No. I would say we actually have less games & less variety than ever before.
Back in the sidescrolling days games could be made in a matter of months, in the days of 3d gaming games could be made in a year. Now all games take at least 2 yrs to make. We had a great abundance of games back then.
I also feel there were more variety. In todays world the only games i see releasing seem to be shooter or action games. What the hell happened to 3d platformers? Everything it becoming more maintsream, less risk, less variety, more dumbing down all games.
We had better games & more variety back then then we do now. Not to say that games arent great now because they are. Gamers today dont play the amount of games they used to. Gamers expectations are definitely ruining their overall experience.
A lot of folks just wont even play a game if it didnt get a 9.5/10. People will only play the biggest, triple A titles of the year these days. Everything else is just ignored.
brucecambell
Completely agree.
First, the turn-around for a great sequels that actually had significant improvements seemed to be done is much less time, with quite a few actually lived up to their acclaimed predeccessors.
The excellent Monkey Island 2 arrived less then a year after the acclaimed Secret of Monkey Island, and is regarded as one of the best sequels. Fallout 2 came out just a year after Fallout, yet it was a great and worthy sequel. Baldur's Gate II, probable one of the most huge and epic RPG sagas that's considered one of the best of all time, came out just two years after Baldur's Gate. The excellent Resident Evil 2 arrived just a couple of years after the hit Resident Evil. Majora's Mask came out a mere two years after Ocarina of Time, widely regarded as the greatest game of it's time, and still managed to live up to it....etc.
These days, we wade through years of hype, PR and marketing, which many times end up in disappointment....or we get the annual sequel that has little improvement or creative risk over it's predecessor so that it seems like a franchise is being milked.
Back in the day, there also definitely seemed to be more creative variety...but as was said, these days, most games seem to be going the shooter route.
Even within popular genre's, like shooters, there seemed to be more creative risk and payoff.
These days, everything seems to be either Modern War or a roided-out or faceless Futuristic or Space Marine shooter. This pretty much sums up your typical lazy protagonist these days in that genre:
http://www.gamesradar.com/the-top-7-lazy-character-cliches/?page=3
http://www.gamesradar.com/the-top-7-lazy-character-cliches/?page=4
In today's mainstream environment, even within the popular shooter genre, I doubt you'll ever see a creative FPS like No One Lives Forever....or a humorous FPS / TPS / Strategy hybrid like Giants: Citizen Kabuto...or a gothic horror shooter like Clive Barker's Undying.
In today's environment, at least in the bigger mainstream space, you couldn't make a survival horror game like Silent Hill or Silent Hill 2....they'd be considered too slow and complex.
You couldn't have an RPG like the excellent Planescape Torment...."Bah!...too much reading", "this is too weird" would be the response.
You couldn't have a game like Day of the Tentacle today coming out of a big name company....I mean, it's a game that features a time traveling porta-potty....too against the grain for today's audience who adhere to conformity and cliche.
Games like Grim Fandango couldn't be made my big name publishers today...things like that exist now only in the indie scene. It's no wonder the indie scene has been a beacon of creativity over the past several years in comparison to the mainstream sector.
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