Eurogamer: Team ICO collection will be released in March or April next year.

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S0lidSnake

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#1 S0lidSnake
Member since 2002 • 29001 Posts

http://www.eurogamer.net/articles/2010-09-13-team-ico-collection-around-GBP24-99

The heavily rumoured ICO / Shadow of the Colossus high definition PlayStation 3 collection will be released in March or April next year and cost "around £24.99", industry sources have told Eurogamer.

ICO / Shadow of the Colossus, which popped up on the website of US retailer Walmart over the weekend, will be available to pre-order on UK retailer websites in the next few days, Eurogamer's been told.

Walmart.com has the game down for a 1st April 2011 release, which we understand may be placeholder, and priced $39.82.

Sony's plan with the release is to ape the God of War Collection, a re-mastered port of God of War and God of War II on a single Blu-ray.

Team ICO Collection, which includes high definition ports of PlayStation 2 ****cs ICO and Shadow of the Colossus, should be priced similarly, according to our sources.

Sony's set to go big at the Tokyo Game Show this week, where we expect to hear more.

Sony told us: "We don't comment on rumour or speculation."

In July Sony Worldwide Studios boss Shuhei Yoshida said the console manufacturer is "keen to look into" converting ICO and Shadow of the Colossus to HD for PlayStation 3.

"As soon as we released God of War Collection, a lot of people were giving us suggestions, and ICO and Shadow of the Colossus, these are at the top of the list," he said.

"We are very aware, and we want to see and play in HD in the better frame-rate as well."

________________________________________________________________

April 2011 is too far away. I want it this Holiday season dammit!

Oh and

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Grammaton-Cleric

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#2 Grammaton-Cleric
Member since 2002 • 7515 Posts

Funny, I just updated my old thread about this, though I referred to the Walmart.com listing.

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istuffedsunny

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#3 istuffedsunny
Member since 2008 • 6991 Posts
"April 1" eh? I'm not getting my hopes up until it comes straight from Sony's mouth. It just seems ridiculous that they'd remake two poorly selling games while still working on Last Guardian, then price the bundle at $40. Of course I really hope I'm wrong :D
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Dahaka-UK

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#4 Dahaka-UK
Member since 2005 • 6915 Posts
"April 1" eh? I'm not getting my hopes up until it comes straight from Sony's mouth. It just seems ridiculous that they'd remake two poorly selling games while still working on Last Guardian, then price the bundle at $40. Of course I really hope I'm wrong :Distuffedsunny
ICO apparently sold around 700,000 copies according to the devs, I wouldn't call that poor. No clue what the sales for SOTC where but I'm willing to bet it sold about the same if not more.
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Kreatzion

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#5 Kreatzion
Member since 2003 • 6468 Posts

My 2nd favorite gameof all timeis going to have an HD touch to it.

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c_rakestraw

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#6 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Next year, eh? That's not too far away. Would like it sooner, but at least it looks like it's actually coming. That's something.

[QUOTE="istuffedsunny"]"April 1" eh? I'm not getting my hopes up until it comes straight from Sony's mouth. It just seems ridiculous that they'd remake two poorly selling games while still working on Last Guardian, then price the bundle at $40. Of course I really hope I'm wrong :DDahaka-UK
ICO apparently sold around 700,000 copies according to the devs, I wouldn't call that poor. No clue what the sales for SOTC where but I'm willing to bet it sold about the same if not more.

I would guess it sold more given that it achieved Greatest Hits status, which is reserved for titles that sell exceptionally well.

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CarnageHeart

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#7 CarnageHeart
Member since 2002 • 18316 Posts
Great news. Ico and SoTc are amazing. I have PS2 copies, but I'll trade them in as soon as an official announcement is made.
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Solid_Link22

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#8 Solid_Link22
Member since 2006 • 5698 Posts

Its awesome news :D

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ThePerro

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#9 ThePerro
Member since 2006 • 3105 Posts

My experience playing the ICO demo nearly a decade agois hazy, I may pick this up though :)

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UpInFlames

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#10 UpInFlames
Member since 2004 • 13301 Posts

Could someone please explain to me the appeal of buying LAST GEN games that are completely the same, run on the same engine just in a higher resolution? At these prices? I can buy a brand new PC game for that money.

I mean, I welcome remakes of really old games like The Secret of Monkey Island, but God of War and Shadow of the Colossus? What? I replayed Ninja Gaiden last year and it ****ing looks FANTASTIC. Granted, Shadow of the Colossus wasn't quite such a technical marvel, but it still looks GREAT.

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reason58

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#11 reason58
Member since 2003 • 355 Posts

Could someone please explain to me the appeal of buying LAST GEN games that are completely the same, run on the same engine just in a higher resolution?

