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Tri-Soft

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#1 Tri-Soft
Member since 2012 • 43 Posts
I want to see a return of The Lone Wanderer. Fallout 3 was a game changer for me, and I played that thing to the bone. A sequel would be unreal in my opinion. I don't know much about states, but maybe it could take place in some area's around DC? I'm sure they could get a good story going with the purifier too.
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chilly-chill

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#2 chilly-chill
Member since 2010 • 8902 Posts
I want a new engine for Fallout 4 or I am not buying it.
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Ilovegames1992

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#3 Ilovegames1992
Member since 2010 • 14221 Posts

I just don't want a game full of sh!tty glitches.

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tjricardo089

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#4 tjricardo089
Member since 2010 • 7429 Posts

I want a new engine for Fallout 4 or I am not buying it.chilly-chill

Me too. Fallout 3 and New Vegas were good, but it's time for a completely new game.

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rilpas

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#5 rilpas
Member since 2012 • 8161 Posts

[QUOTE="chilly-chill"]I want a new engine for Fallout 4 or I am not buying it.tjricardo089

Me too. Fallout 3 and New Vegas were good, but it's time for a completely new game.

hopefully it'll use the infinity engine again

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valium88

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#6 valium88
Member since 2006 • 4455 Posts

Engine-wise the most likely choice will be the creation-engine which still holds to much of the old gamebryo imo

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Tri-Soft

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#7 Tri-Soft
Member since 2012 • 43 Posts

Yeah I guess I never really thought too much about it, buta new engine would be a refreshing touch. New Vegas felt like, to me, a worse Fallout 3.

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ArchonOver

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#8 ArchonOver
Member since 2010 • 1103 Posts

[QUOTE="tjricardo089"]

[QUOTE="chilly-chill"]I want a new engine for Fallout 4 or I am not buying it.rilpas

Me too. Fallout 3 and New Vegas were good, but it's time for a completely new game.

hopefully it'll use the infinity engine again

Good times, good times.

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PfizersaurusRex

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#9 PfizersaurusRex
Member since 2012 • 1537 Posts

F3 really set the bar high, so I doubt that F4 could top it (New Vegas sure didn't), but I still want it bad.

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JayQproductions

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#10 JayQproductions
Member since 2007 • 1806 Posts

give me a co-op Fallout on the Skyrim engine and I will be happy.

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m25105

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#11 m25105
Member since 2010 • 3135 Posts

[QUOTE="rilpas"]

[QUOTE="tjricardo089"]

Me too. Fallout 3 and New Vegas were good, but it's time for a completely new game.

ArchonOver

hopefully it'll use the infinity engine again

Good times, good times.

Fallout 2 greatest RPG ever.

The extremely horny teenage genius with a mouth that would make a sailor blush.

The hulking super mutant sheriff, who just wants to see things right.

The faithful robot dog.

The scholarly deathclaw searching for knowledge and experience.

The deadbeat fat mechanic who just wants to be left alone.

The ghoul doctor, with a heart of gold, but with an appearance that makes you want to shoot him on sight.

The tribal crazy person who carries the bones of his dead relatives and speaks with them.

The grumpy bartender with a heart condition.

The other robot dog.

Your wife/husband.

Bessie the brahmin.

Ah yes. And who can forget the epic quest for porn magazines?

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PfizersaurusRex

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#12 PfizersaurusRex
Member since 2012 • 1537 Posts

I never played Fallout 1 and 2, but looking at that screenshot I'm thinking... Why not make a free browser Fallout game along with Fallout 4?:D

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chilly-chill

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#13 chilly-chill
Member since 2010 • 8902 Posts

give me a co-op Fallout on the Skyrim engine and I will be happy.

JayQproductions
Get the fvck out of this thread!!!
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Ilovegames1992

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#14 Ilovegames1992
Member since 2010 • 14221 Posts

Co-op Fallout?

....

