Graphical improvements are not needed anymore. Our focus should be else where.

This topic is locked from further discussion.

Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 brucecambell
Member since 2011 • 1489 Posts

Games & gamers have become too focused on Polygon count. When this generation came it was all about the graphics. Next generation talk is all about graphics. How about advancing in other areas. Graphics are near photorealistic & as good as they need to be.

Just look at Crysis 2, Gears Of War 3, Uncharted 3, Killzone 3. How can you look at these games & not be satisified? Theres not much more room to improve visuals. How about focus on animation & other details. Visuals are fine where they are.

When next generation hit all games focused on graphics but yet very few games had made any real strides in animation. That to me is much more important. They bring out this more powerful hardware, make improvements to visuals but then ignore animation.

How is that i can play a FPS, the game will prompt me to press a button in the game, i'll press X, but then i wont even see my characters hand lean forward & press the button. A lot of FPS games get away with amatuer animation. The only FPS games with good animation are Farcry & Battlefield.

What about environments detail & realism. Uncharted 3 made great strides into realistic Sand. Very impressive stuff, where as other developers use sloppy sand textures & the sand itself feels & flows nothing like sand. Piss poor execution & no attention to detail.

Its too bad gamers only care about polygon count rather than animation, realistic physics, or realistic environment detail. What im trying to say is we need to focus attention else where instead of everybody being obssessed with Polygon Count ( Graphics )

I know what i want out of games right now, what i want out of next generation, & it has nothing to do with Polygon Count.

Avatar image for Yusuke420
Yusuke420

2770

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#2 Yusuke420
Member since 2012 • 2770 Posts

There have been strides in other areas also, for example the Eurphoria enging produced some amazing animation and very realistic and fluid movement. Games like Heavy Rain and L.A. Noire have dome amazing things with facial animation and games like Skyrim and Red Dead offered same amazingly large scale play grounds (Seriously have you tried to walk from Solitude to Riften in Skyrim?). It's a blanket statement to say that everyone is just simply focusing on polycount.

Avatar image for Archangel3371
Archangel3371

47336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#3 Archangel3371
Member since 2004 • 47336 Posts
I think there's still a lot of room for graphical improvements. As good are graphics are now they still pale in comparison to pre-rendered cut-scenes. There's a world of difference in stuff like hair, smoke, dust, debris, etc.
Avatar image for topsemag55
topsemag55

19063

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#4 topsemag55
Member since 2007 • 19063 Posts

I would like to see the focus of game devs move towards 64-bit programming. More memory for better performance.

Avatar image for StinkoryJones
StinkoryJones

46

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#5 StinkoryJones
Member since 2012 • 46 Posts
Although we do need to shift our focus I don't think graphics should be left behind. Sure they have improved a lot of the last decade or so but there are still strides to be made and they will complement and be supplemented by all those features you wrote about.(I.E. physics,animations...) I will admit I have played into the trend demanding better graphics with each and every new game but its just I think about progression and expecting bigger and better things. I do have to say don't matter how high the poly count is if the textures are trash
Avatar image for crimsonman1245
crimsonman1245

4253

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 crimsonman1245
Member since 2011 • 4253 Posts

The amount of developers that have been shut down this gen is a sure sign that graphics are being to much of a focus, budgets are getting out of hand.

Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 brucecambell
Member since 2011 • 1489 Posts

There have been strides in other areas also, for example the Eurphoria enging produced some amazing animation and very realistic and fluid movement. Games like Heavy Rain and L.A. Noire have dome amazing things with facial animation and games like Skyrim and Red Dead offered same amazingly large scale play grounds (Seriously have you tried to walk from Solitude to Riften in Skyrim?). It's a blanket statement to say that everyone is just simply focusing on polycount.

Yusuke420

I agree with the games you mentioned & thats exactly what im pushing for. LA Noire (a very good looking game btw ) did make strides & improvements with its technology & facial animation. These games are few & far between but they have the right idea.

Thats exactly what games should be doing. It just seems with this generation & with all the Next generation talk ( Also the Unreal 4 engine talk ) that gamers keep pushing for visuals instead of the finer details in games that matter.

Visuals looks great. Now lets start making improvements in the other areas that have been lacking. All i ever here & see is graphics ( from PC gamers especially ), new engine, new graphics, next generation = better graphcs blah, blah, blah.

People arent focusing on the other areas that have fallen behind & we're at a point where graphics dont need to be improved. Why do most games have no improvement in animation? Why all FPS games have near no animation ( besides BF & Farcry which have made many strides in this area )?

Why is that when i take cover in Uncharted i get a dozen different poses for each gun, each time i return to cover but yet other games only have one cover animation/pose? Max Payne 3 also looks to take some strides in character animation.

