GBA - 3D Graphics wise,where does it fit?

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GreekGameManiac

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#1 GreekGameManiac
Member since 2010 • 6439 Posts

Between SNES and Jaguar?

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WiiCubeM1

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#2 WiiCubeM1
Member since 2009 • 4735 Posts

SNES.

That's it.

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Raiko101

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#3 Raiko101
Member since 2005 • 3339 Posts
There were a few prototype games that made use of the 3D capabilities of the consoles, but very few stuck with it. It wasn't quite on par with the original Playstation and so visually wasn't too appealing. It might well be why it was never really used.
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Darkman2007

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#4 Darkman2007
Member since 2007 • 17926 Posts

depends on how you term 3D , in terms of raw polygon pushing its less than the 32X (although its close), however, the GBA can run mode 7 like effects which can help it.

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GunBladeHero

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#5 GunBladeHero
Member since 2007 • 894 Posts

The GBA doesn't have any 3D graphics processor thus it can only render mode 7 graphics which are sort of a ''fake'' 3D so to speak, it was also the same used in the SNES so that would be the closest call although the GBA can render 32 bit colors instead of the 16 of the SNES so it's tough to compare.

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Spinnerweb

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#6 Spinnerweb
Member since 2009 • 2995 Posts
The GBA couldn't make true 3D graphics. Sonic Battle was as far 3D as the GBA could go, and it didn't look 3D at all, just 2D with... eh, see for yourself:
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#7 travisstaggs
Member since 2008 • 10562 Posts

Kill.Switch used 3D graphics, but it was really blocky.

http://www.youtube.com/watch?v=eDL_OAyKAbs

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Darkman2007

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#8 Darkman2007
Member since 2007 • 17926 Posts

Kill.Switch used 3D graphics, but it was really blocky.

http://www.youtube.com/watch?v=eDL_OAyKAbs

travisstaggs
one has to remember though , the games were meant to run on a tiny screen at a low resolution , the videos probably make the game look a bit worse than it actually is. also , looking at that, its using alot of rotation effects.
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travisstaggs

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#9 travisstaggs
Member since 2008 • 10562 Posts
[QUOTE="travisstaggs"]

Kill.Switch used 3D graphics, but it was really blocky.

http://www.youtube.com/watch?v=eDL_OAyKAbs

Darkman2007
one has to remember though , the games were meant to run on a tiny screen at a low resolution , the videos probably make the game look a bit worse than it actually is. also , looking at that, its using alot of rotation effects.

But it is still a 3D game. Also I have played the actual game and it is realllly blocky.
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nameless12345

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#10 nameless12345
Member since 2010 • 15125 Posts

32X/3DO level, visually.

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nameless12345

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#12 nameless12345
Member since 2010 • 15125 Posts

SNES.

That's it.

WiiCubeM1

Incorrect. It was a lot better at 3D than the SNES and didn't need any extra chips for it (i.e. Super FX).

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nameless12345

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#13 nameless12345
Member since 2010 • 15125 Posts

The GBA couldn't make true 3D graphics. Sonic Battle was as far 3D as the GBA could go, and it didn't look 3D at all, just 2D with... eh, see for yourself: http://upload.wikimedia.org/wikipedia/en/e/e4/SonicBattleScreenshot.JPGSpinnerweb

Yet again, incorrect. Here are some 3D GBA games:

http://www.youtube.com/watch?v=0vwPqXSMN2w

http://www.youtube.com/watch?v=EXrhQkNOKqM

http://www.youtube.com/watch?v=qzJDitq6t0k

http://www.youtube.com/watch?v=Dq1LuEvWUFU

The tech demos are even more impressive.

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nameless12345

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#14 nameless12345
Member since 2010 • 15125 Posts

The GBA doesn't have any 3D graphics processor thus it can only render mode 7 graphics which are sort of a ''fake'' 3D so to speak, it was also the same used in the SNES so that would be the closest call although the GBA can render 32 bit colors instead of the 16 of the SNES so it's tough to compare.

GunBladeHero

It cound do polygon 3D via software rendering (which is basically how the Sega Saturn and PS1 rendered 3D too).

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Spinnerweb

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#17 Spinnerweb
Member since 2009 • 2995 Posts

You completely HAVE to be right, don't you? :P

Also, I'm not sure if this is real, but here is some gameplay of Resident Evil 2 for GBA, which was never released. It doesn't look all that bad and is certainly 3Dhttp://www.youtube.com/watch?v=DBHNtTNPzV0

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Darkman2007

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#18 Darkman2007
Member since 2007 • 17926 Posts

32X/3DO level, visually.

nameless12345
honestly, from what Ive played on the 3DO , Id say it does better than the GBA in just about every way (at least compared to any GBA game Ive ever seen)
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#19 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="nameless12345"]

32X/3DO level, visually.

Darkman2007

honestly, from what Ive played on the 3DO , Id say it does better than the GBA in just about every way (at least compared to any GBA game Ive ever seen)

Like I said, visually. I know the 3DO is the more capable system but some efforts on the GBA come pretty dang close, visually.

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#20 J-Man2244
Member since 2012 • 85 Posts

[QUOTE="WiiCubeM1"]

SNES.

That's it.

nameless12345

Incorrect. It was a lot better at 3D than the SNES and didn't need any extra chips for it (i.e. Super FX).

Yep, I agree. 3D games like Doom or Wolfenstein, for example, look substantially better on the GBA than they do on the SNES.
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GreekGameManiac

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#21 GreekGameManiac
Member since 2010 • 6439 Posts

@nameless

Lots of thanks.

:)

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WiiCubeM1

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#22 WiiCubeM1
Member since 2009 • 4735 Posts

[QUOTE="nameless12345"]

[QUOTE="WiiCubeM1"]

SNES.

That's it.

J-Man2244

Incorrect. It was a lot better at 3D than the SNES and didn't need any extra chips for it (i.e. Super FX).

Yep, I agree. 3D games like Doom or Wolfenstein, for example, look substantially better on the GBA than they do on the SNES.

As with any console made years down the line, processing power did get better, but it was a 16-bit handheld that could just handle more frames. The quality of the graphics was the same, but the framerate and amount of things it could do at a single time (like enemies on the screen) was better.

But when it comes to sheer graphics capabilities, it's ability to handle 3D effects were the same as the SNES. It had a slightly better color palette, but it couldn't handle a single thing past DOOM. (I personally think it looked worse on the GBA, but it's all personal opinion).

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nameless12345

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#23 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="J-Man2244"][QUOTE="nameless12345"]

Incorrect. It was a lot better at 3D than the SNES and didn't need any extra chips for it (i.e. Super FX).

WiiCubeM1

Yep, I agree. 3D games like Doom or Wolfenstein, for example, look substantially better on the GBA than they do on the SNES.

As with any console made years down the line, processing power did get better, but it was a 16-bit handheld that could just handle more frames. The quality of the graphics was the same, but the framerate and amount of things it could do at a single time (like enemies on the screen) was better.

But when it comes to sheer graphics capabilities, it's ability to handle 3D effects were the same as the SNES. It had a slightly better color palette, but it couldn't handle a single thing past DOOM. (I personally think it looked worse on the GBA, but it's all personal opinion).

I think you should look up GBA specs. It was 32-bit and had considerably better capabilites than the SNES.

The only example of a SNES port which looked worse on the GBA was DKC but I believe it was a lazy port (Rare was already loosing it at the time).

Doom on the SNES used SuperFX GSU-2 to run on it btw.