[QUOTE="StraiN-ShifTeD"]I personally don't mind whether they're in color or not.. as long as they're good to follow and easy to read. :)MrGeezer
I disagree. It's part of the total package of buying a game. If a game company cheaps out on the manual on the basis that "blah, no one really cares about the manual anyway", then chances are that that "who gives a ****" attitude is going to leak into other aspects of a game.
Some games have bad manuals, and some games have good manuals. The minimum that should be accomplished is to make the manual informative and easy-to-understand, but it's good when companies take the time and effort to go beyond the bare minimum. Throw some nice artwork in there. Use the manual as a prologue for the game, and to build up the player's anticipation for the game. That kind of thing.
Anyway, as far as black and white vs color, I don't care. As long as the manual seems to be of high quality, either way is fine. Just so long as the manual doesn't seem like a cheap and hastily put-together afterthought. I mean, damn. If you're gonna do it at all and then show it to millions of people, at least make the effort to make it seem like you actually gave a ****.
Any time I play a game, the first thing I do is skim through the manual. If that first look at the manual looks as if they didn't even try, that doesn't exactly help to build up my anticipation for the actual game.
In general, I prefer a nice thick color manual, full of interesting tidbits about the experience I'm going to have, or useful info like move lists, good full descriptions of items, mechanics and the like. However, I haven't noticed a qualitative difference between games with good manuals and games with almost non-existent manuals. Also, its pretty rare for a game not to introduce its mechanics in the form of an interactive tutorial nowadays, for the most part the days of turning on a game and not having a clue what to do are in the past, and good manuals for most genres are probably a thing of the past as well.
Log in to comment