Games That Save On The Original Gameboy

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cheezwiz45

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#1 cheezwiz45
Member since 2008 • 25 Posts

Does anyone have a list of games that use saves or passwords because I don't wanna get any games that don't use save files.

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Tahamed

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#2 Tahamed
Member since 2008 • 25 Posts

All the pokemon games save... and that's probably all I could list xD

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KronikX9

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#3 KronikX9
Member since 2003 • 60 Posts

Off the top of my head there was:

Donkey Kong Land

Final Fantasy Adventure

Final Fantasy Legend 1-3

The Legend of Zelda: Link's Awakening

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GAMECAMILLER

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#4 GAMECAMILLER
Member since 2005 • 4994 Posts
Pretty much all the RPG games for the original gameboy, had saves or it. So those are safe bets.
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OnionTree

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#5 OnionTree
Member since 2009 • 363 Posts

Well, this is certainly an odd question. Most of the best Gameboy games were pick up and play, they didn't need saves. I mean, why save in Hyper Lode Runner if you can pick any level? If you forget where you are after not playing a game after a few years, you usually want to start from the beginning anyways. People now are all worried about the games that DO save because of the batteries, but you want to avoid the majority of Gameboy games?

Well, Kid Icarus: Of Myths and Monsters saves. Kirby's Pinball Land and Kirby's Dreamland 2 save, Blockball probably does too, I forget. I know Tilt N' Tumble does. Super Mario Land 2 and Wario Land 1-3 save. Game & Watch Gallery 1-3 save. Obviously Zelda: Oracle of Ages\Seasons saves. Azure Dreams saves, R-Type DX saves, Tetris DX has a particularly nice use of the save function, since it holds a ton of records and has the pause save feature like Game & Watch Gallery.

Dragon Warrior I&II, III, and Monsters all save, and are some of the best games on the Gameboy (though III is GBC exclusive, but that probably doesn't matter. The monster animations are some of the best graphics you'll see on GBC). Metroid II saves, but it's become popular to hate that game. Blaster Master: Enemy Below DOESNT save, but you should totally play it anyway. Learn to use passwords.

Pokemon Puzzle Challenge is a GBC only game with a save feature, but it's Tetris Attack, so it kicks ass.

.

Again, if you want to be a big Gameboy fan, you're going to have to realize that saving is irrelevant. I don't know why you want to play original Gameboy games (again, is that excluding GBC?) without save features, it's a little odd, but it means you're not going to play a really big chunk of the systems library.

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cheezwiz45

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#6 cheezwiz45
Member since 2008 • 25 Posts

Yeah I know I'll miss out on some great games If I do this but I really just want games with save options because I hate turning my gameboy off and then having to start all over again! By the way do kirby's dreamland, super mario land, orignal r type and doulble drgaon have save files?

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Asneakyshoe

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#7 Asneakyshoe
Member since 2009 • 275 Posts

Stop depressing me. My metroid II stopped saving :(

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#8 OnionTree
Member since 2009 • 363 Posts

No, cheezwiz45, they don't. That's why I specifically noted Kirby's Dreamland 2 and Super Mario Land 2, because the originals have no saving (and honestly, Kirby's Dreamland is WAAAY too short and easy to bother with a save feature anyways). Almost all of the early games, as well as the majority (and when I say majority, I mean like 90%, not 51%) of action and puzzle games on the Gameboy lack save features. Hyper Lode Runner, Q Billion, Faceball 2000, Mario Land, Dr. Mario, Yoshi, Yoshi's Cookie, Tetris, Boxxle, Bomberman, Wario Blast, Solomon's Club, the Castlevania and Mega Man games, Cyraid, Contra, Nemesis, Solar Striker, Revenge of the Gator, and hundreds of others are all just pick up and play action and puzzle titles, and most of them would've been too simplistic for them to warrant save features anyway, aside from maybe scores.

That was the Gameboy mentality. Fun, simple, addicting games, that you can just turn on, play without having to remember where you left off, and turn off when you're done. The battery life was good enough that pause was usually the only save you really needed. It was only for long games like the few RPG's prior to Pokemon, adventure games like Link's Awakening and Metroid II, extremely score-centric and unlockable focused games like Game & Watch Gallery, and the somewhat later platformers, with Kid Icarus being one of the first. We got a big boom of games with save features with the GBC, and closer to the Pokemon era games started using save features more often.

I'm..... a big Gameboy fan. :)

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I thought that history lesson might help you understand just why there are so few games with save features. Again, if you like RPG's, Dragon Warrior I&II, III, and Monsters are some of the best you're going to find on the system. I didn't care for the Final Fantasy Legend series much, but Final Fantasy Adventure is really good (It's also not a turn-based game, and isn't really a Final Fantasy game, in case you don't like Final Fantasy). It actually got a remake on the GBA, but I like the original more, personally. Obviously, all the Zelda's are great too, and the Oracle games should be played as a pair. They're drastically different games, not like the Pokemon games where both versions are fundamentally the exact same game. Plus, you can't really beat the whole story without playing both. Of course, if you don't like Zelda, then none of that will matter. If you like Tetris, Tetris DX is almost everything the original was (They changed the music. It's good, but all the same the originals are gone), but so much more.