UpInFlames
Sony broke all backwards compatibility, so playing ICO would require an $80 - $130 purchase depending on where you get it, a PS2, and even then it would look poor on an HD TV.
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S0lidSnake

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#12 S0lidSnake
Member since 2002 • 29001 Posts

Could someone please explain to me the appeal of buying LAST GEN games that are completely the same, run on the same engine just in a higher resolution? At these prices? I can buy a brand new PC game for that money.

I mean, I welcome remakes of really old games like The Secret of Monkey Island, but God of War and Shadow of the Colossus? What? I replayed Ninja Gaiden last year and it ****ing looks FANTASTIC. Granted, Shadow of the Colossus wasn't quite such a technical marvel, but it still looks GREAT.UIF

I'll try.

After playing the GOW collection, i realized what a jaggied mess the originals were. The Kratos Model especially benifited from the extra horsepower of the PS3. you can finally see how much detail was put in his character model alone, the art also stands out more. You really have to see it to believe it. Not sure if it ran at 1080p, but these highly encoded vids on the internet dont do the GoW Collection justice. It simply looks brilliant. There were a couple of times where it looked better than most current gen games, like the first time you see Aries in GoW1 and the first scene of GoW2. You finally get to see the game the way it was intended, not bound by the limits of the PS2. I believe SOTC would look a lot better simply because we will see detail that was previously blurred or jaggied out due to the limits of the hardware.

And it's not just the graphical upgrades either. SOTC ran at 15-20 fps during the collosi battles which is basically 75% of the game. If they manage to lock the framerate at 30fps during those sequences at 720p, the game would feel more responsive and hence control a lot better than it did on the PS2.

ICO didn't even run at 480i AFAIK. So imagine it running at 720p with no jaggies or screentearing. It would be a thing of beauty.

For $40, you are getting two games remastered in HD with one of them being very tough to find. In fact, Amazon doesn't even carry ICO new. You have to buy them from users selling new copies of it for upto $77. Gamestop has a preowned version for $35. For a mere $5 more, you not only get ICO in HD, but also SOTC in HD with a better framerate, no tearing or jaggies.

Getting two easy platinums for $40 isn't that bad either. ;)

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Daavpuke

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#13 Daavpuke
Member since 2009 • 13771 Posts
You know, I love the fact this will put team ico back into some attention. But on the other hand I think it's sad they're so low on inspiration they need to re-release so many games with the excuse of "HD". you've had the chance to get these games before; move on and make new ones.
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S0lidSnake

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#16 S0lidSnake
Member since 2002 • 29001 Posts

So much reading comprehension fail in one post, I can't even correct that. Have your point, sir, since obviously there's nothing to relate it to my post.Daavpuke

if your post doesnt mean what i took it to mean then it makes no sense whatsoever.

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Daavpuke

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#17 Daavpuke
Member since 2009 • 13771 Posts

[QUOTE="Daavpuke"]So much reading comprehension fail in one post, I can't even correct that. Have your point, sir, since obviously there's nothing to relate it to my post.S0lidSnake

if your post doesnt mean what i took it to mean then it makes no sense whatsoever.

Then it makes no sense to you. I myself have no fathomable idea how you could get that from what I said.
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deactivated-59b71619573a1

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#18 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

I guess all of our pleas worked. Pat yourselves on the back men, We've earned it

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S0lidSnake

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#19 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="S0lidSnake"]

[QUOTE="Daavpuke"]So much reading comprehension fail in one post, I can't even correct that. Have your point, sir, since obviously there's nothing to relate it to my post.Daavpuke

if your post doesnt mean what i took it to mean then it makes no sense whatsoever.

Then it makes no sense to you. I myself have no fathomable idea how you could get that from what I said.

Then what DID you mean?

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CarnageHeart

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#20 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="Daavpuke"][QUOTE="S0lidSnake"]

if your post doesnt mean what i took it to mean then it makes no sense whatsoever.

S0lidSnake

Then it makes no sense to you. I myself have no fathomable idea how you could get that from what I said.

Then what DID you mean?

What does it matter what he thought his words meant? Let's not derail the thread.

Anyway, I am really looking forward to the collection. It would be nice if they threw some concept art on the disk.

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rragnaar

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#22 rragnaar
Member since 2005 • 27023 Posts
Let's all take a breather shall we. No need for people to be at each other's throats.
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MassiveKaos

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#23 MassiveKaos
Member since 2006 • 3876 Posts

Good finally a ps3 game that i want to buy

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S0lidSnake

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#25 S0lidSnake
Member since 2002 • 29001 Posts

why are they doing this?!? ICO and Shadow of the Collossus combined sold less then 1 million copies to a user base 5 times that of the ps3. This and the last guardian are all going to do veyr poorly.

Could someone please explain the appeal of shadow of the collosus & ico? I have never ever met a single human being outside of an internet message board whose even heard of these games so its hard for me to ytake it seriously when i see internet people say they're hugly popular and so amazing. I keep hearing its so popular and amazing but every single store that sells video games has stacks & stacks of SOC that have remained unsold at very cheap prices for years & years.Kind of like the ps3 shortages earlier this year. Every singly store that sells consoles had stacks & stacks & stacks of ps3's they couldn't sell but there was an offical "shortage" of systems that weren't meeting demand.

