Game Features EVERY First-Person Shooter Should Have

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cs_mp

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#1 cs_mp
Member since 2003 • 342 Posts

Im try to find out what Game Features does everyone think a FPS should or even shouldnt have?

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firedonut

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#2 firedonut
Member since 2007 • 390 Posts
Online splitscreen, assuming it's an online FPS. Other than that, I don't know....shooting?
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ShenlongBo

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#3 ShenlongBo
Member since 2004 • 3800 Posts

Online splitscreen, assuming it's an online FPS. Other than that, I don't know....shooting?firedonut
Online splitscreen? Online? What for?

All console first-person shooters should have a quick-turn mechanic. Something like where you click both sticks down, and then your character busts a perfect 180.

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FreshDimSum

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#4 FreshDimSum
Member since 2008 • 605 Posts
feet. its kinda weird to look down and see nothing bout the ground. like wheres me leg ya?
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firedonut

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#5 firedonut
Member since 2007 • 390 Posts

[QUOTE="firedonut"]Online splitscreen, assuming it's an online FPS. Other than that, I don't know....shooting?ShenlongBo

Online splitscreen? Online? What for?

All console first-person shooters should have a quick-turn mechanic. Something like where you click both sticks down, and then your character busts a perfect 180.

I mean the ability to have multiple players on the same system, just in case you have roomates who hate watching you play Call of Duty 4 online because they can't jump in and die alot with you. :)

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ShenlongBo

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#6 ShenlongBo
Member since 2004 • 3800 Posts
[QUOTE="ShenlongBo"]

[QUOTE="firedonut"]Online splitscreen, assuming it's an online FPS. Other than that, I don't know....shooting?firedonut

Online splitscreen? Online? What for?

All console first-person shooters should have a quick-turn mechanic. Something like where you click both sticks down, and then your character busts a perfect 180.

I mean the ability to have multiple players on the same system, just in case you have roomates who hate watching you play Call of Duty 4 online because they can't jump in and die alot with you. :)

Ooooooohhh! Duh, alright. It's like doing player matches on Gears and having a friend on with you on the same TV. My bad, I could have sworn you meant it in the other way, like playing Gears online co-op (two-players), and for some inexplicable reason, having it be split-screen.
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nopalversion

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#7 nopalversion
Member since 2005 • 4757 Posts
Hmm, actual physics and the ability to jump over low obstacles.
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MrGeezer

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#8 MrGeezer
Member since 2002 • 59765 Posts

Im try to find out what Game Features does everyone think a FPS should or even shouldnt have?

cs_mp

Flashlights that have more than 30 seconds of battery life.

Flashlights that you can tape to any gun.

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MrGeezer

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#9 MrGeezer
Member since 2002 • 59765 Posts

I'd also like to see a more realistic system for injuries. I mean, you can get shot all up in most games and still operate at full performance.

I'd like to see a game where, if you get shot in the leg, you're gonna be limping along. You know, that sort of thing, where the injuries actually affect the way you play, rather than just taking off hit points.

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Robnyc22

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#10 Robnyc22
Member since 2007 • 1029 Posts

- An SDK or some form of mod making toolkit.

- Some way to interact with various objects in the environment....even if it's through a simple "use" key.

- An actual physics engine.

- AI that actually lives in the game world rather then just stands there waiting for the player to show up.

- Enemy AI that can present some form of challenge and at least seem realistic....friendly AI that actually assist the player, or at least give the illusion they are assisting the player without getting in the player's way.

- These days, a non-linear environment, or at least the perception the player is dealing with a non-linear environment. In other words, at least some form of freedom with the environment.

- Localized body damage and various AI reactions.....it would seem really ridiculous if you shot an enemy in the foot and they died the same way as if you shot them in the head.

- A secondary ability for almost every weapon in the game, or at least the ones the player will be using the most.

- The ability to issue orders, even if they are simple, to friendly NPCs if there are going to be any with you in the game.

- The ability to look down the Iron sight.

- The player actually having a body and legs that they can see if they look down.

- Weapons that can be customized or at least fitted with items to enhance or alter their ability.

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F1Lengend

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#11 F1Lengend
Member since 2005 • 7909 Posts
I'd like to see devs ditch the crosshairs. In real life you dont have a circle to tell you where to shoot. At the same time, every game should have ironsights to look through.
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Archangel3371

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#12 Archangel3371
Member since 2004 • 46756 Posts
Saved films where you can edit it into smaller clips or manipulate the camera to capture a really cool still shot. I wouldn't mind seeing it in other games besides FPS games as well.
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PBSnipes

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#13 PBSnipes
Member since 2007 • 14621 Posts
Being able to open doors and jump low obstacles. I'm looking at you CoD4. If I can't go somewhere, give me a reason other than the fact my special forces soldier doesn't have the mental capacity to work a door knob.
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#14 foxhound_fox
Member since 2005 • 98532 Posts
A double-barrelled shotgun and offline same-console splitscreen. Nothing is more fun than playing splitscreen with three friends... especially if it is Timesplitters.
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11Marcel

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#15 11Marcel
Member since 2004 • 7241 Posts

If we're talking about online console fps (pc maybe too), I finally want to see some good matchmaking. I've had it with cross atlantic games (why have latency if another 50k players are playing on your continent), unbalanced matchups (facing a clan, teammate confessing that it's his first online game) and not being able to join friends, and team up against another team.

