Famitsu Reviews Assassin's Creed *Plus New Trailer*

  • 64 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 HiResDes
Member since 2004 • 5919 Posts

I don't know if anyone has posted this yet, but Famitsu in their latest issue gave Assassin's Creed a 37/40. LINK

And heres a link to the scans if anyone reads Kanji, a translation would be freaking awesome.

Apparently, the Famitsu reviewers were impressed by the story, presentation, and addicting acrobatics, noting that Assassin's Creed is a true next-gen title. Some knocks against it are the one button combat, confusing map, and occasional camera problems.The bolded area has me extremely worried, well in fact the controls in general have me worried.I'm predicting an 8 or 8.5 from GS, as the controls will probably keep this game from reaching its full potential, or at least in my eyes. You would think they would improve upon the horrible fighting mechanics of Prince of Persia which was by far the least fun part of those games, or just eliminate the combat altogether in favor of Manhunt-esque finishers.

New Trailer

Avatar image for _Tobli_
_Tobli_

5733

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 _Tobli_
Member since 2007 • 5733 Posts
Hmm that sounds a bit high based on the complaints, and what i have read from other reviews (that it doesn't feel like you're controlling Altair)
Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#3 gamingqueen
Member since 2004 • 31076 Posts
Great...[spoiler] I was turned off by knowing that the second part is set in future [/spoiler] though but it's good to hear that it has a great storyline and presentation. that what matters to me :D
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 AlwaysSoft
Member since 2007 • 154 Posts

I don't know if anyone has posted this yet, but Famitsu in their latest issue gave Assassin's Creed a 37/40. LINK

And heres a link to the scans if anyone reads Kanji, a translation would be freaking awesome.

Apparently, the Famitsu reviewers were impressed by the story, presentation, and addicting acrobatics, noting that Assassin's Creed is a true next-gen title. Some knocks against it are the one button combat, confusing map, and occasional camera problems.The bolded area has me extremely, well in fact the controls in general have me worried.I'm predicting an 8 or 8.5 from GS, as the controls will probably keep this game from reaching its full potential, or at least in my eyes. You would think they would improve upon the horrible fighting mechanics of Prince of Persia which was by far the least fun part of those games, or just eliminate the combat altogether in favor of Manhunt-esque finishers.

HiResDes

Whoa, one-button combat? I think even Double Dragon on the NES had 1.5-button combat!

That is worrisome indeed. Does the game practically play itself?

Avatar image for Lostboy1224
Lostboy1224

3425

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#6 Lostboy1224
Member since 2007 • 3425 Posts
It shall be added to the collection, and hopefully be as fun as we all want it to be.
Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 HiResDes
Member since 2004 • 5919 Posts

These are Digi_Matrix's Impressions stolen from his impressions thread

CONTROLS: HOLDING is a big part of the game. Hold R trigger to Sprint. Hold L trigger to Block. Simple. But, Hold A to Run continuously. You jump with A, too. But you don't need to press A again ever. You've been holding A to run, just keep on holding and you'll climb automatically. All you need to do is point where you're going with the camera (R thumstick), and you'll be climbing anything.

You can hold B to continuously shove anyone in your way. Watch out though, because you can get knocked over. It REALLY is like rugby . Back to agenda:

- Now have climbed to rooftops. Look down and use my eagle vision (guy was impressed that I knew what it was, since he didn't mention it). See a red guy. Go down, and follow him. He's a Thug. Lock-on with Left Trigger. Sneak behind him, then HOLD B to pickpocket some knives from him. 'Twas sweet .

- Climb back up again and on higher rooftops now. Use those knives to throw at 2 guards like shuriken. You can Lock-On to targets from way up above. Basically anyone in your sights, just need to point. Just as far as the knives can go. Very awesome moment. 1st guard goes down, other guard kneels, BAMM!!! He's down too . Yup, definitely feeling like an assassin.

