Have MMOs ruined the RPG?

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gideonkain

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#1 gideonkain
Member since 2006 • 301 Posts

I have been playing Final Fantasy III (VI jp) lately, and at the same time leveling a character in Rift, and I realized something.

MMOs have completly ruined RPGs.

Nowadays an rpg is sinonomous with grinding and quest hubs, whereas "back in the day" they were the best available form of narrative.

I'm hard pressed to think of a game that doesn't ask me to "Kill 10 X" or "Collect 5 Y" even outside of MMos - Dragon Age 2 is a good example, I never felt as if I wasn't on a fetch quest, just visiting a spot so I could return to my quest giver.

This makes me sad, while I enjoy MMOs (as I am currently paying a subscription for one) I'm not into the idea of making every game a series of tasks in lue of a cohesive story.

Can anyone suggest a modern RPG that hasnt't been "MMO"-isized, Resonance of Fate was good, a little too jRpg I thought.

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rzepak

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#2 rzepak
Member since 2005 • 5758 Posts

Im sorry but how can you seriously mention a jrpg and then mention mmo grind...Random battles is all I am going to say, thats surprise grind right there and in a game where the story is most important its insanely annoying to grind so you can beat that one boss so you can advance the story forward. Anyways mmos usually have a pretty good story, but its not spoonfed like in single player rpgs. Then again Ive lost all hope in Jrpgs as role playing games at all so I am very biased.

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Twin-Blade

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#3 Twin-Blade
Member since 2005 • 6806 Posts

jRPGs have had grinding for as long as I can remember. What about Demon's Souls? Mass Effect? Elder Scrolls?

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anthonycg

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#4 anthonycg
Member since 2009 • 2017 Posts

Grinding is a JRPG thing. I can still remember the old days of gringding Dragon Warrior 3 for the GBC. Good times - sorta.

Golden Sun was a great RPG for the game boy color and I don't think I minded grinding there either. I'm not sure why.The graphics during battle were superb imo. But it does get boring. Once I got used to the games I found myself pounding the A button with one hand and eating doritos with the other one. I was barely paying attention to the actual game anymore and that sort of puts me off of JRPGs sometimes - that and random battles.

Anyway, RPGs seem to be in a state of crysis (accidental pun! :P) and it seems to me that publishers are forcing developers to complete games in horribly small time frames to make money. Now that works fine with crap like Madden since there is nothing humanly possible to change anyway... But with RPGs the shortcomings are easily noticed.

I can't see MMOs doing anything but outshining RPGs right now. Personally I'd never pay for one but you get an experience in an MMO which RPGs are failing to produce. Slowly RPGs are taking away options from the player in some stupid crusade to make the games easier. (I thought that was what the EASY mode was for...) And in doing so the games become less than an RPG and more into some action-packed thingy... You have little or no freedom to do anything and many times you only have the illusion of choice and freedom because in actuality the road has already been paved and you just need to walk down that linear path - the same one that everyone else is going down....

Creativity seems to be no longer rewarded and that's my biggest issue. Video games need to be complicated because with complications comes more options and freedoms to solve these complications in many ways. That's what made RPGS great! You could build your very own hero and try all sorts of combinations to make them great. And they were your own setups. Now in RPGs you can expect to have the exact same boring character everyone else has because you have no say in your character's development any way. You may as well just watch a movie or read a book because you know how it all ends, and it's not like you could change when and how it happens anyway.

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-Unreal-

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#5 -Unreal-
Member since 2004 • 24650 Posts

First off, an optional sub-genre isn't going to ruin an entire parent genre.

Second, MMO means it's multiplayer. RPGs are generally singleplayer. These are two major differences you should realise before choosing which game you want to buy.

Most MMO games are focussed on the player having the freedom to explore a very large world and explore the story and characters at theirs and their friend's pace.