I've tried playing SOC 3 times now, got to the 13th collosus each time but apart from the fact it's the worst looking ps2 game ive ever seen the controls are so bad it breaks immersion. climbing on the collusi are neat but its gets really boring really fast with the mindless repetetion of doing the same climb until yer bar runs out hoping yer in a safe area, rinse and repeat after aimlessly screwing around to find some unique way to hurt the collusi so you can start clibmong it that always involves a function of the game you didn't know you could do until the game tells you what to do if you can't figure it out in 20 seconds.

What really broke the game for me was the bull collosi. I had no idea you could pick stuff off of the ground cause 7 or 8 collosi in i had never had to do that before in the game. Then the collosi with the 3 sacks you have to shoot while you ride. WTF!?! I had to hold down nearly every button on the controller in order to do it. I couldn't keep playing the game after that cause ug...horrible controls made me want to put my comntroller through the tv, just like MGS3. Hold down 4 buttons to shoot your gun. *Shakes head* this is why the mgs games do very poorly at retail. People won't put up with bad controls anymore. Another beef with soc is it has no story of any kind yet is praised for the best narrative ever made in a game. You make up your own story for the game and its all relevant cause the game itself has no narrative beyond kill these guys. They are evil. WHich is the same basic story doom had. Mind you doom is an awsome game but its not praised for its story but SOC bizzarely is.

Worst ps2 game ever made but i can't stop hearing baout how brilliant it is by every hack journalist and message board warrior. And the fact that it tanked hardcore on ps2 proves the general public agrees with me. But that may not be points in my favour considering how many people think MW2 is the pinnicle of online shooters.

Sorry to sound like a troll but I really, really, really hate this game and and continiously puzzled how a game can get so much praise and popularity on the internet yet i have failed to meet a single person in the real world who has ever purchased a copy. Even friends of friends have never played it.

Illumination77


First of all, MGS games dont do poorly at retail. I dont know where you got that from. I would throw sales numbers at you, but you can get them off Wikipedia yourself and save us all some time. SOTC also is a Greatest Hits title which means it clearly is a "hit". A game doesn't have to sell a million in each territory to be considered a hit.

Yes, the controls take a bit of getting used to, but no you dont need to hold more than two buttons to do something. Just like how you you dont have to hold down 4 buttons in MGS3 to shoot. Stop exaggerating to make your point, we all know those two aren't the easiest games to control, but they aren't game breaking like you're making them out to be. The bull collosi has a cutscene in the beginning where you are specifically shown a stick falling on the ground. the cutscene triggers each time you die in a fight. Not to mention the hints system tells you what you need to do. You were probably not paying attention, it happens to everyone, but lets not pretend that it's the game's fault. The other fight where you have to shoot at the flying collosi in the desert isn't that hard once you realize there is massive auto-aim assist in the game. You aren't suppose to treat this like a shooter, just point in the right direction and let the aim-assist do its thing. Again, it pays to learn the game. You complain about 'mindless repetition' of climbing the collosi, but when the game changes things up by throwing fast bulls and flying creatures at you, you get agitated and dismiss it.


As for the story, this game is proof that you dont need to have cutscenes and dialog in videogames to have an excellent narrative. I see you haven't beaten the game so you haven't seen the last cutscene which is close to 20 minutes long. That ending is probably the best ending i've seen in a video game. It also helps if you've played ICO since SOTC is supposed to be a spiritual prequel to ICO. Regardless, you wouldn't judge a movie's story without watching the whole thing, no need to say the game has no story of any kind. If you think that the game is about killing evil collosi then you need to finish the game because it's anything but that. There is a reason that all collosi fall tragically to their deaths to somber music, and not to a triumphant score.


one small piece of advice, when you come on a message board and start or take part in a discussion, insulting them by calling them message board warriors is not the brightest thing to do. Espeically not when you seem to think SOTC is the worst PS2 game, the worst looking PS2 game, that it tanked hardcore when it's actually a Greatest Hits title and that MGS games do poorly at retail. You dont sound like a troll, just a very ignorant person who seems to correlate the POPULARITY of a game to its quality. If your friends haven't played the game then it just means they missed out on a quality game, that's it. Them playing the game doesn;t make it a better or worse game. It has nothing to do with the quality of the game.

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King9999

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#26 King9999
Member since 2002 • 11837 Posts

Let's all take a breather shall we. No need for people to be at each other's throats.rragnaar

This should be a sig...it's a comment you have to make frequently around here.

Anyway, I haven't played ICO or SotC, so the two games bundled together in HD is of great interest to me.