- POINTING is the major concern for the player, not buttons. Just point and do contextual actions. Great work on the extremely intuitive and revolutionary controls, Ubisoft . This'll be good for speed runs, no stopping, awesomeness.

COMBAT: Trigger-based combat. Not combos. Feels like a figher game, like Virtua Fighter.

- Defence-based. TAP L trigger once to enter combat stance, not hold. HOLD R trigger for Block. You won't be attacking as much. That might make it similar to PoP series a little, but much more realistic and can't block forever. Can lose health even when blocking . Time enemy attacks, and Counter (X) at right time to parry with your own special counter-attacks. They're like finishers, and they're bloody awesome. Yes, better than Conan dismemberment, or even an Izuna drop . If you parry well, there's a small window where enemy is stunned, and you can Attack one last time to see the blood fly .

- AI is damn intelligent. They don't attack one by one, acting as fodder. They're like Ninja Gaiden foes, attacking whenever they like. Hard to predict counters because of this, because blows coming from every direction. Guards like to be in groups circling you like prey.

- Did about 7 counters in the whole time I played it (remember, 4 MINUTES).

Heres My Response from that thread, after everyone seemed almost too satisfied:

From what you just said I'm really not all that impressed by the way the controls work, it really sounds like what I feared most, a step away from being an interactive movie intertwined with Prince of Persia ****gameplay (a game that I never really liked, after two blind buys).

Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#8 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="gamingqueen"]Great...though but it's good to hear that it has a great storyline and presentation. that what matters to me :DAlwaysSoft
SPOILER ALERT! Thanks a lot......

You can edit your post now...

Why are pop games hated by many? I don't understand! :(

Avatar image for duxup
duxup

43443

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#9 duxup
Member since 2002 • 43443 Posts
It is hard to know with Famitsu but I had been expecting this game to be at best a fair game. Too many repetitive demos featuring bugs were shown for me to be excited for this game. One button combat doesn't sound great and I LOATH camera issues.
Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#10 rragnaar
Member since 2005 • 27023 Posts
SPOILER ALERT! Thanks a lot......AlwaysSoft

Quoting the spoilers just proliferates them, so thanks for that.
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 AlwaysSoft
Member since 2007 • 154 Posts
[QUOTE="AlwaysSoft"]SPOILER ALERT! Thanks a lot......rragnaar

Quoting the spoilers just proliferates them, so thanks for that.

So you skipped her comment, but were attracted to mine like bees on honey because of the quote box? Well uh ....... sorry?
Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 HiResDes
Member since 2004 • 5919 Posts

[QUOTE="AlwaysSoft"][QUOTE="gamingqueen"]Great...though but it's good to hear that it has a great storyline and presentation. that what matters to me :Dgamingqueen

SPOILER ALERT! Thanks a lot......

You can edit your post now...

Why are pop games hated by many? I don't understand! :(

hahaha, its because people like you like them:twisted:

Edit: Oh and don't feel bad about that spoiler. I know those two knew about that aspect of the game way before they saw it, or at least Ragnar should have being a fellow news enthusiast and all

Avatar image for EvilTaru
EvilTaru

58395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#13 EvilTaru
Member since 2002 • 58395 Posts

It is hard to know with Famitsu but I had been expecting this game to be at best a fair game. Too many repetitive demos featuring bugs were shown for me to be excited for this game. One button combat doesn't sound great and I LOATH camera issues.duxup

With Famitsu you never know whether it's the actual game that is good or it's just the moneyhat that's good.

From the description of the controls, it seems freaking cumbersome. The AIs do NOT work together that well from most of the videos shown, they don't attack all at the same time, if they are smart, that's what they would be doing.

Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#14 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="gamingqueen"]

[QUOTE="AlwaysSoft"][QUOTE="gamingqueen"]Great...though but it's good to hear that it has a great storyline and presentation. that what matters to me :DHiResDes

SPOILER ALERT! Thanks a lot......

You can edit your post now...

