>Do you consider Metroid Prime a Shooter?(any kind)

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TheTolemac

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#1 TheTolemac
Member since 2013 • 94 Posts
>I always wanted to ask this so I will, since this game is old ad this forum is about old games. Metroid Prime is the only game that is "arguably" not a shooter that i like but feel that it is. Since Action Shooting games is my favorite genre next to Fightesr. >Random Shout out to the comeback of the KOF games with XIII btw! WHOOOOOOOOO!!!!!!!! >Back on topic, I feel that Metroid Prime is a shooter. Whether it be some kind of FPS, or Adventure Shooter, or a Hybrid, i think with how the game is made, and how the action words, it is a shooter. People claim adventure, but I see no sense in saying that since most excuses is atmosphere. Half-Life and Halo had this as well, and with Half-Life there was a lot of unrelated to shooting gameplay just like Metroid Prime. >What do you think? Metroid Prime among a couple of others are the only standouts to the Cube, and I know my shooters. >Now, do you agree, or do you not agree to an extent by agreeing? (joking you can disagree)
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MonsieurX

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#2 MonsieurX
Member since 2008 • 39858 Posts
You shoot things,it's a shooter. More like adventure-ish\shooter
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AcidSoldner

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#3 AcidSoldner
Member since 2007 • 7051 Posts
Not a straight a up shooter like CoD or Quake. More like a First Person Adventure game with shooting elements.
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Stinger78

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#4 Stinger78
Member since 2003 • 5846 Posts
The first Metroid was a shooter that was also a platformer. Super Metroid had more exploration, but was also a shooter that was a platformer. The GameBoy and GameBoy Advance Metroid games were shooters with exploration and platforming. Metroid Prime is first-person shooting with exploration and a lot less emphasis on platforming. The closest "FPS" game to Metroid Prime was probably Unreal, or more specifically Unreal II that came out on PC and the original Xbox, as opposed to the Unreal Tournament/Championship games that were more 'traditional FPS".
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MLBknights58

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#5 MLBknights58
Member since 2006 • 5016 Posts

You spend the entire game in the first person perspective shooting things and platforming around. It's definitely a shooter but has a lot more elements to it than that. Fits into multiple genre definitions, at least how I see it.

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TheLoneMortal

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#6 TheLoneMortal
Member since 2011 • 135 Posts

Metroid Prime's gameplay was more geared towards exploration (thus why its considered First Person Adventure by many) in order to make progress while Halo and Half Life required you to fight skirmishes of enemies before moving on to the next sequence of the campaign (though the Half Life series has a good amount of puzzles required for progressing). MP required its share of battles for progression, but it required you to seek out particular pieces of equipment to gain access to certain areas of the world as well.

Least that's the way I see it.

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Pixel-Perfect

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#7 Pixel-Perfect
Member since 2009 • 5778 Posts

Well it's in first person and you shoot at things... so yeah, it definitely fits the description.

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SonOfChewbacca

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#8 SonOfChewbacca
Member since 2004 • 653 Posts

First Person Adventure.

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TheTolemac

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#9 TheTolemac
Member since 2013 • 94 Posts

First Person Adventure.

SonOfChewbacca
So are Half-Life series and unreal also First-Person Adventure?
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AFBrat77

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#10 AFBrat77
Member since 2004 • 26848 Posts

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

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AFBrat77

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#11 AFBrat77
Member since 2004 • 26848 Posts

[QUOTE="SonOfChewbacca"]

First Person Adventure.

TheTolemac

So are Half-Life series and unreal also First-Person Adventure?

nope, shooting is emphasized over puzzles, etc, they are FPS games. Half-Life is a step closer to FPA but in the end its a FPS.

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AFBrat77

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#12 AFBrat77
Member since 2004 • 26848 Posts

The first Metroid was a shooter that was also a platformer. Super Metroid had more exploration, but was also a shooter that was a platformer. The GameBoy and GameBoy Advance Metroid games were shooters with exploration and platforming. Metroid Prime is first-person shootingwith exploration and a lot less emphasis on platforming. The closest "FPS" game to Metroid Prime was probably Unreal, or more specifically Unreal II that came out on PC and the original Xbox, as opposed to the Unreal Tournament/Championship games that were more 'traditional FPS".Stinger78

No. also, I have played and beaten the original Unreal on the PC back in '98, that is a FPS

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TheTolemac

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#13 TheTolemac
Member since 2013 • 94 Posts

[QUOTE="TheTolemac"][QUOTE="SonOfChewbacca"]

First Person Adventure.

