I just brought this and Im really hyped for it to arrive, would you guys consider it the best in the series ??
This topic is locked from further discussion.
I just brought this and Im really hyped for it to arrive, would you guys consider it the best in the series ??
hands down the best...one of the greatest RPGs ever madeI just brought this and Im really hyped for it to arrive, would you guys consider it the best in the series ??
Megaman5364
Hope you got the GBA version, thats the best.
If not, no worries,its still one of thefinest games ever made.
Final Fantasy VI has alot of memorable moments. I used to have FF VI on the PS1 but one of friends borrowed it and but never got it back because my friend moved somewhere esle.
Final Fantasy VI has alot of memorable moments. I used to have FF VI on the PS1 but one of friends borrowed it and but never got it back because my friend moved somewhere esle.
benleslie5
I would find him and make sure he never smiles again.
Maybe I should have played VI back in the day, but I think VII has a better story and system.Black_Knight_00
i think 6 & 7 were defiinitely the pinnacles of the series story and battle system wise, i found those the most enjoyable. I do have a soft spot for FF1 and 4 as i grew up on those as well. I like how in those you can either play the game normally or grind some levels and special gear and quests out and get lots of cool loot for it. The sidequests in those are actually good "explore this place, fight these kinda tough boss monsters and get loot" not "find this enemy in the area you've already been to and kill it" i like the act of actually exploring.... which reminds me, i should go play some sacred 2 :D
Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
ummmm no...XII is badly flawed. VI is the best because of its great cast and story...the best in the series. The only FF game that can rival its story is FF Tactics.Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
TleilaxuMaster
[QUOTE="TleilaxuMaster"]ummmm no...XII is badly flawed. VI is the best because of its great cast and story...the best in the series. The only FF game that can rival its story is FF Tactics.Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
texasgoldrush
Even if I agreed that VI's story and cast of characters are better than XII's (and for the record, I don't), we're not talking about books or movies here where all you have to do is sit and read/watch. Gameplay is important. And in that area XII is clearly superior.
ummmm no...XII is badly flawed. VI is the best because of its great cast and story...the best in the series. The only FF game that can rival its story is FF Tactics.[QUOTE="texasgoldrush"][QUOTE="TleilaxuMaster"]
Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
TleilaxuMaster
Even if I agreed that VI's story and cast of characters are better than XII's (and for the record, I don't), we're not talking about books or movies here where all you have to do is sit and read/watch. Gameplay is important. And in that area XII is clearly superior.
I agree with you that XII is a great game, but VI deserves mad props for having a great story and a great cast, the gameplay was traditional old school Final Fantasy, which I still enjoy and so do others. I unfortunately never got to finish the game but I'll be buying the FF Anthology soon and I'll finally complete the whole thing.
12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe.Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
TleilaxuMaster
[QUOTE="TleilaxuMaster"]12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe.Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
Ragnarok1051
Final Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
[QUOTE="Ragnarok1051"][QUOTE="TleilaxuMaster"]
Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe.Final Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
newer =/= better[QUOTE="TleilaxuMaster"]newer =/= betterFinal Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
texasgoldrush
You know, I'm really tempted to reply "newer =/= worse" or "older =/= better" and just leave it at that, but that wouldn't accomplish anything.
You're right that newer does not necessarily equal better. But in this case, it actually kind of does. Random encounters are irritating and break up the flow of the game, so not having them is a good thing. A highly detailed, beautiful world draws you in much more easily than a flat world map. Characters' voices and facial expressions and body language allow them to more effectively convey their emotions than 2D sprites, which helps make the overall experience that much more engaging.
Also newer =/= worse and older =/= better. :-P
Yeah, and I'm quite sure the good folks from the future who have played FFXX, would think that XII is horrible and wouldn't understand how anyone could, unless they're wearing nostalgia goggles or something. ...Oh what? Fail logic.Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
TleilaxuMaster
12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe.[QUOTE="Ragnarok1051"][QUOTE="TleilaxuMaster"]
Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
TleilaxuMaster
Final Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
-So you don't like random encounters. Fair enough, neither do I.
-Gambits were implemented for people who can't walk and chew gum at the same time...a computer controlled battle system is just weak.
-You don't like FF6's world because of graphics?...
-You don't like FF6's characters just because of graphics?...
Final Fantasy 12 was utter horse crap disguised as a poor man's MMORPG...bland unlikeable characters, boring conviluded story, other than the title there is absolutely nothing Final Fantasy about 12.
[QUOTE="TleilaxuMaster"]
[QUOTE="Ragnarok1051"] 12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe. chefstubbies
Final Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
-So you don't like random encounters. Fair enough, neither do I.
-Gambits were implemented for people who can't walk and chew gum at the same time...a computer controlled battle system is just weak.