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JayQproductions

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#15 JayQproductions
Member since 2007 • 1806 Posts

[QUOTE="JayQproductions"]

give me a co-op Fallout on the Skyrim engine and I will be happy.

chilly-chill

Get the fvck out of this thread!!!

wow, that was original. so....why? let me guess "duur co-op would ruin my single player game"

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chilly-chill

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#16 chilly-chill
Member since 2010 • 8902 Posts

[QUOTE="chilly-chill"][QUOTE="JayQproductions"]

give me a co-op Fallout on the Skyrim engine and I will be happy.

JayQproductions

Get the fvck out of this thread!!!

wow, that was original. so....why? let me guess "duur co-op would ruin my single player game"

Fallout was never meant to be a co op type experience you bird. The fact that you would even suggest something so f*cking stupid leaves me think you're a moron.
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Ilovegames1992

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#17 Ilovegames1992
Member since 2010 • 14221 Posts

Co-op.

..

..

Fallout?

...

..

What?

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JayQproductions

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#18 JayQproductions
Member since 2007 • 1806 Posts

Why is co-op in fallout bad? you have multiple companions you can have with you through majority of the game, why not allow another person to control the companion?

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chilly-chill

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#19 chilly-chill
Member since 2010 • 8902 Posts

Why is co-op in fallout bad? you have multiple companions you can have with you through majority of the game, why not allow another person to control the companion?

JayQproductions

It just wouldn't work, we have enough games geared towards the kind of experience that you want Fallout to be. Sometimes people just want a nice single player game to play for days on end.

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JayQproductions

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#20 JayQproductions
Member since 2007 • 1806 Posts

[QUOTE="JayQproductions"]

Why is co-op in fallout bad? you have multiple companions you can have with you through majority of the game, why not allow another person to control the companion?

chilly-chill

It just wouldn't work, we have enough games geared towards the kind of experience that you want Fallout to be. Sometimes people just want a nice single player game to play for days.

see, you have no justification on why it couldnt work as a co-op game. drop in drop out co-op would do nothing but add to the game and get people who normally wouldnt touch it to play an amazing game. Also, you could still have your nice single player game to play for days because you'd still have the ability to get the full experience playing by youself while others have a nice co-op game to play for days.

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chilly-chill

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#21 chilly-chill
Member since 2010 • 8902 Posts

[QUOTE="chilly-chill"][QUOTE="JayQproductions"]

Why is co-op in fallout bad? you have multiple companions you can have with you through majority of the game, why not allow another person to control the companion?

JayQproductions

It just wouldn't work, we have enough games geared towards the kind of experience that you want Fallout to be. Sometimes people just want a nice single player game to play for days.

see, you have no justification on why it couldnt work as a co-op game. drop in drop out co-op would do nothing but add to the game and get people who normally wouldnt touch it to play an amazing game. Also, you could still have your nice single player game to play for days because you'd still have the ability to get the full experience playing by youself while others have a nice co-op game to play for days.

Multi player of any kind could add to any game. Does it need it? Not really...

Vats wouldn't work at all either//

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Vari3ty

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#22 Vari3ty
Member since 2009 • 11111 Posts

I hope they hold off until next gen. Fallout 4 would make a great launch title for the next Xbox or Playstation 4.

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Tri-Soft

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#23 Tri-Soft
Member since 2012 • 43 Posts

If co-op or any type of multiplayer were on fallout, wouldn't it be optional? So whoever wants to play with a friend, eat your heart out. Those who want the single player experience for said days on end, do so. I don't see how that couldn't accommodate either type of player.

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brucecambell

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#24 brucecambell
Member since 2011 • 1489 Posts

F3 really set the bar high, so I doubt that F4 could top it (New Vegas sure didn't), but I still want it bad.

PfizersaurusRex

But New Vegas was a completely superior game. Ill never understand how someone can say F3 was better when it wasn't.

The story, writing, the choices, the dialogue, the world, the variety, the personality, the quests, the gameplay, etc. Every single aspect of of Fallout New Vegas was superior

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IndianaPwns39

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#25 IndianaPwns39
Member since 2008 • 5037 Posts

[QUOTE="PfizersaurusRex"]

F3 really set the bar high, so I doubt that F4 could top it (New Vegas sure didn't), but I still want it bad.

brucecambell

But New Vegas was a completely superior game. Ill never understand how someone can say F3 was better when it wasn't.