Why are pop games hated by many? I don't understand! :(

hahaha, its because people like you like them:twisted:

Edit: Oh and don't feel bad about that spoiler. I know those two knew about that aspect of the game way before they saw it, or at least Ragnar should have being a fellow news enthusiast and all

thanks ;)

But seriously the combat has always beena secondary thing in pop games. The platforming what makes it so great...it's fast paced and never boring.:(

Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 HiResDes
Member since 2004 • 5919 Posts

[QUOTE="duxup"]It is hard to know with Famitsu but I had been expecting this game to be at best a fair game. Too many repetitive demos featuring bugs were shown for me to be excited for this game. One button combat doesn't sound great and I LOATH camera issues.EvilTaru

With Famitsu you never know whether it's the actual game that is good or it's just the moneyhat that's good.

From the description of the controls, it seems freaking cumbersome. The AIs do NOT work together that well from most of the videos shown, they don't attack all at the same time, if they are smart, that's what they would be doing.

but you know it sounds like they have to set up the A.I like that or the game would be virtually impossible, as I don't think it would be possible to counter more than two opponents at a time...I really wish they would have made the combat Manhunt-esque or like that one Jet Li game (Rise to Honor,Ibelieve)where you did all the moves with the analog stick...I never understand why no one else liked that game but me.

Avatar image for EvilTaru
EvilTaru

58395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#16 EvilTaru
Member since 2002 • 58395 Posts

[QUOTE="AlwaysSoft"][QUOTE="gamingqueen"]Great...though but it's good to hear that it has a great storyline and presentation. that what matters to me :Dgamingqueen

SPOILER ALERT! Thanks a lot......

You can edit your post now...

Why are pop games hated by many? I don't understand! :(

I happen to like the first POP game, POP2 had a fatal bug right before the last boss with absolutely no remedy, which I personally witnessed, so I'm not a big fan of Ubisoft's QA, the "ima dark badass" attitude didn't appeal to me either because it didn't fit the character of the princeoriginally established in the first game, the gameplay was pretty good, the third game just was simply more of the same. You can kind of tell they've been having a lot of problems with bugs whenever they were showing assassins and they have a history of making buggy games.

Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#17 rragnaar
Member since 2005 • 27023 Posts
[QUOTE="rragnaar"][QUOTE="AlwaysSoft"]SPOILER ALERT! Thanks a lot......AlwaysSoft

Quoting the spoilers just proliferates them, so thanks for that.

So you skipped her comment, but were attracted to mine like bees on honey because of the quote box? Well uh ....... sorry?


She had already edited her post by the time I came into the thread.  Way to jump to the worst possible conclusion and assume I'm singling you out.  If you wanted to be c!assy you would have just apologized and moved on.  I'm not personally bothered by having the game spoiled.  I didn't know about that aspect of the game, but I had my suspicions.

...anyway, being a Tenchu and Metal Gear fan, and absolutely loving the Assassin's Guild in Oblivion, I can't wait to play this game.  I love me some stealthy killin'.
Avatar image for EvilTaru
EvilTaru

58395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#18 EvilTaru
Member since 2002 • 58395 Posts
[QUOTE="EvilTaru"]

[QUOTE="duxup"]It is hard to know with Famitsu but I had been expecting this game to be at best a fair game. Too many repetitive demos featuring bugs were shown for me to be excited for this game. One button combat doesn't sound great and I LOATH camera issues.HiResDes

With Famitsu you never know whether it's the actual game that is good or it's just the moneyhat that's good.

From the description of the controls, it seems freaking cumbersome. The AIs do NOT work together that well from most of the videos shown, they don't attack all at the same time, if they are smart, that's what they would be doing.

but you know it sounds like they have to set up the A.I like that or the game would be virtually impossible, as I don't think it would be possible to counter more than two opponents at a time...I really wish they would have made the combat Manhunt-esque or like that one Jet Li game (Rise to Honor,Ibelieve)where you did all the moves with the analog stick...I never understand why no one else liked that game but me.

