Framerate vs. Graphics: Whats more important?

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martialbullet

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#1 martialbullet
Member since 2006 • 10948 Posts

Im a bit tied up on what is more important:  Framerate or graphics?  I love how amazing a game looks, but it takes me out of the experience if the framerate is low and choppy.  If a game has a consistent smooth framerate however , it seems so amazing like a high budget movie even if the game doesnt have that graphical polish to it. I also believe that framerate is  important for multiplayer games So I guess Im more into framerate than graphics though I dont think one should be taken out for the other.  But I do Like to know what others think is more important.  amazing sharp detailed graphics like Gears of war and crysis or a game with smooth consistent framerate?

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bitemeslippy

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#2 bitemeslippy
Member since 2005 • 1626 Posts
Framerate, choppy framerates are quite annoying.
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deactivated-579f651eab962

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#3 deactivated-579f651eab962
Member since 2003 • 5404 Posts

I think in this day and age we should have both. there's no excuse for games that lag about the place, and no excuse for crappy graphics. The Xbox360 has mutiple cores but only one is still being used . WHY? Look at gears of war, that game only uses one core and look what it can achieve. If games designers/programmers got of their asses and did some hard work we could have it so all games look amazing and run at 60 fps.

 

...Rant over

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PhoenixMDK

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#4 PhoenixMDK
Member since 2005 • 3258 Posts

Definitely the framerate - it has a direct impact on gameplay so has to come first really.  Bear in mind that often framerate drops are actually unnoticable. If a game tends to run at 60fps and then drops suddenly to 40fps in a detailed indoor area, the player is unlikely to realise even though a benchmark highlights.

Seriously choppy framerates, on the other hand, really do detract from a game's playability. There is nothing more frustrating that dying due to the game's inability to keep up with the action.

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monkeychris

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#5 monkeychris
Member since 2003 • 508 Posts

I think framerate is more important than gameplay as well as graphics. If a game constantly drops down to the 20's and under, it is doesn't matter even if the gameplay was excellent. I'm satisfied with 30 as long as the developers push the games as hard as they can and make the framerate constant. I've never been to picky about graphics for example: I've had a gaming pc since late 2004 and the game I played the most on it was Warcraft 3. I may have played WoW for more but hopefully not.

It seems like all new games are going way over the top on motion blur. I played lost planet on the pc, which I had to move to the lowest setting imaginable which honostly did not look that much differen't from the highest, and I only gained about 10 more fps but the motion blur seemed unreal in the bad way. It doesn't look bad but...

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UpInFlames

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#6 UpInFlames
Member since 2004 • 13301 Posts

Games like Gears of War and Crysis can have a high framerate. Cutting edge graphics and stable framerate can go hand in hand, there's no reason for anyone to choose one over the other - we should demand both. Who cares if a game looks amazing, but instead of playing it, you're watching a slideshow. On the other hand, a stable 60fps is no great achievement if your game looks like garbage.

Besides, graphics aren't always responsible for crappy framerate. Neverwinter Nights 2 isn't anything special graphically, yet the framerate is horrible due to poor optimization. It's just a matter of how much effort is a developer willing to put into it (assuming the publisher isn't breathing down their necks which is, unfortunately, the norm rather than an exception).

 

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EmptySki

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#7 EmptySki
Member since 2004 • 3743 Posts
framerate is very important, games today no matter what are going to have decent graphics, but a horrible framerate can ruin an entire game.
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PikaPichu

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#8 PikaPichu
Member since 2003 • 17813 Posts
Framerate is more important imo. A pretty picture isn't going to save you from getting fragged or getting a frag in a multiplayer game.
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kemar7856

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#9 kemar7856
Member since 2004 • 11783 Posts

Im a bit tied up on what is more important:  Framerate or graphics?  I love how amazing a game looks, but it takes me out of the experience if the framerate is low and choppy.  If a game has a consistent smooth framerate however , it seems so amazing like a high budget movie even if the game doesnt have that graphical polish to it. I also believe that framerate is  important for multiplayer games So I guess Im more into framerate than graphics though I dont think one should be taken out for the other.  But I do Like to know what others think is more important.  amazing sharp detailed graphics like Gears of war and crysis or a game with smooth consistent framerate?

martialbullet


its a trap :Dhe trying to get everyone to say framerate then he gonna say well the wii does;nt have bad frame rate and graphics dont matter
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Teuf_

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#10 Teuf_
Member since 2004 • 30805 Posts
Well, in a sense the framerate dicates what you a particular dev team can do with the graphics.  Once the bar has been set at 30 fps or 60 fps, everything needs to be either trimmed down or optimized in order to meat the goal.
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Teuf_

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#11 Teuf_
Member since 2004 • 30805 Posts

I think in this day and age we should have both. there's no excuse for games that lag about the place, and no excuse for crappy graphics. The Xbox360 has mutiple cores but only one is still being used . WHY? Look at gears of war, that game only uses one core and look what it can achieve. If games designers/programmers got of their asses and did some hard work we could have it so all games look amazing and run at 60 fps.

 

...Rant over

acanofcoke


Perhaps you should come back and re-deliver that rant after you've become an over-worked game programmer who has deadlines and budget contraints to work with. :wink:

Game are made in the real world where money and time rule all. It's not a simple matter of a bunch of programmers saying "Well, I could make Shrek the 3rd look as good as Gears of War, but I just don't feel like it."
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Funkyhamster

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#12 Funkyhamster
Member since 2005 • 17366 Posts

I never notice the good graphics of a game if the framerate sucks... for instance, when I maxed out Oblivion on my 7900GS and P4 2.8ghz (not a good idea) it looked choppy and ugly. I scaled back the settings some, and it barely looks any different but runs a lot smoother - and it looks MUCH better.