The story, writing, the choices, the dialogue, the world, the variety, the personality, the quests, the gameplay, etc. Every single aspect of of Fallout New Vegas was superior

Agreed. I liked Fallout 3 but New Vegas blew it out of the water.

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TJORLY

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#26 TJORLY
Member since 2008 • 3298 Posts

see, you have no justification on why it couldnt work as a co-op game.JayQproductions

  • They'dhave to spend some of the budget on implementing it. Money that could've gone towards improvingsingleplayer.
  • They'd have to change the game mechanics. How the hell would VATS work if there were two players? Also, chances are that these changes would carry over into the singleplayer.
  • They'd probably add in co-op only areas or challenges that you cant get in singleplayer. Or maybe something like Borderlands, where you can only get the best loot if you play on co-op.
  • There'd likely be co-op only achievements. Not a big deal to me, but its still a reason against it.

So yeah. Singleplayer only.

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chilly-chill

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#27 chilly-chill
Member since 2010 • 8902 Posts

If co-op or any type of multiplayer were on fallout, wouldn't it be optional? So whoever wants to play with a friend, eat your heart out. Those who want the single player experience for said days on end, do so. I don't see how that couldn't accommodate either type of player.

Tri-Soft
How would VATS work?
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norolim

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#28 norolim
Member since 2005 • 133 Posts

see, you have no justification on why it couldnt work as a co-op game. drop in drop out co-op would do nothing but add to the game and get people who normally wouldnt touch it to play an amazing game. Also, you could still have your nice single player game to play for days because you'd still have the ability to get the full experience playing by youself while others have a nice co-op game to play for days.JayQproductions

Is there no end to this crap? Aren't there enough co-op FPS games on the market already? This attitude already ruined Mass Effect. Not that it was perfect before, but at least it could be called an RPG. Now it's just another co-op FPS. Why don't you just go play some Call of Fruity co-op and leave our RPGs alone...please.

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Ilovegames1992

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#29 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="JayQproductions"]see, you have no justification on why it couldnt work as a co-op game. drop in drop out co-op would do nothing but add to the game and get people who normally wouldnt touch it to play an amazing game. Also, you could still have your nice single player game to play for days because you'd still have the ability to get the full experience playing by youself while others have a nice co-op game to play for days.norolim

Is there no end to this crap? Aren't there enough co-op FPS games on the market already? This attitude already ruined Mass Effect. Not that it was perfect before, but at least it could be called an RPG. Now it's just another co-op FPS. Why don't you just go play some Call of Fruity co-op and leave our RPGs alone...please.

Oh, you're one of them.

Is Mass Effect a co-op FPs? Maybe that feature is on the limited edition.

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PfizersaurusRex

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#30 PfizersaurusRex
Member since 2012 • 1537 Posts

[QUOTE="PfizersaurusRex"]

F3 really set the bar high, so I doubt that F4 could top it (New Vegas sure didn't), but I still want it bad.

brucecambell

But New Vegas was a completely superior game. Ill never understand how someone can say F3 was better when it wasn't.

The story, writing, the choices, the dialogue, the world, the variety, the personality, the quests, the gameplay, etc. Every single aspect of of Fallout New Vegas was superior

New Vegas may be a better game in certain aspects, it's bigger, there's more choices and some technical things are improved, but I think it's just shallow compared to F3, I never cared for my character or other people I met, and there were no "wow" moments like when I first saw Megaton. It's kinda like The Matrix vs The Matrix 2 and 3.

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Ilovegames1992

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#31 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="PfizersaurusRex"]

F3 really set the bar high, so I doubt that F4 could top it (New Vegas sure didn't), but I still want it bad.

brucecambell

But New Vegas was a completely superior game. Ill never understand how someone can say F3 was better when it wasn't.

