Guess PC isn't only one with pirating problems

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Vendayn

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#1 Vendayn
Member since 2004 • 732 Posts

Take a look at a popular well known torrent site thats been through a few legal issues as of late. Okay, now find the game thats been recently released for PS3 and Xbox360

what do you see? Almost 1000, as of currently, people downloading the xbox360 version for this game, illegally.

Yup, it sure is only a PC problem :roll:

This isn't a topic endorsing pirating in anyway, as I'm against it as it ruins the PC gaming industry, but the only defense people have for PC cracked copies of games is "Well, consoles have very little pirating problem"

Yeah, almost 1000 current people download that one recently released game...and thats just that one site...yup, very little pirating LOL...sure...

now, I imagine actually getting a console version crack to work may be harder, but I have no idea how that works and it may be just as easy, and please don't say in the thread, as that will only promote it more

goes to show me, pirating on consoles is as bad as PC, despite what companies and people may want you to think.

Whats your thoughts on this? Any defense against this? As all I hear is how un-pirated console games are compared to PC, but looking at this recent game, its just as bad.

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DJ_Lae

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#2 DJ_Lae
Member since 2002 • 42748 Posts
There are lots of pirated games on consoles, but I think the reason PCs get more attention is that it requires absolutely no extra effort on the part of the end-user in terms of playing back that pirated game, where they'd have to physically mod their console. There are some extremely sad examples of console piracy, too. I remember last year Sega released numbers for House of the Dead on Wii, which sold about 100k copies but was pirated over a million times, a far larger gap than any other console game.
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Vendayn

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#3 Vendayn
Member since 2004 • 732 Posts
oh, that is kind of sad. That game was awesome for the Wii (at least I thought so), so I had to support them and buy it. I didn't hear of that, so thats new to me. So PC just gets more attention just because for consoles its harder? It looks like its just as bad looking at this one game, so it should get more attention too. Not just give PC games a bad rep just because.
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UpInFlames

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#4 UpInFlames
Member since 2004 • 13301 Posts

Any software that can be cracked is heavily pirated. The fact of the matter is that piracy was not only extremely widespread on PS1 and especially PS2, but Sony actually tolerated and even endorsed piracy where they found it of interest (in my country you could have bought modded PlayStations in official Sony stores). Sony knew full well that they can't count on software sales in some parts of the world so why not just tap into that hardware market and establish the PlayStation brand? In retrospect, it was actually a sound strategy because people here are now willing to buy PS3's even despite the fact that the 360 is cracked simply because people are now familiar with the former brand and completely unaware of the latter (Xbox is still not officially supported here).

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muthsera666

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#5 muthsera666
Member since 2005 • 13271 Posts
Of course console games get pirated. But, like DJ_Lae said, it's much easier to pirate on the PC, and thus, more people will do it. Hardly any extra effort is required than a legal install, and there is a lack of the piracy software.
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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts

goes to show me, pirating on consoles is as bad as PC, despite what companies and people may want you to think.

Vendayn



I don't really see how you've proven that. Especially since "consoles" and "Xbox 360" isn't equivalent.

Besides, it's all relative to how much a game sells. If a game gets pirated a million times on the 360 but sells 5 million, then it's not that bad. If a game gets pirated a million times on the PC but sells 500k...well then there's a problem. And that's the real problem that former PC-only developers are facing...that games don't sell enough copies on the PC to allow for exclusive development. Whether not that's because of piracy is impossible to determine.

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gameguy6700

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#7 gameguy6700
Member since 2004 • 12197 Posts

[QUOTE="Vendayn"]

goes to show me, pirating on consoles is as bad as PC, despite what companies and people may want you to think.

Teufelhuhn



I don't really see how you've proven that. Especially since "consoles" and "Xbox 360" isn't equivalent.

Besides, it's all relative to how much a game sells. If a game gets pirated a million times on the 360 but sells 5 million, then it's not that bad. If a game gets pirated a million times on the PC but sells 500k...well then there's a problem. And that's the real problem that former PC-only developers are facing...that games don't sell enough copies on the PC to allow for exclusive development. Whether not that's because of piracy is impossible to determine.

Except that Steam sales numbers kind of destroy the "games sell badly on PC" myth. Even Crysis sold millions of copies despite it's ridiculous hardware requirements (even by today's standards) and Crytek's whining that it wasn't selling well enough (apparently no game can ever sell well enough for Crytek). Console sales are still higher, but that's only because their install base is also much bigger. It also helps that crap actually sells on consoles whereas PC games tend to flop hard if they aren't critically acclaimed. Finally, devs and publishers can get away with murder in the form of DLC on the consoles whereas on PC no one in their right mind would buy DLC since we have modding communities to give us vast amounts of free, high quality extra content. All of those things make consoles a more enticing market than PC for publishers and developers.