Avatar image for DraugenCP
DraugenCP

8486

Forum Posts

0

Wiki Points

0

Followers

Reviews: 69

User Lists: 0

#8 DraugenCP
Member since 2006 • 8486 Posts

There is always room for improvement. I remember telling my father back in the N64 days that I couldn't imagine how games could possibly look better in the future. Go figure.

But I do agree that it isn't as necessary as it may have been once. I think future games should emphasise freedom even more, be it through open world/sandbox game design or through choices that actually make a difference. That's something I've really wanted from video games ever since 3D gaming kicked off (and perhaps even before that).

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 Teuf_
Member since 2004 • 30805 Posts

Graphics is just one part of giving people an enjoyable experience, and it happens to be a part that's really good at selling games and impressing casual observers. Unless people just stop caring about them they're going to continue to improve.

Avatar image for Jackboot343
Jackboot343

2574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Jackboot343
Member since 2007 • 2574 Posts

Physics/Animations/Lighting/Weather FX need work, but AI should be developers' focus. It'd also be nice if games were actually 60 FPS at 1080P as they were advertised this generation.

Wish devs would quit wasting time with motion controls and 3D and put their efforts into more important areas. They can be interesting, but if it ain't broke...

Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 brucecambell
Member since 2011 • 1489 Posts

Physics/Animations/Lighting/Weather FX need work, but AI should be developers' focus. It'd also be nice if games were actually 60 FPS at 1080P as they were advertised this generation.

Wish devs would quit wasting time with motion controls and 3D and put their efforts into more important areas. They can be interesting, but if it ain't broke...

Jackboot343

Exactly

Avatar image for Former_Slacker
Former_Slacker

2618

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 Former_Slacker
Member since 2009 • 2618 Posts

I don't remember what the word for the effect is but graphics are no where near as good as they can be. You're thinking they are because they've hit a plateau due to console hardware limitations limiting development and progress on both consoles and PC. Because you haven't seen large or semi-large improvements to graphics for a while, you think that they've hit their peak or are good enough but this is far from the truth.

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#13 Jaysonguy
Member since 2006 • 39454 Posts

Graphics are near photorealistic & as good as they need to be.

brucecambell

Not even close

Go upgrade your display because if you feel this way it's obvious you're not seeing things correctly

Avatar image for Vangaurdius
Vangaurdius

671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#14 Vangaurdius
Member since 2007 • 671 Posts
No, there is plenty of room for improvement. And games are far from photo-realistic unless your blind. You can have both amazing graphics and great gameplay. Where the problem lays is in terribly outdated consoles and halting progress because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.
Avatar image for shadowchronicle
Shadowchronicle

26969

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

#15 Shadowchronicle
Member since 2008 • 26969 Posts

No, there is plenty of room for improvement. And games are far from photo-realistic unless your blind. You can have both amazing graphics and great gameplay. Where the problem lays is in terribly outdated consoles and halting progress because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.Vangaurdius
There is always room for improvement but do we absolutely need it to enjoy the game proven by the past? No. You don't need realistic people to enjoy a game to its fullest. Yes realistic graphics would be nice. But no graphics that aren't realistic should not be left. As for poor people, that is how the market works. Poor people don't buy so they're not going to sell it. In the end people can still enjoy artistic graphics and realistic graphics are not mandatory for the game industry to move on.

Also you sound kind of pompous when you talk about how poor people should be left behind.

Avatar image for GodModeEnabled
GodModeEnabled

15314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#16 GodModeEnabled
Member since 2005 • 15314 Posts
No, because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.Vangaurdius
 ....
Avatar image for dkdk999
dkdk999

6754

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 dkdk999
Member since 2007 • 6754 Posts
I totally agree man. Stop improving the graphics and just make the freaking games better. I honestly would be fine if most of the games this gen looked like they did at the begining but had more content.
Avatar image for SteelAttack
SteelAttack

10520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 SteelAttack
Member since 2005 • 10520 Posts

...because the poor cannot afford to keep pace with the technology.Vangaurdius

300disgustmini.jpg.