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Illumination

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#27 Illumination
Member since 2005 • 2109 Posts

MGS shipments to retail are quite good. MGS sales to custumers are piss-poor. MGS3 for example laucnhed at a price of $59.99 in canada in nov 2004(?) one month later eb games still had over 90% of the launch day shipment and it was marked down to $15.99. MGS4 shipped 5 million copies but only sold a little over 2 million to customers. One full year after release future shop was still giving out copies of the limited edition with new ps3's for almost the entire month of july. When i keep seeing games do this in the real world and then read that theyre uber popular & successful i do start to wonder where that popularity is coming from but then i remember most games companies are in very poor financial shape right now cause of bad business deals & ballooning budgets so it doesn't surprise me, and chalk it up to "it must be popular in europe" because european sales figures are never released so that may explain where these games like MGS & SoTC are popular if the NA and japanese sales aren't that hot. when wifit sells 3 million copies i see people buying it, when ff13 sold a billion copies everyone i know bouight it, when Gt3 sold a billion copies everyone i know bought it. when cod sold a billion copies everyone i know bought it, i've never met anyone who played a mgs game or SoTC but i know 3 or 4 people who all bought record august(?) war & deathsmiles (awsome game btw).

MGS3 did require the use of around 4 different buttons to fire in first person, and in SoTC in order to fire your bow and arrow while moving the horse simultaniously DID require the use of very nearly the entire controller at the same time, and yes those controls are gamebraking because of it. I'm sick & tired of game developers shipping buggy unfinished games and being told they're 10/10 becauseof either a> who made it, (this song sucks who made it? John lennon oh in that case its awsome) or b> the internet will have a meltdown if they gets any other score just like what happened when Gears of War got a higher review then Resistence1 and the internet exploded in hate & outrage.

Not all Greatest Hits releases have sold well. Syphon Filter ps2 got a greatest hits release and it didn't do very well for example. Same with the rachet & clank games. Not huge sellers but still get greatest hits releases. All sony first & 2nd party games automatically get greatest hits releases regardless of how good or poorly they perform at retail which i'm not knocking just stating facts. If sony doesnt support their greatest hits program then noone else will either and games getting discounted that fast helps them sell better especially when they don't have monster week 1 sales like Halo or Gran Turismo.

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CarnageHeart

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#28 CarnageHeart
Member since 2002 • 18316 Posts

MGS shipments to retail are quite good. MGS sales to custumers are piss-poor. MGS3 for example laucnhed at a price of $59.99 in canada in nov 2004(?) one month later eb games still had over 90% of the launch day shipment and it was marked down to $15.99. MGS4 shipped 5 million copies but only sold a little over 2 million to customers. One full year after release future shop was still giving out copies of the limited edition with new ps3's for almost the entire month of july. When i keep seeing games do this in the real world and then read that theyre uber popular & successful i do start to wonder where that popularity is coming from but then i remember most games companies are in very poor financial shape right now cause of bad business deals & ballooning budgets so it doesn't surprise me, and chalk it up to "it must be popular in europe" because european sales figures are never released so that may explain where these games like MGS & SoTC are popular if the NA and japanese sales aren't that hot.

MGS3 did require the use of around 4 different buttons to fire in first person, and in SoTC in order to fire your bow and arrow while moving the horse simultaniously DID require the use of very nearly the entire controller at the same time, and yes those controls are gamebraking because of it. I'\m sick & tired of game developers shipping buggy unfinished games and being told they're 10/10 because the internet will haeva meltdown if they get anyother score like what happened when Gears of War got a higher review then Resistence1.

Not all Greatest Hits releases have sold well. Syphon Filter ps2 got a greatest hits release and it didn't do very well for example. Same with the rachet & clank games. Not huge sellers but still get greatest hits releases. All sony first & 2nd party games automatically get greatest hits releases regardless of how good or poorly they perform at retail which i'm not knocking just stating facts. If sony doesnt support their greatest hits program then noone else will either and games getting discounted that fast helps them sell better especially when they don't have monster week 1 sales like Halo or Gran Turismo.

Illumination77
Sounds like you have a lot of issues with a wide range of games/industry practices. That's fine and good, but why are you doing so in an Ico/SotC thread? Either stick to the topic or create a thread entitled 'Things that piss me off'.
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Illumination

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#29 Illumination
Member since 2005 • 2109 Posts

The point? SoTC and Ico both bombed on ps2 and sold basically nothing to an install base of 150 million, and will do just as poorly on ps3. There is zero demand for these games beyond people who already bought these games years ago which begs the question why are you so excited to re-buy something you already own? This is't like the nes metroid where the original controls havn't aged very well compared to super metroid. Ps2 games still look fine and play fine and if sony didn't rip out bc they wouldn't be able to repackage all their old games. Ico is a rare game that hasbn't been available at normal retail channels for years & years but SotC is still very very widely available at every walmart, zellers, eb games etc. This isn't exactly a rare or out of print game.

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MattDistillery

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#30 MattDistillery
Member since 2010 • 969 Posts

Oh Baby! Peas and gravy I'm excited.

