Fallout 4 Review in: "The Dangers Of Hype"

This topic is locked from further discussion.

Avatar image for wide_ocean
wide_ocean

288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#1 wide_ocean
Member since 2008 • 288 Posts

I don't know if this goes against some rule, if it does, then apologies in advance and do with this post whatever has to be done.

This is a review for Fallout 4 on International Business Times, archived before it was taken down.

The review doesn't go in depth, but it does touch upon my biggest worry, confirming it: "It's not that the game doesn't give you things to do -- it gives you far more than anybody could reasonably expect -- it's that it doesn't really supply a consistent set of reasons to want to do those things.", one of the biggest issues with the franchise, acidly analyzed in Shamus Young's The Blistering Stupidity of Fallout 3.

Similarly, the "Good Points" being "clear sky" and "VATS" don't do much to lift my skepticism, but this seems a tad superficially written. Nonetheless, the worry about providing an immersive character, dialogues and identification tools seems to be justified.

Avatar image for superflyzero
SuperFlyZero

414

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2  Edited By SuperFlyZero
Member since 2015 • 414 Posts

The worst thing that review says is basically he isn't a fan of the familiar system in place that was there for FO3 and NV. He criticized the story and pacing, but those aspects have never been particularly engrossing or outstanding in any of the previous games in the first place.

It essentially confirms what I've already suspected FO4 would be: more of the same in a slightly prettier world. I'm perfectly fine with that assessment.

Avatar image for deactivated-5c0b07b32bf03
deactivated-5c0b07b32bf03

6005

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 deactivated-5c0b07b32bf03
Member since 2014 • 6005 Posts

@wide_ocean: Reviewer is not a Fallout fan. Fallout 4 was made for Fallout fans. Enough said.

Avatar image for undergroundLPx
undergroundLPx

705

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4  Edited By undergroundLPx
Member since 2003 • 705 Posts

Like some have said, Fallout isn't for everybody. I'm not a big fan of Fallout, but I'll pick it up when it hits Craigslist for $30-40. It's not a game I urge to experience, its the type of game I check out for the sake of playing it. I've always found the games to be a tad boring, they feel too dead/silent for my personal liking.

I do respect and understand those who like it though. Its a unique experience that is well made.

Avatar image for wide_ocean
wide_ocean

288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#5 wide_ocean
Member since 2008 • 288 Posts

FO3 and NV didn't have one-word dialogue wheels that basically don't let you fully see the answer you chose until it appears on screen, as it seems to be the case in FO4. I feel this takes away a lot from an RPG (and I've never been a fan of Mass Effect, which many like to point out as successful example). Agreed, the first two Fallout games might not have had the most compelling stories, but they managed to give characters unique flavor, and they had some excellent dialogue experiences (debating chemical properties of Jet with Myron on high Science skill comes to mind, for example). Not saying FO3 and NV were bad games, but the difference was quite disappointing. Combat, greatly improved, sure. Non-combat gameplay heavily shallowed down.

Fallout 4 even abolished the skill system. Sure, the perk chart looks pretty. Let's see how it plays!

Avatar image for loafofgame
loafofgame

1742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 loafofgame
Member since 2013 • 1742 Posts
@wide_ocean said:

The review doesn't go in depth, but it does touch upon my biggest worry, confirming it: "It's not that the game doesn't give you things to do -- it gives you far more than anybody could reasonably expect -- it's that it doesn't really supply a consistent set of reasons to want to do those things.", one of the biggest issues with the franchise, acidly analyzed in Shamus Young's The Blistering Stupidity of Fallout 3.

I can somewhat agree with that issue, it's just that it never really mattered to me. Many of the characters in F3 and NV were indeed incredibly forgettable and the story was rather uninteresting in many ways, but it was never about that, in my opinion. It was about exploring, about making your own story. You kind of have to come up with your own reasons to want to do things... Some people like that, others don't.

Now, this is coming from someone who is rarely captivated by stories in videogames. I can be captivated by characters, but most videogame stories seem rather uninteresting and superficial. In the particular context of F4 I just want a varied and engaging world that rewards exploration. Skyrim didn't really have a story and all of its characters lacked depth, but it was still great. You just went out there to explore and enjoy the world, making up your own goals and stories along the way.