Avatar image for superclocked
superclocked

5864

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 superclocked
Member since 2009 • 5864 Posts
Bump and parallax mapping definitely need to be replaced by tessellation for starters. And games are still not anywhere close to being truly photorealistic. Don't get me wrong, games' graphics have come a long way, but I'm pretty sure that almost everyone would agree that graphics need to keep improving for a very long time...
Avatar image for jun_aka_pekto
jun_aka_pekto

25255

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#20 jun_aka_pekto
Member since 2010 • 25255 Posts

There's plenty of room for improvements in flight sims. The physics is great. But, eye candy needs some work like in FSX (already modded with REX 2.0) for instance:
fsx2012-01-0609-29-27-97-1.jpg

Avatar image for deactivated-57e5de5e137a4
deactivated-57e5de5e137a4

12929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#21 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
They can be improved sometimes. The games you mentioned are the best available on console. There's still lots of games that look coated in Vaseline. I hope they make some huge leaps in AI and such next gen though.
Avatar image for Vangaurdius
Vangaurdius

671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#22 Vangaurdius
Member since 2007 • 671 Posts

[QUOTE="Vangaurdius"]No, there is plenty of room for improvement. And games are far from photo-realistic unless your blind. You can have both amazing graphics and great gameplay. Where the problem lays is in terribly outdated consoles and halting progress because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.shadowchronicle

There is always room for improvement but do we absolutely need it to enjoy the game proven by the past? No. You don't need realistic people to enjoy a game to its fullest. Yes realistic graphics would be nice. But no graphics that aren't realistic should not be left. As for poor people, that is how the market works. Poor people don't buy so they're not going to sell it. In the end people can still enjoy artistic graphics and realistic graphics are not mandatory for the game industry to move on.

Also you sound kind of pompous when you talk about how poor people should be left behind.

Should have been more clear in regards to graphics. I don't mean everything needs to try and be ARMA. I'm referring more to textures that aren't blurry, dynamic shadows that are effected by every light source in a room etc. I'd be pretty bored if everything tried to be a real life simulator. Gaming needs crazy stuff like Serious Sam and cartoony graphics can look really good if they put a lot of effort into it. As for the whole poor thing. That's why the next xbox is only using a lousy 6670. The main market for consoles are people who can't afford a good computer (although really, it's more a case of being too lazy to put a good computer together, as they really aren't all that expensive, especially considering cards like the gtx 690 are complete overkill, same thing with processors). The consoles need to be dirt cheap because of their market. What needs to happen is a separation between consoles and PC's. Developers and Publishers that make games exclusively for PC's should get together with nvida, amd, etc. and start pushing games requirements and use that to push the sale of new computer parts. They already sort of do this with things like physX, but they should push even harder. I wouldn't mind the advertising if it meant I got to play games that look better, and have more sophisticated mechanics.
Avatar image for DJ_Headshot
DJ_Headshot

6427

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#23 DJ_Headshot
Member since 2010 • 6427 Posts

Higher Polygon counts but there is a limit to how much we need given current engine tech. What I really want is better graphics engine capable of better lightning,shaders,shadows,textures,physhics,etc essentially everything else that goes to making a game look good. I can't say that I care as much about better animations I play on pc and running games at 60fps helps in smoothing up the animations and unless a game has particular bad animation I won't notice it. One non graphics area I would like see improved though is ai in games.

Avatar image for Grammaton-Cleric
Grammaton-Cleric

7515

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 Grammaton-Cleric
Member since 2002 • 7515 Posts

No, there is plenty of room for improvement. And games are far from photo-realistic unless your blind. You can have both amazing graphics and great gameplay. Where the problem lays is in terribly outdated consoles and halting progress because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.Vangaurdius

Firstly, even the most advanced console is outdated the moment it hits the retail shelf. That is simply the reality of technology and reflects the fact that consoles are static devices not generally designed to be upgraded. Considering the age of both the XB360 and PS3, these systems are doing an admirable job of offering visually spectacular games despite relatively old hardware.

As to these "poor" you mention, it's a bit of a stretch to blame a perceived stagnation of technology on citizens who occupy a lower socio-economic strata. The reality is people from all social classes and income levels play games and even those enthusiasts who make good yearly wages are not always necessarily predisposed to spend copious amounts of money on this hobby.

By contrast, many of the people you would probably advocate "leaving behind" are, in actuality, one of the chief reasons we haven an industry to begin with. Even poorer citizens tend to splurge on entertainment and those dollars propel this industry forward as much as our own.

It would also be wise to edify yourself on these "poor" you so callously dismiss, as their plights are something that should concern all of us, especially those who are fortunate enough to spend large sums of money on luxuries even while some of these people have a difficult time making rent or feeding their children.

Avatar image for AzelKosMos
AzelKosMos

34194

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

#25 AzelKosMos
Member since 2005 • 34194 Posts

I sort of agree. I am really happy with this gen still at the moment and games are still blowing me away in both visuals art and gameplay. I would rather wait until the technology can launch at a good price than trying to be on cutting edge.