AFBrat77

So are Half-Life series and unreal also First-Person Adventure?

nope, shooting is emphasized over puzzles, etc, they are FPS games. Half-Life is a step closer to FPA but in the end its a FPS.

>There's less shooting in Hal-life 2 than Metroid Prime...
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TheTolemac

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#14 TheTolemac
Member since 2013 • 94 Posts

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

AFBrat77
You want me to post all the sources for people saying it's a shooter? Also the person you quoted was talking about unreal II not one, granted I never played Unreal II.
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bultje112

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#15 bultje112
Member since 2005 • 1868 Posts

the 3d ones are definitely first person shooters. the adventure and exploration part is less of a factor.

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Articuno76

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#16 Articuno76
Member since 2004 • 19799 Posts
It's an action-adventure game with an adventure focus, kind of like Zelda. albeit with a sci-fi theme and weaponry.
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Articuno76

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#17 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="AFBrat77"]

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

TheTolemac
You want me to post all the sources for people saying it's a shooter? Also the person you quoted was talking about unreal II not one, granted I never played Unreal II.

It would be very hard to find an authoritative source that calls the games shooters. Even if the games were put into third-person you still wouldn't have a shooter. None of the elements that make a shooting other than the most superficial ones (the shooting itself) are there. You don't even aim. I can't even think of a single shooter (side-scrolling, 2d, 3d, first or third person) where the core shooting mechanic didn't require some degree of accuracy. Look past the fact that your main weapon is a gun and it becomes quite clear that the shooting is one tiny part of a much larger game. And that game isn't build around shooting. At least not in any sense that can be applied to any other game called a 'shooter'. Metroid is more like Zelda...if your only weapon was the bow-and-arrow.
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Articuno76

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#18 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="TheTolemac"]Back on topic, I feel that Metroid Prime is a shooter. Whether it be some kind of FPS, or Adventure Shooter, or a Hybrid, i think with how the game is made, and how the action words, it is a shooter. People claim adventure, but I see no sense in saying that since most excuses is atmosphere. Half-Life and Halo had this as well, and with Half-Life there was a lot of unrelated to shooting gameplay just like Metroid Prime.

MP's adventure (or action adventure) roots go far beyond simply atmosphere). The semi-open world game design, the way your power up, the path-finding mentality behind it and power-ups all contribute to make the game,as I have stated many times, closer to Zelda than Halo. And Zelda is by no means an action or hack-and-slash game. Similarly, Metroid Prime isn't a shooter. It just happens to have some variation of shooting as part of it. As I recall Half-Life didn't really have anything other than shooting in it. Pressing switch every now and then, sure, or the odd puzzle. But these where tiny diversions that were made to fit around the shooting. In Metroid Prime it is the shooting that are the parts that fit around all the other elements of the game (not the other way around).
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TheTolemac

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#19 TheTolemac
Member since 2013 • 94 Posts
[QUOTE="Articuno76"][QUOTE="TheTolemac"]Back on topic, I feel that Metroid Prime is a shooter. Whether it be some kind of FPS, or Adventure Shooter, or a Hybrid, i think with how the game is made, and how the action words, it is a shooter. People claim adventure, but I see no sense in saying that since most excuses is atmosphere. Half-Life and Halo had this as well, and with Half-Life there was a lot of unrelated to shooting gameplay just like Metroid Prime.

MP's adventure (or action adventure) roots go far beyond simply atmosphere). The semi-open world game design, the way your power up, the path-finding mentality behind it and power-ups all contribute to make the game,as I have stated many times, closer to Zelda than Halo. And Zelda is by no means an action or hack-and-slash game. Similarly, Metroid Prime isn't a shooter. It just happens to have some variation of shooting as part of it. As I recall Half-Life didn't really have anything other than shooting in it. Pressing switch every now and then, sure, or the odd puzzle. But these where tiny diversions that were made to fit around the shooting. In Metroid Prime it is the shooting that are the parts that fit around all the other elements of the game (not the other way around).

