Gosh darn annoying parts of great games!

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Samslayer

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#1 Samslayer
Member since 2005 • 1852 Posts

Alright, so I'm replaying Xenogears, and for some reason I kept hitting the option to go through a lengthy tutorial over and over. In my button mashing furvor to get through the walls of text I would accidently choose to hear the process again.

As I was just getting through the explanation for the third-time, I realized, this happens a lot, and it drives me crazy because more or less it's all my fault! Any of you just have annoying pieces to great games, or simply just stuff that drives you nuts in games?

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Valknut4

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#2 Valknut4
Member since 2012 • 403 Posts

Marsh cave FF1, NES. Painful isnt the right word for it, especially if you plan to keep all your characters the same level.

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#3 Shenmue_Jehuty
Member since 2007 • 5211 Posts

In virtually all RPGs, I HATE level grinding in order to be able to progress further in the game. I just find it incredibly tedious and boring, and it has even prompted me to quit some RPGs before finishing them.

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Amnesiac23

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#4 Amnesiac23
Member since 2006 • 8470 Posts

Alright, so I'm replaying Xenogears, and for some reason I kept hitting the option to go through a lengthy tutorial over and over. In my button mashing furvor to get through the walls of text I would accidently choose to hear the process again.

As I was just getting through the explanation for the third-time, I realized, this happens a lot, and it drives me crazy because more or less it's all my fault! Any of you just have annoying pieces to great games, or simply just stuff that drives you nuts in games?

Samslayer
This is a personal pet peeve of mine in that game as well. In fact some RPGs try to mix up the button arrangements. Instead of X being select/do everything button, O is that button. I HATE THAT. It will mess me up the entire length of the game lol
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MAILER_DAEMON

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#5 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="Samslayer"]

Alright, so I'm replaying Xenogears, and for some reason I kept hitting the option to go through a lengthy tutorial over and over. In my button mashing furvor to get through the walls of text I would accidently choose to hear the process again.

As I was just getting through the explanation for the third-time, I realized, this happens a lot, and it drives me crazy because more or less it's all my fault! Any of you just have annoying pieces to great games, or simply just stuff that drives you nuts in games?

Amnesiac23
This is a personal pet peeve of mine in that game as well. In fact some RPGs try to mix up the button arrangements. Instead of X being select/do everything button, O is that button. I HATE THAT. It will mess me up the entire length of the game lol

O was actually the the select button first, and is still the default in Japan. Sony started forcing devs to make X the default for some reason, and Microsoft followed suit by putting A where it is. It's a peeve of mine when you aren't given a way to change the buttons back to the way I got used to on the SNES. >_>
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#6 Samslayer
Member since 2005 • 1852 Posts

There have been times where I've actually mashed a button, had to go through a whole series of dialogue again, but rage quit before I got there.

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Amnesiac23

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#7 Amnesiac23
Member since 2006 • 8470 Posts
[QUOTE="Amnesiac23"][QUOTE="Samslayer"]

Alright, so I'm replaying Xenogears, and for some reason I kept hitting the option to go through a lengthy tutorial over and over. In my button mashing furvor to get through the walls of text I would accidently choose to hear the process again.

As I was just getting through the explanation for the third-time, I realized, this happens a lot, and it drives me crazy because more or less it's all my fault! Any of you just have annoying pieces to great games, or simply just stuff that drives you nuts in games?

MAILER_DAEMON
This is a personal pet peeve of mine in that game as well. In fact some RPGs try to mix up the button arrangements. Instead of X being select/do everything button, O is that button. I HATE THAT. It will mess me up the entire length of the game lol

O was actually the the select button first, and is still the default in Japan. Sony started forcing devs to make X the default for some reason, and Microsoft followed suit by putting A where it is. It's a peeve of mine when you aren't given a way to change the buttons back to the way I got used to on the SNES. >_>

I just learned something...which is sad because I have a Japanese PS1 and RPGs for it. Just haven't played them lol But yes...it's very annoying when you aren't given an option to change the button layout.
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Samslayer

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#8 Samslayer
Member since 2005 • 1852 Posts

[QUOTE="MAILER_DAEMON"][QUOTE="Amnesiac23"] This is a personal pet peeve of mine in that game as well. In fact some RPGs try to mix up the button arrangements. Instead of X being select/do everything button, O is that button. I HATE THAT. It will mess me up the entire length of the game lolAmnesiac23
O was actually the the select button first, and is still the default in Japan. Sony started forcing devs to make X the default for some reason, and Microsoft followed suit by putting A where it is. It's a peeve of mine when you aren't given a way to change the buttons back to the way I got used to on the SNES. >_>

I just learned something...which is sad because I have a Japanese PS1 and RPGs for it. Just haven't played them lol But yes...it's very annoying when you aren't given an option to change the button layout.

I'm not exactly certain, but I remember changing the button layout for FFVII, can someone confirm that for me?

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JML897

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#9 JML897
Member since 2004 • 33134 Posts

Final Fantasy X, love the hell out of that game but there are some cutscenes that make me cringe really hard. Not skippable either.