I'd like to dedicate this ost in memory of everyone who made this possible....Lovers of great games willing to purchase this and making there intrest know all the way down to the whinny fanboys who just went 'Giz a exta game to beat ze X-box Libraries' and have no intrest in buying it (Less gongrats to this group tho). We all played are part *Group high five*.

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CarnageHeart

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#31 CarnageHeart
Member since 2002 • 18316 Posts

The point? SoTC and Ico both bombed on ps2 and sold basically nothing to an install base of 150 million, and will do just as poorly on ps3. There is zero demand for these games beyond people who already bought these games years ago which begs the question why are you so excited to re-buy something you already own? This is't like the nes metroid where the original controls havn't aged very well compared to super metroid. Ps2 games still look fine and play fine and if sony didn't rip out bc they wouldn't be able to repackage all their old games. Ico is a rare game that hasbn't been available at normal retail channels for years & years but SotC is still very very widely available at every walmart, zellers, eb games etc. This isn't exactly a rare or out of print game.

Illumination77
Team Ico bombed (even though it was an awesome game which later games like MGS3, RE4, God of War and Limbo drew inspiration from), but SoTC was a modest commercial success. As I noted in a couple blogs I wrote several years ago, positive word of mouth tends to result in higher sales for a sequel (and vice versa) because not only do fans of the original buy the sequels, but people who heard good things from fans of the original. Bearing that trend in mind I fully expect The Last Guardian to be more successful than its predecessors. I think the HD collection will do well because as happened with extremely successful GoW collection not only will some people who owned the original games trade up, but people new to the series (GoW3's first month sales exceeded the lifetime sales of its predecessors) will want to see what they missed. Why am I personally excited about rebuying them? They are awesome games. A smoother framerate when fighting colossi would benefit SoTC and higher definition and cleaner textiles are always good.
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Grammaton-Cleric

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#32 Grammaton-Cleric
Member since 2002 • 7515 Posts

Leave it to the cheap cynicism of the Internet to transform something as awesome as the announcement of this collection into something overtly negative, where a handful of people can express their own petty derision in some pathetic attempt to derail or dampen other people's enthusiasm and joy.

Anyone who actually gets angry or upset at these HD-re-releases should probably get some perspective, because they are an entirely benign endeavor that harms no one. These HD remakes not only look much better but the improved frame rate actually makes the games play better, as is the case with the GOW collection. SOTC will actually benefit quite a bit from a stabilization of the frame rate and I'm willing to bet Ico will look spectacular in true widescreen HD.

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Grammaton-Cleric

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#33 Grammaton-Cleric
Member since 2002 • 7515 Posts

The point? SoTC and Ico both bombed on ps2 and sold basically nothing to an install base of 150 million, and will do just as poorly on ps3. There is zero demand for these games beyond people who already bought these games years ago which begs the question why are you so excited to re-buy something you already own? This is't like the nes metroid where the original controls havn't aged very well compared to super metroid. Ps2 games still look fine and play fine and if sony didn't rip out bc they wouldn't be able to repackage all their old games. Ico is a rare game that hasbn't been available at normal retail channels for years & years but SotC is still very very widely available at every walmart, zellers, eb games etc. This isn't exactly a rare or out of print game.

Illumination77

I have a fully B/C PS3 and I own both titles but the reason I want these HD remixes is because they are two of the best games ever made and getting them both for a modest price, replete with a high def shine and vastly improved frame rates, makes this collection the definitive version of both respective games.

Also, SOTC didn't bomb and given the esoteric nature of the game it did quite well. Over the years it has actually built up a loyal following, and for good reason. I've read your feeble critiques of the game and while you are certainly entitled to your uninformed opinion, you strike me as somebody looking to whizz on everybody else's good fortune at having two exceptional titles released for a reasonable price.

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Daavpuke

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#34 Daavpuke
Member since 2009 • 13771 Posts
To the above post: I own both games as well, loved them to bits and still hold them to high regard today. But I completely disagree they need to be redone in the mere guise of HD. Then again, I also can't disagree more that this does not harm consumers, because it most certainly does. Not directly of course; developers don't come to your house to kick you in the goods, but indirectly surely it's a waste, anyone should see this.
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reason58

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#35 reason58
Member since 2003 • 355 Posts
I also can't disagree more that this does not harm consumers, because it most certainly does. Not directly of course; developers don't come to your house to kick you in the goods, but indirectly surely it's a waste, anyone should see this.Daavpuke
How does this harm consumers?
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Daavpuke

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#36 Daavpuke
Member since 2009 • 13771 Posts

[QUOTE="Daavpuke"]I also can't disagree more that this does not harm consumers, because it most certainly does. Not directly of course; developers don't come to your house to kick you in the goods, but indirectly surely it's a waste, anyone should see this.reason58
How does this harm consumers?

Simple: All the time and effort spending on creating a game already created, denies your consumer base an actual new release of something that does not yet exist, because the resources necessary for that are occupied in redundancy. I can understand not making a particular game, because you're busy creating something else; even if it's a bad game. But when you're literally just polishing up silverware instead of doing your job, you disappoint the people you are supposed to be serving.