>Half-Life 2 has whole parts of the game blended in that have nothing to do with shooting and has less shooting than metroid prime in general. Which messed up the pacing and ruined the game for me. >but let's go with what you said, then the Conduit shouldn't be a first-person shooter either, as that clearly is inspired by Metroid Prime, with some of its own unique puzzle elements. >I think a great comparison tool would be Mirrors Edge, which Metroid Prime is nowhere near imo. I would say Metroid Prime is closer to Portal, although a much less emphasis on puzzles and interacting with the background.
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#20 nameless12345
Member since 2010 • 15125 Posts

You shoot things,it's a shooter. More like adventure-ish\shooterMonsieurX

This is the correct answer...

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Articuno76

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#21 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="TheTolemac"] >Half-Life 2 has whole parts of the game blended in that have nothing to do with shooting and has less shooting than metroid prime in general. Which messed up the pacing and ruined the game for me. >but let's go with what you said, then the Conduit shouldn't be a first-person shooter either, as that clearly is inspired by Metroid Prime, with some of its own unique puzzle elements. >I think a great comparison tool would be Mirrors Edge, which Metroid Prime is nowhere near imo. I would say Metroid Prime is closer to Portal, although a much less emphasis on puzzles and interacting with the background.

I've not played The Conduit so I can't comment on that game. I have played HL2 though. I think the biggest tip-off that Metroid isn't a shooter more than anything is that it simply doesn't require any of the disciplines a real shooting game does (target tracking, estimating distances between when-and-where a target will be in 'x', accuracy etc). Metroid's action has more to do with dodging at the right time rather than shooting at the right place. Its shooting only superficially seems to resembles shooting games. The nature of the shooting and the role it plays in Metroid Prime is also quite different; In HL2 most enemies come in groups that are in and of themselves designed to represent threats. Fighting off enemies with projectile weapons is really the core of the game. In Metroid the enemies are more like mindless fodder designed to fulfil the purpose of providing health, spicing the game up, and also alerting the player to areas they can potentially reach. In a shooter the enemies (and dispatching thereof) are the core of the game. For this reason, in Metroid you can ever clean run past or jump over many enemies and not engage them at all, with little to no penalty, something that is near impossible in HL2. Its enemy encounters play more closely to an action-game than a shooting one. Metroid might have a lot more action (and more frequent action) than HL2, but that ignores that in Metroid the shooting isn't broken into sections (making the shooting a sub-mechanic in the game rather than focus or sub-focus). I think the last point is really key. Most shooters are fundamentally at their core about shooting and everything else works around that. In Metroid no one sub-mechanic is the focus of the game. Contrast this with HL2, whereas it does have sequences that make use of other elements, other things you do in the game are clearly diversions from what the game is about. You can clearly point out when you are shooting, traversing or doing a puzzle because when you aren't shooting you are moving between areas trying to get into the next shooting sequence. In Metroid this doesn't happen, the movement between areas is the core of the game, not the parts sandwiched between fire-fights. The shooting or the platforming or puzzles aren't cordoned off into different sections to help create a sense of ebb-and-flow for pacings' sake as you might find in HL2, they are intertwined, all-the-time, consistently, throughout almost the entire game. I think HL2 is very much a FPS, with the use of puzzles, story and other elements to create a sense of context and flow. Whereas in Metroid all those elements are working at once to create the overall feel of the game. Short version is that Metroid Prime doesn't have doesn't use any of the skill proficiencies found in shooters, the role of shooting in the game is different from that of a typical shooter and the balance of shooting is such that it works as as persistent sub-mechanic rather a game focus.
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TheTolemac

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#22 TheTolemac
Member since 2013 • 94 Posts
[QUOTE="Articuno76"][QUOTE="TheTolemac"] >Half-Life 2 has whole parts of the game blended in that have nothing to do with shooting and has less shooting than metroid prime in general. Which messed up the pacing and ruined the game for me. >but let's go with what you said, then the Conduit shouldn't be a first-person shooter either, as that clearly is inspired by Metroid Prime, with some of its own unique puzzle elements. >I think a great comparison tool would be Mirrors Edge, which Metroid Prime is nowhere near imo. I would say Metroid Prime is closer to Portal, although a much less emphasis on puzzles and interacting with the background.