-You don't like FF6's world because of graphics?...
-You don't like FF6's characters just because of graphics?...
Final Fantasy 12 was utter horse crap disguised as a poor man's MMORPG...bland unlikeable characters, boring conviluded story, other than the title there is absolutely nothing Final Fantasy about 12.
Whether you like XII or not is up to you. but the guy who said the gambit system is for stupid people is quite wrong and obviously have not played the game enough. Its not like I set up gambits once and be done with it. I have to change the gambits to match other characters so that battle works very fluidly. Making the best kind of Gambits require a good deal of intelligence, and need precision in terms of item and MP usage, otherwise I will constantly be buying potions, and looking for ethers.[QUOTE="chefstubbies"][QUOTE="TleilaxuMaster"]
Final Fantasy XII has monsters right there on the field that you can fight without a separate battle screen, or avoid altogether if you wish. Final Fantasy VI has random popup encounters every five or six steps.
Final Fantasy XII has gambits which reduce the tedium of battles. Final Fantasy VI has "press X until all the monsters are dead".
Final Fantasy XII has a huge, beautiful, detailed world to explore. Final Fantasy VI has a world map with pictures of trees and houses on it.
Final Fantasy XII has characters with voices and facial expressions and body language. Final Fantasy VI has 2D sprites who blink a lot and like to jump around.
Those are just a few of the many reasons I like XII over VI. Whether or not you want to believe them is entirely up to you.
GreyskullPower
-So you don't like random encounters. Fair enough, neither do I.
-Gambits were implemented for people who can't walk and chew gum at the same time...a computer controlled battle system is just weak.
-You don't like FF6's world because of graphics?...
-You don't like FF6's characters just because of graphics?...
Final Fantasy 12 was utter horse crap disguised as a poor man's MMORPG...bland unlikeable characters, boring conviluded story, other than the title there is absolutely nothing Final Fantasy about 12.
Whether you like XII or not is up to you. but the guy who said the gambit system is for stupid people is quite wrong and obviously have not played the game enough. Its not like I set up gambits once and be done with it. I have to change the gambits to match other characters so that battle works very fluidly. Making the best kind of Gambits require a good deal of intelligence, and need precision in terms of item and MP usage, otherwise I will constantly be buying potions, and looking for ethers.What do you mean "the guy who said gambits is for stupid people"? Do you mean me?...the guy you are quoting?;)
Anyways, Gambits are a joke. Even with a mild amount of strategic placement of specific gambits, your control of characters specific actions is lazily and unnecessarily removed.
That's the direction Square-Enix wanted to take the series though. Take FF13 for example, you only actually control your party leader. WTF?! How lazy and stupid does Square-Enix think I am that commanding more than one character at a time is too mentally taxing?
Easily. The game is everything an old school RPG should be. It has the best villian in the series, the most memorable moment in the series history, the best story....just...everything about it is brilliantI just brought this and Im really hyped for it to arrive, would you guys consider it the best in the series ??
Megaman5364
Maybe I should have played VI back in the day, but I think VII has a better story and system.Black_Knight_00LIES! FFVII has a downgraded version of the battle system from FFVI and I have no idea why anyone would consider FFVII to have a superior story. It does not even come close
No it isn't,. It fixed series flaws I liked XII, much more than VII,VIII, and X but it has some bad flaws..one is named Vaan.[QUOTE="texasgoldrush"] ummmm no...XII is badly flawed. valereth-1
I've got a few things to respond to here so please bear with me.
Yeah, and I'm quite sure the good folks from the future who have played FFXX, would think that XII is horrible and wouldn't understand how anyone could, unless they're wearing nostalgia goggles or something. ...Oh what? Fail logic.KhanhAgE
I understand perfectly well that most games don't stand the test of time. It already happened to FFVI. I'm sure it will happen at some point to FFXII. So what point are you trying to make exactly?
-So you don't like random encounters. Fair enough, neither do I.
-Gambits were implemented for people who can't walk and chew gum at the same time...a computer controlled battle system is just weak.
-You don't like FF6's world because of graphics?...
-You don't like FF6's characters just because of graphics?...
Final Fantasy 12 was utter horse crap disguised as a poor man's MMORPG...bland unlikeable characters, boring conviluded story, other than the title there is absolutely nothing Final Fantasy about 12.
chefstubbies
Gambits are not a "computer controlled battle system". They are a convenience. They let you tell your characters exactly what you want them to do without making you open a menu every time you want them to do it. If your gambits aren't working out you can tweak them or override them by issuing commands manually. Or if you really miss selecting "Attack" over and over again for some reason, you can turn gambits off entirely and pretend it's 1995. But there's no denying that you, not the computer, are in complete control the entire time.