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knightseason

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#6 knightseason
Member since 2006 • 1260 Posts

GoldenSun was a great RPG for the game boy color

anthonycg

Golden Sun was on the GBC? Really? You might want to look again as the first 2 were on the GBA on no version was ever made for the GBC :P

On topic: All RPGs "back in the day" (as TC puts it) were mostley grinding anyway, then again most JRPGs still are about grinding just so you can get to a high enuff level to beat the next boss. Also I can't think of many JRPGs that have quest hubs either, you just progress through the game and the next "quest" is started after you finish the last. It may be diffrent for WRPGs I don't really know as I've only played a hand full of them.

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LoG-Sacrament

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#7 LoG-Sacrament
Member since 2006 • 20397 Posts
im glad you mentioned old jrpg's, because they are testament to how rpg's were developed with a healthy dose on grinding in mind before mmo's were made.
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foxhound_fox

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#8 foxhound_fox
Member since 2005 • 98532 Posts

If anything, they've kept the role-playing genre alive and well (aside from indie RPG's and the odd mainstream one like New Vegas). They might not have the progression of some of the older ones, but they do something no singleplayer RPG ever could do: create a massive social community and give the player a means of actually creating their own personality in a game world.

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muthsera666

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#9 muthsera666
Member since 2005 • 13271 Posts
Most Western RPGs avoid grinding for the most part.
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Krelian-co

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#10 Krelian-co
Member since 2006 • 13274 Posts

i remember the times when i used to read a whole lot of lines in my rpgs before they even had voice, and yet they were a lot better than modern rpgs. I think not only mmos are ruining rpgs, but the gaming community, rpg crowd is a small one and companies find a lot more lucrative and easy to produce other games, just look at cod, same engine, same mindless gameplay, same terrible campaign and people still buy their mediocre recicled product every year. Look at dragon age 2, they went for the action over the tactical gameplay, in a few years rpgs will be almost nonexistant, i used to play so many rpgs every year when i was a kid, now its like one or two decent rpgs every year.

Most Western RPGs avoid grinding for the most part.muthsera666

seriously? do you really think so? try to play fo3 without going through the hordes of mutants, or try playing me1 and do all side quests, and tell yourself going to the same wh every side quest is different because you have a mission to do.

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special77j

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#11 special77j
Member since 2011 • 89 Posts
WoW/Aion ruined single player rpg's for me. i cant play rpgs without thinkin i am wasting my time. plus i prefer the interaction with other players in mmo's
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LoG-Sacrament

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#12 LoG-Sacrament
Member since 2006 • 20397 Posts

i remember the times when i used to read a whole lot of lines in my rpgs before they even had voice, and yet they were a lot better than modern rpgs. I think not only mmos are ruining rpgs, but the gaming community, rpg crowd is a small one and companies find a lot more lucrative and easy to produce other games, just look at cod, same engine, same mindless gameplay, same terrible campaign and people still buy their mediocre recicled product every year. Look at dragon age 2, they went for the action over the tactical gameplay, in a few years rpgs will be almost nonexistant, i used to play so many rpgs every year when i was a kid, now its like one or two decent rpgs every year.

[QUOTE="muthsera666"]Most Western RPGs avoid grinding for the most part.Krelian-co

seriously? do you really think so? try to play fo3 without going through the hordes of mutants, or try playing me1 and do all side quests, and tell yourself going to the same wh every side quest is different because you have a mission to do.

i never did any level grinding in fallout 3. i did missions and explored while easily hitting the level cap. theres a big difference between running around in a circle in pokemon to get random encounters for a level and thinking "i wonder whats over there" in fallout 3 while happening to get a level along the way. i ran in circles in pokemon because i needed levels. i explored in fallout 3 because it was appealing in its own right.
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demonic_85

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#13 demonic_85
Member since 2009 • 1395 Posts

I agree that modern games have kinda ruined traditional RPG's but at the same time they have spawned new varieties of RPG's like shooter rpgs (Borderlands for example). I'll use the Final Fantasy series as a good example. The early games did have quite a bit of grinding and I think that was done to extend the length of the game and it wasnt really a problem. FF 7,8, and 9 were fairly long games where you did not have to grind, they had great gameplay, and story lines. When more modern systems came around like the PS2 is when RPG's started to take hits. FF 10 wasnt too bad as far as grinding goes but it lacked an interesting storyline. FF 12 was a long, boring grind fest that made it hard to get trhough the story. I think Square Enix tried to change this by making FF 13 linear which was a step in the right direction but a severely flawed game.

