I recently sat next to my mom as she went through the tutorial and first few levels of Scribblenauts. She could keep up pretty well, but there were a few parts when she got hung up and confused. Of course, it was easy for me to see what she was missing, and I tried to point it out to her without that geez-mom-it's-so-obvious tone in my voice, but it was surprisingly hard.
Why is that? I know that she doesn't play games and that obviously I'm going to understand them in a way she doesn't, but I still felt impatient with her. The knowledge gap is kind of weird. I mean, my mom's a smart lady, so I expect her to pick things up quickly. I guess the problem is that video games are such a niche skill. When learning about other new things, she can usually relate them somehow to other things she's learned and other life experiences. But video games have such specific internal logic that there are fewer touchpoints in her knowledge base that she can draw from, and therefore it's more confusing.
I have trouble keeping that in mind when I introduce games to non-gamers (though I'm a freakin' pro at explaining Rock Band by now). You gotta be patient, and for me, I have to remember to be way more patient than I think I need to be. Otherwise I get a little snippy, the noobs get frustrated, and no one is happy.
Best moment our Scribblenauts session: She was trying to gather some items for a gardener, and ended up conjuring an axe. She had it equipped, then tapped Maxwell by accident, which caused him do drop it... right on to the gardener's head.
"Why did I just fail the level?"
"Because you axe-murdered the gardener, mom."
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