First Team ICO PS3 Screen

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rragnaar

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#1 rragnaar
Member since 2005 • 27023 Posts

This shot is on Team ICO's recruitment pageGranted, it doesn't show much, but any scrap of Team ICO news is great news if you ask me. :D
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gamingqueen

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#2 gamingqueen
Member since 2004 • 31076 Posts

hmmm saw that screen somewhere before... I'm sure of it. Anyways, I'm so excited about any game team ico makes and this time, they'll make 2 games!!!! *faintz*

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k_ozz

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#3 k_ozz
Member since 2007 • 1088 Posts
Must have seen it in a gaming magazine..i saw it in FAMITSU.. Team ICO is working on this project since FEB 2k7.. So this is kinda old news :P
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rragnaar

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#4 rragnaar
Member since 2005 • 27023 Posts
Must have seen it in a gaming magazine..i saw it in FAMITSU.. Team ICO is working on this project since FEB 2k7.. So this is kinda old news :Pk_ozz

For one, your link is busted, and for two, NeoGAF and Kotaku are reporting this as new.
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Arath_1

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#5 Arath_1
Member since 2003 • 4688 Posts

hmmm saw that screen somewhere before... I'm sure of it. Anyways, I'm so excited about any game team ico makes and this time, they'll make 2 games!!!! *faintz*

gamingqueen

I agree that this screenshot seems strangely familiar, maybe its a deja vu thing. As to the next Team Ico game, its funny that just yesterday I was talking to my flatmates while one of them experienced the awesomeness that is Shadow of the Colossus for the first time, how I couldn't wait to see what they could do on next generation hardware. Should be amazing!

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GodModeEnabled

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#6 GodModeEnabled
Member since 2005 • 15314 Posts
I dont really know what to say since a single screenshot isnt much to go on, but I am intrigued to see what they come out with next
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rragnaar

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#7 rragnaar
Member since 2005 • 27023 Posts

I dont really know what to say since a single screenshot isnt much to go on, but I am intrigued to see what they come out with nextGodModeEnabled

Yeah... a guy can only look at a picture of a chain for so long before he gets bored.

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Kreatzion

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#9 Kreatzion
Member since 2003 • 6468 Posts
Why do I feel like I'm looking at the game Myst?
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deactivated-5b7eeba71ed1e

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#10 deactivated-5b7eeba71ed1e
Member since 2005 • 7040 Posts

Cool, but please less Ico and more SotC.dvader654

For me its the opposite; I liked Ico more.

Now, if they could make a game with Shadow's Boss Battles and Ico's puzzles/Exploration....

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AzelKosMos

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#11 AzelKosMos
Member since 2005 • 34194 Posts

Cool, but please less Ico and more SotC.dvader654
The opposite for sure. Ico to me had far more depth and feeling to it then the shallow shell that was SOTC.

So I guess with that you could say I'm 50/50 about the next title at the moment :P

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gamingqueen

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#12 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="dvader654"]Cool, but please less Ico and more SotC.AzelKosMos

The opposite for sure. Ico to me had far more depth and feeling to it then the shallow shell that was SOTC.

So I guess with that you could say I'm 50/50 about the next title at the moment :P

Someone hasn't played sotc here...

Ok so that you know, sotc shows depth and feelings through game-play just as how Ico does.

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Shame-usBlackley

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#13 Shame-usBlackley
Member since 2002 • 18266 Posts

I look at that, and for some reason my brain keeps bringing up Pan's Labyrinth.

Can't wait to see what they've cooked up.

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foxhound_fox

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#14 foxhound_fox
Member since 2005 • 98532 Posts
Mmm... looks like a cleaner version of something from the Shadow engine. I must see more.
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thekodaman

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#15 thekodaman
Member since 2006 • 1733 Posts

Shadow of the colossus seemed "shallow" to those who didn't recognise that the game was purposefully lacking in back-story and characters to suit the theme of the game. For example outside of Colossi battles there isn't any music and no other characters to accentuate the theme of loneliness and the beauty of the land that Wander is traversing whilst you hear the sounds of waterfalls and natural wildlife around you.

Consider factors such as these when looking at artistic games such as Sotc, Okami and others before you declare it "empty" or "shallow", nothing is there for no reason or rather nothing is there for a reason, whichever way you like it.

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gamingqueen

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#16 gamingqueen
Member since 2004 • 31076 Posts

Shadow of the colossus seemed "shallow" to those who didn't recognise that the game was purposefully lacking in back-story and characters to suit the theme of the game. For example outside of Colossi battles there isn't any music and no other characters to accentuate the theme of loneliness and the beauty of the land that Wander is traversing whilst you hear the sounds of waterfalls and natural wildlife around you.

