Uncharted 3 Drake's Deception from developer Naughty Dog showed me that other developers are just lazy. Looking at the way the sand reacts to the player and moves is amazing, where even the next developer like EPIC games would just have what looks like a sticker of a footprint appear over the sand lol. The way the water in the pool of the cruise ship on Uncharted 3 moves and reacts to the sway of the ship is a great touch, the way the character tries to keep balanced while on the cruise ship is a great touch.
How Drake rolls through the sand only to be covered in it, the character gets sand in his hair, the way Drake's hair gets wet, how the characters react to the geometry of the environment. The animation work is incredible. The character placing his hands on walls when walking by, the multiple ways the character model takes cover just for holding a pistol is amazing. Whereas the next game would have one animation for going into cover with a one handed weapon and another animation for a two handed weapon.
The way they do their best to actually model things off in the distance instead of just creating a picture and wrapping it around the environment to make it look like their is something off in the distance. The attention to detail in Uncharted 2 and 3 is incredible. They truly take advantage of things the next developer would skip over. Funny to see EPIC games do so little with Gears 3 and then turn to see what Naughty Dog was able to achieve with Uncharted 3 is just crazy. Developers need to start looking at Naughty Dog and try to emulate the stuff they do.
Naughty Dog does some amazing work and stuff that most gamers don't even seem to notice or appreciate. Which is kind of upsetting. To see a developer pour so much effort into these details like how the light shines through the cargo plane and the player doesn't even seem to notice or care. We also need to see games stop relying on cutscenes to show off an action piece. Where in the next game I would press the prompted button and watch a cutscene, Naughty Dog tries to blend the two and actually let you play through and get some form of control during the scene and not just quick time events.
But it's not just Naughty Dog that deserves all this credit, but very few developers would even bother to put this sort of work into their game. Bethesda did some amazing work with Elder Scrolls V Skyrim. Ubisoft Montreal seems to be trying some amazing things with AC3. But these sort of games are so few and far between. When 98% of developers know this hardware front to back and yet still don't bother with all of the great details in lighting, shadows, weather effects, environmental effects, physics, animation, and countless other things... then they clearly aren't ready for next gen hardware.
If the next developer won't bother to put those details in a current gen game that Naughty Dog will... then you won't be seeing those things next gen either. Developers need to focus on these things now, games look absolutely incredible these days, and games like Uncharted 3 really show it off better than others. Developement costs are going up, publishers are scraping for money, multiple developers have been shut down this gen and it will only get worse as costs raise, and publishers will be even less likely to take risks.
Many games this gen cost more to make than most movies. Things aren't going to get better. Games will also take longer to create. I firmly believe that gaming needs to hault these leaps soon otherwise we will lose many devs, creativity will cease to exist, publishers won't take any chances, and so on. Games look amazing as it is... time to focus on the smaller details much like Naughty Dog has done with Uncharted. Those same details ND will pour so much time into, the next great developer would half *** or not even bother to do.
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