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[QUOTE="gamingqueen"]In DMC4 you only had one battle music! How annoying! Haee
I thought it was 2. One battlemusic is for Nero and the other is for Dante.
I haven't got to that part yet... don't look at me! I had exams!
Klonoa 2 certainly fits the bill, the soundtrack is high pitched techno pop made by what seems to be the chipmunks along with a bunch of elementary school students on psychedelics. This does of course fit the mood of the game, but it doesnt make it any less painful.
I agree with your call on Devil May Cry 3, its not just the soundtrack that is the problem but the entire sound design. The attack sounds, along with Dante's comments and the horribly repetative music mixed to be AS LOUD AS POSSIBLE and none of it meshes. In fact, Capcom as a company seems bad at sound design because the sound design for Viewtiful Joe and Resident Evil 4 was equally bad. I cant play any of those three games without turning the volume on my tv way down or off even.
Many 8 bit and 16 bit games had horrible soundtracks as well but that was really a different time, and the limitations were much bigger.
Klonoa 2 certainly fits the bill, the soundtrack is high pitched techno pop made by what seems to be the chipmunks along with a bunch of elementary school students on psychedelics. This does of course fit the mood of the game, but it doesnt make it any less painful.
I agree with your call on Devil May Cry 3, its not just the soundtrack that is the problem but the entire sound design. The attack sounds, along with Dante's comments and the horribly repetative music mixed to be AS LOUD AS POSSIBLE and none of it meshes. In fact, Capcom as a company seems bad at sound design because the sound design for Viewtiful Joe and Resident Evil 4 was equally bad. I cant play any of those three games without turning the volume on my tv way down or off even.
Many 8 bit and 16 bit games had horrible soundtracks as well but that was really a different time, and the limitations were much bigger.
super_police
I loved the first game. It was very touching and the music was damn fitting.
LOL. I guess the instruction manual for the game reads, "For better musical experience, take acid."Klonoa 2 certainly fits the bill, the soundtrack is high pitched techno pop made by what seems to be the chipmunks along with a bunch of elementary school students on psychedelics. This does of course fit the mood of the game, but it doesnt make it any less painful.
super_police
Many 8 bit and 16 bit games had horrible soundtracks as well but that was really a different time, and the limitations were much bigger.super_policeI'm wondering what you are referring to specifically in this regard, as in games that you felt had horrible soundtracks for the era, and those that, perhaps, had good/strong soundtracks, just to hear your opinion on the matter.
I'm actually quite disappointed in the musical quality of final fantasy games of the last 10 years. You'd think that with all the production values the series has they'd hire an actual symphony for the audio instead of a cheap-ass synthesizer.UT_Wrestler
I really think synthesized orchetras should be a thing of the past. And you're right, it sounds really cheap. Just about the only game with good synthesized music I can think of is Super Mario Galaxy.
FF9&11, 70% of the radio music in an GTA game.markebici
Why ff9? It has some of the best pieces in all FF games.
[QUOTE="UT_Wrestler"]I'm actually quite disappointed in the musical quality of final fantasy games of the last 10 years. You'd think that with all the production values the series has they'd hire an actual symphony for the audio instead of a cheap-ass synthesizer.Jbul
I really think synthesized orchetras should be a thing of the past. And you're right, it sounds really cheap. Just about the only game with good synthesized music I can think of is Super Mario Galaxy.
Umm... Galaxy actually does have an orchestra for the soundtrack. Some of the tunes that are aiming to be retro use synthesizers I believe, but otherwise it is actual people playing actual instruments.
I'm actually quite disappointed in the musical quality of final fantasy games of the last 10 years. You'd think that with all the production values the series has they'd hire an actual symphony for the audio instead of a cheap-ass synthesizer.UT_WrestlerThe reason why they go for a 'cheap-ass synthesizer' is becuase given how /much/ music is done for the games, it'd be impossible to have the soundtrack fit on the game with something that was fully pre-recorded. Case in point, most all of the FF games VII and onward have 3-4 disc soundtracks, at the very least, which in recorded audio form would take 2+ gigs of space uncompressed, and still a notable amount if compressed.
Now, the other problem is cost, as in how much it costs to have a live orchestra record /that/ much music for the game, most films don't have anywhere near the volume of music in the games as games like FF does, and they also tend to have larger budgets than games do, making this problem even more difficult, as the audio team tends to get the lower allocation of funding/resources than other teams.
Be disappointed all you want, but realize that given the volume of music in FF soundtracks, and the cost of recording a soundtrack of that size would be rather difficult. The only reason a game like, say, DQVIII had an orchestral score for the US release is moreso because main music for the game recorded independently of the game's production in Japan (the Japanese releaese of DQVIII had sequenced music for the full soundtrack).
And then not all FF were done on keyboard! They did use instruments but perhaps you missed FF games from the past 10 years...gamingqueenThe vast majority of music in FF games in the past 10 years have been doing using synth/sequenced music, with the main exceptions outside of this being tracks that are used against cutscenes, or vocal songs from FFVIII onward, if I'm not mistaken.
[QUOTE="gamingqueen"]And then not all FF were done on keyboard! They did use instruments but perhaps you missed FF games from the past 10 years...Skylock00The vast majority of music in FF games in the past 10 years have been doing using synth/sequenced music, with the main exceptions outside of this being tracks that are used against cutscenes, or vocal songs from FFVIII onward, if I'm not mistaken.
Most of tracks in ff9 and ten aren't! in ff9, there's huge usage of piano and FFX there's also too much usage of piano and other instruments! I could list you the tracks with every instrument used!
