[QUOTE="Judgement-Law"]My turn, Swimming in 3D or 2D, but mostly 3D games. I have only played on game series that had fully functional, controllable swimming of all 3D games without causing the court to be pissed. Swimming in most 3D games is badly controlled, slow paced, tedious, annoying, unfinished, or all 5logicalfrank
A lot of terrible water levels crossed my mind when I read this thread title...
Also:
Level in Rayman 2 where you have to float around on a plum in lava propelling yourself backwards by shooting projectiles.
Anytime in StarFox Adventures where you have carry an explosive barrel. (I am playing this now and there's been at least three sections like this where I've figured out what to do and got frustrated trying to do it.)
Non Beat-em-up Battletoads levels.
Bonus levels in Sonic 2 when you play w/ Tails as your computer-controlled sidekick and he loses rings.
King Trode's voice in Dragon Quest VIII.
In general:
Unskippable cutscenes you are likely to watch more than once (often before boss battles). Similarly, skippable cutscenese where you can't rewatch if you accidentally skip.
For some reason it really bothers me if the main character in an RPG is not the strongest in combat. ("Hey, how come that guy's not in charge!")
Mine was more swimming related however but.... Thous first point with Rayman and those Fruit in the lava. That level could bot have been finished, everything about it was badly designed. What the hell where they thinking? Oh and the area where you are in a volcano with the helicopter power.
Log in to comment