@RSM-HQ said:
@zombot said:
@RSM-HQ:
I think you are contradicting yourself with what you say in the first paragraph; So that the variety of a game is not affected, the game must be progressive and not regressive
Not at all, just seems I did not explain my stance well enough the first time. You only valued one option of variety, but the definition can mean so much more. I do not just mean it in a completely different scenario sense, let me give this a go with an example-
Take Monster Hunter for instance, heavily criticized for being grindy and repetitive. The A.I. on the monsters alone gives a lot of variety in each run, they can spawn all over a map and interact with the map in very different ways, different attack patterns as well means it is never the same each and every time. Other monsters running in and causing a ruckus as well. . Have different effects or limbs damaged. And that is not even taking into account player builds and weapon set-ups.
That itself is a form of variety, and the game may ask the player to hunt the same creature, if the player wants the whole set too? could be hunting one creature through the whole session. But I cannot stress enough MH is designed to make that a non issue because of all the variety it can give that one creature. Helps that the gameplay is extremely satisfying and refined too.
Some people probably don't like this and that's why the series gets critised but I personally think it is the best way to handle a game that wants the players to keep hunting the same monsters.
I'm sorry but that a player likes that the game has repetitive practices does not mean that this game is good
Don't be sorry, you are just speaking your perspective and I in turn am doing the same. Neither has to agree with each other, we are just sharing our passionate stance on the subject, and challenging what we both think ツ
Good is by definition subjective. Everyone likes something different yet as noted what I personally deem as enjoyable 'aka' good; raw and gritty gameplay_ tight movement, level design, etc. That all lifts up any gaming experience. And yes, that includes repetitive games with poor pacing, stretching things out thin.
Never stated all games with repetitive elements and grind are good games either. Many however do get coined with those labels and that is a disservice to good games with solid core gameplay. Issue I find is this thread assumes all games with grinding are all one-in-the-same and that is not true.
One cannot compare a grindy game with bad gameplay with one that has really nailed down the fun factor.
Grinding is only really bad if the game was never fun to play to begin with (Biowares Anthem comes to mind). Games with solid fundamentals still give what players want. A good game, whether they see a game to the end or not is up to the player.
Solid gameplay does make grinding less bothersome to me. Enjoying the gameplay makes it barely an issue personally. So long as the game can also offer some of that variety I mentioned above, it makes the grind none existent. Which explains a lot because I have completed every mainline Monster Hunter game ever made.
I'll take a game with good core gameplay with repeating missions over five minutes of the most uninteresting and generic gameplay/ with latency and janky movement.
Fighting games by definition are just a grind to victory and are extremely repetitive. But the core is very solid and variety/ options to match its fluidity. Street Fighter is not one of the worlds most well received gaming franchises because it is bad, in fact SFII spawned an entire genre beloved even today because of the gameplay.
If the developers avoided repetitive practices and focused on making games progressive, you could see games with more variety that do not waste your time.
Games can be both progressive and repetitive though (as noted with fighting games). Also varies on the players personal tolerance as well.
If anything would be interesting to read your stance on what games are well paced in your opinion and prime examples of what are done badly. That way I'll get a better idea of what you are really bringing the hammer down on.
Crossout was mentioned and honestly MMOs have some of the weakest gameplay in the industry, especially cheap small free-to-play games. Just checked a review and nothing about the gameplay seems positive. Even the driving 'which is the main selling point' was stated to be "floaty and unresponsive".
*Worth noting the worst aspects for me in gaming is when the controls are taken from me. When I sit down to play a game, I want to play a game, not watch a movie.
In that case the combats would not be classified as repetitive, but according to what I understand, monsters of the same type in MHW always behave the same, in that case the combat would be repetitive because the monsters would not have depth
And I recognize that the game has variety, but at the same time it damages its own variety, for example when the game makes you fight the same type of monster over and over again, assuming there are like 93 more monsters, the same happens with others aspects such as spam attacks, or that the game only makes you use 1 or 3 weapons when there are like 14, and although that has to do with the balance of the game, it is something that directly affects the variety
@RSM-HQ said:
@zombot said:
@RSM-HQ:
I think you are contradicting yourself with what you say in the first paragraph; So that the variety of a game is not affected, the game must be progressive and not regressive
Not at all, just seems I did not explain my stance well enough the first time. You only valued one option of variety, but the definition can mean so much more. I do not just mean it in a completely different scenario sense, let me give this a go with an example-
Take Monster Hunter for instance, heavily criticized for being grindy and repetitive. The A.I. on the monsters alone gives a lot of variety in each run, they can spawn all over a map and interact with the map in very different ways, different attack patterns as well means it is never the same each and every time. Other monsters running in and causing a ruckus as well. . Have different effects or limbs damaged. And that is not even taking into account player builds and weapon set-ups.