[QUOTE="Jbul"][QUOTE="UT_Wrestler"]I'm actually quite disappointed in the musical quality of final fantasy games of the last 10 years. You'd think that with all the production values the series has they'd hire an actual symphony for the audio instead of a cheap-ass synthesizer.AtomicTangerine
I really think synthesized orchetras should be a thing of the past. And you're right, it sounds really cheap. Just about the only game with good synthesized music I can think of is Super Mario Galaxy.
Umm... Galaxy actually does have an orchestra for the soundtrack. Some of the tunes that are aiming to be retro use synthesizers I believe, but otherwise it is actual people playing actual instruments.
How do you know? I've beaten the game a few times, and there's too few names in the music credits for there to be an orchestra, and no mention of any outside musicians.
How do you know? I've beaten the game a few times, and there's too few names in the music credits for there to be an orchestra, and no mention of any outside musicians.JbulThere are videos online of at least one of the orchestral recording sessions that were done for the game's in-game soundtrack. Furthermore, once you start listening really to orchestral music done live, and done with sample libraries, it becomes easier and easier to tell when it's live, and when it's not. This becomes even more clear when you compare the soundtracks of, say, Twilight Princess against Mario Galaxy.
Trust us, all the tracks that sound like they used orchestral music (outside of fanfares for stage endings, IIRC) are done with live orchestras, period.
The vast majority of music in FF games in the past 10 years have been doing using synth/sequenced music, with the main exceptions outside of this being tracks that are used against cutscenes, or vocal songs from FFVIII onward, if I'm not mistaken.[QUOTE="Skylock00"][QUOTE="gamingqueen"]And then not all FF were done on keyboard! They did use instruments but perhaps you missed FF games from the past 10 years...gamingqueen
Most of tracks in ff9 and ten aren't! in ff9, there's huge usage of piano and FFX there's also too much usage of piano and other instruments! I could list you the tracks with every instrument used!
Yes, there are instruments, but those are /sampled/ instruments used in sequencers in the game for playback. They're not live recorded instrumental performances. There's a difference.But the difference between sampled and real music is becoming more and more subtle. The quality of sampled instruments has really hit a point where, to the average listener, it sounds "real". I think a full symphony for games will continue be a rare occurence, because the costs involved with getting a full orchestra in comparison to a few music composers with good software probably favors the latter. And really, the music shouldn't suffer as a result, it should still sound great.
I think a lot of people forget that as game graphics improve and evolve, so does the audio aspect.
But the difference between sampled and real music is becoming more and more subtle. The quality of sampled instruments has really hit a point where, to the average listener, it sounds "real". I think a full symphony for games will continue be a rare occurence, because the costs involved with getting a full orchestra in comparison to a few music composers with good software probably favors the latter. And really, the music shouldn't suffer as a result, it should still sound great.The differences may become smaller, but it's very clear of a difference when one hears sampled orchestral instruments against the real things, particularly in variations in playing styles, and transitioning between those lines smoothly, as well as the level of expression that's simply more possible and plausible with real performers.I think a lot of people forget that as game graphics improve and evolve, so does the audio aspect.
TheCrazed420
Realistically, from what I've seen in the audio world in games, live orchestral music is going to be /more/ common in games, especially since there has been strides made to make union musicians charge less for game related gigs, and publishers are beginning put more money towards the audio teams behind these projects, since the only real way to match a very expressive, live orchestral score like you have in films...is to use the same sorts of live orchestral scores in games, which involves an increase in live orchestra use, at least in the US/European side of development.
There are videos online of at least one of the orchestral recording sessions that were done for the game's in-game soundtrack. Furthermore, once you start listening really to orchestral music done live, and done with sample libraries, it becomes easier and easier to tell when it's live, and when it's not. This becomes even more clear when you compare the soundtracks of, say, Twilight Princess against Mario Galaxy.[QUOTE="Jbul"]How do you know? I've beaten the game a few times, and there's too few names in the music credits for there to be an orchestra, and no mention of any outside musicians.Skylock00
Trust us, all the tracks that sound like they used orchestral music (outside of fanfares for stage endings, IIRC) are done with live orchestras, period.
Twilight Princess sure had some cheap sounding music. Though I liked the game, that was one of the biggest disappointments.
Twilight Princess sure had some cheap sounding music. Though I liked the game, that was one of the biggest disappointments.JbulIt's so bad, IMHO, in production quality compared to the rest of the game that it was really hard for me to stand playing a good amount of the game, especially after the trailer featured a strong, live orchestral score to it.
In comparison to the rest of the game's production, Twilight Princess's audio was completely lowballed in production, IMHO.
The Crash Bandicoot and Jak games. Naughty Dog just has had AWFUL music in all of their games (haven't played Uncharted ... yet). Darth_Tigris
Uncharted has some great music. There's an example of where it's very obvious that the entire soundtrack was played with real instruments. Bioshock is another good example.
It's so bad, IMHO, in production quality compared to the rest of the game that it was really hard for me to stand playing a good amount of the game, especially after the trailer featured a strong, live orchestral score to it.[QUOTE="Jbul"]Twilight Princess sure had some cheap sounding music. Though I liked the game, that was one of the biggest disappointments.Skylock00
In comparison to the rest of the game's production, Twilight Princess's audio was completely lowballed in production, IMHO.
Remember the overworld music? :? Made me cringe. Music is very important in a game to me. Can you imagine if TP's audio got the same care and attention that SMG's did?
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