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rilpas

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#10 rilpas
Member since 2012 • 8161 Posts
I know it's not a legacy game but in castlevania lords of shadow I hated those damned chupacabras
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#11 Shenmue_Jehuty
Member since 2007 • 5211 Posts

I know it's not a legacy game but in castlevania lords of shadow I hated those damned chupacabrasrilpas

haha me too!

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DJ-Lafleur

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#12 DJ-Lafleur
Member since 2007 • 35604 Posts

Zelda: Ocarine of Time - Gaebora.

Seriously. F*ck that owl.

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PetJel

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#13 PetJel
Member since 2009 • 3725 Posts

Any FFX boss.

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Samslayer

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#14 Samslayer
Member since 2005 • 1852 Posts

Any FFX boss.

PetJel

What was so bad about the bosses?

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#15 Judgement-Law
Member since 2012 • 300 Posts

[QUOTE="PetJel"]

Any FFX boss.

Samslayer

What was so bad about the bosses?

Court is not sure if serious
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#16 PetJel
Member since 2009 • 3725 Posts

[QUOTE="PetJel"]

Any FFX boss.

Samslayer

What was so bad about the bosses?

A combination of watching the cutscenes before them over and over again, them being really hard because back then I was terrible at the game, and the fact that if you are underpowered and sucky there is not a thing you can do in the game because t's as linear as a pole.
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#17 ThePerro
Member since 2006 • 3105 Posts

Was replaying Contra III on the SNES, and absolutely hate the top-down levels.

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#18 Samslayer
Member since 2005 • 1852 Posts

[QUOTE="Samslayer"]

[QUOTE="PetJel"]

Any FFX boss.

PetJel

What was so bad about the bosses?

A combination of watching the cutscenes before them over and over again, them being really hard because back then I was terrible at the game, and the fact that if you are underpowered and sucky there is not a thing you can do in the game because t's as linear as a pole.

Haha gotcha, I was just looking for a more in depth answer thanks!

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Judgement-Law

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#19 Judgement-Law
Member since 2012 • 300 Posts
My turn, Swimming in 3D or 2D, but mostly 3D games. I have only played on game series that had fully functional, controllable swimming of all 3D games without causing the court to be pissed. Swimming in most 3D games is badly controlled, slow paced, tedious, annoying, unfinished, or all 5
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#20 digitaldame
Member since 2006 • 5401 Posts

Horrible escort quests...

[spoiler]

natalya--article_image.jpg

[/spoiler]

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#21 Samslayer
Member since 2005 • 1852 Posts

Horrible escort quests...

[spoiler]

natalya--article_image.jpg

[/spoiler]

Synthia

Oh man you are so right, escort quests can literally break games in my opinion!

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Darkman2007

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#22 Darkman2007
Member since 2007 • 17926 Posts

the tower part in MGS1, annoying as hell

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#23 MAILER_DAEMON
Member since 2003 • 45906 Posts

Horrible escort quests...

[spoiler]

natalya--article_image.jpg

[/spoiler]

Synthia
Especially when they go on and on and on and on and on... Whoops she didn't think to duck, she dead. Can't win, may as well die.
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#24 AjarnLenny
Member since 2009 • 260 Posts

Genma Onimusha, the killer doll! I love that game but the effing foll that keep appearing at semi-random places really put me off.

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#25 Branmuffin316
Member since 2009 • 1208 Posts

Horrible escort quests...

[spoiler]

natalya--article_image.jpg

[/spoiler]

Synthia

I used to kill her so much. I think Ashley is RE4 is worse though.

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Samslayer

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#26 Samslayer
Member since 2005 • 1852 Posts

[QUOTE="Synthia"]

Horrible escort quests...

[spoiler]

natalya--article_image.jpg

[/spoiler]

Branmuffin316

I used to kill her so much. I think Ashley is RE4 is worse though.

It seems like in some escort portions, the more ability you have to control the escort the more frustrating it is. I'd actually like just "stay here" and "follow". Then you can just put them in a corner, finish out the stage and go get them, rinse and repeat.

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MLBknights58

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#27 MLBknights58
Member since 2006 • 5016 Posts

Forced driving segments. Probably only one game I know of that is guilty of this and that is Half Life 2 and its accompanying episodes. Good god.

Valve has a fetish for car segments. It's too bad that they are so mediocre and drag on way too long. I couldn't even finish HL2 Ep 2 because of the final vehicle segment. I just threw my hands up in anger and said NO. NO NO NO.

So annoying!

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starfox15

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#28 starfox15
Member since 2006 • 3988 Posts

Every single level after level one in Battletoads for NES.

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#29 logicalfrank
Member since 2011 • 1686 Posts

My turn, Swimming in 3D or 2D, but mostly 3D games. I have only played on game series that had fully functional, controllable swimming of all 3D games without causing the court to be pissed. Swimming in most 3D games is badly controlled, slow paced, tedious, annoying, unfinished, or all 5Judgement-Law

A lot of terrible water levels crossed my mind when I read this thread title...

