In terms of multiplatform titles, the difference will only be slight.
However, the end of this year should begin to mark the shift in the cycle where games designed exclusively or primarily for the PC will begin to look noticable better then what any of the current consoles have at the time.....Crysis is an example of this.
Even some ports to PC in some cases won't be "straight" ports, but rather enhancements.....Gears of War for PC is actually getting a completely new updated build of the Unreal Engine 3 compared to the Xbox 360 version.....some of this has even been echoed by Epic when the said the new content for PC Gears of War isn't really compatible with the 360 version, and also for UT3 Epic has dropped hints that the Console versions like the PS3 version might not see the full range of maps the PC version will see.
This usually happens anywhere between 2 and 3 years into a console lifecycle, where even mid-range PC hardware has noticable surpassed console capabilities, and more importantly developers start utilizing PC resources again.....this happened around 2004 during the last console lifecycle when it was early that year that games started appearing on PC with noticable features that simply weren't possible on any Consoles at the time.
I'm not saying all games on PC are suddenly gonna blow Consoles away...not at all....but going forward with games like Crysis in late 2007 we are beginning to see games with visuals and features that finally make use of the higher-end PC hardware that surpass the capabilities of consoles....and that going forward into 2008 and 2009 the gap will continue to grow....especially as the hardware capable of handling those features not only get more advanced, but the current features become more affordable and common.
In 2008 and 2009 we should see games on PC that have even better features then that of Crysis.....this is similiar to how Far Cry started the new generation of DirectX 9 engines in early 2004 that weren't possible on the last generation of Consoles at the time, which was later followed up by better looking games like HL2 and later F.E.A.R.
A factor though is the adoption rate of Vista and DirectX 10, which doesn't appear to be that high at the moment....however, I think in the next couple of years one of two things will happen, if not both.....the Vista and DirectX 10 will finally equal or surpass Windows XP, thus giving developers more incentive to utilize it....or PC developers might look to exploiting higher end features through open source software like OpenGL in game development if the market for DirectX 10 and Vista doesn't pick up.
what about my e6300, 2g or ram, and 1900gt 256mb compared to a 360?ncderek
Well, that computer not so much....that PC is equivalent to maybe an newly bought entry level value gaming PC in late 2006 (ie, a gaming PC you could get complete with the monitor for less then $1000), the only different really being that you have 2GB.....and today it's considered even more of a value system...in fact, what is considered an entry level "value system" today surpasses those specs by a bit.
So basically you're not gonna notice much of a difference in that system compared to games on Xbox 360.
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