The problem is they're setting it up like you can fight a group of them but you really shouldn't be able to, your priority is to run away and hide, and if not, you have to isolate and fight them one at a time. Even DMC3 enemies can attack at the same time. It's more of a matter of them prioritizing "badass animations" over controls, jumping is jumping, if there's no jump button you're WATCHING the character jump with you being removed from having direct control over your character's action, it's like the counter, the problem I have with games like this one and to some extent Heavenly Sword is that whenever you do something cool you end up having to WATCH things play out instead of having complete control over things and be able to move on to the next action right away. I have more of a problem with the notion of "looking like a badass instead of actually being a badass" than anything else.

Right analog stick combat does NOT work, not to mention you would have no control of the camera which would be a nightmare when it comes to any game that features an open world which requires the player to look around.

Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#19 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="gamingqueen"]

[QUOTE="AlwaysSoft"][QUOTE="gamingqueen"]Great...though but it's good to hear that it has a great storyline and presentation. that what matters to me :DEvilTaru

SPOILER ALERT! Thanks a lot......

You can edit your post now...

Why are pop games hated by many? I don't understand! :(

I happen to like the first POP game, POP2 had a fatal bug right before the last boss with absolutely no remedy, which I personally witnessed, so I'm not a big fan of Ubisoft's QA, the "ima dark badass" attitude didn't appeal to me either because it didn't fit the character of the princeoriginally established in the first game, the gameplay was pretty good, the third game just was simply more of the same. You can kind of tell they've been having a lot of problems with bugs whenever they were showing assassins and they have a history of making buggy games.

I agree. I couldn't beat the second because of the bug too. Damn that gate! Well glad to know that you like the gameplay because I find it weird to hear people saying it's not good when it's so intense and thrilling. The combat might be a weak point yeah but the platforming is so good that it makes you overlook the combat! The backgrounds and levels design is one of the best I've seen in any game. ok maybe I'm biased here but they still look awesome! pop 3 might have been repetitve, but I wouldn't saybeing same thing as pop 2 and 1 what killed it because the guys at ubi tried to make it different like when they added primary stealth moves to the combat system also thosewagon riding sequences...which were frustraiting... but they tried.

Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 HiResDes
Member since 2004 • 5919 Posts

^, Don't feel like quoting

Thats why I feel like the game could have been virtually flawless if the combat was nonexistent, and there was an even greater focus on platforming, it really would have made sense especially when the game is called Assassin's Creed...Not Assassin's Creed: Warrior Within.

Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#21 gamingqueen
Member since 2004 • 31076 Posts
^^greater focus on platforming o_O? what the... Come on the game has to have enemies in it. The combat was weak yeah but it wasn't bad that you wanna take it out! To me it was better than Heavenly Sword's combat... very lame combat. A very lame game overall!
Avatar image for HiResDes
HiResDes

5919

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#22 HiResDes
Member since 2004 • 5919 Posts

^^greater focus on platforming o_O? what the... Come on the game has to have enemies in it. The combat was weak yeah but it wasn't bad that you wanna take it out! To me it was better than Heavenly Sword's combat... very lame combat. A very lame game overall!gamingqueen

By nonexistent combat, I just meant to reaffirm my statement that the Manhunt stealth combat scheme would fit this game IMO.

Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#23 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="gamingqueen"]^^greater focus on platforming o_O? what the... Come on the game has to have enemies in it. The combat was weak yeah but it wasn't bad that you wanna take it out! To me it was better than Heavenly Sword's combat... very lame combat. A very lame game overall!HiResDes

By nonexistent combat, I just meant to reaffirm my statement that the Manhunt stealth combat scheme would fit this game IMO.