Avatar image for SciFiCat
SciFiCat

1750

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#26 SciFiCat
Member since 2006 • 1750 Posts
[QUOTE="shadowchronicle"]

[QUOTE="Vangaurdius"]No, there is plenty of room for improvement. And games are far from photo-realistic unless your blind. You can have both amazing graphics and great gameplay. Where the problem lays is in terribly outdated consoles and halting progress because the poor cannot afford to keep pace with the technology. True progress will come when they are left behind.Vangaurdius

There is always room for improvement but do we absolutely need it to enjoy the game proven by the past? No. You don't need realistic people to enjoy a game to its fullest. Yes realistic graphics would be nice. But no graphics that aren't realistic should not be left. As for poor people, that is how the market works. Poor people don't buy so they're not going to sell it. In the end people can still enjoy artistic graphics and realistic graphics are not mandatory for the game industry to move on.

Also you sound kind of pompous when you talk about how poor people should be left behind.

Should have been more clear in regards to graphics. I don't mean everything needs to try and be ARMA. I'm referring more to textures that aren't blurry, dynamic shadows that are effected by every light source in a room etc. I'd be pretty bored if everything tried to be a real life simulator. Gaming needs crazy stuff like Serious Sam and cartoony graphics can look really good if they put a lot of effort into it. As for the whole poor thing. That's why the next xbox is only using a lousy 6670. The main market for consoles are people who can't afford a good computer (although really, it's more a case of being too lazy to put a good computer together, as they really aren't all that expensive, especially considering cards like the gtx 690 are complete overkill, same thing with processors). The consoles need to be dirt cheap because of their market. What needs to happen is a separation between consoles and PC's. Developers and Publishers that make games exclusively for PC's should get together with nvida, amd, etc. and start pushing games requirements and use that to push the sale of new computer parts. They already sort of do this with things like physX, but they should push even harder. I wouldn't mind the advertising if it meant I got to play games that look better, and have more sophisticated mechanics.

Yes, because that is what game developers want, to alienate as much people as possible, make games that will only work on machines with the highest requirements that just a handful of people are going to be able to play. That is going to do wonders for their sales numbers, good luck trying to recoup your development costs with that business strategy. :roll:
Avatar image for MathMattS
MathMattS

4012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 59

User Lists: 0

#27 MathMattS
Member since 2009 • 4012 Posts

I really don't know how much more advanced graphics can get unless TV resolutions go beyond 1080p at some point.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 Teuf_
Member since 2004 • 30805 Posts

I really don't know how much more advanced graphics can get unless TV resolutions go beyond 1080p at some point.

MathMattS



Why would you need a resolution higher than 1080p? CGI movies look a million times better than games, and they don't require higher resoultion TV's.

Avatar image for El_Zo1212o
El_Zo1212o

6057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 El_Zo1212o
Member since 2009 • 6057 Posts
I'd like to see more games next generation that aren't afraid to skimp on graphics in order to free up resources for doing things that are new and interesting. Mercenaries 2 was by no stretch of the imagination a looker, but you had a wealth of massive explosives and could level 99+% of all the structures in the game. Shiw me something new. Or if not new, at least impressive.
Avatar image for El_Zo1212o
El_Zo1212o

6057

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 El_Zo1212o
Member since 2009 • 6057 Posts
consoles are [for]people who can't afford a good computer (although really, it's more a case of being too lazy to put a good computer together...)Vangaurdius
O shut up. Believe or not, there are people who don't know **** about PC hardware. That means we either buy a prebuilt setup(several times more expensive than building your own) or we pay someone to build us a machine(just as expensive as buying a prebuilt machine). And also, some of us prefer the convenience of playing on consoles to the potential hassle of having to troubleshoot a new PC title.
Avatar image for Vangaurdius
Vangaurdius

671

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#31 Vangaurdius
Member since 2007 • 671 Posts
[QUOTE="Vangaurdius"]consoles are [for]people who can't afford a good computer (although really, it's more a case of being too lazy to put a good computer together...)El_Zo1212o
O shut up. Believe or not, there are people who don't know **** about PC hardware. That means we either buy a prebuilt setup(several times more expensive than building your own) or we pay someone to build us a machine(just as expensive as buying a prebuilt machine). And also, some of us prefer the convenience of playing on consoles to the potential hassle of having to troubleshoot a new PC title.

Which falls into the too lazy to learn or do it despite being fully aware of the superiority.
Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 brucecambell
Member since 2011 • 1489 Posts

Believe or not, there are people who don't know **** about PC hardware. That means we either buy a prebuilt setup(several times more expensive than building your own) or we pay someone to build us a machine(just as expensive as buying a prebuilt machine). And also, some of us prefer the convenience of playing on consoles to the potential hassle of having to troubleshoot a new PC title.El_Zo1212o

I would agree with this.