In analogy: If I was asked to create a news article and I would turn in the same work as before, with a few flourished words and a shiny sticker on top, I wouldn't get commended for my work. I'd get scolded for my blatant laziness. Why? Because that work was already done, I can't expect to do it again, not unless my previous work was majorly flawed (which these games are not; they're thoroughly enjoyable on their own merit).
Work = effort. It doesn't equal delivering existing work over again.

I hope THAT makes sense..

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#37 c_rakestraw  Moderator
Member since 2007 • 14627 Posts

Simple: All the time and effort spending on creating a game already created, denies your consumer base an actual new release of something that does not yet exist, because the resources necessary for that are occupied in redundancy. I can understand not making a particular game, because you're busy creating something else; even if it's a bad game. But when you're literally just polishing up silverware instead of doing your job, you disappoint the people you are supposed to be serving.Daavpuke

I see what you mean, but these re-releases don't take much to make. All the developers need to do is take existing game assets and touch up the visual quality and improve performance -- easy stuff, really. So they aren't really wasting much, if any, resources here.

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rragnaar

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#38 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="Daavpuke"] Simple: All the time and effort spending on creating a game already created, denies your consumer base an actual new release of something that does not yet exist, because the resources necessary for that are occupied in redundancy. I can understand not making a particular game, because you're busy creating something else; even if it's a bad game. But when you're literally just polishing up silverware instead of doing your job, you disappoint the people you are supposed to be serving.c_rake

I see what you mean, but these re-releases don't take much to make. All the developers need to do is take existing game assets and touch up the visual quality and improve performance -- easy stuff, really. So they aren't really wasting much, if any, resources here.

...and I'd be surprised if Team Ico has done much more than consulting work on it. I'm sure the re-makes are being handled by another team.
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Grammaton-Cleric

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#39 Grammaton-Cleric
Member since 2002 • 7515 Posts

To the above post: I own both games as well, loved them to bits and still hold them to high regard today. But I completely disagree they need to be redone in the mere guise of HD. Then again, I also can't disagree more that this does not harm consumers, because it most certainly does. Not directly of course; developers don't come to your house to kick you in the goods, but indirectly surely it's a waste, anyone should see this.Daavpuke

I read your earlier comments and found them to be nonsensical. Clearly the developers are hard at work on their newest game, The Last Guardian, so there's no evidence that this HD collection is siphoning off any resources from that project. It's not as if this collection, which wouldn't require any serious resources to begin with, is postponing or impeding the development of Team Ico's newest game.

As to the damage this supposedly does to the consumer or anybody else, you have yet to demonstrate, on any logical level, how the re-release of these two games is a bad thing. If anything, this re-release is good for the consumer because currently, copies of Ico are priced through the roof, meaning a person can now nab a copy for a reasonable cost, along with the best version of Colossus.

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#40 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="reason58"][QUOTE="Daavpuke"]I also can't disagree more that this does not harm consumers, because it most certainly does. Not directly of course; developers don't come to your house to kick you in the goods, but indirectly surely it's a waste, anyone should see this.Daavpuke

How does this harm consumers?

Simple: All the time and effort spending on creating a game already created, denies your consumer base an actual new release of something that does not yet exist, because the resources necessary for that are occupied in redundancy. I can understand not making a particular game, because you're busy creating something else; even if it's a bad game. But when you're literally just polishing up silverware instead of doing your job, you disappoint the people you are supposed to be serving.

In analogy: If I was asked to create a news article and I would turn in the same work as before, with a few flourished words and a shiny sticker on top, I wouldn't get commended for my work. I'd get scolded for my blatant laziness. Why? Because that work was already done, I can't expect to do it again, not unless my previous work was majorly flawed (which these games are not; they're thoroughly enjoyable on their own merit).
Work = effort. It doesn't equal delivering existing work over again.

I hope THAT makes sense..

Your analogy and your subsequent logic are faulty.

Trying to pass off prior work as new might get you scolded by your boss but that isn't the case here. Sony clearly wants this collection to be released which means they are financing the project and understand that certain resources must be poured into this collection. Your job analogy fails miserably because the circumstances of said analogy do not align with what Team Ico is doing with this collection.

Also, I happen to think a developer has the right to allot resources as they wish. Despite your hubris, these people don't owe you anything and they certainly are not obligated to you in the same sense as an employee/employer relationship. If you find the notion of them wanting to polish up and re-release two of the most brilliant games of the last generation wasteful that is your prerogative, but your opinion alone is irrelevant since they are the talent in question and clearly they see the value in this venture.

Just because you purchase Team Ico games doesn't imbue you with ownership of their talents or their agendas. Again, they owe you nothing.