I've not played The Conduit so I can't comment on that game. I have played HL2 though. I think the biggest tip-off that Metroid isn't a shooter more than anything is that it simply doesn't require any of the disciplines a real shooting game does (target tracking, estimating distances between when-and-where a target will be in 'x', accuracy etc). Metroid's action has more to do with dodging at the right time rather than shooting at the right place. Its shooting only superficially seems to resembles shooting games. The nature of the shooting and the role it plays in Metroid Prime is also quite different; In HL2 most enemies come in groups that are in and of themselves designed to represent threats. Fighting off enemies with projectile weapons is really the core of the game. In Metroid the enemies are more like mindless fodder designed to fulfil the purpose of providing health, spicing the game up, and also alerting the player to areas they can potentially reach. In a shooter the enemies (and dispatching thereof) are the core of the game. For this reason, in Metroid you can ever clean run past or jump over many enemies and not engage them at all, with little to no penalty, something that is near impossible in HL2. Its enemy encounters play more closely to an action-game than a shooting one. Metroid might have a lot more action (and more frequent action) than HL2, but that ignores that in Metroid the shooting isn't broken into sections (making the shooting a sub-mechanic in the game rather than focus or sub-focus). I think the last point is really key. Most shooters are fundamentally at their core about shooting and everything else works around that. In Metroid no one sub-mechanic is the focus of the game. Contrast this with HL2, whereas it does have sequences that make use of other elements, other things you do in the game are clearly diversions from what the game is about. You can clearly point out when you are shooting, traversing or doing a puzzle because when you aren't shooting you are moving between areas trying to get into the next shooting sequence. In Metroid this doesn't happen, the movement between areas is the core of the game, not the parts sandwiched between fire-fights. The shooting or the platforming or puzzles aren't cordoned off into different sections to help create a sense of ebb-and-flow for pacings' sake as you might find in HL2, they are intertwined, all-the-time, consistently, throughout almost the entire game. I think HL2 is very much a FPS, with the use of puzzles, story and other elements to create a sense of context and flow. Whereas in Metroid all those elements are working at once to create the overall feel of the game. Short version is that Metroid Prime doesn't have doesn't use any of the skill proficiencies found in shooters, the role of shooting in the game is different from that of a typical shooter and the balance of shooting is such that it works as as persistent sub-mechanic rather a game focus.

Ok, so like I said, the conduit, System Shock(and 2), and Bioshock(to an extent) fit those catergories. Watch some gameplay videos, I may be overlooking it, but check to make sure if you agree with me or not. I may be wrong. But they sure feel like Metroid Prime check it out on youtube or dailymotion or etc.
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Los9090

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#23 Los9090
Member since 2004 • 7288 Posts
Thought it looked more like a 3rd person with some 1st person aspects
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Emerald_Warrior

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#24 Emerald_Warrior
Member since 2008 • 6581 Posts

It's a first-person shooter, no doubt about that. It's just not your average first-person shooter. It focuses more on exploration and game immersion than it does trigger-finger action like most first-person shooters.

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TheTolemac

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#25 TheTolemac
Member since 2013 • 94 Posts

It's a first-person shooter, no doubt about that. It's just not your average first-person shooter. It focuses more on exploration and game immersion than it does trigger-finger action like most first-person shooters.

Emerald_Warrior
Like Bioshock and System Shock right?
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Emerald_Warrior

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#26 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

It's a first-person shooter, no doubt about that. It's just not your average first-person shooter. It focuses more on exploration and game immersion than it does trigger-finger action like most first-person shooters.

TheTolemac

Like Bioshock and System Shock right?

I've played only very little Bioshock, and never even seen System Shock before. So I'm not the best guy to ask this. But from the little I've played of Bioshock...yeah, I'd say so.

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SonOfChewbacca

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#27 SonOfChewbacca
Member since 2004 • 653 Posts

[QUOTE="SonOfChewbacca"]

First Person Adventure.

TheTolemac

So are Half-Life series and unreal also First-Person Adventure?