The reason people play on the consoles has nothing to do with being poor. I for one have no knowledge of how to operate, upgrade & maintain a PC. Its not as simple as putting in a disc & it works. Why should i have to be knowledgable in computers in order to play a game?

This is why i play on the console, because i can get all the same games ( for the most part the same graphics too ), i put in the disc & it works. I didnt go to school & major in computers. I use them one for very, very basic needs & i still run into lots of trouble with these things.

When it comes to watching movies i would just buy a DVD player. Why the in hell does someone have to build their own DVD player & have the knowledge of how to use, how to run, upgrade, & maintain these very intricate machines ( PCs ).

Just as there is a machine made purely made for watching movies ( DVD player ), there should be a machine that as made purely for gaming ( Game console ). I shouldnt have to have any knowlegde of how to use & maintain computers to play games.

PC users expect everybody to be able to build their vehicles rather than buy one already made ( Console ), they also want you to be your own vehicle mechanic. Thats nonsense.

Avatar image for contracts420
contracts420

1956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 contracts420
Member since 2008 • 1956 Posts

Uncharted 3 Drake's Deception from developer Naughty Dog showed me that other developers are just lazy. Looking at the way the sand reacts to the player and moves is amazing, where even the next developer like EPIC games would just have what looks like a sticker of a footprint appear over the sand lol. The way the water in the pool of the cruise ship on Uncharted 3 moves and reacts to the sway of the ship is a great touch, the way the character tries to keep balanced while on the cruise ship is a great touch.

How Drake rolls through the sand only to be covered in it, the character gets sand in his hair, the way Drake's hair gets wet, how the characters react to the geometry of the environment. The animation work is incredible. The character placing his hands on walls when walking by, the multiple ways the character model takes cover just for holding a pistol is amazing. Whereas the next game would have one animation for going into cover with a one handed weapon and another animation for a two handed weapon.

The way they do their best to actually model things off in the distance instead of just creating a picture and wrapping it around the environment to make it look like their is something off in the distance. The attention to detail in Uncharted 2 and 3 is incredible. They truly take advantage of things the next developer would skip over. Funny to see EPIC games do so little with Gears 3 and then turn to see what Naughty Dog was able to achieve with Uncharted 3 is just crazy. Developers need to start looking at Naughty Dog and try to emulate the stuff they do.

Naughty Dog does some amazing work and stuff that most gamers don't even seem to notice or appreciate. Which is kind of upsetting. To see a developer pour so much effort into these details like how the light shines through the cargo plane and the player doesn't even seem to notice or care. We also need to see games stop relying on cutscenes to show off an action piece. Where in the next game I would press the prompted button and watch a cutscene, Naughty Dog tries to blend the two and actually let you play through and get some form of control during the scene and not just quick time events.

But it's not just Naughty Dog that deserves all this credit, but very few developers would even bother to put this sort of work into their game. Bethesda did some amazing work with Elder Scrolls V Skyrim. Ubisoft Montreal seems to be trying some amazing things with AC3. But these sort of games are so few and far between. When 98% of developers know this hardware front to back and yet still don't bother with all of the great details in lighting, shadows, weather effects, environmental effects, physics, animation, and countless other things... then they clearly aren't ready for next gen hardware.

If the next developer won't bother to put those details in a current gen game that Naughty Dog will... then you won't be seeing those things next gen either. Developers need to focus on these things now, games look absolutely incredible these days, and games like Uncharted 3 really show it off better than others. Developement costs are going up, publishers are scraping for money, multiple developers have been shut down this gen and it will only get worse as costs raise, and publishers will be even less likely to take risks.

Many games this gen cost more to make than most movies. Things aren't going to get better. Games will also take longer to create. I firmly believe that gaming needs to hault these leaps soon otherwise we will lose many devs, creativity will cease to exist, publishers won't take any chances, and so on. Games look amazing as it is... time to focus on the smaller details much like Naughty Dog has done with Uncharted. Those same details ND will pour so much time into, the next great developer would half *** or not even bother to do.

Avatar image for chaplainDMK
chaplainDMK

7004

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 chaplainDMK
Member since 2008 • 7004 Posts

Uncharted 3 Drake's Deception from developer Naughty Dog showed me that other developers are just lazy. Looking at the way the sand reacts to the player and moves is amazing, where even the next developer like EPIC games would just have what looks like a sticker of a footprint appear over the sand lol. The way the water in the pool of the cruise ship on Uncharted 3 moves and reacts to the sway of the ship is a great touch, the way the character tries to keep balanced while on the cruise ship is a great touch.

