I tend to agree with most people on this. While the boss - and let's not forget that at times these boss fights have one heck of a path leading to them as well - should not be too hard but they shouldn't be too easy either. The boss fight is like the final exam, it's a test of your skills (like someone said earlier), and it should put them to the test, however they should NEVER, EVER ask anything highly required or new of you at this point. Case & point: Psychonaughts did very well as a game right up until the end where you had to outrun the "timer." While asking you to dodge projectiles, which happened throughout the game, was just fine. it violated the "Final Run/Boss" rule where you should never ask something that hasn't been done anywhere else in the game in this situation. This violation really made me very angry and thus I've never completed the game...which I've had since release.
Now there is a note that should be added here. Games that want you to focus on using more of their "tools" the makers put in their game versus doing it the same old fashion way during the "Final Run/Boss" part, to see if the player has figured it out, AKA the final exam.
Another example, I just finished Bioshock for the 360 recently and I was on my 2nd time through on hard just to get that "Really good at this" achievement. Every walkthrough that I had read (since I figured the boss fight would be hard so I wanted to check up in it and not pull out my hair later), told me of these elaborate way of being the final boss, using this 'weapon & ammo here', then to 'switch to this weapon & ammo while dodging these attacks' 'yadda yadda yadda.' Needless to say there was no real plasmid use through the boss fight in their walkthroughs. Luckily the game made you play all the way through again instead of just changing the difficulty from the options menu at the autosave right before the boss fight (which I had tried to do), so I had to play through the game on hard which gave me a whole new perspective on the plasmids, tonics and ammo consumption, but mostly the first two. A little tip here, the plasmid/tonic walkthrough on GameFaqs was played through and graded on easy, so there was no real point is using the plasmids or tonics, but if you play through on hard take that graded list, find the lowest ranked ones and these will more than likely be the ones that really make a difference...and then toss the rest of the list out the window.
That being said and to tie this into the topic; I had tried the straight forward "guns a blazing" type of fight with no considerations to the very special elements that the makers added to this particular FPS (plasmids & tonics) and got slapped around like a rag doll. However when I got to the boss after playing through on hard I had a whole new respect for them, and I'll say this...throughout the entire boss fight I had only fired 5 heat-seeking rounds at the boss (nothing else), the rest of the time I used Telekinesis, Security Bull's-eye and Enrage, and I was done with the fight in less than 2 minutes (never discount the damage an exploding barrel can have with telekinesis).
So I think they could make it very hard for someone who is playing through a game like Bioshock and hasn't "got it" yet and the boss fight would seem almost impossible, yet for those who did get it, it would be like finding the weak point on the boss. But for other games that don't have something the makers really wanted you to use there definitely should be a middle ground, and it should vary from there when playing difficulties outside of normal/medium.
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