HL and Unreal are FPS games, and are classified as such. Prime is a First Person Adventure, and Nintendo officially classifies it as one.

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TheTolemac

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#28 TheTolemac
Member since 2013 • 94 Posts

[QUOTE="TheTolemac"][QUOTE="SonOfChewbacca"]

First Person Adventure.

SonOfChewbacca

So are Half-Life series and unreal also First-Person Adventure?

HL and Unreal are FPS games, and are classified as such. Prime is a First Person Adventure, and Nintendo officially classifies it as one.

Nintendo classifies it as a First-Person action game, and if Bioshock and system shock are FPS games than so is Metroid prime. Emerald Warrior you should try systemshock.
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NightFox313

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#29 NightFox313
Member since 2011 • 103 Posts

Definitely a First Person Adventure game.

Yes, this has been posted before, I know, but seriously. It is.

It's got puzzle elements and environments that encourage exploration and backtracking. I mean, sure shooters such as Medal of Honor: European Assault had wide, expansive environments and all that but it's pretty easy to tell that it's an FPS and not an FPA.

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campzor

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#30 campzor
Member since 2004 • 34932 Posts
u should enemies... so yes
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#31 Megavideogamer
Member since 2004 • 6554 Posts

First person adventure game with some shooter elements. But not a pure shooter.

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bultje112

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#32 bultje112
Member since 2005 • 1868 Posts

[QUOTE="Emerald_Warrior"]

It's a first-person shooter, no doubt about that. It's just not your average first-person shooter. It focuses more on exploration and game immersion than it does trigger-finger action like most first-person shooters.

TheTolemac

Like Bioshock and System Shock right?

yes and those I would also consider shooters

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Articuno76

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#33 Articuno76
Member since 2004 • 19799 Posts
My argument simply boils back down to the fact that in the end, the shooting doesn't require any sort of skill that you typically need for a shooter. Being good at other shooters won't help you at all in Metroid Prime (and vice-versa). You don't need to track or gauge movement speeds, and between the lack of body-part specific damage and the aiming mechanic you don't have to aim at all...aiming is a non-factor. In Bioshock you still need to use the aforementioned proficiencies. The lock-on in Metroid Prime isn't an assist feature; it is the core mechanic through which you have to play the game and doing so subverts any of the skills needed to play a shooter. If MP is a shooter then it is so on the most superficial level (bursts of fire appear out of your gun and hit enemies). Whereas one could call that a shooter it would be stretching the definition of shooter so far that you end up with a new problem which genre classification is supposed to help avoid; it doesn't really give us any idea of what the game is really like to play. Someone going into MP thinking it is a shooter is going to be very surprised and perhaps confused when they get seemingly bait-and-switched by the way the game plays. I honestly believe that the argument that Metroid is a hack-and-slash game with guns in place of swords holds more weight than calling it a shooter; The combat in Metroid and the skill proficiencies required are considerably closer to that (sub?) genre than a shooting game.
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TheTolemac

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#34 TheTolemac
Member since 2013 • 94 Posts
[QUOTE="Articuno76"]My argument simply boils back down to the fact that in the end, the shooting doesn't require any sort of skill that you typically need for a shooter. Being good at other shooters won't help you at all in Metroid Prime (and vice-versa). You don't need to track or gauge movement speeds, and between the lack of body-part specific damage and the aiming mechanic you don't have to aim at all...aiming is a non-factor. In Bioshock you still need to use the aforementioned proficiencies. The lock-on in Metroid Prime isn't an assist feature; it is the core mechanic through which you have to play the game and doing so subverts any of the skills needed to play a shooter. If MP is a shooter then it is so on the most superficial level (bursts of fire appear out of your gun and hit enemies). Whereas one could call that a shooter it would be stretching the definition of shooter so far that you end up with a new problem which genre classification is supposed to help avoid; it doesn't really give us any idea of what the game is really like to play. Someone going into MP thinking it is a shooter is going to be very surprised and perhaps confused when they get seemingly bait-and-switched by the way the game plays. I honestly believe that the argument that Metroid is a hack-and-slash game with guns in place of swords holds more weight than calling it a shooter; The combat in Metroid and the skill proficiencies required are considerably closer to that (sub?) genre than a shooting game.