How Drake rolls through the sand only to be covered in it, the character gets sand in his hair, the way Drake's hair gets wet, how the characters react to the geometry of the environment. The animation work is incredible. The character placing his hands on walls when walking by, the multiple ways the character model takes cover just for holding a pistol is amazing. Whereas the next game would have one animation for going into cover with a one handed weapon and another animation for a two handed weapon.

The way they do their best to actually model things off in the distance instead of just creating a picture and wrapping it around the environment to make it look like their is something off in the distance. The attention to detail in Uncharted 2 and 3 is incredible. They truly take advantage of things the next developer would skip over. Funny to see EPIC games do so little with Gears 3 and then turn to see what Naughty Dog was able to achieve with Uncharted 3 is just crazy. Developers need to start looking at Naughty Dog and try to emulate the stuff they do.

Naughty Dog does some amazing work and stuff that most gamers don't even seem to notice or appreciate. Which is kind of upsetting. To see a developer pour so much effort into these details like how the light shines through the cargo plane and the player doesn't even seem to notice or care. We also need to see games stop relying on cutscenes to show off an action piece. Where in the next game I would press the prompted button and watch a cutscene, Naughty Dog tries to blend the two and actually let you play through and get some form of control during the scene and not just quick time events.

But it's not just Naughty Dog that deserves all this credit, but very few developers would even bother to put this sort of work into their game. Bethesda did some amazing work with Elder Scrolls V Skyrim. Ubisoft Montreal seems to be trying some amazing things with AC3. But these sort of games are so few and far between. When 98% of developers know this hardware front to back and yet still don't bother with all of the great details in lighting, shadows, weather effects, environmental effects, physics, animation, and countless other things... then they clearly aren't ready for next gen hardware.

If the next developer won't bother to put those details in a current gen game that Naughty Dog will... then you won't be seeing those things next gen either. Developers need to focus on these things now, games look absolutely incredible these days, and games like Uncharted 3 really show it off better than others. Developement costs are going up, publishers are scraping for money, multiple developers have been shut down this gen and it will only get worse as costs raise, and publishers will be even less likely to take risks.

Many games this gen cost more to make than most movies. Things aren't going to get better. Games will also take longer to create. I firmly believe that gaming needs to hault these leaps soon otherwise we will lose many devs, creativity will cease to exist, publishers won't take any chances, and so on. Games look amazing as it is... time to focus on the smaller details much like Naughty Dog has done with Uncharted. Those same details ND will pour so much time into, the next great developer would half *** or not even bother to do.

contracts420
Bethesda is lazy and trully epitomises what people hate about graphical progress. From TES4 to TES5 the only improvment is more polys, better lighting and a few effects here or there. Animations are still totally ****, the sidequests are copy-pasted etc. And overall the improvements aren't really that big from the start of the gen till now, I mean compare the first PS2 games to the final PS2 games. The differance is that lots of new effects are being introduced all the time to improve the look with relatively little impact on performance (like distance blur, various filters) and the widespread use of dynamic lighting.
Avatar image for contracts420
contracts420

1956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#35 contracts420
Member since 2008 • 1956 Posts

[QUOTE="contracts420"]

Uncharted 3 Drake's Deception from developer Naughty Dog showed me that other developers are just lazy. Looking at the way the sand reacts to the player and moves is amazing, where even the next developer like EPIC games would just have what looks like a sticker of a footprint appear over the sand lol. The way the water in the pool of the cruise ship on Uncharted 3 moves and reacts to the sway of the ship is a great touch, the way the character tries to keep balanced while on the cruise ship is a great touch.

How Drake rolls through the sand only to be covered in it, the character gets sand in his hair, the way Drake's hair gets wet, how the characters react to the geometry of the environment. The animation work is incredible. The character placing his hands on walls when walking by, the multiple ways the character model takes cover just for holding a pistol is amazing. Whereas the next game would have one animation for going into cover with a one handed weapon and another animation for a two handed weapon.

The way they do their best to actually model things off in the distance instead of just creating a picture and wrapping it around the environment to make it look like their is something off in the distance. The attention to detail in Uncharted 2 and 3 is incredible. They truly take advantage of things the next developer would skip over. Funny to see EPIC games do so little with Gears 3 and then turn to see what Naughty Dog was able to achieve with Uncharted 3 is just crazy. Developers need to start looking at Naughty Dog and try to emulate the stuff they do.

