News-
2/16/09-
Kikizo is also confirming that there is full frontal male nudity in the game. Rockstar has never been shy about creating controversy.:P
2/12/09-
There is another new trailer out for the game:
Business is Business
1/30/09
Gametrailers has a new trailer for The Lost and the Damned called "Johnny".
Release Date: February 17th
Reviews:
Eurogamer gives it an 8/10
Kikizo gives it a 9/10
Team Xbox gives it a 9.7.
Achievements:
Get Good Wood – 50G: In the Bike Races, whack off 69 bikers with a bat.Easy Rider – 100G: Finish The Story
Full Chat – 70G: Your backup are riding at their best!
The Lost Boy – 25G: All hail the leader of The Lost!
One Percenter – 5G: Billy is back on his bike.
A bunch of hands on impressions for GTA4's The Lost and The Damned DLC are out today. It is sounding pretty great.
IGN-GTA IV: The Lost and Damned Hands-On
Depending on skill level and amount of time you spend messing around, Rockstar expectsThe Lost and Damnedto take anywhere from 12-20 hours to complete. And that's just the single-player story. For $20 (1,600 MSP), L&D offers a full-fledged campaign, new locations, new mini-games (arm wrestling!), refined gameplay mechanics, new vehicles, new weapons, a hefty new soundtrack, new DJs, new TV shows, new Internet sites, and new multiplayer. One thing's for certain: Rockstar isn't ****ing around with horse armor.To access The Lost & Damned, boot up a copy of GTA IV and start a new game. You can now choose between GTA IV and L&D. Though both take place in Liberty City, the two are separate stories and separate game worlds, meaning you don't gain access to the new interiors in L&D if you're playing GTA IV. You can't take Niko into The Lost clubhouse to kill a bunch of bikers, sorry. Aside from the initial download, you won't need an Xbox Live connection to play L&D. Unlike some downloadable content, there's no online verification required. So if the 'net goes down, you can still take L&D for a spin
IGN
Kotaku-Hands-On With Grand Theft Auto IV: The Lost And Damned
What's Unique About It?
Johnny's already established in Liberty City. He won't be building relationships with the burg's low-life. Johnny and The Lost already have reputations, they already have safehouses to squat in. And they already have enemies.The Lost And Damned's most obvious changes are new bullet point additions like new weapons, new vehicles, new interiors, and new radio, internet and television content. Johnny has access to weaponry previously unavailable to Niko, including an automatic 9 MM pistol, a sawed off shotgun, an assault shotgun, a grenade launcher and pipe bombs. You'll get access to the fun-to-fire grenade launcher in the mission "Action/Reaction," in which Johnny does serious damage to his rival's clubhouse, thanks to a stream of grenades.
Rockstar reps pointed out that some of the game's new music and radio chatter will be tailored toThe Lost And Damnedexperience. That translates to new music for the game's rock, hardcore and metal radio stations and a little less so for the jazzier, more world beat stations. Think more "Ace of Spades" by Motörhead, less Dizzy Gillespie.
There are even new mini-games (arm wrestling!) and still unannounced multiplayer additions on top of the already revealed changes, neither of which we got a chance to play during our hands on time.
Less obvious additions help to differentiateThe Lost And Damnedfrom Niko's trip through Liberty City. Menus have a distinct, grungier look, with a new grittier film-grain effect giving Johnny's story a more appropriate visual styIe. Even his cell phone looks more bad ass. Rockstar has also added more weight to the expansion's motorcycles — all of them, not just the choppers — to make riding a little easier on the player.
Kotaku
Gamespot
We grabbed the controls at this stage and set about walking Johnny around to see how different a character he was to Niko. He certainly acted differently onscreen, exhibiting a unique set of mannerisms from what we were used to with Niko. The first mission we took on was called Action/Reaction, in which Billy ordered the Lost to attack the Angels' clubhouse in retaliation for the supposed murder of a young Lost member (fans of GTAIV, however, will remember that it was actually Niko who capped that biker in the No Love Lost mission). Johnny starts the mission off with a grenade launcher, pegging an explosive through the Angels' clubhouse window to start the pain. Plenty of Angels then stream out of the building, starting a large firefight with the five or so members of the Lost who are acting as backup. After the opposition is cleaned up outside, Billy and Johnny make their way into the clubhouse to finish off the remaining Angels. In the basement, Billy orders another Lost to take the Angels' stash of heroin, prompting Johnny to suspect that revenge was never Billy's motive for the attack.
GS
Kikizo
Eurogamer
Games Radar
Log in to comment