But you basically explained System Shock games, which are considered shooters and have a lot more focus on atmposphere than MP. Also the Conduit while not to good imo, is basically while more linear, influenced by the game. Puzzles also don't =Adventure either, so continually saying the game has puzzles does not make it any less of a shooter it makes it sound closer to Portal, which ids a puzzle game.
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Articuno76

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#35 Articuno76
Member since 2004 • 19799 Posts
[QUOTE="TheTolemac"][QUOTE="Articuno76"]My argument simply boils back down to the fact that in the end, the shooting doesn't require any sort of skill that you typically need for a shooter. Being good at other shooters won't help you at all in Metroid Prime (and vice-versa). You don't need to track or gauge movement speeds, and between the lack of body-part specific damage and the aiming mechanic you don't have to aim at all...aiming is a non-factor. In Bioshock you still need to use the aforementioned proficiencies. The lock-on in Metroid Prime isn't an assist feature; it is the core mechanic through which you have to play the game and doing so subverts any of the skills needed to play a shooter. If MP is a shooter then it is so on the most superficial level (bursts of fire appear out of your gun and hit enemies). Whereas one could call that a shooter it would be stretching the definition of shooter so far that you end up with a new problem which genre classification is supposed to help avoid; it doesn't really give us any idea of what the game is really like to play. Someone going into MP thinking it is a shooter is going to be very surprised and perhaps confused when they get seemingly bait-and-switched by the way the game plays. I honestly believe that the argument that Metroid is a hack-and-slash game with guns in place of swords holds more weight than calling it a shooter; The combat in Metroid and the skill proficiencies required are considerably closer to that (sub?) genre than a shooting game.

But you basically explained System Shock games, which are considered shooters and have a lot more focus on atmosphere than MP. Also the Conduit while not to good imo, is basically while more linear, influenced by the game. Puzzles also don't =Adventure either, so continually saying the game has puzzles does not make it any less of a shooter it makes it sound closer to Portal, which ids a puzzle game.

What I've been quoted here for and the response you've written don't seem to be about the same thing. Maybe you misquoted the wrong post?
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AFBrat77

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#36 AFBrat77
Member since 2004 • 26848 Posts

[QUOTE="AFBrat77"]

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

TheTolemac

You want me to post all the sources for people saying it's a shooter? Also the person you quoted was talking about unreal II not one, granted I never played Unreal II.

It has never been a shooter, can some of you think outside of the box? The game has never been centralized with shooting over other elements. It is an Action-Adventure with a first-person perspective.

again, the thread should end here. Why are these concepts so hard to grasp?

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AFBrat77

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#37 AFBrat77
Member since 2004 • 26848 Posts

[QUOTE="MonsieurX"]You shoot things,it's a shooter. More like adventure-ish\shooternameless12345

This is the correct answer...

That is the answer if your mind is closed to the big picture

Not a FPS those who say otherwise are clueless.

I know Metroid Prime and Half-Life/Half-Life 2 inside and out. Half-Life is a FPS, Metroid Prime is not.

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Articuno76

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#38 Articuno76
Member since 2004 • 19799 Posts

[QUOTE="nameless12345"]

[QUOTE="MonsieurX"]You shoot things,it's a shooter. More like adventure-ish\shooterAFBrat77

This is the correct answer...

That is the answer if your mind is closed to the big picture

Not a FPS those who say otherwise are clueless.

I know Metroid Prime and Half-Life/Half-Life 2 inside and out. Half-Life is a FPS, Metroid Prime is not.

And yet it is really hard to nail down...why. I can feel it in my bones, but beyond that I'm left intellectually grasping as the term 'shooter' is in and of itself vague, in encompasses SHMUPS, run-and-gun games like Metal Slug, arena fraggers like Quake 3 and spunkgargleweewee (Yahtzee's term, not mine) games like the recent Call of Duty games. Well, I've thrown my two pennies in for what it is worth. Don't think I will be making any more posts here unless I have something new to say.
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MAILER_DAEMON

