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allnamestaken

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#1 allnamestaken
Member since 2003 • 6618 Posts

A lot of games are giving us the choice between playing as either a good or an evil character. What do you guys usually choose? Personally, I usually play through the campaign on the ethically good side, then if I liked the game enough I'll go back and do it again as an evil character.

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Cow-Juice

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#2 Cow-Juice
Member since 2008 • 67 Posts

I usually do both. Generally Good first, so I can used to the game and then Evil so I can just let loose.

For example, in inFamous, I played good then restarted on Hard as Evil. Being Evil is a lot easier than being Good (which involves hard work and sacrifice, not unlike the real world) whereas being Evil limits the amount of compromising you must endure because you are rewarded for being a selfish ***ck.

Using my example, as a Good guy in inFamous you have to carefully pick off your enemies, avoiding civilian casualties, the power upgrades are generally less appealing, and you actually have to give up some Blast Shards (items that increase your energy meter) to maintain a Good reputation.

I wish the game weren't so blunt though. So black and white. When games have a neutral aspect too it makes the descisions all the more powerful to you.

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allnamestaken

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#3 allnamestaken
Member since 2003 • 6618 Posts

I usually do both. Generally Good first, so I can used to the game and then Evil so I can just let loose.

For example, in inFamous, I played good then restarted on Hard as Evil. Being Evil is a lot easier than being Good (which involves hard work and sacrifice, not unlike the real world) whereas being Evil limits the amount of compromising you must endure because you are rewarded for being a selfish ***ck.

Using my example, as a Good guy in inFamous you have to carefully pick off your enemies, avoiding civilian casualties, the power upgrades are generally less appealing, and you actually have to give up some Blast Shards (items that increase your energy meter) to maintain a Good reputation.

I wish the game weren't so blunt though. So black and white. When games have a neutral aspect too it makes the descisions all the more powerful to you.

Cow-Juice
About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.
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SavageM2

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#4 SavageM2
Member since 2005 • 10800 Posts

Like you, I usually play good the first time. Then if I want to play the game again I will go as an evil character.

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Cow-Juice

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#5 Cow-Juice
Member since 2008 • 67 Posts

About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.allnamestaken

Totally agree. I didn't play much of Knights of the Old Republic (one of the first games to have the good/evil story paths that I can think of) but I remember all of the dialogue choices you were given and at the time I assumed that each choice would have a deeper effect on the branching story than it actually did. I'm not sure if Mass Effect has nailed the neutral aspect either (don't have a 360 or good PC), but definitely look forward to a truly choice driven RPG-esque game in the future.

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allnamestaken

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#6 allnamestaken
Member since 2003 • 6618 Posts

[QUOTE="allnamestaken"] About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.Cow-Juice

Totally agree. I didn't play much of Knights of the Old Republic (one of the first games to have the good/evil story paths that I can think of) but I remember all of the dialogue choices you were given and at the time I assumed that each choice would have a deeper effect on the branching story than it actually did. I'm not sure if Mass Effect has nailed the neutral aspect either (don't have a 360 or good PC), but definitely look forward to a truly choice driven RPG-esque game in the future.

I`m interested to see if Bioshock 2 expands upon its predecessors ethical choices. I haven`t read any previews of the game so I`m not sure what to expect, but I think the original`s sheer emotional depth, created I think, by its incredible setting and immersive story driven gameplay, made the ethical decision of whether to harvest or save the little sisters that much more important to me. This is the only moral decision I can remember from the game. Maybe it`s more the quality and immersive value of the game as opposed to the complexity of the moral decisions that make the decisions themselves important and powerful? Probably a bit of both though!
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NBSRDan

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#7 NBSRDan
Member since 2009 • 1320 Posts
I usually try to be "good" first, since I usually consider it the "real" choice as opposed to designer-sanctioned fooling around. Inevitably I find out that "good" is more dull and restrictive than "evil", and switch to an absolute chaotic for a short-lived burst of superior entertainment.
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Twin-Blade

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#8 Twin-Blade
Member since 2005 • 6806 Posts

I always start out good, but usually find stealing everything makes so much more cash that I try to be a "scoundrel", stealing stuff but still following the good path. Then someone see's me stealing & I slaughter my way out.

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JustPlainLucas

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#9 JustPlainLucas
Member since 2002 • 80441 Posts
I always go for the evil side. I dunno, good has just been done so many more times. Evil is usually more entertaining, at least for me.
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Planeforger

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#10 Planeforger
Member since 2004 • 20082 Posts

[QUOTE="allnamestaken"] About your last point, this is something I've seen people ask for, for years. Developers seem to love to give us the choice do behave either in a good or evil maner, but haven't quite developed this concept as fully as I think they could. It would be cool to see some morally complex decisions that have deeper and more specific consequences than the usual 'if you choose the good path X will happen, if you choose the evil path Y will happen", cause and effect realations we have now.Cow-Juice

Totally agree. I didn't play much of Knights of the Old Republic (one of the first games to have the good/evil story paths that I can think of) but I remember all of the dialogue choices you were given and at the time I assumed that each choice would have a deeper effect on the branching story than it actually did. I'm not sure if Mass Effect has nailed the neutral aspect either (don't have a 360 or good PC), but definitely look forward to a truly choice driven RPG-esque game in the future.

KOTOR was far from the first - RPGs have been doing them for at least a decade, if not two - and it basically only had good/evil options, with no incentive to pick anything other than good every time or evil every time (you lost light/dark side mastery if you tried to make neutral decisions).

As for Mass Effect...eh, it didn't penalise you for making moral decisions, but there were never any consequences for your actions (not yet, anyway - maybe in the sequel), so your choices almost never made a difference.

As for morally grey games, if you haven't played The Witcher yet, do so. I haven't played or heard of a game with better options.

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Fandangle

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#11 Fandangle
Member since 2003 • 3433 Posts

Usually float back and forth between being good and being bad. Mostly depends how lame the 'good' options are and how twisted the 'evil' choices are.

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#12 Business_Fun
Member since 2009 • 2282 Posts

Good is what I usually go for. I know that villains are supposed to have all the fun but I just..prefer being good. Even if I'm on my second playthrough. I don't know - perhaps being given the choice speaks to my inner Captain America :)