The story, writing, the choices, the dialogue, the world, the variety, the personality, the quests, the gameplay, etc. Every single aspect of of Fallout New Vegas was superior

Have to disagree with you there. It was a good game but by the time i played it, i was really tired of how badly made it was in terms of glitches.

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norolim

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#32 norolim
Member since 2005 • 133 Posts

Oh, you're one of them.

Is Mass Effect a co-op FPs? Maybe that feature is on the limited edition.Ilovegames1992

Oh, don't give me that "your're one of them" rubbish. You have to try harder to provoke a fight ;). And, yes. ME3 is an action game with co-op. But you are right, it's not an FPS; it's a TPS. And ME2 was not an RPG either. It just had RPG elements.

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Ilovegames1992

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#33 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="Ilovegames1992"]Oh, you're one of them.

Is Mass Effect a co-op FPs? Maybe that feature is on the limited edition.norolim

Oh, don't give me that "your're one of them" rubbish. You have to try harder to provoke a fight ;). And, yes. ME3 is an action game with co-op. But you are right, it's not an FPS; it's a TPS. And ME2 was not an RPG either. It just had RPG elements.

No, it was a role playing game with TPS elements.

But we could do this all day couldn't we.

But i am against co-op in ME3.

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norolim

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#34 norolim
Member since 2005 • 133 Posts

No, it was a role playing game with TPS elements.

But we could do this all day couldn't we.

But i am against co-op in ME3.

Ilovegames1992

We probably could. I gave some of the reasons I believe ME is not an RPG (except maybe for ME1) in another thread. Here is a quote for you, if you are interested:

I'm not saying there is absolutely no character progression or customisation in ME2. It's there, but has been stripped-down to the absloute minimum. You can customise your armour (provided you buy DLCs) but only for the main character. The rest of the squad wear the same pants for the whole game (imagine the stench on Normandy by the time they get ready to jump throught Omega 4), unless of course you buy some DLCs (and even then it's just colours you change). If you use a sniper rifle as your main weapon you have 3 models to choose from...THREE...unles you buy a DLC, in which case you get...a fourth one. How is that RPG? Even the first Crisis had better weapon customisation than ME2. I'm sorry mate, but you are wrong when claiming that character progression through story and dialogue based encounters is the sole essence of RPGs. Being able to customise your party's gear, to customise and develop characters (and no, it doesn't have to be the STR, DEX, WIS forluma) with enough freedom so that it actually affects gameplay is equally important for any good genuine RPG. Same with loot and to a lesser extent tactical combat. Let's see what ME2 has to offer: (I've already covered gear customisation) there are character skills but the whole concept is so dumbed down, that you are basically left with not more than 2 development paths to follow after you choose your character class (and that's talking about the main character, beacuse in case of the rest of the squad you are lucky if you get 2 ways to develop them; in most cases you just add points as they "progress" without giving it too much thought). Loot? Sorry I asked...there is practically no loot in ME2.

You are also wrong when talking about the blueprint. ME2 was not built on an RPG base. In it's core the game is an FPS. Just take a look at the mission structure which is basically what we get in any standard FPS. Most areas you visit in ME2 are nothing more than your typical FPS levels/maps. There is very little exploration freedom (another feature important for any RPG) in the game. You can travel back to some areas, but all those where action takes place are single visit affairs. I could go on enumerating some more or less obvious features of FPS genre at the core of ME2, but for the sake of brevity I'll just remind you that the game was built on Unreal Engine 3.

So as I mentioned in the post you quoted, RPG alements are present in ME2, but they are there only to spice up the otherwise action oriented gameplay and be able to market and sell the game not only to the FPS loving masses but also to the RPG gamers (both the endangered classic RPG fans and the new engineered species rapidly growing in numbers)norolim

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Ilovegames1992

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#35 Ilovegames1992
Member since 2010 • 14221 Posts

[QUOTE="Ilovegames1992"]

No, it was a role playing game with TPS elements.

But we could do this all day couldn't we.