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Archangel3371

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#42 Archangel3371
Member since 2004 • 46846 Posts
I too am really looking forward to getting this collection. I played some of Ico I didn't care for it's blurriness so this HD remake should make it much more appealing to me. I never got around to playing SotC because word of it's framerate made me too hesitant. Having an improved version is great for me since I'll be able to enjoy it fresh. Even if I do own the games I really like the idea of HD remakes and there's a bunch of games I'd like to see get this treatment.
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UpInFlames

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#44 UpInFlames
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I see what you mean, but these re-releases don't take much to make. All the developers need to do is take existing game assets and touch up the visual quality and improve performance -- easy stuff, really. So they aren't really wasting much, if any, resources here.c_rake

Exactly, so why isn't this reflected in the price? Seriously, 25 pounds will net me Civilization V in a few days.

I too am really looking forward to getting this collection. I played some of Ico I didn't care for it's blurriness so this HD remake should make it much more appealing to me. I never got around to playing SotC because word of it's framerate made me too hesitant. Having an improved version is great for me since I'll be able to enjoy it fresh. Even if I do own the games I really like the idea of HD remakes and there's a bunch of games I'd like to see get this treatment.Archangel3371

I didn't care for Ico much either, but I don't think notching up the resolution will change anything.

I loved Shadow of the Colossus, though, finished it 3-4 times. I felt its framerate issues were awfully exaggerated. I think you'll enjoy it.

Like I said, I welcome remakes of really old games that have aged poorly, but taking a last gen game, upping the resolution and asking way too much for it considering the zero effort put into it seems like a total waste. I can understand people like you who haven't played the game picking it up, but apart from that I guess I just don't get it. I don't know, maybe it's just me. Prior to this generation I went from playing games in resolutions higher than "HD" on my PC to playing console games on my SDTV and can't remember cringing during the transition. Hell, even the 360 and PS3 play games in rather low resolutions. *shrugs*

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#45 Grammaton-Cleric
Member since 2002 • 7515 Posts

Like I said, I welcome remakes of really old games that have aged poorly, but taking a last gen game, upping the resolution and asking way too much for it considering the zero effort put into it seems like a total waste. I can understand people like you who haven't played the game picking it up, but apart from that I guess I just don't get it. I don't know, maybe it's just me. Prior to this generation I went from playing games in resolutions higher than "HD" on my PC to playing console games on my SDTV and can't remember cringing during the transition. Hell, even the 360 and PS3 play games in rather low resolutions. *shrugs*

UpInFlames

You keep asserting there is zero effort being placed into these re-releases but that isn't the case. The GOW collection enjoyed a much higher and stable framerate, which improved the overall gameplay significantly; it simply made it a better experience. Also, the Metroid Prime collection enjoyed superior controls and even some graphical tweaks to the earlier Cube versions of the game.

Also, detractors keep employing the term "waste" when describing these re-releases but what exactly is being wasted? Team Ico is still working on a new and brilliant-looking game so there's no evidence of negative fallout from an HD re-release of these games. By your own admission you understand why somebody who has never played these games would be interested so by extension is it really hard to imagine that some of us would love to see these games in true HD, widescreen, and with improved framerates?

SOTC is one of my favorite games of all time. I would happily pay 40 dollars for an HD version with improved assets, even without Ico included.

Asking me why I would want such a version is the same thing as asking me why I am about to pick up the film Seven on blue ray despite owning the collector's edition on standard DVD.

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#46 UpInFlames
Member since 2004 • 13301 Posts

You keep asserting there is zero effort being placed into these re-releases but that isn't the case. The GOW collection enjoyed a much higher and stable framerate, which improved the overall gameplay significantly; it simply made it a better experience. Also, the Metroid Prime collection enjoyed superior controls and even some graphical tweaks to the earlier Cube versions of the game.Grammaton-Cleric

I wasn't aware that God of War had framerate issues, at least I didn't notice them. But then again, I'm not a framerate counter, if it doesn't significantly drag the game down then I really don't care. Still, upping the resolution and increasing the framerate still pretty much constitutes as zero effort as far as I'm concerned. If they remade God of War and Shadow of the Colossus in the God of War III / The Last Guardian engines - that'd be something worth mentioning. Although I still wouldn't see the point in it since last gen games still look great to me (those that did look great in the first place, that is).

As for Metroid Prime, Nintendo tortured gamers by having them play a FPS with a GameCube controller. They could've re-released Metroid Prime bundled with the Pom Poms addon and it would've still controlled better than on the GameCube.

Also, detractors keep employing the term "waste" when describing these re-releases but what exactly is being wasted?Grammaton-Cleric

My money. And the DVD's could've been used as nifty beverage coasters.

SOTC is one of my favorite games of all time. I would happily pay 40 dollars for an HD version with improved assets, even without Ico included.

Asking me why I would want such a version is the same thing as asking me why I am about to pick up the film Seven on blue ray despite owning the collector's edition on standard DVD.Grammaton-Cleric

Yeah, and I really don't get that either. But it's your prerogative and you're certainly more than entitled to it. I guess I'm just not interested in such miniscule additions, but I suppose you guys don't see them as such. I'm sure you guys will enjoy the games.