Piracy on the X360 is a big problem. It's not as bad as on PC, but it's up there. The Wii and DS have piracy rates right on par with PC and may actually exceed the piracy rates seen on PC in some cases. PS3 is really the only system without piracy issues. So while piracy on PC is a problem, it's hardly a problem unique to the PC even when taking scope into account. It's just that consoles are now more profitable than the PC thanks to DLC and a much larger install base. Publishers and developers want an excuse to go multiplat if not outright abandon the PC so they go with the piracy angle rather than admit that their real reason is that consoles are cheaper to develop for (no need to support mod communities, blow money on high end graphics, or QA test thousands of different hardware configurations), have larger install bases, and are far more exploitable thanks to DLC.

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Daavpuke

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#8 Daavpuke
Member since 2009 • 13771 Posts
It's still harder to pirate consoles than pc, since you need to alter your console to do so. And I think you have a warped view on things. Sure, piracy is more popular than it used to be on consoles, but the market of it is still fairly small. I'd say about 15% tops. So if 1000 people are downloading it illegally, just stop and think how many in contrast are buying it legally. That numbers will vastly outgrow it. Is piracy a problem? yes, very much so and it harms consumers as much as developers. Is it a business shattering problem? No, only mediocre games, overly marketed products and wrongfully placed investments are.
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osan0

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#9 osan0
Member since 2004 • 18263 Posts

[QUOTE="Vendayn"]

goes to show me, pirating on consoles is as bad as PC, despite what companies and people may want you to think.

Teufelhuhn



I don't really see how you've proven that. Especially since "consoles" and "Xbox 360" isn't equivalent.

Besides, it's all relative to how much a game sells. If a game gets pirated a million times on the 360 but sells 5 million, then it's not that bad. If a game gets pirated a million times on the PC but sells 500k...well then there's a problem. And that's the real problem that former PC-only developers are facing...that games don't sell enough copies on the PC to allow for exclusive development. Whether not that's because of piracy is impossible to determine.

rising dev costs and the relative ease of making a multiplat title i think are much bigger factors. if you make a multiplat then you are getting at more potential customers.

the PS3 has 0 piracy...it hasnt been cracked at all. however despite this its hemoraging former exclusives every year just like the PC.....and the games are being shared on a cracked console and sometimes on the PC also.

if piracy really was the problem then companies would also be avoiding the 360 and the wii and the DS.

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QuistisTrepe_

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#10 QuistisTrepe_
Member since 2010 • 4121 Posts

Piracy, always the red herring for lost sales. As far as PS3 piracy, give it time. Everything gets exploited eventually.

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Zombl337

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#11 Zombl337
Member since 2009 • 327 Posts

PC is just downloading the pirated game, installing and playing.....while consoles need to be physically opened and modded to play pirated games, which discourages many people. I do not believe in pirating games AT ALL though as all it does is hurt the industry as a whole.

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SteveTabernacle

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#12 SteveTabernacle
Member since 2010 • 2584 Posts

PC is just downloading the pirated game, installing and playing.....while consoles need to be physically opened and modded to play pirated games, which discourages many people. I do not believe in pirating games AT ALL though as all it does is hurt the industry as a whole.

Zombl337
Around here it's as easy as going to a local shop or another and paying a small up front fee, and bam, you're sailing the waters with Blackbeard. Of course, you'll eventually be banned from XBL, which gimps the console, but it still happens a lot around here. Despite that, we have three Gamestop locations in the city, and they all do a good amount of business. I prefer to not mess with such things, it just doesn't feel right.
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#13 wintermute0
Member since 2010 • 302 Posts

There are lots of pirated games on consoles, but I think the reason PCs get more attention is that it requires absolutely no extra effort on the part of the end-user in terms of playing back that pirated game, where they'd have to physically mod their console. There are some extremely sad examples of console piracy, too. I remember last year Sega released numbers for House of the Dead on Wii, which sold about 100k copies but was pirated over a million times, a far larger gap than any other console game.DJ_Lae

I agree with this, and I also don't think one example constitutes an argument. I'm pretty sure PC games are pirated far more than console games, I'm not an expert or anything... but I'm willing to bet 10 dollars on it.

If you seriously had to choose... would you download an iso, mount it, then run the game on your PC OR would you rather bash the insides of your console with a wrench and then use some duct tape to keep the lid open just to play apirated Ps1 game? I think the answer is pretty obvious to most gamers, but I'm not most gamers... so who knows. Maybe the process of running pirated games on a console is easier nowadays than it was back in the golden age of gaming.

Pirating games is such a buzz topic now, and it's really not that serious. Remember back in the day when people were freaking out about how VCRs could record video right off the TV? Too bad we still have TV, and the programing is just as money-making as ever. That's a bit of a strawman, but it gets the point across. It seems to me that gaming is even more popular than it was when I was growing up. Rarely did I ever see a grown man playing a Playstation when I was younger, but nowit's completely normal for people in their 30s and 40s to be playing an XBox360 or a Ps3. The demographic has expanded, and I'm pretty sure video games companies are still making a ton of money.