Gamecube games that run at 30fps tend to look kind of bad in HD, I've noticed (or maybe it's just my monitor)... because right now games like SSBM and MP2 look WAY better than Zelda TP and RE4. 

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SapSacPrime

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#13 SapSacPrime
Member since 2004 • 8925 Posts

I never notice the good graphics of a game if the framerate sucks... for instance, when I maxed out Oblivion on my 7900GS and P4 2.8ghz (not a good idea) it looked choppy and ugly. I scaled back the settings some, and it barely looks any different but runs a lot smoother - and it looks MUCH better.

Gamecube games that run at 30fps tend to look kind of bad in HD, I've noticed (or maybe it's just my monitor)... because right now games like SSBM and MP2 look WAY better than Zelda TP and RE4. 

Funkyhamster

I notice that 60 FPS games from last gen look far better than 30 fps on my TV aswell, the extra framesmust makes the transition to upscaling better.

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Funkyhamster

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#14 Funkyhamster
Member since 2005 • 17366 Posts

I notice that 60 FPS games from last gen look far better than 30 fps on my TV aswell, the extra framesmust makes the transition to upscaling better.csliney

Yeah, that's probably it... because TP looks more grainy close up than even a game like Animal Crossing. 

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SemiMaster

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#15 SemiMaster
Member since 2006 • 19011 Posts

Well if it looks like ass and flows like water... ah... never mind, I won't pursue the anlogy any further.

Basically, if the game has great graphics... but only 1 in 3 frames are shown, it will look like a flip book animation.  If it has great speed though, but the characters look like crummy stick figures, well, you got some fast moving but crummy stick figures.

It's your choice, but generally a balance is best, although I'd lean to graphics overall, providing the FPS were still playable. 

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EmilioDigsIt

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#16 EmilioDigsIt
Member since 2005 • 4391 Posts
Framerate. Especially on PC games. No one wants to "play" a slide show game.
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camreeno360

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#17 camreeno360
Member since 2005 • 6850 Posts
Bad framerates DESTROY games. I just coulndn't hold on to Deus Ex 2 because the framerate just sucked sucked SUCKED! It's just way too distracting, it screws up your reaction time with everything and it just doesn't feel real. Imagine walking to the 7-11 in real life and all of the sudden you saw in 12 frames per second. Yes, it just takes the immersion out of games.
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armouredpriest

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#18 armouredpriest
Member since 2004 • 471 Posts

One might offend my eyes...and I still happily play NES and SMS games.

 

The other (if too erratic in 3D games) might give me motion sickness...

 

I leave the rest to you 

 

 

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#19 PhoenixMDK
Member since 2005 • 3258 Posts

Bad framerates DESTROY games.camreeno360

I think that's pretty much it. Bad graphics certainly make a game less good, but a bad framerate can render it unplayable. If a game's unplayable it doesn't matter how pretty it looks - no one's going to know. 

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Funkyhamster

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#20 Funkyhamster
Member since 2005 • 17366 Posts

[QUOTE="camreeno360"]Bad framerates DESTROY games.PhoenixMDK

I think that's pretty much it. Bad graphics certainly make a game less good, but a bad framerate can render it unplayable. If a game's unplayable it doesn't matter how pretty it looks - no one's going to know.

Yeah... I really can't play Geist in 480p, because it just gets way too choppy. 

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hot114

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#21 hot114
Member since 2003 • 4489 Posts
From a playing perspective: by all means the framerate is more impoortant

From a designing poerspective this is like comparing apples and oranges
(Some games are known to lower framerates in fafor of showing more objects on screen especially shoot em ups in some of these games it is actually a balance issue where the game would be unplayably hard without it)
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deactivated-579f651eab962

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#22  Edited By deactivated-579f651eab962
Member since 2003 • 5404 Posts

Cool Necro/gravedig.

Looking through some old threads. I think this argument is still relevant.

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Archangel3371

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#23 Archangel3371
Member since 2004 • 46818 Posts

For the love of god this thread is over 6 years old.

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WR_Platinum

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#24  Edited By WR_Platinum
Member since 2003 • 4685 Posts

I'd say it should be balanced out. Just like what makes a great video game, gotta balance it out for it to be amazing.

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Zjun

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#25 Zjun
Member since 2013 • 147 Posts

@acanofcoke said:

I think in this day and age we should have both. there's no excuse for games that lag about the place, and no excuse for crappy graphics. The Xbox360 has mutiple cores but only one is still being used . WHY? Look at gears of war, that game only uses one core and look what it can achieve. If games designers/programmers got of their asses and did some hard work we could have it so all games look amazing and run at 60 fps.

...Rant over

This.

But if I had to decide, it's between playing a game properly or eye-candy.

I'll choose playing an unlaggy game.

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Jacanuk

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#26 Jacanuk
Member since 2011 • 20281 Posts

@acanofcoke said:

Cool Necro/gravedig.

Looking through some old threads. I think this argument is still relevant.

Why would you as a moderator dig out a 6year old thread? seriously i thought you where here to close down on such behaviour.

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deactivated-579f651eab962

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#27 deactivated-579f651eab962
Member since 2003 • 5404 Posts

I know, just a bit of fun