@mastermetal777:
Its also a colossal waist of time to go into every boss chamber whiches miles away from bonfires and guarded by pitfalls, traps and enemies just to experiment and memorize a bosses moves..... which is pointless anyway since 90 percent of them just require an Exploit..... bait them onto the desired scenario then wail on them exactly as you would in the many modern games soul fans like to look down.....
The difference is other games are actually interesting.... some let you scale the bosses, some let defeat them using some level of intelligence.... they may not be soul crushingly hard but atleast they were far mire interesting than Dark Souls and its exploits..... lets be honest... making a hard game is easy..... you can turn many games into a Dark Souls experience just by going to the Difficulty settings and selecting the one that turns on the instant deaths for even the lightest scratch.....
I leveled up My Chosen undead to the point where the game is almost fair now... and once you you can get hit multiple times by aboss without dying and defeating them by dooing the same amouny of damage they can do to you then the game becomes very boring very fast.... that was my case with The Legendary Ornstein and Smough..... once the fight becomes fair (the real fair... not the fair you made up) then it becomes soooooooo boring..... infact that fight was unfair..... With my Gear both Ornstein and Smough didn't stand a chance against me..... unless they veer off screen and attack from my blind spot.
Bare in mind sone games don't let you heal in the middle of combat.... so sometimes winning in dark souls is trading blows with your opponent and healling when it gets too much then rinse and repeat..... this strategy is viable with just 10 estus flasks....
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