But i am against co-op in ME3.

norolim

We probably could. I gave some of the reasons I believe ME is not an RPG (except maybe for ME1) in another thread. Here is a quote for you, if you are interested:

I'm not saying there is absolutely no character progression or customisation in ME2. It's there, but has been stripped-down to the absloute minimum. You can customise your armour (provided you buy DLCs) but only for the main character. The rest of the squad wear the same pants for the whole game (imagine the stench on Normandy by the time they get ready to jump throught Omega 4), unless of course you buy some DLCs (and even then it's just colours you change). If you use a sniper rifle as your main weapon you have 3 models to choose from...THREE...unles you buy a DLC, in which case you get...a fourth one. How is that RPG? Even the first Crisis had better weapon customisation than ME2. I'm sorry mate, but you are wrong when claiming that character progression through story and dialogue based encounters is the sole essence of RPGs. Being able to customise your party's gear, to customise and develop characters (and no, it doesn't have to be the STR, DEX, WIS forluma) with enough freedom so that it actually affects gameplay is equally important for any good genuine RPG. Same with loot and to a lesser extent tactical combat. Let's see what ME2 has to offer: (I've already covered gear customisation) there are character skills but the whole concept is so dumbed down, that you are basically left with not more than 2 development paths to follow after you choose your character class (and that's talking about the main character, beacuse in case of the rest of the squad you are lucky if you get 2 ways to develop them; in most cases you just add points as they "progress" without giving it too much thought). Loot? Sorry I asked...there is practically no loot in ME2.

You are also wrong when talking about the blueprint. ME2 was not built on an RPG base. In it's core the game is an FPS. Just take a look at the mission structure which is basically what we get in any standard FPS. Most areas you visit in ME2 are nothing more than your typical FPS levels/maps. There is very little exploration freedom (another feature important for any RPG) in the game. You can travel back to some areas, but all those where action takes place are single visit affairs. I could go on enumerating some more or less obvious features of FPS genre at the core of ME2, but for the sake of brevity I'll just remind you that the game was built on Unreal Engine 3.

So as I mentioned in the post you quoted, RPG alements are present in ME2, but they are there only to spice up the otherwise action oriented gameplay and be able to market and sell the game not only to the FPS loving masses but also to the RPG gamers (both the endangered classic RPG fans and the new engineered species rapidly growing in numbers)norolim

IU guess it all depends on how much RPG you need in a game to consider it RPG. Which is purely subjective i think. I wouldn't even disagree that it is slightly more casual. Which it is, and i think it works just as well because the whole idea of the game to me is to experience the world and the story seamlessly. You don't want to get bogged down in convoluted RPG stuff when you are doing that all the time. In my opinion anyway.

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Tri-Soft

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#36 Tri-Soft
Member since 2012 • 43 Posts

[QUOTE="Tri-Soft"]

If co-op or any type of multiplayer were on fallout, wouldn't it be optional? So whoever wants to play with a friend, eat your heart out. Those who want the single player experience for said days on end, do so. I don't see how that couldn't accommodate either type of player.

chilly-chill

How would VATS work?



I'd assume VATS would be switched off once you start co-op. Which I wouldn't mind terribly, I mean theres so much more to the game then just VATS.

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Smokescreened84

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#37 Smokescreened84
Member since 2005 • 2565 Posts
Well one thing I hope for with a possible Fallout 4 is that we don't get any co-op and multi-player elements. The series really doesn't need any of that, it's better off being strictly single player. There are already so many games that have those features already, with many games that get that feature forced in just to market towards the COD/Halo crowd who more often than not aren't even interested in many other games unless they're COD/Halo. We need more games that are single player focused, multi-player elements require a lot of resources and developers only have a finite amount of resources when it comes to developing a game. So I hope that the Fallout series and Elder Scrolls series never go down the multi-player/co-op route, they don't need to. I would love to see improvements to the character creation so that instead of just the face being your creation, you can also adjust the body, within reason, to preferences. Like height for example if you want your character to either be a tall woman/man or short or somewhere in-between. It can be odd if your character is so much taller than everyone else. Since the series is strictly US based, although it would be great to get some more background on what happened to the rest of the world after The Great War, then there are still many areas for the series to be set in within that country. So far the series has mostly been set in the western part of the US with the DC Wastelands being mid US, I think, or round about there. So that still leaves the north, south and east to be looked into for a setting. And North America is a big country so there's plenty of options. Also more tongue in cheek easter eggs to be found would be nice and unusual things happening once in a while, like how Fallout 2 had brief time travel and the older games had things like a Tardis appearing and other things. New Vegas had a skeleton with Indiana Jones's hat in a fridge as well as other unusual things like a Star Wars reference with two skeletons. Game-play improvements are a must, although what improvements they could be are up to the developers. As long as the game is good and has had the vast majority of it's likely bugs and glitches fixed upon release, and it still allows for letting the player make the choices for their character instead of being lumped with a pre-made, and it doesn't have a pointless and unneeded multi-player/co-op mode added, then I'll be content to explore the wastelands again.
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natanaj

