We average one of these ponderous, poorly supported topics about twice a month and they always essentially make the same stale arguments, none of which are supported by the evidence. Here is my predictably droll counter-statement that I'm going to paste and click from now on when such topics arise.
Blathering ad nauseam claim # 1: Games are easier than before.
Logical Rebuttal: Games feature far more customizable features that can directly affect the overall difficulty of a game. Most games are set to a default level to accommodate the casual player but a few moments of tweaking and many of these so called "easy" games would offer a more substantial challenge. Also, there are plenty of difficult games, ranging from downloadable titles like Braid and Bionic Commando to something as awe-inspiring as Demon Souls. The reality is that games are not easier but rather there are a larger variety of games that offer varying levels of challenge. To those who want a tougher experience, there is plenty of software to accommodate you.
Blathering ad nauseam claim # 2: Videogames have been intellectually diluted for the masses in order to streamline and popularize the medium.
Logical Rebuttal: Videogames have always been a popular medium and there has always been a massive casual market that looks to play games for a much smaller amount of time than the typical gamer that frequents a message board or game-enthusiast website. The typical myopic viewpoint from these gamers is that the casual market is forcing developers to infantilize the medium when evidence would actually suggest most of the mainstream offerings in gaming still require a high degree of manual and mental dexterity to successfully play.
Blathering ad nauseam claim # 3: Older videogames were more fun than contemporary offerings.
Logical Rebuttal: Such a claim is subjective and impossible to prove. Fun is not something that can be effectively quantified outside of some sort of statistical, numbers-driven study and even then such a study could be affected by any number of variables and flaws. Games are – by design – created for the purpose of recreation so I would propose that people are having just as much fun with games today as they were ten, twenty and even thirty years ago. Actually, considering the proliferation of the medium, I would assert you could make a viable argument that people are actually having more fun because more people than ever are indulging in the medium.
Blathering ad nauseam claim # 4: Games today are not as innovative as games of yesteryear and variety is lacking.
Logical Rebuttal: This is easily the most provably false statement since the medium has exploded and the amount of innovation is staggering. When taking into account the genres and subgenres along with digital distribution and indie games, the amount of new and divergent experiences cannot be easily catalogued. Just a few weeks ago we saw the release of LA Noir, one of the most unique and innovative games I have ever played and other titles, such as Little Big Planet, demonstrate that not only is innovation thriving but even large publishers are making divergent software.
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