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Definitely! Problem is that developers having all those tools available, focus only on new ways to make bloodand gore look more realistic and grotesque.
There is much that can be done, but 2 things are needed: hard work and risk, good doesn't always mean profitable.Â
"Grandest form of art?" Never heard of that before. ninjabeaver1
What this person said. Just because it speaks and has it has it's own theme tune won't make it the grandest form of art. Take your desktop wallpaper for example. My desktop is a work of art which I always feel satisfied looking at when I close all the windows. It mustn't speak, that will be annoying, it need not play music. It's a picture that frames my imagination.
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more isn't necessarily better..
it's always going to be tough for developers to juggle the variety of media elements they have, and to meld them seamlessly to form a game.
i think games can have too much stuffed into them. i find it difficult to concentrate on something that is moving fast, has a high level of photo-realistic detail, asks for a variety of button commands depending on the context and also tries to tell a story. that's tricky to do.. metroid 3 balances those elements very well and thus displays the incredible potential for an art of 'total immersion'.
there isn't an 'ultimate' art..in the sense of it being better (better than what? for what purpose?).
games should use their potential to find an identity apart from other art forms...i think that's where you'll see a constant evolution and the biggest growth.Â
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