Naughty Dog does some amazing work and stuff that most gamers don't even seem to notice or appreciate. Which is kind of upsetting. To see a developer pour so much effort into these details like how the light shines through the cargo plane and the player doesn't even seem to notice or care. We also need to see games stop relying on cutscenes to show off an action piece. Where in the next game I would press the prompted button and watch a cutscene, Naughty Dog tries to blend the two and actually let you play through and get some form of control during the scene and not just quick time events.

But it's not just Naughty Dog that deserves all this credit, but very few developers would even bother to put this sort of work into their game. Bethesda did some amazing work with Elder Scrolls V Skyrim. Ubisoft Montreal seems to be trying some amazing things with AC3. But these sort of games are so few and far between. When 98% of developers know this hardware front to back and yet still don't bother with all of the great details in lighting, shadows, weather effects, environmental effects, physics, animation, and countless other things... then they clearly aren't ready for next gen hardware.

If the next developer won't bother to put those details in a current gen game that Naughty Dog will... then you won't be seeing those things next gen either. Developers need to focus on these things now, games look absolutely incredible these days, and games like Uncharted 3 really show it off better than others. Developement costs are going up, publishers are scraping for money, multiple developers have been shut down this gen and it will only get worse as costs raise, and publishers will be even less likely to take risks.

Many games this gen cost more to make than most movies. Things aren't going to get better. Games will also take longer to create. I firmly believe that gaming needs to hault these leaps soon otherwise we will lose many devs, creativity will cease to exist, publishers won't take any chances, and so on. Games look amazing as it is... time to focus on the smaller details much like Naughty Dog has done with Uncharted. Those same details ND will pour so much time into, the next great developer would half *** or not even bother to do.

chaplainDMK

Bethesda is lazy and trully epitomises what people hate about graphical progress. From TES4 to TES5 the only improvment is more polys, better lighting and a few effects here or there. Animations are still totally ****, the sidequests are copy-pasted etc. And overall the improvements aren't really that big from the start of the gen till now, I mean compare the first PS2 games to the final PS2 games. The differance is that lots of new effects are being introduced all the time to improve the look with relatively little impact on performance (like distance blur, various filters) and the widespread use of dynamic lighting.

Considering the size of the game, everything was modeled by hand. They completetly reworked the systems built into the game. They have amazing radiant A.I which also made appearances in previous games. Everything has physics attached to it. And so on. The game is by no means helping the situation but it does some neat things proving that there is still room to grow even with this current console generation.

To just delve into a new console gen where it will cost more money, take more time, more employee's and so on when developers are still hardly bothering to utilize the current gen and what they could do with it... just makes little sense.

Avatar image for YoshiYogurt
YoshiYogurt

6008

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 YoshiYogurt
Member since 2010 • 6008 Posts
There is always room for better graphics, I look at Battlefield 3 on my PC(not even maxed, on high only) and then look at black ops for my 360 and see a huge huge difference. Graphics also have to be done right, both modern warfare 3 and battlefield 3 have this strange shade of blue or grey. Graphics don't have to realistic either, the style zelda or mario have can aways be improved. Skyward Sword was held back by the wii's tiny power. Hope fully the wiiU and new HD twins have strong GPUs, or else we'll never see graphical improvements.
Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#37 nameless12345
Member since 2010 • 15125 Posts

[QUOTE="MathMattS"]

I really don't know how much more advanced graphics can get unless TV resolutions go beyond 1080p at some point.

Teufelhuhn



Why would you need a resolution higher than 1080p? CGI movies look a million times better than games, and they don't require higher resoultion TV's.

The problem is even the best hardware you can buy won't produce CGI-level graphics. They are simply too heavy for today's tech. Even Toy Story isn't yet matched and it will still take many years before they manage to match it.

Avatar image for teuf_
Teuf_

30805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 Teuf_
Member since 2004 • 30805 Posts

[QUOTE="Teufelhuhn"]

[QUOTE="MathMattS"]

I really don't know how much more advanced graphics can get unless TV resolutions go beyond 1080p at some point.

nameless12345



Why would you need a resolution higher than 1080p? CGI movies look a million times better than games, and they don't require higher resoultion TV's.

The problem is even the best hardware you can buy won't produce CGI-level graphics. They are simply too heavy for today's tech. Even Toy Story isn't yet matched and it will still take many years before they manage to match it.



My point was that there's a million ways to improve graphical quality without having to increase resolution. :?

Avatar image for JayQproductions
JayQproductions

1806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#40 JayQproductions
Member since 2007 • 1806 Posts

I agree, graphics are good enough for now, until we can have photorealistic looking games they need to stop focusing on graphics and mainly work on improving AI, and maybe improve the amount of things on screen at one time without the game slowing to crawl because I'd still like to see an open world semi-realistic zombie game set in a city where the goal is to just survival and at any givin time you could run into a mob of 200+ zombies.

