[QUOTE="RobbieH1234"][QUOTE="UT_Wrestler"] [QUOTE="Magnol49"]So if they can beat it that quickly - does that mean that enemies will level up with you like they did in Oblivion? Because that would totally suck.HiResDes
As has been said in many interviews with bethesday, there will be no scaleable leveling.
Might want to update your information."-- Yes, there is a variation of level scaling used to control the difficulty of the main quest, so you can proceed through the game's main story at any time and have a good deal of it (not all) be balanced for to your level and abilities.
-- Other areas are "tethered" to certain levels
-- There are places in the Wasteland where, if you're not careful, you'll certainly get your ass handed to you. Best to leave and come back when you're better equipped/more skilled. Funny -- just a half hour ago, our effects artist, Grant Struthers, told me this awesome story about how he watched a Deathclaw just rip this (well armored) NPC to pieces...
-- That said, if you leave an area that's too difficult, and then return later, no you won't find that everything has increased in level, and it's now even tougher.
-- No, Raiders won't eventually be equipped with Power Armor."
Link. Then there's the town level cap thing as described here, Hines stating they'd level scale when they lock you in an area and Canard PC killing 3 super mutants in the same encounter at level 3 with a baseball bat.
In short - yes, there's level scaling, but not as much as Oblivion.
I wouldn't even consider that level scaling, I think that is how the main quest should be, to avoid grinding.
I think that's how it was in morrowind. for the most part things like those annoying Cliff Racers didn't appear in most parts until you were a certain level and as you advanced in level they just got diseased or blighted to make them more difficult.
however there were some areas that were key points such as daedric shrines and 6th house lairs that were always stocked with foes no matter if you went there level 1 or 30
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