That itself is a form of variety, and the game may ask the player to hunt the same creature, if the player wants the whole set too? could be hunting one creature through the whole session. But I cannot stress enough MH is designed to make that a non issue because of all the variety it can give that one creature. Helps that the gameplay is extremely satisfying and refined too.
Some people probably don't like this and that's why the series gets critised but I personally think it is the best way to handle a game that wants the players to keep hunting the same monsters.
I'm sorry but that a player likes that the game has repetitive practices does not mean that this game is good
Don't be sorry, you are just speaking your perspective and I in turn am doing the same. Neither has to agree with each other, we are just sharing our passionate stance on the subject, and challenging what we both think ツ
Good is by definition subjective. Everyone likes something different yet as noted what I personally deem as enjoyable 'aka' good; raw and gritty gameplay_ tight movement, level design, etc. That all lifts up any gaming experience. And yes, that includes repetitive games with poor pacing, stretching things out thin.
Never stated all games with repetitive elements and grind are good games either. Many however do get coined with those labels and that is a disservice to good games with solid core gameplay. Issue I find is this thread assumes all games with grinding are all one-in-the-same and that is not true.
One cannot compare a grindy game with bad gameplay with one that has really nailed down the fun factor.
Grinding is only really bad if the game was never fun to play to begin with (Biowares Anthem comes to mind). Games with solid fundamentals still give what players want. A good game, whether they see a game to the end or not is up to the player.
Solid gameplay does make grinding less bothersome to me. Enjoying the gameplay makes it barely an issue personally. So long as the game can also offer some of that variety I mentioned above, it makes the grind none existent. Which explains a lot because I have completed every mainline Monster Hunter game ever made.
I'll take a game with good core gameplay with repeating missions over five minutes of the most uninteresting and generic gameplay/ with latency and janky movement.
Fighting games by definition are just a grind to victory and are extremely repetitive. But the core is very solid and variety/ options to match its fluidity. Street Fighter is not one of the worlds most well received gaming franchises because it is bad, in fact SFII spawned an entire genre beloved even today because of the gameplay.
If the developers avoided repetitive practices and focused on making games progressive, you could see games with more variety that do not waste your time.
Games can be both progressive and repetitive though (as noted with fighting games). Also varies on the players personal tolerance as well.
If anything would be interesting to read your stance on what games are well paced in your opinion and prime examples of what are done badly. That way I'll get a better idea of what you are really bringing the hammer down on.
Crossout was mentioned and honestly MMOs have some of the weakest gameplay in the industry, especially cheap small free-to-play games. Just checked a review and nothing about the gameplay seems positive. Even the driving 'which is the main selling point' was stated to be "floaty and unresponsive".
*Worth noting the worst aspects for me in gaming is when the controls are taken from me. When I sit down to play a game, I want to play a game, not watch a movie.
Actually, I have no problems with players who like to repeat an activity over and over again, I even like to repeat some activities in some games, although I usually prefer variety, my problem is that repeatability in most games It is something obligatory, that is, games force you to do repetitive activities in order to move forward
In almost any game you will see that there are players who like grind and others who like variety without repetition, but game companies just want to make their games a grindfest as if all players like grind, in addition they just want to use the grind to make the players addicted, which is unethical, and I know that in many of these games you can pay with money to avoid the grind, but doing that will only attract more grind
Also, if a game has good gameplay it should not be repetitive, a good gameplay is one that has a good depth to avoid repetition, I know that the quality and variety are different in the gameplay, but in the end if the variety or quality of the game have problems so the gameplay will not be solid
For example with Anthem, the gameplay has quality, but in a short time the game becomes repetitive because it has problems with variety and in the end that affects the gameplay, the same happens if the quality of the game is not good, that is, if the movement system was rubbish (for example), that would also damage the gameplay
Meanwhile, fighting games have a variety of movements, but they are repetitive, what makes them famous are Pvp and people's obsession with competition, which influences a bit with variety because each player is unique and different compared to of an AI
In case you do not understand what I am trying to say at the beginning, my position is that the games should be progressive, I have no problems with repeatability being something optional for players who like this type of practice, but that the games enclose you in a obligatory repetitive loop in order to keep moving forward is not a good thing.
