[QUOTE="ArchieGates"][QUOTE="Skylock00"] As things went down the line, IIRC, part of the reason why they didn't implement damage was because they didn't feel that they could implement an effective, realistic damage modeling system, purely because from the standpoint that when you got to the higher speed races, it's not like you would be modelling some percentage of damage if you hit up against a car/wall, but having the car just be completely destroyed in one instant if they wanted to have the modelling accurate.
Rekunta
I honestly think it was just too much for the PS2 to handle. Not only do you have to have the cars take damage, but they have to remain damaged throughout the rest of the race, which takes even more power. Then, in online, you have to communicate that damage information to the rest of the drivers' consoles as well. Of course, Gran Turismo didn't have online, so I guess that wasn't a problem.
I get what you're saying about damage in that, sure, they'd like it to be totally realistic. But the solution to that isn't to just not have any damage. Because some is better than none. With none, you feel like you're driving a video game car. You can ram your opponent or crash into a wall and you've still got a perfect looking car. That takes you right out of the simulation.
Graphically, the GT series has always been phenomenal, but in just about every other area, they have a lot of work to do to catch up.
Agreed.
Skylock: Yea, now I remember them saying that too, that if it can't be done to a realistic degree it shouldn't be done at all. It makes sense, but I also agree that some is better than none.
I think that completely being able to destroy the car would add a certain gravity and tension to the gameplay. I have no trouble playing bumper cars with the other cars because I know at worst, the biggest consequence I'll face is spinning out or getting a dented fender that will cause the car to pull to one side for the rest of the race. If there was a real severe penalty for being an a$$ on the track, it would lend a lot to the realism and feel of a real race.
IIRC the damage degrees are cutomizable. I'm sure the "realistic" setting will render your car useless should you hit a wall at 200 mph. Not sure they are allowed to do the same to the model as I heard there are some stipulations as to how far they are allowed to take the destruction level from the manufactuers.
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