Consider factors such as these when looking at artistic games such as Sotc, Okami and others before you declare it "empty" or "shallow", nothing is there for no reason or rather nothing is there for a reason, whichever way you like it.

thekodaman

The forums are safe pheww!

nice post

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CrimsonpugTwo

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#17 CrimsonpugTwo
Member since 2004 • 2220 Posts

Sort of off topic, but I just watched that "Reign Over Me" flick last week, and all Adam Sandler's character did the whole movie was play Shadow of the Colossus.

I love the game and all, but I was like: "Dude! Its taking you six months to get through a six hour game????"

Its an alright film, but boy does it drag on and on and on.

And like Blackley - I'm seeing a bit of "Pan's Labrinth" in that screenshot.

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foxhound_fox

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#18 foxhound_fox
Member since 2005 • 98532 Posts
[QUOTE="AzelKosMos"]

[QUOTE="dvader654"]Cool, but please less Ico and more SotC.gamingqueen

The opposite for sure. Ico to me had far more depth and feeling to it then the shallow shell that was SOTC.

So I guess with that you could say I'm 50/50 about the next title at the moment :P

Someone hasn't played sotc here...

Ok so that you know, sotc shows depth and feelings through game-play just as how Ico does.


GFAQS ICO Story Guide 97 pages in Word.
GFAQS Shadow Plot Analysis 79 pages in Word.

ICO has more depth. >_>

That said. Each game is unique. Each has a different method of pulling the player in and each game is equally a spectacular experience. Saying you like one over the other is like you saying you love one of your children over another... you just can't do that. :P

I myself want another game that isn't anything like either ICO or Shadow. Just like Shadow was nothing like ICO.
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gamingqueen

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#19 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="gamingqueen"][QUOTE="AzelKosMos"]

[QUOTE="dvader654"]Cool, but please less Ico and more SotC.foxhound_fox

The opposite for sure. Ico to me had far more depth and feeling to it then the shallow shell that was SOTC.

So I guess with that you could say I'm 50/50 about the next title at the moment :P

Someone hasn't played sotc here...

Ok so that you know, sotc shows depth and feelings through game-play just as how Ico does.


GFAQS ICO Story Guide 97 pages in Word.
GFAQS Shadow Plot Analysis 79 pages in Word.

ICO has more depth. >_>

That said. Each game is unique. Each has a different method of pulling the player in and each game is equally a spectacular experience. Saying you like one over the other is like you saying you love one of your children over another... you just can't do that. :P

I myself want another game that isn't anything like either ICO or Shadow. Just like Shadow was nothing like ICO.

I wanted to quote the guy before you... while I haven't seen reign on me butthis game definitly doesn't take 6 months to beat xD I'm on my 3rd time through it and trying to bear it on HTA and the 3rd colossi is showing me how life can be a b sometimes :( but it doesn't require 6 months!

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thekodaman

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#20 thekodaman
Member since 2006 • 1733 Posts

Whichever game this new title turns out to be more like, i'm sure the ICO team will make an excellent job of it given their past record. I'll be eagerly awaiting more information soon.... i hope.

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gamingqueen

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#22 gamingqueen
Member since 2004 • 31076 Posts
[QUOTE="foxhound_fox"][QUOTE="gamingqueen"][QUOTE="AzelKosMos"]

[QUOTE="dvader654"]Cool, but please less Ico and more SotC.dvader654

The opposite for sure. Ico to me had far more depth and feeling to it then the shallow shell that was SOTC.

So I guess with that you could say I'm 50/50 about the next title at the moment :P

Someone hasn't played sotc here...

Ok so that you know, sotc shows depth and feelings through game-play just as how Ico does.


GFAQS ICO Story Guide 97 pages in Word.
GFAQS Shadow Plot Analysis 79 pages in Word.

ICO has more depth. >_>

That said. Each game is unique. Each has a different method of pulling the player in and each game is equally a spectacular experience. Saying you like one over the other is like you saying you love one of your children over another... you just can't do that. :P

No Ico is a shallow shallow game gameplay wise. Boring puzzles, boring combat, and a game that is like 4 hours long. I will never understand Ico love, yes it has a cute story and interesting looking environments but that does not make a game great.

SotC is a full fleshed out game with incredible boss fights, great platforming and even has great unlockables when the game is over.

So yeah I like one over the other by a lot. And now this topic will go on for a long long time. :lol:

I'll take it as you don't have a soft spot then :P Ico was great... it still plays great and feels great.

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foxhound_fox

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#23 foxhound_fox
Member since 2005 • 98532 Posts
No Ico is a shallow shallow game gameplay wise. Boring puzzles, boring combat, and a game that is like 4 hours long. I will never understand Ico love, yes it has a cute story and interesting looking environments but that does not make a game great.