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#39 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="Articuno76"][QUOTE="TheTolemac"][QUOTE="Articuno76"]My argument simply boils back down to the fact that in the end, the shooting doesn't require any sort of skill that you typically need for a shooter. Being good at other shooters won't help you at all in Metroid Prime (and vice-versa). You don't need to track or gauge movement speeds, and between the lack of body-part specific damage and the aiming mechanic you don't have to aim at all...aiming is a non-factor. In Bioshock you still need to use the aforementioned proficiencies. The lock-on in Metroid Prime isn't an assist feature; it is the core mechanic through which you have to play the game and doing so subverts any of the skills needed to play a shooter. If MP is a shooter then it is so on the most superficial level (bursts of fire appear out of your gun and hit enemies). Whereas one could call that a shooter it would be stretching the definition of shooter so far that you end up with a new problem which genre classification is supposed to help avoid; it doesn't really give us any idea of what the game is really like to play. Someone going into MP thinking it is a shooter is going to be very surprised and perhaps confused when they get seemingly bait-and-switched by the way the game plays. I honestly believe that the argument that Metroid is a hack-and-slash game with guns in place of swords holds more weight than calling it a shooter; The combat in Metroid and the skill proficiencies required are considerably closer to that (sub?) genre than a shooting game.

But you basically explained System Shock games, which are considered shooters and have a lot more focus on atmosphere than MP. Also the Conduit while not to good imo, is basically while more linear, influenced by the game. Puzzles also don't =Adventure either, so continually saying the game has puzzles does not make it any less of a shooter it makes it sound closer to Portal, which ids a puzzle game.

What I've been quoted here for and the response you've written don't seem to be about the same thing. Maybe you misquoted the wrong post?

No, it's just what this guy does with each and every one of his accounts. If he hadn't been banned, he'd come back insulting you for either misinterpreting or failing to understand what he said. Or he'd have just called you a jerk. There's nothing about him, on past or future accounts, that are worth your time. He's the passive aggressive troll (in Legacy, of all places) that just likes to see people get angry.
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nameless12345

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#40 nameless12345
Member since 2010 • 15125 Posts

I find it interesting how much some are willing to discuss/argue/philosophize about what genre this game belong too...

Anyway, my idea of a "first-person adventure" is this:

89467_53524_front.jpg

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AFBrat77

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#41 AFBrat77
Member since 2004 • 26848 Posts

I find it interesting how much some are willing to discuss/argue/philosophize about what genre this game belong too...

Anyway, my idea of a "first-person adventure" is this:

89467_53524_front.jpg

nameless12345

Ah, but it isn't a first-person Action/Adventure

Personally I'd call Myst a point-and click Adventure

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#42 Emerald_Warrior
Member since 2008 • 6581 Posts

It is an Action-Adventure with a first-person perspective.

AFBrat77

Hmm. I've never seen that genre in my 25+ years of gaming.

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Articuno76

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#43 Articuno76
Member since 2004 • 19799 Posts

[QUOTE="AFBrat77"] It is an Action-Adventure with a first-person perspective.

Emerald_Warrior

Hmm. I've never seen that genre in my 25+ years of gaming.

That's because it isn't a genre. MP probably could just be called an action-adventure and that could be the end of it. Having a first-person label appended to a shooter made sense because the term shooter was so diverse. Truth be told a FPS wasn't just a shooter that happened to be first-person, but a type of game that evolved along specific lines and became...well it's own distinct genre. The first person in the genre title is more of description of the game than a part of a genre classification setting MP apart from other action-adventures as its own distinct genre.
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#44 Stinger78
Member since 2003 • 5846 Posts

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

AFBrat77
How do you kill enemies in any Metroid game? I think you shoot them. All Metroid games are shooters, and the fact that the Prime series is in a primarily first-person perspective, it qualifies as a first-person shooter. Why is this even a debate?
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Emerald_Warrior

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#45 Emerald_Warrior
Member since 2008 • 6581 Posts

[QUOTE="Emerald_Warrior"]

[QUOTE="AFBrat77"] It is an Action-Adventure with a first-person perspective.

Articuno76

Hmm. I've never seen that genre in my 25+ years of gaming.

That's because it isn't a genre. MP probably could just be called an action-adventure and that could be the end of it. Having a first-person label appended to a shooter made sense because the term shooter was so diverse. Truth be told a FPS wasn't just a shooter that happened to be first-person, but a type of game that evolved along specific lines and became...well it's own distinct genre. The first person in the genre title is more of description of the game than a part of a genre classification setting MP apart from other action-adventures as its own distinct genre.