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#47 Daavpuke
Member since 2009 • 13771 Posts

[QUOTE="Daavpuke"] Simple: All the time and effort spending on creating a game already created, denies your consumer base an actual new release of something that does not yet exist, because the resources necessary for that are occupied in redundancy. I can understand not making a particular game, because you're busy creating something else; even if it's a bad game. But when you're literally just polishing up silverware instead of doing your job, you disappoint the people you are supposed to be serving.c_rake

I see what you mean, but these re-releases don't take much to make. All the developers need to do is take existing game assets and touch up the visual quality and improve performance -- easy stuff, really. So they aren't really wasting much, if any, resources here.

Where do I say 'much'? ANY progress not done on new material is harmful to new material. And you can't say people not working on games isn't detrimental towards people working on games, since it's the exact opposite of each other in that spectrum: work vs not work. Same goes for Grammaton-Cleric who clearly refuses to see the simple case in point (rather than me assuming he doesn't understand) I can see by his writing he'd full well could if he would. Which is why he passes it of as nonsensical and faulty where it is clearly completely sound to the point. Unfortunately this turns the whole factor into a 'yes-no' turnover with no end. 'but that isn't the case here' where it literally is pointed out it is; if you don't WANT to acknowledge it, you don't need to; it doesn't lessen my point. And sure, you have a point they aren't obligated to produce new material, as I knew that point would get tackled, but that much is completely correct and thus so is that point. But in that same line of denigrated contempt for their user base, they can then also expect backlash when they do choose to snub them. So yes, they owe me nothing, so I (or anyone) don't owe them jack either. If they want to be a lazy bunch of ease-driven capitalists, I can also choose to call them out on it. I don't need to respect them to their prior accomplishments or their future endeavours I might look out for, as I do not owe them that, simply because they make games, it's a two-way street. This is applicable towards any such release, because I think people are viewing my opinion as a personal towards Team ico, which I assure you it's not (personally).
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#48 reason58
Member since 2003 • 355 Posts

You are operating under the assumption that every minute spent on a remake is a minute that would have been spent on a new project. If that was truly the case then companies would hire hundreds of thousands of employees to develop their infinite pool of game ideas.

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#49 Grammaton-Cleric
Member since 2002 • 7515 Posts

[QUOTE="Grammaton-Cleric"]SOTC is one of my favorite games of all time. I would happily pay 40 dollars for an HD version with improved assets, even without Ico included.

Asking me why I would want such a version is the same thing as asking me why I am about to pick up the film Seven on blue ray despite owning the collector's edition on standard DVD.UpInFlames

Yeah, and I really don't get that either. But it's your prerogative and you're certainly more than entitled to it. I guess I'm just not interested in such miniscule additions, but I suppose you guys don't see them as such. I'm sure you guys will enjoy the games.

But by which rubric do you gauge these additions as "miniscule?"

For example, the frame rate changes in the GOW collection are anything but minor additions. Even a casual enthusiast would notice how much smoother both titles play, especially the second.

The difference from standard DVD to Blue ray is far from minimal and neither is the jump from a SD PS2 game to a re-mastered, HD re-release on the PS3.

It's not that I think you should share my enthusiasm, as you clearly don't, but you and a few others have come in here deriding this endeavor and foisting your own assessments upon us, even when said assessments haven't been particularly accurate.

Have you actually played the GOW Collection and compared it to the originals? The difference is night and day and I expect the HD version of SOTC to be quite different than the original given how hard it chugged on the PS2.

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UpInFlames

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#50 UpInFlames
Member since 2004 • 13301 Posts

But by which rubric do you gauge these additions as "miniscule?"

For example, the frame rate changes in the GOW collection are anything but minor additions. Even a casual enthusiast would notice how much smoother both titles play, especially the second.

The difference from standard DVD to Blue ray is far from minimal and neither is the jump from a SD PS2 game to a re-mastered, HD re-release on the PS3.

It's not that I think you should share my enthusiasm, as you clearly don't, but you and a few others have come in here deriding this endeavor and foisting your own assessments upon us, even when said assessments haven't been particularly accurate.

Have you actually played the GOW Collection and compared it to the originals? The difference is night and day and I expect the HD version of SOTC to be quite different than the original given how hard it chugged on the PS2.Grammaton-Cleric

I'm a PC gamer. I can change resolutions ranging from 800x600 to 1920x1200 at any time. There's no denying that upping the resolution makes the game looks clearer and crisper and everything, but for me, that doesn't in any way warrant a re-purchase at such prices. There's a huge difference between creating assets and models from scratch in a new engine (check out Black Mesa, a Half-Life remake using the Source engine) and merely upscaling existing content to a higher resolution.

I find the same concept for movies even less relevant - especially movies like Seven in which the visual fidelity is basically irrelevant.