That's natural, ofcourse. I understand, you played it a great deal of time as a kid, from your post i could conclude that you know the game inside and out. I never played it before, hence our different opinion. I would feel bored aswell, if i were in your shoes.
I know, they are obsolete and outdated, i can't disagree, since that point is irrefutable fact. 90% of the games out there from the past are outdated and obsolete, MGS1 is horribly outdated compared to the later games in the series, yet because of a marathon that i had earlier this year playing the entire series for the first time, i consider MGS1 to be the best in the series, i love that game a lot.
Games are a totally different matter than hardware which if absolete becomes useless. It solely is a matter of personal preferance, regardless, because with board games, or video games, if it entertains you, if you're having a good time playing, then its outdatedness becomes completely and hopessly irrelevant. It's aged mechanics that could interfere with my enjoyment is wen i would consider a game aging badly, and that is subjective. I'm not disagreeing, just expressing my point of view.
Though i can't help but believe you are wrong regarding the enemy variety, like i said before, it's fresh in my memory. If i recall correctly, besides the re-used bosses that appear trough out the game (like Jet, or Zamza) there are the non-boss enemies, like the bikers, Donovan & Galsia enemies, The Signal enemies (those guys that do that sliding move), the samurai enemies, Big Ben, the kick boxers, Electra enemies, Jack enemies (those knife guys), the ninjas.. The game is very short, there's a good deal of environments, each character plays differently, so it is balanced, to me, at least.
Lucianu
I agree. When you've played the later games in the series and you then go back to the original MGS, it's hard to adjust to missing aspects in the gameplay, like having no first person view, and the game automatically zooming in when you use the sniper. It's still my favourite game in the series though. Why, you ask? I liked the story and characters a lot more. There's also many more memorable moments in the game for me than there is in the others.
I understand where you're coming from. I'm sure there are still people that greatly enjoy the Streets of Rage games to this very day. They're still outddated compared to subsequently released games of the genre. I think we can agree upon that being a fact. However, people are going to percieve the games differently. If someone hasn't played modern beat 'em ups, like Castle Crashers for example, then that will effect how they percieve the games and they will likely enjoy them a lot still.
I re-checked several FAQ's for information on the thugs but found nothing useful. I think the difficulty level might affect what enemies you're facing though...So that's likely why we've both differing opinions on something that should be a fact.
Well, I think MGS1 doesn't date as bad as FF VII and FF VIII. But yeah, MGS2 and MGS3 just look much better, they still look like crap on my HDTV though.
Old dungeon crawler games are the worst. The early D&D genre doesn't have very good level design and the dungeon is such a maze.
Kleyook
I don't see how FFVII and FFVIII have aged. In the graphics department, they still look amazing in my opinion. The pre-rendered backgrounds are gorgeous and, because of them, nothing looks pixelated and there's no warping like your typical PS1 game. The character models in VII look like they're made out of lego blocks, I know. But fortunately the character models used in the battles looks fantastic. Even then, I'm never really paying attention to the character models when walking around anyway; I'm always looking at the immense amount of detail in the beautiful pre-rendered backgrounds.
The stories are still as impactful as they were back in the day, they control great, they still look great...I don't see how they have aged? In VII there are several mistranslations, but having played through the game numerous times, I have to say that they're very rare anyway. VI would take the crown of being the worst translated game in the series.
And maze-like level design in old dungeon crawlers is the main appeal of the game for most people. It's the same as the perma-death Rogue RPG's, or the really difficult puzzles in old point and click adventure games - people love the joy of it. The sensation you get from them is incredible. Yet I must admit that dungeon crawlers are a lot better with the inclusion of an in-game map.
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