A not all inclusive list of everything that has gone wrong in gaming since 2020:
- Curtailed hardware supply with rampant years long scalping (consoles were not readily available in stores until 2022)
- The advent of live service/GaaS concerned only with recurring revenue and addictive player engagement
- Loot boxes/DLC/MTX becoming multibillion dollar revenue streams inside of regular sales revenue
- High profile high budget game flops (Gotham Knights, Suicide Squad, Skull and Bones, Callisto Protocol, etc.)
- Widespread layoffs with no end in sight
- Studio closures with companies giving up on talent after one disappointing game
- Industry consolidation with more mergers on the horizon
- Longer development cycles where showcases promise games in 1-3 years instead of the next few months or occasionally announcing a game years prior with no definitive release date
- Tidal wave of rereleases/remakes/rehashes with few brand new games with new ideas developed with new technology
- Price hikes including a higher base price, more deluxe and collectors editions (an obvious tell that the industry really wants to charge even more than $70), and higher subscription prices
- Less games sold at retail, almost half are now digitally sold so video game retail is dying
- More ugliness and first world entitlement from gamers including death and rape threats
Other than a very few standout games, I really cannot think of one single positive thing that the video game industry has done since 2020.
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