Until developers get their "groove" back with traditional RPG's we may have to live with hybrid RPG's and MMO's.

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cprmauldin

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#14 cprmauldin
Member since 2009 • 1567 Posts

I'm going to have to disagree, I don't enjoy extremely linear RPGs. Besides, some old games had the perfect Idea of how to mix a storyline with an open and customizable RPG (Dragon Quest VI, Final Fantasy Tactics, Tactics Ogre, Pokemon).

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muthsera666

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#15 muthsera666
Member since 2005 • 13271 Posts

[QUOTE="muthsera666"]Most Western RPGs avoid grinding for the most part.Krelian-co

seriously? do you really think so? try to play fo3 without going through the hordes of mutants, or try playing me1 and do all side quests, and tell yourself going to the same wh every side quest is different because you have a mission to do.

Going through hordes is much different than being forced to go kill the same enemy over and over again, just to level up so that you can go into a new area.
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spookykid143

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#16 spookykid143
Member since 2009 • 10393 Posts

i remember the times when i used to read a whole lot of lines in my rpgs before they even had voice, and yet they were a lot better than modern rpgs. I think not only mmos are ruining rpgs, but the gaming community, rpg crowd is a small one and companies find a lot more lucrative and easy to produce other games, just look at cod, same engine, same mindless gameplay, same terrible campaign and people still buy their mediocre recicled product every year. Look at dragon age 2, they went for the action over the tactical gameplay, in a few years rpgs will be almost nonexistant, i used to play so many rpgs every year when i was a kid, now its like one or two decent rpgs every year.

[QUOTE="muthsera666"]Most Western RPGs avoid grinding for the most part.Krelian-co

seriously? do you really think so? try to play fo3 without going through the hordes of mutants, or try playing me1 and do all side quests, and tell yourself going to the same wh every side quest is different because you have a mission to do.

That's not grinding and i think in mass effect enemies level with you.

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anthonycg

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#17 anthonycg
Member since 2009 • 2017 Posts

[QUOTE="anthonycg"]

GoldenSun was a great RPG for the game boy color

knightseason

Golden Sun was on the GBC? Really? You might want to look again as the first 2 were on the GBA on no version was ever made for the GBC :P

That's why it looked all prettyful... :lol:

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anthonycg

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#18 anthonycg
Member since 2009 • 2017 Posts

[QUOTE="Krelian-co"]

i remember the times when i used to read a whole lot of lines in my rpgs before they even had voice, and yet they were a lot better than modern rpgs. I think not only mmos are ruining rpgs, but the gaming community, rpg crowd is a small one and companies find a lot more lucrative and easy to produce other games, just look at cod, same engine, same mindless gameplay, same terrible campaign and people still buy their mediocre recicled product every year. Look at dragon age 2, they went for the action over the tactical gameplay, in a few years rpgs will be almost nonexistant, i used to play so many rpgs every year when i was a kid, now its like one or two decent rpgs every year.

[QUOTE="muthsera666"]Most Western RPGs avoid grinding for the most part.spookykid143

seriously? do you really think so? try to play fo3 without going through the hordes of mutants, or try playing me1 and do all side quests, and tell yourself going to the same wh every side quest is different because you have a mission to do.

That's not grinding and i think in mass effect enemies level with you.