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#9 Mr_Matthews
Member since 2009 • 277 Posts

No, cheezwiz45, they don't. That's why I specifically noted Kirby's Dreamland 2 and Super Mario Land 2, because the originals have no saving (and honestly, Kirby's Dreamland is WAAAY too short and easy to bother with a save feature anyways). Almost all of the early games, as well as the majority (and when I say majority, I mean like 90%, not 51%) of action and puzzle games on the Gameboy lack save features. Hyper Lode Runner, Q Billion, Faceball 2000, Mario Land, Dr. Mario, Yoshi, Yoshi's Cookie, Tetris, Boxxle, Bomberman, Wario Blast, Solomon's Club, the Castlevania and Mega Man games, Cyraid, Contra, Nemesis, Solar Striker, Revenge of the Gator, and hundreds of others are all just pick up and play action and puzzle titles, and most of them would've been too simplistic for them to warrant save features anyway, aside from maybe scores.

I'm..... a big Gameboy fan. :)

OnionTree

Clearly! And I'm annoyed that you beat me to the punch on Kid Icarus! ;)

But remember that the Mega Man games used passwords,which separates the series fromthe other games you mentionedwith no way to recover progress after the system has been turned off.

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#10 OnionTree
Member since 2009 • 363 Posts

No, a number of those games used level selects and passwords. But yes, they could probably have been seperated. Generally, though, the first generation of Gameboy games lacked any continuing features, and certainly lacked battery saves.

Oh, and don't be annoyed that I mentioned Kid Icarus here first. I'm a HUGE Kid Icarus fan. Both games are two of my all time favorites. I had the username KidIcarus3 on GameFAQs from about the time I joined (my first account was banned in a month. Some psycho mod decided to moderate every single message I posted until I was soon banned. GameFAQs sucks), up until a little before came out. The account was banned in 2007 for reasons GameFAQs still has yet to tell me, and I've been trying to appeal the ban for about two years. This is why I hate this forum and hope it's put to an end some day.

In the end, my wish for a third Kid Icarus has practically already come true. Pit appeared in SSBB as a playable character (albeit severly reworked, and considered annoying by a majority of people), his revival reminded many people of the original Kid Icarus, so now I have to hear hundreds of people whine about how much it sucks, how impossible it is, and how they should get rid of the Eggplant Curse if they make a new one (that's the best part of the whole damn game, that'd be sacrilege!). On top of that, those God-of-War-esque "Adult Icarus" rumors and concept art are enough to make a person give up on gaming and humanity for life. They just don't get it at all... -_-;

I don't think I need to be running around asking for a third Kid Icarus anymore, when there's more demand than there's ever been now. Still, I wish they'd unban that account. It was only the second account I've had, but since it was banned I've gone through over 300 accounts, although I actually deserved those bans for flooding, trolling, spoilering, and generally trying to turn this site into ****.

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cheezwiz45

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#11 cheezwiz45
Member since 2008 • 25 Posts

No, a number of those games used level selects and passwords. But yes, they could probably have been seperated. Generally, though, the first generation of Gameboy games lacked any continuing features, and certainly lacked battery saves.

Oh, and don't be annoyed that I mentioned Kid Icarus here first. I'm a HUGE Kid Icarus fan. Both games are two of my all time favorites. I had the username KidIcarus3 on GameFAQs from about the time I joined (my first account was banned in a month. Some psycho mod decided to moderate every single message I posted until I was soon banned. GameFAQs sucks), up until a little before came out. The account was banned in 2007 for reasons GameFAQs still has yet to tell me, and I've been trying to appeal the ban for about two years. This is why I hate this forum and hope it's put to an end some day.

In the end, my wish for a third Kid Icarus has practically already come true. Pit appeared in SSBB as a playable character (albeit severly reworked, and considered annoying by a majority of people), his revival reminded many people of the original Kid Icarus, so now I have to hear hundreds of people whine about how much it sucks, how impossible it is, and how they should get rid of the Eggplant Curse if they make a new one (that's the best part of the whole damn game, that'd be sacrilege!). On top of that, those God-of-War-esque "Adult Icarus" rumors and concept art are enough to make a person give up on gaming and humanity for life. They just don't get it at all... -_-;

I don't think I need to be running around asking for a third Kid Icarus anymore, when there's more demand than there's ever been now. Still, I wish they'd unban that account. It was only the second account I've had, but since it was banned I've gone through over 300 accounts, although I actually deserved those bans for flooding, trolling, spoilering, and generally trying to turn this site into ****.

OnionTree
Ahh gutted. Anyway getting back towards the subject, thanks for the info. I was aware that the vast majority of GB games didnt have saves but I just wanted a small list of the ones that do. Contra and Mega Man use passwords so that good enough for me, and now I know that getting the sequels is a better Idea because they have save files. Does that mean that double dragon 2 or any games after 1993 have save files?
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Mr_Matthews

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#12 Mr_Matthews
Member since 2009 • 277 Posts

Ahh gutted. Anyway getting back towards the subject, thanks for the info. I was aware that the vast majority of GB games didnt have saves but I just wanted a small list of the ones that do. Contra and Mega Man use passwords so that good enough for me, and now I know that getting the sequels is a better Idea because they have save files. Does that mean that double dragon 2 or any games after 1993 have save files?cheezwiz45

Wait, back up. The entire Mega Man series on the Gameboy uses password saves. THE Contra game on the Gameboy has a level select, but no way to save your game.

These are the games I know that utilize a battery save (I'm sure there are more, but if I don't own them I can't vouch for them):

Mario Land 2
Mario Land 3 (Wario Land)
Zelda: Link's Awakening
Kid Icarus
Metroid II
Kirby's Dream Land 2
Donkey Kong
Donkey Kong Land I - III
(possibly the Final Fantasy games)



Games that use a password save:

Mega Man I - V
Gargoyle's Quest
Bionic Commando
Boomer's Adventure