It's now been more than 3 years since halo 2 launched with a great online setup where you consistently got matched up with equally skilled players/ teams(if you joined in a team too) with good connection, and before cheating became rampant, you were sure to have great games online. Now with games like gears of war, rainbow six vegas, cod4 etc. I consistently get bad matchups, making for a lot of irritation, and not a lot of fun. Of course you can still have fun with those games, but it would have been so much better with a good online setup.

You could argue that you find it more important to choose your map to play on, but I find that if there aren't too many awful maps and there's a veto option, almost every game is great if played with the right players and connection. A laggin game, or game with unbalanced teams on a great map will still make for a lousy game. I just really want some more fps devs to start implementing matchmaking and parties like bungie, because I like the gameplay of some other games better.

P.S. IW tried the matchmaking system of course, but because players are too spread out across playlists, and are busy playing more games in a row, the game can't match up the right players because there's too few of them playing. Again, I'd like IW to at least take a look at what bungie is doing all the time to prevent this.

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Brmarlin

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#16 Brmarlin
Member since 2006 • 2559 Posts
Co-op is usually nice, but I can see why not all of them have it.
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VoodooHak

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#17 VoodooHak
Member since 2002 • 15989 Posts

Online co-op

Party system

Extensive stat-tracking

Ability to save video, take pics of any session and share them with anyone

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-DirtySanchez-

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#18 -DirtySanchez-
Member since 2003 • 32760 Posts

bots for offline splitscreen, thank god for the TimeSplitters series

online splitscreen ( im lookin at you CoD4 :evil: )

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Robnyc22

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#19 Robnyc22
Member since 2007 • 1029 Posts

Bots if it has a multiplayer component is another thing that every FPS game should have these days....too few games allow the user to either fill up a game or play against bots.

One of the reasons I enjoyed UT2004 so much when it released, and still do, is because it had among the best bot AI out there. CS: S too.

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#20 Cow13_02_basic
Member since 2002 • 4919 Posts
I agree with everyone who's mentioned online splitscreen. It's a lot of fun to get four people together on one Xbox and play Halo 3 online, which is why I'll be playing that game longer than any of my other shooters.
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1fast6

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#21 1fast6
Member since 2004 • 729 Posts
how about a reticle...
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#22 greenghost123
Member since 2007 • 570 Posts

This applies to console FPSs, map the jump button to the shoulder buttons, reload to one of the analog stick buttons, and a 'quick weapon select' (see pic) to one of the analog stick buttons (I'd also like to see this on PC fps's, letting go of your hand to press 9 for a weapon is pretty annoying, espeacially when you accidently press 8, though the mouse wheel is fast.

Those sneaky sims have cloaking devices

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jsmoke03

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#23 jsmoke03
Member since 2004 • 13719 Posts
all i really ask for is the cs aim/damage hit detection be in every fps game....even if you are firing at aliens....
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#24 Cerussite
Member since 2007 • 3084 Posts
Minimal HUDS and cutscenes. Maybe I sound like Gabe Newell when I say this, but keeping you in the game is what's most important, not cinematography.
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cs_mp

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#25 cs_mp
Member since 2003 • 342 Posts
Wow, I dont even remember making this post but I'm glad you all have answered with some extremely good ideas... Keep em coming, most of these should be looked at by some of the leading studios these days!
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--Thomas--

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#26 --Thomas--
Member since 2009 • 920 Posts

feet. its kinda weird to look down and see nothing bout the ground. like wheres me leg ya?FreshDimSum
Yeah, that is something I want to see in more games. It does feel a little stupid when you look down and only see the ground.

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viva_hate

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#27 viva_hate
Member since 2009 • 2414 Posts

Universal controls for console FPSes. I don't want to take away a developer's right to decide just how we should play its game in the optimal way, but wouldn't it be nice if every game had a "Universal" controller layout option in the settings? At least for the basics, shooting/grenades/crouching.

I'm always extremely disoriented when I go from Bad Company 2 to Borderlands...

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XXI_World

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#28 XXI_World
Member since 2008 • 2050 Posts

Crosshairs should be replaced by iron sights - press a certain button, and your character brings the gun close to his eye, and then the small area where you're aiming is zoomed in a bit, while the area around blurs.

Viewing through a sniper rifle's scope shouldn't make everything around you black. It should be blurred.

The ability to see your feet (Alien vs. Predator does this well) and yourself (when viewing a mirror or glasses).

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Got_to_go

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#29 Got_to_go
Member since 2009 • 2036 Posts
I think one of the most important things for me is making the act of shooting somebody satisfying. I need to FEEL the impact of the bullet as it slams into the other dudes chest. The original Call of Duty was very visceral in this regard. Somebody gets hit and you can hear the bullet tear through the guy's flesh. And I want an appropriate reaction when I shoot somebody. It can be ragdoll physics, or euphoria. I just don't want the guy to stand rock solid as I pump his chest full of metal like in Fallout 3.
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m0zart

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#30 m0zart
Member since 2003 • 11580 Posts

Wow, I dont even remember making this post but I'm glad you all have answered with some extremely good ideas... Keep em coming, most of these should be looked at by some of the leading studios these days!cs_mp

Nah, threads like this shouldn't be bumped. Once they die, they should stay dead. If you want to open another thread presenting the same line of discussion, that would be ok.