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#38 natanaj
Member since 2009 • 375 Posts

No Fallout. I'd rather they make another Elder Scrolls Game!! Elder Scrols VI: Elsewhere

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ArchonOver

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#39 ArchonOver
Member since 2010 • 1103 Posts
And characters in Fallout 3 were more memorable? The only person I remember was Moira, but that's because she was an abomination of a NPC. And Megaton made no sense. In fact, the world made no sense considering how long ago the bombs dropped. In Fallout 1 and 2, full fledged cities and even economies were being formed.
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Smokescreened84

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#40 Smokescreened84
Member since 2005 • 2565 Posts
The DC wastelands were hit a lot harder than the locations of Fallout 1, 2 and New Vegas. Washington DC and the surrounding land was almost completely destroyed in that game's universe, understandable really when you consider that it is the capital of the US in real life and it was the capital of the US in that game universe. So the Chinese, in that game universe, wanted to wipe out as much of the capital as possible, which in many ways they managed to do considering what was left afterwards.
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alexLmx6

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#41 alexLmx6
Member since 2008 • 736 Posts

The shooting isn't good enough to eliminate VATS, and I wouldn't play without it on anyways. And I completely agree with other posters, cramming multiplayer where multiplayer doesn't belong is ruining a lot of games, because the single player just becomes a tutorial for multiplayer.

I would like to see a return to Fallout 2 gameplay with current gen tech, it would be awesome.

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lordreaven

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#42 lordreaven
Member since 2005 • 7239 Posts

give me a co-op Fallout on the Skyrim engine and I will be happy.

JayQproductions
Question does TES or Fallout need MP? The answer is no. Not every game gets better with MP added to it, and it will take more dev time that could be used for stomping bugs, fleshing out the game more.
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#43 ArchonOver
Member since 2010 • 1103 Posts
[QUOTE="Smokescreened84"]The DC wastelands were hit a lot harder than the locations of Fallout 1, 2 and New Vegas. Washington DC and the surrounding land was almost completely destroyed in that game's universe, understandable really when you consider that it is the capital of the US in real life and it was the capital of the US in that game universe. So the Chinese, in that game universe, wanted to wipe out as much of the capital as possible, which in many ways they managed to do considering what was left afterwards.

So you're telling me after 200 years, there's still going to be a thick, green tint in the sky? After 200 years, they couldn't group together to build a civilization on the outskirts of DC? There were vaults existing in DC, 101 being one of them. None of these contained a GECK? Something which was supposed to be included in every vault?
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Smokescreened84

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#44 Smokescreened84
Member since 2005 • 2565 Posts
[QUOTE="ArchonOver"][QUOTE="Smokescreened84"]The DC wastelands were hit a lot harder than the locations of Fallout 1, 2 and New Vegas. Washington DC and the surrounding land was almost completely destroyed in that game's universe, understandable really when you consider that it is the capital of the US in real life and it was the capital of the US in that game universe. So the Chinese, in that game universe, wanted to wipe out as much of the capital as possible, which in many ways they managed to do considering what was left afterwards.