@RSM-HQ said:
@zombot said:
@RSM-HQ:
I think you are contradicting yourself with what you say in the first paragraph; So that the variety of a game is not affected, the game must be progressive and not regressive
Not at all, just seems I did not explain my stance well enough the first time. You only valued one option of variety, but the definition can mean so much more. I do not just mean it in a completely different scenario sense, let me give this a go with an example-
Take Monster Hunter for instance, heavily criticized for being grindy and repetitive. The A.I. on the monsters alone gives a lot of variety in each run, they can spawn all over a map and interact with the map in very different ways, different attack patterns as well means it is never the same each and every time. Other monsters running in and causing a ruckus as well. . Have different effects or limbs damaged. And that is not even taking into account player builds and weapon set-ups.
That itself is a form of variety, and the game may ask the player to hunt the same creature, if the player wants the whole set too? could be hunting one creature through the whole session. But I cannot stress enough MH is designed to make that a non issue because of all the variety it can give that one creature. Helps that the gameplay is extremely satisfying and refined too.
Some people probably don't like this and that's why the series gets critised but I personally think it is the best way to handle a game that wants the players to keep hunting the same monsters.
I'm sorry but that a player likes that the game has repetitive practices does not mean that this game is good
Don't be sorry, you are just speaking your perspective and I in turn am doing the same. Neither has to agree with each other, we are just sharing our passionate stance on the subject, and challenging what we both think ツ
Good is by definition subjective. Everyone likes something different yet as noted what I personally deem as enjoyable 'aka' good; raw and gritty gameplay_ tight movement, level design, etc. That all lifts up any gaming experience. And yes, that includes repetitive games with poor pacing, stretching things out thin.
Never stated all games with repetitive elements and grind are good games either. Many however do get coined with those labels and that is a disservice to good games with solid core gameplay. Issue I find is this thread assumes all games with grinding are all one-in-the-same and that is not true.
One cannot compare a grindy game with bad gameplay with one that has really nailed down the fun factor.
Grinding is only really bad if the game was never fun to play to begin with (Biowares Anthem comes to mind). Games with solid fundamentals still give what players want. A good game, whether they see a game to the end or not is up to the player.
Solid gameplay does make grinding less bothersome to me. Enjoying the gameplay makes it barely an issue personally. So long as the game can also offer some of that variety I mentioned above, it makes the grind none existent. Which explains a lot because I have completed every mainline Monster Hunter game ever made.
I'll take a game with good core gameplay with repeating missions over five minutes of the most uninteresting and generic gameplay/ with latency and janky movement.
Fighting games by definition are just a grind to victory and are extremely repetitive. But the core is very solid and variety/ options to match its fluidity. Street Fighter is not one of the worlds most well received gaming franchises because it is bad, in fact SFII spawned an entire genre beloved even today because of the gameplay.
If the developers avoided repetitive practices and focused on making games progressive, you could see games with more variety that do not waste your time.
Games can be both progressive and repetitive though (as noted with fighting games). Also varies on the players personal tolerance as well.
If anything would be interesting to read your stance on what games are well paced in your opinion and prime examples of what are done badly. That way I'll get a better idea of what you are really bringing the hammer down on.
Crossout was mentioned and honestly MMOs have some of the weakest gameplay in the industry, especially cheap small free-to-play games. Just checked a review and nothing about the gameplay seems positive. Even the driving 'which is the main selling point' was stated to be "floaty and unresponsive".
*Worth noting the worst aspects for me in gaming is when the controls are taken from me. When I sit down to play a game, I want to play a game, not watch a movie.
I'm going to use some Crossout missions as an example
In the game there is a mission that deals with escorting a truck that is carrying a load, and while you are advancing there are other objectives that you have to complete so that the truck continues to advance, in addition to that you must destroy the enemies
For me, this mission has a good pace because it makes you constantly advance without having to stuck, and as you progress the game is more complicated, in a few words I like it because it is always trying to change
But for me an example of a bad pace are the defense missions, in that mission you stay static in one place for about 4 minutes, and the mission has no other objectives, you just have to be there as AFK defending the objective, which for me it is not progressive at all because from the beginning to the end everything is the same
In short, a game with a good pace is a game that makes you walk in a straight line, making you encounter different obstacles and varieties of interactions, and a bad pace is a game that makes you walk in circles, basically the opposite
And although I said that the escort missions had a good pace at the end they also become repetitive, and this is because in the game you have to repeat the mission a lot of times for the reward, but the mission does not change and remains the same thing , and basically that's the problem with the game, Crossout is like walking in circles
The only thing I liked about Crossout was the combat system that is almost the same as that of War thunder, basically it tried to identify the enemy's weak points, but each player build the vehicle in a different way which made for the varied combats, I just I liked it because of the variety, but in the case of quality it was horrible because there were weapons that disabled your vehicle in less than 8 seconds, you didn't even have to kill an enemy, you just had to destroy their weapons and you won.
Sorry for the text wall xd
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