Sadly I haven't played manhunt... I don't think I will cause i'm too chiken to do it :oops:

Avatar image for LordAndrew
LordAndrew

7355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 LordAndrew
Member since 2005 • 7355 Posts
You know what? I don't want the plot spoiled. But for some reason I clicked the spoiler tag anyway.
Avatar image for FlaminDeath
FlaminDeath

4181

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#25 FlaminDeath
Member since 2004 • 4181 Posts
Great...[spoiler] I was turned off by knowing that the second part is set in future [/spoiler] though but it's good to hear that it has a great storyline and presentation. that what matters to me :Dgamingqueen
DAM YOU!!!!! I couldn't resist the spoiler. :(
Avatar image for gamingqueen
gamingqueen

31076

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

#26 gamingqueen
Member since 2004 • 31076 Posts
Games radar has scans for that but they can't be posted here because they're from an english magazine! Don't make it look like it's my fault! Get over it!
Avatar image for Funkyhamster
Funkyhamster

17366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#28 Funkyhamster
Member since 2005 • 17366 Posts
You know, I think they should hve placed a bigger emphasis on the, err, spoiled elements... that fact got me a lot more interested in the game.
Avatar image for F1Lengend
F1Lengend

7909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#29 F1Lengend
Member since 2005 • 7909 Posts
Nice score, i'll take this game over anything this year. It better be good or someones gonna die
Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#30 GodModeEnabled
Member since 2005 • 15314 Posts
Nice score, i'll take this game over anything this year. It better be good or someones gonna dieF1Lengend
*crosses fingers* please let it be ragnar.....please let it be ragnar...please let it be ragnar...
Avatar image for Galzakian
Galzakian

5160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#31 Galzakian
Member since 2004 • 5160 Posts

I liked the new trailer.

I haven't really made up my mind on the combat, it does sound different, but I guess I'll just have to wait until it's in my hands before making up my mind.

Avatar image for Jagazaar
Jagazaar

1023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 Jagazaar
Member since 2007 • 1023 Posts
Hmmmm, interesting. For the record though, can anyone remember what scores Famitsu gave to the 3 PoP games?
Avatar image for 203762174820177760555343052357
203762174820177760555343052357

7599

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 203762174820177760555343052357
Member since 2005 • 7599 Posts
That's very encouraging.
Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 Grammaton-Cleric
Member since 2002 • 7515 Posts

I don't know if anyone has posted this yet, but Famitsu in their latest issue gave Assassin's Creed a 37/40. LINK

And heres a link to the scans if anyone reads Kanji, a translation would be freaking awesome.

Apparently, the Famitsu reviewers were impressed by the story, presentation, and addicting acrobatics, noting that Assassin's Creed is a true next-gen title. Some knocks against it are the one button combat, confusing map, and occasional camera problems.The bolded area has me extremely worried, well in fact the controls in general have me worried.I'm predicting an 8 or 8.5 from GS, as the controls will probably keep this game from reaching its full potential, or at least in my eyes. You would think they would improve upon the horrible fighting mechanics of Prince of Persia which was by far the least fun part of those games, or just eliminate the combat altogether in favor of Manhunt-esque finishers.

New Trailer

HiResDes

People need to understand that the combat of Assassin's Creed is looking to be realistic which would explain the simplicty of it. Most real sword fights endvery quickly and a guy like Altar (SP?) would strike and kill as fast as possible.

Everything I've seen of this game looks amazing and if some people or critics want to tear it down over combat, so be it. I think they may be missing the point of this particular game.

Avatar image for OremLK
OremLK

745

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 OremLK
Member since 2007 • 745 Posts
Sounding more and more like a bargain binner to me; too many good games to spend money and time on what's starting to look like an 8.
Avatar image for omerdv
omerdv

1071

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#36 omerdv
Member since 2005 • 1071 Posts
AWESOME. That's all I have to say about Assassin's Creed, I just knew it was gonna be really good....
Avatar image for gaminggeek
gaminggeek

14223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#37 gaminggeek
Member since 2003 • 14223 Posts
I detest POP fighting. DETEST it.
Avatar image for nopalversion
nopalversion

4757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#38 nopalversion
Member since 2005 • 4757 Posts

I dunno, if done properly, a context-sensitive system can work.