So you're telling me after 200 years, there's still going to be a thick, green tint in the sky? After 200 years, they couldn't group together to build a civilization on the outskirts of DC? There were vaults existing in DC, 101 being one of them. None of these contained a GECK? Something which was supposed to be included in every vault?

Did you play Fallout 3 in full and note the condition of the land? It was barely able to sustain life and radiation can take a fair while to fade away. Bear in mind that those who wanted to rebuild found themselves having to survive against not only the various wildlife, but also raiders who are bloodthirsty, even cannibalistic, and can't be reasoned with. A lot of raiders, limited supplies, limited sources of food and clean water, a land that is barely fit for living on and assorted dangers can make it hard to rebuild when there are so few survivours compared to so many dangers. It took centuries for humans to become the dominant species on the planet from having very little. For survivours of a war like what was shown in the history of the Fallout series and the heavy damage it inflicted, then it's bound to take a long time to be able to sort through the ruins to find enough to survive on before you can begin to fully rebuild. Even longer in somewhere as heavily nuked and decimated as the DC wastelands in Fallout 3.
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Ilovegames1992

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#45 Ilovegames1992
Member since 2010 • 14221 Posts

Wasn't there a forest are in Fallout 3. I think there was, or my memory is failing me.

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Smokescreened84

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#46 Smokescreened84
Member since 2005 • 2565 Posts

Aye, there was, one created by a Ghoul character from Fallout 1 and2 called Harold ended up becoming a God of sorts to a group who tried to maintain the forest that he had inadvertently created and help it survive - http://fallout.wikia.com/wiki/Oasis

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CRS98

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#47 CRS98
Member since 2004 • 9036 Posts

Originally, I wasn't going to post in this thread out of spite, but I have a feeling people intentionally ignore me.

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#48 Adversary16
Member since 2007 • 1705 Posts

[QUOTE="Smokescreened84"]The DC wastelands were hit a lot harder than the locations of Fallout 1, 2 and New Vegas. Washington DC and the surrounding land was almost completely destroyed in that game's universe, understandable really when you consider that it is the capital of the US in real life and it was the capital of the US in that game universe. So the Chinese, in that game universe, wanted to wipe out as much of the capital as possible, which in many ways they managed to do considering what was left afterwards. ArchonOver
So you're telling me after 200 years, there's still going to be a thick, green tint in the sky? After 200 years, they couldn't group together to build a civilization on the outskirts of DC? There were vaults existing in DC, 101 being one of them. None of these contained a GECK? Something which was supposed to be included in every vault?

I'm no expert in Fallout lore but just think of it that way...

In our world, there exist rural areas within developed countries. For various reasons. Again, I'm no expert in that field but I can think of a few. City dynamics, for one. For agricultural purposes. Now, these reasons don't really apply to a post-apocalyptic wasteland so let's move on to real-world under-developed countries to attempt to explain it. Why are they in such a state? I can think of a few causes that can besensiblyapplied to the Fallout universe. For instance nations that are established on dry, arid lands tend to lag behind those that are blessed with fertile grounds. This is a very important factor, both in real-world and in-game. Agriculture is crucial and more so in a world where society is practically reset to the dark ages. Substitute the heat with radiation.

As well, the world of Fallout has sustained heavy casualties (The highest ever recorded) from the nuclear exchange. That and society as a whole probably stagnated during the vast majority of the 200 year period due to the huge amounts of radioactive fallout. So, considering the low population count and long years of cultural stagnation, having dangerous areas like Washington depicted as mere villages when compared to New Vegas isn't really surprising IMO. Society isn't really in dire need of restorong every single state to former glory.I'm guessing they aim at surveying the majority of areas and move on if the risks outweigh the benefits. That's pretty much what I've come up anyway to explain the situation. It's one of the reasons I love Fallout. It shows you how devastating nuclear attacks are and how it pretty much ruins the life of any living thing on the planet but it also paints a picture that is sci-fi in that no one really knows how fast society would rebuild, if at all. I'm rather convinced that society would be progressing at the slowest rate ever witnessed in human history because a large chunk of the resources once available was nuked along the rest of the planet.