Also:


Level in Rayman 2 where you have to float around on a plum in lava propelling yourself backwards by shooting projectiles.

Anytime in StarFox Adventures where you have carry an explosive barrel. (I am playing this now and there's been at least three sections like this where I've figured out what to do and got frustrated trying to do it.)

Non Beat-em-up Battletoads levels.

Bonus levels in Sonic 2 when you play w/ Tails as your computer-controlled sidekick and he loses rings.

King Trode's voice in Dragon Quest VIII.

In general:

Unskippable cutscenes you are likely to watch more than once (often before boss battles). Similarly, skippable cutscenese where you can't rewatch if you accidentally skip.

For some reason it really bothers me if the main character in an RPG is not the strongest in combat. ("Hey, how come that guy's not in charge!")

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Bubble_Man

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#30 Bubble_Man
Member since 2006 • 3100 Posts

Any FFX boss.

PetJel

I remember having trouble with a boss in that game and taking several tries to beat it ( I think it looked like a woman's head). I didn't mind having to retry so much as having to rewatch the same cutscene before the fight several times in a row. The ability to skip cutscenes seriously should have been standard by then.

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#31 turtlethetaffer
Member since 2009 • 18973 Posts

How about the boss rush level in viewtiful Joe? All the levels up to that point had been great and epic in their own way.

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#32 Seabas989
Member since 2009 • 13567 Posts

s3

^This.

I'll add:

  • HL2 vehicle sections
  • unskippable cutscenes
  • Unskippable summons in RPGS
  • Escort missions
  • non Sonic levels in Sonic Adventure 2
  • the green slime in Odin Sphere
  • the driving test in Driver 1
  • the remote controlled toy hlicopter level in GTA Vice City
  • ridiculous random battle rates in rpgs
  • The Library in Halo CE. More then 10 years old and that level is still terrible and annoying.
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PetJel

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#33 PetJel
Member since 2009 • 3725 Posts

To contribute a bit more:

  • -Unavoidable trainers in Pokemon games. Also having your Pokemon poisoned.
  • -The last levels in any Driver game.
  • -Ramming police in any driving game.
  • -Aiming in GTA 3 / VC on the console.
  • -Watching the often unskippable cutscenes over and over again upon loading a game in LA noire.
  • -Wolves and trolls aggroing on you in Oblivion while riding around on your horse.
  • -Friendly AI physically blocking you from moving past it / moving through a doorway / any similar situation in any game.
  • -Anything in any game that has a timer counting down.
  • -Having to continuously restock anything to continue playing like fuel or timer clocks in any game (unless it's some kind of sim game).
  • -Enemy AI with rocket launchers in any GTA / Saints Row game 1hko'ing you.

Just read the post above me and I'm doing a MASSIVE +1 on the random battles while walking around in rpg's.

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Judgement-Law

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#34 Judgement-Law
Member since 2012 • 300 Posts

[QUOTE="Judgement-Law"]My turn, Swimming in 3D or 2D, but mostly 3D games. I have only played on game series that had fully functional, controllable swimming of all 3D games without causing the court to be pissed. Swimming in most 3D games is badly controlled, slow paced, tedious, annoying, unfinished, or all 5logicalfrank

A lot of terrible water levels crossed my mind when I read this thread title...

Also:


Level in Rayman 2 where you have to float around on a plum in lava propelling yourself backwards by shooting projectiles.

Anytime in StarFox Adventures where you have carry an explosive barrel. (I am playing this now and there's been at least three sections like this where I've figured out what to do and got frustrated trying to do it.)

Non Beat-em-up Battletoads levels.

Bonus levels in Sonic 2 when you play w/ Tails as your computer-controlled sidekick and he loses rings.

King Trode's voice in Dragon Quest VIII.

In general:

Unskippable cutscenes you are likely to watch more than once (often before boss battles). Similarly, skippable cutscenese where you can't rewatch if you accidentally skip.

For some reason it really bothers me if the main character in an RPG is not the strongest in combat. ("Hey, how come that guy's not in charge!")

Mine was more swimming related however but.... Thous first point with Rayman and those Fruit in the lava. That level could bot have been finished, everything about it was badly designed. What the hell where they thinking? Oh and the area where you are in a volcano with the helicopter power.
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CondorCalabasas

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#35 CondorCalabasas
Member since 2012 • 637 Posts

missions in GTA IV where you have to hang out with your friends

"JUST LET ME SHOOT BAD GUYS PLEASE THANK YOU, this is GTA not the sims"

all the civilians in the world is not enough

"I'll just run in front of these guys shooting at eachother"

Jabu Jabu's belly ocarina of time

water temple in majora's mask

ALL GAMES:

Jumping puzzles.

Honestly I can't imagine anything more annoying in a video game than a jumping puzzle. I just started playing Turok 64 and thats all the first level is so far. And my goodness its driving me insane, good thing there is a cheat where I can just float anywhere I want.