Avatar image for Galzakian
Galzakian

5160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#39 Galzakian
Member since 2004 • 5160 Posts

Little off-topic, but Fable 2 will employ a one-button for attack system, which involves tapping for attack and holding for block I think, will be interesting to see the reactions to that when people get their hands on the game, and if anyone finds their opinion on that style of combat changes after playing Assassin's Creed. I assume it'll be similar anyway, although I don't know the exact details of either combat systems.

Avatar image for deactivated-5b7eeba71ed1e
deactivated-5b7eeba71ed1e

7040

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 deactivated-5b7eeba71ed1e
Member since 2005 • 7040 Posts

This is one of my most wanted games of the year. For one, its an adventure game and I love my adventure games. 2nd, itsnot yet another shooter. 3rd, the whole idea around the story seems really cool, and I like a good story to go along with my games.

Plus, its awesome to see Ubisoft making original IP's. Hopefully its amazing.

Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#41 rragnaar
Member since 2005 • 27023 Posts
I actually really want Assassin's Creed to come out and surprise everybody. My friend and I sat down and outlined a game that is very similar to what Assassin's Creed has turned out to be, we even had some concept art, and maps drawn out, detailed ideas about how the game would control, and then we realized that there is no way either of us would ever get to make the game. Assassin's Creed is different from what we outlined, but it is the closest I will ever get to playing that game. 

In our game you were a cat-like Assassin sent by your country to 'soften up' an enemy kingdom before your armies arrived. You had a limited number of hours to complete your objectives before your army arrived, somewhere around 24 hours of gameplay probably. The game would be completely open in how you accomplished your goal of weakening the enemy's forces. You could hide in the forrests and attack patrols, whittling down their forces through guerilla warfare, you could seek out and assassinate commanding officers, capture the ruler of the kingdom and force the army to surrender, or do more subtle things like attacking supply convoys, and poisoning the water supply.
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 AlwaysSoft
Member since 2007 • 154 Posts
I actually really want Assassin's Creed to come out and surprise everybody. My friend and I sat down and outlined a game that is very similar to what Assassin's Creed has turned out to be, we even had some concept art, and maps drawn out, detailed ideas about how the game would control, and then we realized that there is no way either of us would ever get to make the game. Assassin's Creed is different from what we outlined, but it is the closest I will ever get to playing that game.

In our game you were a cat-like Assassin sent by your country to 'soften up' an enemy kingdom before your armies arrived. You had a limited number of hours to complete your objectives before your army arrived, somewhere around 24 hours of gameplay probably. The game would be completely open in how you accomplished your goal of weakening the enemy's forces. You could hide in the forrests and attack patrols, whittling down their forces through guerilla warfare, you could seek out and assassinate commanding officers, capture the ruler of the kingdom and force the army to surrender, or do more subtle things like attacking supply convoys, and poisoning the water supply.rragnaar
A similar thing has happened to me as well. Although my game turned out to be Left 4 Dead. It is a completely linear version of what I had in mind, but it is very similar nonetheless.
Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#43 rragnaar
Member since 2005 • 27023 Posts
A similar thing has happened to me as well. Although my game turned out to be Left 4 Dead. It is a completely linear version of what I had in mind, but it is very similar nonetheless.AlwaysSoft

I really want to see someone make a great sandbox style zombie game.  I want a game where I have to think tactically about how best to defend myself.  The engine for the game would have to be pretty advanced, because I want to be able to board up windows, create roadblocks, all of that stuff.
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#44 AlwaysSoft
Member since 2007 • 154 Posts

[QUOTE="AlwaysSoft"]A similar thing has happened to me as well. Although my game turned out to be Left 4 Dead. It is a completely linear version of what I had in mind, but it is very similar nonetheless.rragnaar

I really want to see someone make a great sandbox ****zombie game. I want a game where I have to think tactically about how best to defend myself. The engine for the game would have to be pretty advanced, because I want to be able to board up windows, create roadblocks, all of that stuff.