SotC is a full fleshed out game with incredible boss fights, great platforming and even has great unlockables when the game is over.

So yeah I like one over the other by a lot. And now this topic will go on for a long long time. :lol:

dvader654

Someone obviously played Shadow first... :3

Read those things I posted. ICO has a fantastic story. Gameplay doesn't make a game deep when the game revolves around story-telling and atmosphere. That said, I like Shadow more but think ICO has more depth and the better story.
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foxhound_fox

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#26 foxhound_fox
Member since 2005 • 98532 Posts
No I bought Ico a month before SotC to get ready for it. I enjoyed it a bit but didn't get the super love it gets. SotC though had me engrossed from beginning to end. As for Ico having more depth do you mean for the story cause you cannot mean gameplay. There is only one way to play the game, one way to solve puzzles, one way to fight off the shadow creatures, you play it once thats it there is nothing more. SotC on the other hand you can come up with a bunch of ways to take down the colossi, there are multilple difficulty levels, there are time attacks, and there is a depth to the whole game which allows actual gameplay skill to come into play. dvader654

Of course I meant story. I just think you are being too hard on ICO. A game that without it, there would have been no Shadow of the Colossus.

EDIT: I should really look into being checked out for dyslexia.
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bugsonglass

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#27 bugsonglass
Member since 2004 • 5536 Posts
Ico is fantastic ... it's like Miyazaki meets Giorgio de Chirico. both games are fantastic. the new team ICO game is what will push me into buying a ps3. I actually hope it's not too much like either of the previous two. i want to be surprised and awed all over again and they're a team who can do just that. of course references to the past games would be most welcome
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Darth_Homer

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#29 Darth_Homer
Member since 2004 • 5779 Posts

[QUOTE="dvader654"]Cool, but please less Ico and more SotC.EdgecrusherAza

Now, if they could make a game with Shadow's Boss Battles and Ico's puzzles/Exploration....

Then you'd have yourself the greatest game ever...

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gamingqueen

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#30 gamingqueen
Member since 2004 • 31076 Posts

[QUOTE="foxhound_fox"][QUOTE="dvader654"]No I bought Ico a month before SotC to get ready for it. I enjoyed it a bit but didn't get the super love it gets. SotC though had me engrossed from beginning to end. As for Ico having more depth do you mean for the story cause you cannot mean gameplay. There is only one way to play the game, one way to solve puzzles, one way to fight off the shadow creatures, you play it once thats it there is nothing more. SotC on the other hand you can come up with a bunch of ways to take down the colossi, there are multilple difficulty levels, there are time attacks, and there is a depth to the whole game which allows actual gameplay skill to come into play. dvader654


Of course I meant story. I just think you are being too hard on ICO. A game that without it, there would have been no Shadow of the Colossus.

EDIT: I should really look into being checked out for dyslexia.

Yeah I know I am, I am a definite gameplay first guy so thats where my negativity comes from. Its the whole endless story vs. gameplay debate, I think Ico is clearly on the story side.

Do you like silent hill games?

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gamingqueen

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#32 gamingqueen
Member since 2004 • 31076 Posts
those are games with extermly weak gameplay... how did you not like Ico's gameplay then?
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gamingqueen

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#34 gamingqueen
Member since 2004 • 31076 Posts
Both are atmospheric games; Silent hill uses the atmosphere intead of game-play to scare you while Ico uses the atmosphere intsead of cut-scenes to tell a story and show the chemistry between two characters. Ico did it in a better way though. Silent Hill may had those things but they were just there. Silent Hill's gameplay was never engaging or exciting.
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dchan01

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#35 dchan01
Member since 2002 • 2768 Posts
As long as they return to their ICO roots, I am happy. That game is one of the best ever made.
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xVxObliVioNxVx

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#36 xVxObliVioNxVx
Member since 2005 • 7764 Posts
[QUOTE="gamingqueen"]

hmmm saw that screen somewhere before... I'm sure of it. Anyways, I'm so excited about any game team ico makes and this time, they'll make 2 games!!!! *faintz*

Arath_1

I agree that this screenshot seems strangely familiar, maybe its a deja vu thing. As to the next Team Ico game, its funny that just yesterday I was talking to my flatmates while one of them experienced the awesomeness that is Shadow of the Colossus for the first time, how I couldn't wait to see what they could do on next generation hardware. Should be amazing!

