns39
Member since 2008 • 5037 Posts

I'm going to group everything I want into one category:

Immersion: Make the damn game immersive. How to do that:

- Drop level scaling. If the world grows with you, it doesn't feel like a world to explore. I hated how when I became level 30, all these struggling bandits that had to kill travellers out of desperation wear Glass and Daedric armor. Level scaling is bad. Drop it.

- Hire more voice actors. Or not even more, just better. Why did every elf (be it Altmer, Dunmer, Bosmer) have the exact same voice? At least put someone in that will attempt to modify their voice or speak with some sort of emotion.

- More choices. If you play Oblivion with an evil character in mind, you're still going to ally with the Blades and save the day. Where's the choices? How about something where you can align yourself with the evil forces and bring about the end of the world? Instead of being a member (and leader...) of every faction, have the option to join one or the other and bring down rivals. Morrowind did it with the Houses and the animosity between the Thieve's Guild and Fighter's Guild. Remember the Mage's Guild fighting with House Telvanni? Conflicts like this and choices were completely removed from Oblivion.

- Atmoshpere. Oh great another forest. Cool, another cave. Give us varying environments, realistic lighting, and please please please bring back unique enviornments. Shivering Isles was a step in the right direction, do that, on a larger scale.

- Animations. If I begin Skyrim and talk to another robotic, emotionless bastard of a character I'm going to return the game. Make the characters move, smile, laugh, cry. Something. Make them come alive. Oblivion failed to bring me into the world because I had no interest in exploring something so lifeless. I was afraid to go there because of the desensitized mannequins citizens of Cyrodil haunting my nightmares. Move! For the love of God! Move! It isn't impossible people, Vampire The Masquerade: Bloodlines did it perfectly and did it 2 years before Oblivion. Here's hoping for emotion!

Oh... and levitation.

Err, and the return of spears, throwing knives, crossbows, medium armor, unarmored, and all the old skills from Daggerfall/Morrowind.

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Conscrumptured

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#22 Conscrumptured
Member since 2010 • 797 Posts
I don't really care what they fix in Skyrim because I loved Oblivion and I still play it every six months or so. Yeah, some things could be touched on and built upon, but I'm just happy it's coming. One year, too. That just makes me happy.
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deactivated-5bda06edf37ee

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#23 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

[QUOTE="EvilSelf"]

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

suashide

TES V will have a new engine

In other news IS IT NOVEMBER YET? I think I've rewatched the teaser at least 15 times. :D

i thought it was pretty obvious that the outdated Gamebryo was not gonna be used anymore. i'm extremely curious to see what this unrevealed game engine looks like and what it's capable of.

some in-game screens would be appreciated. maybe early next year...

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EvilSelf

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#24 EvilSelf
Member since 2010 • 3619 Posts

[QUOTE="EvilSelf"]

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

suashide

TES V will have a new engine

In other news IS IT NOVEMBER YET? I think I've rewatched the teaser at least 15 times. :D

Ok, this is the second best news this week (after Skyrim of course)...

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juliankennedy23

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#25 juliankennedy23
Member since 2005 • 894 Posts

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

EvilSelf

Thats my first question as well... (Needless to say the trailer answered no questions except when is it going to be released.)

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EvilSelf

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#26 EvilSelf
Member since 2010 • 3619 Posts

[QUOTE="EvilSelf"]

I am curious as to whethey they will use the same Oblivion/Fallout3 engine....I hope not.

juliankennedy23

Thats my first question as well... (Needless to say the trailer answered no questions except when is it going to be released.)

There will be a new engine. Look up the previous posts and there is a link to the news. I am happy since the Gamebryo engine is worn off now and needs to go away.

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cprmauldin

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#27 cprmauldin
Member since 2009 • 1567 Posts

Very, Very Exited about this game.

I'll be preordering as soon as possible.

My hopes for the game include more weapons classes, more quests, and a higher level of complexity (like morrowind).