That's pretty much exactly what I wanted. Remember the beginning scene in RE4 where you run into that house and secure the front door with a dresser to give yourself a few more seconds of safety? I wanted that, with an advanced physics engine where every object may have some use,with co-op, in a completely non-linear city with suburbs and the works, and have an interior for every house, apartment, shop, etc. where your sole objective is to survive or find a means out (whether it be finding out about a helicopter pad on the other side of the city, or a working semi truck at the shipping garage past the park).

I was hoping this generation would have the technology to do such a game.

By the way, did your game take place in present day time or medieval? Because it sounds interesting.

Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#46 rragnaar
Member since 2005 • 27023 Posts

[QUOTE="rragnaar"][QUOTE="AlwaysSoft"]A similar thing has happened to me as well. Although my game turned out to be Left 4 Dead. It is a completely linear version of what I had in mind, but it is very similar nonetheless.AlwaysSoft


I really want to see someone make a great sandbox ****zombie game. I want a game where I have to think tactically about how best to defend myself. The engine for the game would have to be pretty advanced, because I want to be able to board up windows, create roadblocks, all of that stuff.

That's pretty much exactly what I wanted. Remember the beginning scene in RE4 where you run into that house and secure the front door with a dresser to give yourself a few more seconds of safety? I wanted that, with an advanced physics engine where every object may have some use,with co-op, in a completely non-linear city with suburbs and the works, and have an interior for every house, apartment, shop, etc. where your sole objective is to survive or find a means out (whether it be finding out about a helicopter pad on the other side of the city, or a working semi truck at the shipping garage past the park).

I was hoping this generation would have the technology to do such a game.

By the way, did your game take place in present day time or medieval? Because it sounds interesting.


I have the same hopes for next-gen, I don't want to see stuff that is just bigger and better than what we've had before.  I think that if developers really took the idea of 'sandbox' gameplay and ran with it, we'd be seeing some truly unique and incredible games.

My game would be inspired by medieval and middle eastern architecture and the like, but it wouldn't really be based on reality.  I wanted the main character to look like this character from Batman the Animated Series:


I'm having a hard time finding a fullbody shot of this Tyger character, but picture a catman of sorts.

The reason I wanted an anthropomorphic character like this, was that I wanted the character to be able to track enemies by their smell, and for them to have a limited night vision, similar to what cats have.  Oddly enough Zelda: TP used the whole smell-o-vision before I got to make my game, but it would be a mechanic similar to that.
Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#47 rragnaar
Member since 2005 • 27023 Posts

If it were up to me, a next gen RE: Outbreak would be like that. You and some others online are the last survivors in Raccoon City and its the whole city you get to explore. Like a sandbox game you get different missions and stuff but staying alive is the most important, and everything is usable.

dvader654

Totally... that would be great.  I've always wanted a game where you could take any object and use it, as well as being able to combine objects.  If I see a pipe on the floor, and I've got some nails, or some barwire wire, I should be able to fashion my own weapon out of it.  For me, the ultimate zombie game would involve critical decisions like whether or not to let new people into your group.  You have the added bonus of having another person to fight the zombies, but they are also another mouth to feed.
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 AlwaysSoft
Member since 2007 • 154 Posts
I see, and what was going to be your explanation for how the protagonist came to be cat-like.
Avatar image for rragnaar
rragnaar

27023

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#49 rragnaar
Member since 2005 • 27023 Posts
I see, and what was going to be your explanation for how the protagonist came to be cat-like.AlwaysSoft

Like I said, it wouldn't be in the real world.  He would just be a person from a race of cat people going to war with a race of non-cat people.  The way we were going to present it would be so that you wouldn't need to explain it.  The game would have light fantasy elements to it, while still having a very mature and bloody theme to it.
Avatar image for AlwaysSoft
AlwaysSoft

154

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#50 AlwaysSoft
Member since 2007 • 154 Posts
And what would happen when the army arrived? Would the gameplay switch to action and turn into a war game, being easier for you and your allies based on what you did with your time before? Or would it just pick an ending cutscene based on whether you hit a certain killcount/compromised enough munitions?