Avatar image for brucecambell
brucecambell

1489

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 brucecambell
Member since 2011 • 1489 Posts

Uncharted 3 Drake's Deception from developer Naughty Dog showed me that other developers are just lazy. Looking at the way the sand reacts to the player and moves is amazing, where even the next developer like EPIC games would just have what looks like a sticker of a footprint appear over the sand lol. The way the water in the pool of the cruise ship on Uncharted 3 moves and reacts to the sway of the ship is a great touch, the way the character tries to keep balanced while on the cruise ship is a great touch.


How Drake rolls through the sand only to be covered in it, the character gets sand in his hair, the way Drake's hair gets wet, how the characters react to the geometry of the environment. The animation work is incredible. The character placing his hands on walls when walking by, the multiple ways the character model takes cover just for holding a pistol is amazing. Whereas the next game would have one animation for going into cover with a one handed weapon and another animation for a two handed weapon.


The way they do their best to actually model things off in the distance instead of just creating a picture and wrapping it around the environment to make it look like their is something off in the distance. The attention to detail in Uncharted 2 and 3 is incredible. They truly take advantage of things the next developer would skip over. Funny to see EPIC games do so little with Gears 3 and then turn to see what Naughty Dog was able to achieve with Uncharted 3 is just crazy. Developers need to start looking at Naughty Dog and try to emulate the stuff they do.


Naughty Dog does some amazing work and stuff that most gamers don't even seem to notice or appreciate. Which is kind of upsetting. To see a developer pour so much effort into these details like how the light shines through the cargo plane and the player doesn't even seem to notice or care. We also need to see games stop relying on cutscenes to show off an action piece. Where in the next game I would press the prompted button and watch a cutscene, Naughty Dog tries to blend the two and actually let you play through and get some form of control during the scene and not just quick time events.


If the next developer won't bother to put those details in a current gen game that Naughty Dog will... then you won't be seeing those things next gen either. Developers need to focus on these things now, games look absolutely incredible these days, and games like Uncharted 3 really show it off better than others. Developement costs are going up, publishers are scraping for money, multiple developers have been shut down this gen and it will only get worse as costs raise, and publishers will be even less likely to take risks.

contracts420

Exactly what i was saying. Its all about Polygon count. The developers, the gamers, the unreal 4 engine, the next gen talk, all of it has to do with graphics. None of it has to do with realistic detail, physics, weather effects, animation, & such.

Why is it the Uncharted 3 has put so much work into its sand, making the most realisitic flowing, & moving sand ever created. The way you leave footprints, all the attention to detail is there. Where as with any other game you have piss poor imitation of sand & footprints you leave look like nothing more than a footprint sticker on a rock.

Games look fine, now lets switch our focus to the other things that really matter in terms of believeability & immersion. All this focus on Poylgons will not make anything feel any better if you have piss poor exectution of something as simple as Sand & the footprints you leave.

Sand textures can have a million polygons if they'd like but at the end of the day.... its still just a rocky texture & not actual Sand. I love these details, the details that nobody pays attention to & if nobody is paying attention to them now, nobody is putting effort into them, then the future will be no better

Avatar image for GamerwillzPS
GamerwillzPS

8531

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 GamerwillzPS
Member since 2012 • 8531 Posts

I totally agree. I'm pretty satisfied with the graphics that PS3 and 360 offers. Next generation should be about physics, realism, and make more objects in the screen possible, animations. Of course, next generation should improve graphics a little bit but not a lot.

Avatar image for deactivated-61cc564148ef4
deactivated-61cc564148ef4

10909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#43 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

Graphics and engines are very important for the gaming industry.

inb4 "i pley gameS n0t gr4phix!"

Avatar image for GreekGameManiac
GreekGameManiac

6439

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#44 GreekGameManiac
Member since 2010 • 6439 Posts

.....that's actually rather short-sighted.

Graphics can always evolve,along with gameplay & STORY.

Avatar image for FoxeoGames
FoxeoGames

55

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#45 FoxeoGames
Member since 2011 • 55 Posts

Allow me to disagree almost 100%.

The biggest problem with the graphics is the framerate. I am very sensitive to framerate, and most games with excellent graphics play at really poor framerates on the Xbox 360 or PS3. Take Dark Souls, which has really cool, gritty graphics. All throughout the game are sections where the FPS drops significantly. Just take a visit to Blight Town, where the torches and wooden platforms above the lower level bring the FPS to single-digits.

We need to see games playing with these great graphics at a consistent 60FPS. Anything less is sub-par in my opinion. Heck, I'd be happy even if it were a constant, undroppable 30FPS.