Hey there Arath. Haven't seen you in along time! But yeah, anything comming from TeamICO is bound to be good. But I am still sticking to my original theory that the game will have something to do with flying. But we'll see...
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GodModeEnabled

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#37 GodModeEnabled
Member since 2005 • 15314 Posts
[QUOTE="gamingqueen"][QUOTE="dvader654"]

[QUOTE="foxhound_fox"][QUOTE="dvader654"]No I bought Ico a month before SotC to get ready for it. I enjoyed it a bit but didn't get the super love it gets. SotC though had me engrossed from beginning to end. As for Ico having more depth do you mean for the story cause you cannot mean gameplay. There is only one way to play the game, one way to solve puzzles, one way to fight off the shadow creatures, you play it once thats it there is nothing more. SotC on the other hand you can come up with a bunch of ways to take down the colossi, there are multilple difficulty levels, there are time attacks, and there is a depth to the whole game which allows actual gameplay skill to come into play. dvader654


Of course I meant story. I just think you are being too hard on ICO. A game that without it, there would have been no Shadow of the Colossus.

EDIT: I should really look into being checked out for dyslexia.

Yeah I know I am, I am a definite gameplay first guy so thats where my negativity comes from. Its the whole endless story vs. gameplay debate, I think Ico is clearly on the story side.

Do you like silent hill games?

Part 1 I loved, 2 was eh, 3 was great, 4 was a disaster.

Its a good secondary horror series to RE but I believe RE is way better.

Now you've done it vader, you've turned Ragnaars simple screenshot thread into an Ico vs SOTC + Resident Evil vs Silent Hill thread! o_0 quick everyone! Metal Gear Solid Or Splinter Cell?!?! (btw us cool dudes know that Resident Evil stomps Silent Hill anyday of the Week, and SOTC is a much much better game than Ico!) Wooo! *high fives*
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ASK_Story

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#38 ASK_Story
Member since 2006 • 11455 Posts

I consider Ueda one of the best devs in the business...but can he do another masterpiece like SoTC?

Can't wait to see what he comes up with.

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#39 CarnageHeart
Member since 2002 • 18316 Posts

[QUOTE="foxhound_fox"][QUOTE="dvader654"]No I bought Ico a month before SotC to get ready for it. I enjoyed it a bit but didn't get the super love it gets. SotC though had me engrossed from beginning to end. As for Ico having more depth do you mean for the story cause you cannot mean gameplay. There is only one way to play the game, one way to solve puzzles, one way to fight off the shadow creatures, you play it once thats it there is nothing more. SotC on the other hand you can come up with a bunch of ways to take down the colossi, there are multilple difficulty levels, there are time attacks, and there is a depth to the whole game which allows actual gameplay skill to come into play. dvader654


Of course I meant story. I just think you are being too hard on ICO. A game that without it, there would have been no Shadow of the Colossus.

EDIT: I should really look into being checked out for dyslexia.

Yeah I know I am, I am a definite gameplay first guy so thats where my negativity comes from. Its the whole endless story vs. gameplay debate, I think Ico is clearly on the story side.

No. Ico wasn't the first game to do it, but it was the first game to nail the whole work with/protect a partner thing that later surfaced in games such as RE4, ZOE2, MGS3 and a bunch of games I am probably forgetting. And Ico's puzzles (which didn't require keys or box pushing, just thinking) were really great stuff (God of War's puzzle design is modelled on Ico's). And the level design was superb (surprisingly, no one on the team had any training as an architect).

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ASK_Story

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#40 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="dvader654"]

[QUOTE="foxhound_fox"][QUOTE="dvader654"]No I bought Ico a month before SotC to get ready for it. I enjoyed it a bit but didn't get the super love it gets. SotC though had me engrossed from beginning to end. As for Ico having more depth do you mean for the story cause you cannot mean gameplay. There is only one way to play the game, one way to solve puzzles, one way to fight off the shadow creatures, you play it once thats it there is nothing more. SotC on the other hand you can come up with a bunch of ways to take down the colossi, there are multilple difficulty levels, there are time attacks, and there is a depth to the whole game which allows actual gameplay skill to come into play. CarnageHeart


Of course I meant story. I just think you are being too hard on ICO. A game that without it, there would have been no Shadow of the Colossus.

EDIT: I should really look into being checked out for dyslexia.

Yeah I know I am, I am a definite gameplay first guy so thats where my negativity comes from. Its the whole endless story vs. gameplay debate, I think Ico is clearly on the story side.

No. Ico wasn't the first game to do it, but it was the first game to nail the whole work with/protect a partner thing that later surfaced in games such as RE4, ZOE2, MGS3 and a bunch of games I am probably forgetting. And Ico's puzzles (which didn't require keys or box pushing, just thinking) were really great stuff (God of War's puzzle design is modelled on Ico's). And the level design was superb (surprisingly, no one on the team had any training as an architect).

Ico would've been much better if it wasn't for that horrible hack n slash combating with the stick. I hated that part with a intense hatred beyond words.

Everything else was fun though.

Ico's most impressive feature was not the level design or the puzzles, but the artistic ****with lighting and shadows. Really masterful. Blew me away when I first saw it.