I don't agree at all. That's a very narrow-minded view of genres. Just because the game breaks the mold and isn't what your definition of FPS should be, doesn't make it any less of an FPS. You still aim, and shoot at things from a first-person perspective, hence the name "first-person shooter". The fact that it tried new things outside of the FPS box doesn't mean it's not an FPS. If that was the case, then Power Stone and Super Smash Bros. wouldn't be fighting games.

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MAILER_DAEMON

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#46 MAILER_DAEMON
Member since 2003 • 45906 Posts
[QUOTE="AFBrat77"]

It is not and has never been a shooter.

It is an Action/Adventure game set in first-person

From reviewer Greg Kasavin:

"This first-person action adventure game is filled with so much detail, style, and originality that literally every gamer should play it. It's not a first-person shooter."

case closed.

Stinger78
How do you kill enemies in any Metroid game? I think you shoot them. All Metroid games are shooters, and the fact that the Prime series is in a primarily first-person perspective, it qualifies as a first-person shooter. Why is this even a debate?

If that were the case, then games like Fallout 3 and New Vegas would be a combination of first and third-person shooters. It diminishes what the game really is, just like calling the Metroid Prime games first-person shooters is to say the game plays like a Call of Duty, Half Life, or Halo when it really plays more like a Zelda-type adventure. The FPS label is just too limiting.
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Articuno76

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#47 Articuno76
Member since 2004 • 19799 Posts

[QUOTE="Articuno76"][QUOTE="Emerald_Warrior"]

Hmm. I've never seen that genre in my 25+ years of gaming.

Emerald_Warrior

That's because it isn't a genre. MP probably could just be called an action-adventure and that could be the end of it. Having a first-person label appended to a shooter made sense because the term shooter was so diverse. Truth be told a FPS wasn't just a shooter that happened to be first-person, but a type of game that evolved along specific lines and became...well it's own distinct genre. The first person in the genre title is more of description of the game than a part of a genre classification setting MP apart from other action-adventures as its own distinct genre.

I don't agree at all. That's a very narrow-minded view of genres. Just because the game breaks the mold and isn't what your definition of FPS should be, doesn't make it any less of an FPS. You still aim, and shoot at things from a first-person perspective, hence the name "first-person shooter". The fact that it tried new things outside of the FPS box doesn't mean it's not an FPS. If that was the case, then Power Stone and Super Smash Bros. wouldn't be fighting games.

This goes back to my point made earlier though. In MP you don't really point and aim at all (or at the very least only very infrequently). It isn't just because that MP breaks the FPS-mould that I hesitate to call it an FPS, but also because (unlike Super Smash Bros or Powerstone) the game can already be identified as belonging to an existing genre that isn't FPS...albeit played in 1st-person. More so than a narrow-minded view of genres I am trying to look at genre labels that are meaningful. Putting MP under FPS is actually misleading, especially when there is another genre that already exists which MP fits far more readily into. If the action-/adventure genre/s didn't exist then we would have to either create a new genre for MP (which we probably wouldn't because there aren't really any other games like MP other than its sequels) or concede that MP is infact some kind of FPS. As things are we aren't in that situation.
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AFBrat77

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#48 AFBrat77
Member since 2004 • 26848 Posts

[QUOTE="AFBrat77"] It is an Action-Adventure with a first-person perspective.

Emerald_Warrior

Hmm. I've never seen that genre in my 25+ years of gaming.

Indeed, Metroid Prime is a unique game.

It pretty much IS its own genre.

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#49 NirdBerd
Member since 2007 • 2113 Posts

This is a very convoluted topic, I think a lot of people are just afraid to categorise Metroid (something that has always been it's own thing) in a simple 'shooter'

You can call it a 'First person adventure' because you explore a lot, you can call it a platformer because you do jump on things a lot. The 2d Metroid games weren't labelled as sidescroller shooters, all of the Metroid games are just 'action adventure' games to me. It has adventure (Exploring) and it has action (shooting).

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#50 yellosnolvr
Member since 2005 • 19302 Posts
yes