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Sins-of-Mosin

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#14 Sins-of-Mosin
Member since 2008 • 3855 Posts
Wow, welcome to 2006.. or was it 2007? Anyway, this is old old news. But either way, games still sell much more copies on the consoles so I really don't see the point of this thread.
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dakan45

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#15 dakan45
Member since 2009 • 18819 Posts
X360 geats alot of piracy too and ps2 and xbox got a whole lot more. Most devs simply make bad ports or non pc focused games with problems so peole are more likelly to get the console version or add terrible drm and people hate that even more. Whule there is alot of piracy on the pc, the real problem are the idiotic devs who used to favor pc but not they favor the consoles and make laughable pc versios, yet they blame piracy for their mistakes. There is an articl somewhere epxlaining it better, ill see if i can find it.
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gameguy6700

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#16 gameguy6700
Member since 2004 • 12197 Posts

[QUOTE="DJ_Lae"]There are lots of pirated games on consoles, but I think the reason PCs get more attention is that it requires absolutely no extra effort on the part of the end-user in terms of playing back that pirated game, where they'd have to physically mod their console. There are some extremely sad examples of console piracy, too. I remember last year Sega released numbers for House of the Dead on Wii, which sold about 100k copies but was pirated over a million times, a far larger gap than any other console game.wintermute0

I agree with this, and I also don't think one example constitutes an argument. I'm pretty sure PC games are pirated far more than console games, I'm not an expert or anything... but I'm willing to bet 10 dollars on it.

If you seriously had to choose... would you download an iso, mount it, then run the game on your PC OR would you rather bash the insides of your console with a wrench and then use some duct tape to keep the lid open just to play apirated Ps1 game? I think the answer is pretty obvious to most gamers, but I'm not most gamers... so who knows. Maybe the process of running pirated games on a console is easier nowadays than it was back in the golden age of gaming.

Pirating games is such a buzz topic now, and it's really not that serious. Remember back in the day when people were freaking out about how VCRs could record video right off the TV? Too bad we still have TV, and the programing is just as money-making as ever. That's a bit of a strawman, but it gets the point across. It seems to me that gaming is even more popular than it was when I was growing up. Rarely did I ever see a grown man playing a Playstation when I was younger, but nowit's completely normal for people in their 30s and 40s to be playing an XBox360 or a Ps3. The demographic has expanded, and I'm pretty sure video games companies are still making a ton of money.

It's true that PC is the easiest platform to pirate due to its nature, but when people say that they fail to take into account other factors, such as the entrance barriers to PC gaming. To get a PC that can actually play games you need to spend at least $600. For good performance (playing high settings at high resolutions) you usually need to spend something more along the lines of $1000-$1500. That's assuming you have the technical know-how and confidence to build it yourself. If you don't you need to pay a service to build it for you which increases the cost even more. Then you need to know about hardware anyway and be at least decent with PCs in order to keep everything running. All of that put together presents an incredible barrier to anyone looking to get into PC gaming and if you compare it to consoles there's just no contest for most people. It's true that a person is going to favor simply mounting an ISO over modding their console to play pirated games, but it's also quite true that a person is going to greatly prefer spending $200-400 for a console that plays games with no more hassle than simply plugging it into the TV and wall outlet over spending $1000+ on a complex computer that requires constant maintainence and troubleshooting as well as potentially having to assemble the whole thing piece by piece. Since it isn't terribly difficult to mod a console to play pirated games you wind up with a lot of console piracy. That's assuming you have to even mod the console in the first place. The Wii, for example, requires no modification to play pirated games and as a result it's piracy rates are sky high. It's also worth noting that PC piracy is unique in that it's numbers are inflated by a lot of people who don't understand that their PCs aren't powerful enough to play games until they attempt to play their newly pirated game. ie, anyone, including your grandmother, can download a pirated game and thus increase the numbers. Only people with gaming rigs can actually follow through with contributing to a lost sale, however. As I said before, the PC isn't unique in it's piracy problem, the other consoles (save for the PS3) are just as bad. It's just that publishers whine about it the most because they don't understand why their games, which are rarely up to par with the quality that PC gamers demand, don't sell on PC like they do on consoles.
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Gladestone1

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#17 Gladestone1
Member since 2004 • 5695 Posts

When xbox started to ban people..Had a co worker get his xbox hacked..He once told me he does nothing but download games for piracy..When he got banned i did nothing but laugh at him..Not only did he have to save up for a new xbox he lost his account online..So he got screwed twice...He bought a ps3 now because of it..Shows you that you may pirate but eventually you will get caught funny how things turn around..Ive always supported my games good companies especially..Like bioware an other companies..They work to hard to not get paid..If they get paid they make more games simple as that..