I'm not necessarily saying there's something wrong with the world/characters in FFVI. But the fact of the matter is that the world/characters in FFXII are so much more detailed and interesting and do a much better job of drawing me into the experience. Graphics are part of that, sure, but they aren't the only reason. As an example, the bestiary entries in FFXII add so much more to the world than anything in FFVI.
It's fine if you didn't like the characters in FFXII; that's your opinion and you're entitled to it. Same with the story, though it really isn't hard to follow if you're paying even the slightest bit of attention. Hey, feel free to hate all the gameplay mechanics if you want; I don't expect to change your mind. But don't try to tell me that XII is Final Fantasy in name only. That's such an obviously false statement it makes me question whether you've even played the game at all.
I liked XII, much more than VII,VIII, and X but it has some bad flaws..one is named Vaan.texasgoldrush
So what's wrong with Vaan? Other than the fact that he needs to put on a T-shirt, that is.
[QUOTE="chefstubbies"]
-So you don't like random encounters. Fair enough, neither do I.
-Gambits were implemented for people who can't walk and chew gum at the same time...a computer controlled battle system is just weak.
-You don't like FF6's world because of graphics?...
-You don't like FF6's characters just because of graphics?...
Final Fantasy 12 was utter horse crap disguised as a poor man's MMORPG...bland unlikeable characters, boring conviluded story, other than the title there is absolutely nothing Final Fantasy about 12.
TleilaxuMaster
Gambits are not a "computer controlled battle system". They are a convenience.
It's fine if you didn't like the characters in FFXII; that's your opinion and you're entitled to it. Same with the story, though it really isn't hard to follow if you're paying even the slightest bit of attention. Hey, feel free to hate all the gameplay mechanics if you want; I don't expect to change your mind. But don't try to tell me that XII is Final Fantasy in name only. That's such an obviously false statement it makes me question whether you've even played the game at all.
-I absolutely agree, gambits are a convenience...a completely unnecessary convenience which is why I feel it is so weak.
-I never claimed nor even insinuated that the story in FF12 was in any way hard to follow...I said I felt it was boring and convoluted.
-You are contradicting yourself. On one hand you give the impression that FF6 and FF12 are worlds apart (graphics, world map, bestiary, battle system), but then you turn around and say that I made a false statement in saying that FF12 does not feel at all like a Final Fantasy game.
...Which one is it:question:
[QUOTE="TleilaxuMaster"]
Gambits are not a "computer controlled battle system". They are a convenience.
It's fine if you didn't like the characters in FFXII; that's your opinion and you're entitled to it. Same with the story, though it really isn't hard to follow if you're paying even the slightest bit of attention. Hey, feel free to hate all the gameplay mechanics if you want; I don't expect to change your mind. But don't try to tell me that XII is Final Fantasy in name only. That's such an obviously false statement it makes me question whether you've even played the game at all.
chefstubbies
-I absolutely agree, gambits are a convenience...a completely unnecessary convenience which is why I feel it is so weak.
-I never claimed nor even insinuated that the story in FF12 was in any way hard to follow...I said I felt it was boring and convoluted.
-You are contradicting yourself. On one hand you give the impression that FF6 and FF12 are worlds apart (graphics, world map, bestiary, battle system), but then you turn around and say that I made a false statement in saying that FF12 does not feel at all like a Final Fantasy game.
...Which one is it:question:
-Pretty much all conveniences are unnecessary. That's kind of the point: to take something that's normally difficult or frustrating or time-consuming or otherwise not fun and make it easier. You can still do things the old way if you really want to, but why would you? Is it really that important to you to have to open up a menu and select "Attack" every time you want someone to do something?
-In that case I apologize for the misunderstanding. I'd call the story complex, interesting, and well-written, myself. But you clearly disagree, and neither of us is going to change our mind anytime soon, so I'll leave it at that.
-I see no contradiction. Updated graphics do not disqualify FFXII from being a Final Fantasy game. A detailed, interesting world does not disqualify FFXII from being a Final Fantasy game. The gambit system is new, but the underlying battle mechanics on which it's built very much have that Final Fantasy feel.
If you want to tell me what it is about FFXII that somehow makes it not a Final Fantasy, I'd like to hear it.
If you want to tell me what it is about FFXII that somehow makes it not a Final Fantasy, I'd like to hear it.
TleilaxuMaster
Looking at FF6 and FF12 side by side you wouldn't even know they are from the same series..
Turn based combat of one kind or another is the backbone of a classic JRPG. Seeing enemies on the screen instead of enduring random encounters is absolutely nothing new, Chrono Trigger did it very successfully while maintaining turn-based combat. This is not present in FF12.
