[QUOTE="allnamestaken"] About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.Cow-Juice
Totally agree. I didn't play much of Knights of the Old Republic (one of the first games to have the good/evil story paths that I can think of) but I remember all of the dialogue choices you were given and at the time I assumed that each choice would have a deeper effect on the branching story than it actually did. I'm not sure if Mass Effect has nailed the neutral aspect either (don't have a 360 or good PC), but definitely look forward to a truly choice driven RPG-esque game in the future.
KOTOR was far from the first - RPGs have been doing them for at least a decade, if not two - and it basically only had good/evil options, with no incentive to pick anything other than good every time or evil every time (you lost light/dark side mastery if you tried to make neutral decisions).
As for Mass Effect...eh, it didn't penalise you for making moral decisions, but there were never any consequences for your actions (not yet, anyway - maybe in the sequel), so your choices almost never made a difference.
As for morally grey games, if you haven't played The Witcher yet, do so. I haven't played or heard of a game with better options.
Log in to comment