@firefox59 said:
@Maroxad said:
@illmatic87 said:
I dont know what people are talking about when kids say RPGs are better off without BioWare Bethesda. Especially with the scope of RPGs of last year and what's to come this year.
If anything, what would have been better off is the JRPG market not being pressured to set out an equal investment. I dont think their involvement has anything to do other than expanding RPGs to a greater audience.
It's like people here complain and reminisce about ye olde days and dont actaully look around to see games like Divinity: OS and Wasteland 2 exist. I thought they're better than these so called classics people are posting pictures of in this thread.
Namecalling in the first sentence... this is already of to a good start. *rolls eyes* Last year in particular was notable because RPGs discarded BioWarian and Bethesda influences, and instead took inspiration from late 80s early 90s RPGs.
Yes, the last year was good. But last year alone does not make up for the Dark Ages that went around for nearly an entire decade. As good as the renaissance is, last year alone does not make up for a decade of crap. The fact is, BioWare and Bethesda held back the industry with their dumbing down.
Your elitism is painful. Every medium changes and evolves. Games made 20 years ago and movies made 50 years ago wouldn't work today. It's just the way it is.
Removal of depth, challenge, replay value and actual roleplaying is hardly what I would consider evolution. Turning RPGs into watered down dating sims and action games is not taking the genre into the right direction.
Starting with Kotor, BioWare's characters have always been two dimensional at best, their plots the same rehashed hamfisted places of power bullshit, their C&C non-existant (I have played porn games with superior C&C), stats constantly getting removed, itemization getting more banal, dialogue getting increasingly restrictive and their attempts to explore deeper themes always cause them to somehow miss the point. The dialogue wheel conceived by Drew Karpyshyn, was copied by several other gaming developers, almost certainly resulting in a mess of a dialogue system. Although it seems like devs are going back to dialogue trees now... thankfully.
With Oblivious and Oblivion with Guns, Bethesda clearly focused on quantity over quality. They built a massive swimming pool indeed, but the large scale of it meant they had little resources left, so sacrifices had to be made. Those sacrifices went in the actual quality, so instead of getting proper water you could actually swim in, they supplied their water right from the sewage. They toned down the scale somewhat with Skyrim, leading to something at least playable, but even that game was still reeked of terrible design choices from bethesda. At least mods can fix the godawful design choices, Requiem is highly recommended, and if Requiem is too "hardcore", Skyrim Redone is good as well.
How exactly have BioWare and Bethesda's influence been positive on the genre?
As for the games made 20 years ago comment. Guess what kind of design RPGs of yesteryear and this year tend to emulate? Divinity: Original Sin was inspired by Ultima 7 released in 1992, Underworld ascendant is inspired by Ultima Underworld released in the same year. And hell, a lot of these highly successful kickstarters are heavily based on games released in the early 90s. A few even inspired by the late 90s. Building on their ideas. Clearly 20 year old game design carries merit today. And I must say, it feels damn good the RPG genre is back on track.
Log in to comment