FF12 looks and plays like a single player MMORPG....FF12 looks and plays nothing like FF6.
Looking at FF6 and FF12 side by side you wouldn't even know they are from the same series..
Turn based combat of one kind or another is the backbone of a classic JRPG. Seeing enemies on the screen instead of enduring random encounters is absolutely nothing new, Chrono Trigger did it very successfully while maintaining turn-based combat. This is not present in FF12.
FF12 looks and plays like a single player MMORPG....FF12 looks and plays nothing like FF6.
chefstubbies
Just so you know, FFVI is not turn-based. If you start a battle and put the controller down the monsters won't wait for you to take your turn. They'll kill you.
Anyway, the combat systems in the two games are more alike than they look on the surface. In both VI and XII you have time gauges that must fill before your characters can act. In VI you wait for the gauge to fill, then select an action, then said action is executed. In XII you (or your gambits) select an action, then wait for the gauge to fill, then said action is executed. It feels very much like a Final Fantasy-type battle system, aside from the fact that battles take place in the field and you are allowed to run around freely while they're going on.
[QUOTE="TleilaxuMaster"]
If you want to tell me what it is about FFXII that somehow makes it not a Final Fantasy, I'd like to hear it.
chefstubbies
Looking at FF6 and FF12 side by side you wouldn't even know they are from the same series..
Turn based combat of one kind or another is the backbone of a classic JRPG. Seeing enemies on the screen instead of enduring random encounters is absolutely nothing new, Chrono Trigger did it very successfully while maintaining turn-based combat. This is not present in FF12.
FF12 looks and plays like a single player MMORPG....FF12 looks and plays nothing like FF6.
+1 to everything chef stubby sad. i havea feeling that TleilaxuMaster wan't around when the first ff's came out, for us "old schoolers" final fantasy is about more than 45 minutes of cut scenes and overly effeminate men. the games that i would actually call final fantasy (ie 1-9) didn't require strategy guides to make it through. 10,12 and 13 did/do.
[QUOTE="chefstubbies"]
Looking at FF6 and FF12 side by side you wouldn't even know they are from the same series..
Turn based combat of one kind or another is the backbone of a classic JRPG. Seeing enemies on the screen instead of enduring random encounters is absolutely nothing new, Chrono Trigger did it very successfully while maintaining turn-based combat. This is not present in FF12.
FF12 looks and plays like a single player MMORPG....FF12 looks and plays nothing like FF6.
z4twenny
+1 to everything chef stubby sad. i havea feeling that TleilaxuMaster wan't around when the first ff's came out, for us "old schoolers" final fantasy is about more than 45 minutes of cut scenes and overly effeminate men. the games that i would actually call final fantasy (ie 1-9) didn't require strategy guides to make it through. 10,12 and 13 did/do.
You're partially right. I didn't get into the series until FFVII. Not because I wasn't around (believe me, I was) but because until that point my taste in games ran in a different direction. But I've since played pretty much the whole main FF series (excluding only XI and XIII). Now, that doesn't mean my opinion of the games is any less valid than that of someone who played each of the games as they were released. If anything I can judge the games more clearly and objectively because I don't have any nostalgic attachments to any of them.
I don't play Final Fantasy for "45 minutes of cut scenes and overly effeminate men" and I don't know where you got the idea, because I certainly never said anything like that. Final Fantasy is about taking a group of characters and leading them on an adventure through a fantastic world by land and air and sea and giant yellow ostrich. It's about fighting goblins and wolves and cacti and evil custardy desserts, growing stronger and developing your characters as you see fit, managing their stats and spells and equipment and abilities so they're ready to handle the next group of monsters. It's about solving puzzles and taking on side quests and finding hidden secrets.
And for the record, I made it through Final Fantasy X and XII without once having to refer to a strategy guide. They aren't particularly difficult games.
[QUOTE="TleilaxuMaster"]12 is your favorite while 6 is mediocre? Is that sarcasm or something? If that's how you feel than more power to you, but that's hard to believe. Why, pray tell, is that hard to believe? Opinions are like asses, everyone has one, and more times than not, you'll think they stink. If he played both games, and states that as his conclusion, it is a valid opinion. You may not agree, and that's fine, but finding it hard to believe and insinuating it may be sarcasm is silly. Their is no universal hive mind conclusion about the quality of any game, FF6 included. It's not hard to believe in the slightest, nor is it particularly shocking or special. It's just a guy's opinion. So what?Final Fantasy XII is number one in the series, based on my experience. VI is mediocre at best. I wouldn't even put it in the top five, and I don't understand how anyone could, unless they're wearing nostalgia goggles or something.
Ragnarok1051
Please Log In to post.
Log in to comment