Yes they do. The problem in ME2 is that there's a level cap and when you start a new game the eniemies are at the same high level you're on but you don't have any of the upgrades you had before you started a new game. It can make some of the missions on insanity seem impossible.

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IWAOlympus

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#19 IWAOlympus
Member since 2011 • 412 Posts

It seems that in RPG's in general, grinding is a means to an end. You grind so you can fight that tough optional boss to get that final rare item. In an MMO, grinding is kind of the end in itself. You do quests, get loot, do more quests, get better loot, join a new clan/guild, do more quests, get even better loot, etc... until you reach the level cap, then you either keep going or start over.

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muthsera666

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#20 muthsera666
Member since 2005 • 13271 Posts

It seems that in RPG's in general, grinding is a means to an end. You grind so you can fight that tough optional boss to get that final rare item.

IWAOlympus
What kinds of RPGs are you playing?
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MLBknights58

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#21 MLBknights58
Member since 2006 • 5016 Posts
Besides my loyal fanboyness to the Final Fantasy franchise which led to my purchase of FFXIII, I can't remember the last time I paid full price for an RPG. Oh wait, is was Final Fantasy X... around 10 years ago. I've bought and played countless RPG's, both western and japanese this generation, and I have to say they each have their own pros and cons, but one thing remains constant between both genres(at least for me anyway): they both get stale rather quickly, and overall don't have the impact or "wow" factor that they used to have. I find myself booting up a game like Fallout or Mass Effect, playing for a few hours, then switching off the power and hooking up my Super Nintendo or Playstation to play some real RPG's. All western games to me seem to focus too much on the illusion of choice to have to really deliever an impactful story. But the gameplay is rather good in many of these titles. JRPG's refuse to evolve in some aspects, like androgynous characters, but in some ways outshine western games. Lost Odyssey for example, my favorite RPG this generation, has excellent story, rather cliche'd but the original and outstanding presentation of the character Kaim just amazed me, but the game featured rather dated combat mechanics. Sorry for the babbling but I feel it was necessary, I don't think that MMO's have ruined the RPG, I think the RPG genre as a whole is just rather stale lately. MMO gives the player to experience monotony and boredom with others, instead of paying 60 dollars for the latest solo console RPG of monotony and boredom. RPG's today lack the ability to charm the player into feeling an experience that is unique with that game. It may be the curse of nostalgia, maybe I'm just being a gloomy gus. But I believe the RPG genre is in a state of hybernation as of right now. It'll take a really bold title to really breathe some new life into the genre and get me interested again, and it's not going to be amnesiac spiky haired she-males, or the 56 dialogue options that pop up when a person asks me how I feel about something. MMO's aren't the demise of the RPG, it's the fact that the dramatic drop in quality and variety of traditional RPG's have made the monthly subscription to MMO's seem life-saving in comparison.
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istuffedsunny

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#22 istuffedsunny
Member since 2008 • 6991 Posts
RPGs the best form of narrative? When you're 10 maybe lol Also, ROF had plenty of grinding in the form of "optional" quests, the same ones you think killedt he RPG (which I agree with). Don't ever count on games being as good as they used to be. Occasionally you might get something decent but at the end of the day you're looking at a Hollywood wannabe industry
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TentacleMayor

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#23 TentacleMayor
Member since 2008 • 1469 Posts
Sorry TC, gotta disagree. Check out Final Fantasy to Final Fantasy 3. It's World of Warcraft without any of the fun, just the grinding. Second, World of Warcraft does a good enough job, imo, of advancing the lore of Warcraft. And it does so in a gradual way that gets players involved in the story by doing dungeons, raids etc. as well as quest text. This is better than Warcraft 3, which throws things at you comically fast until all you remember is the bottom line, the ending. That game also glosses over the details of these cataclysmic events, whereas WoW has plenty of time, through quests, to explain what's going on. The single player RPG genre has just progressed, especially the western RPG. What weakness there has been in the JRPG genre has been the fault of the Japanese developers, such as the bloated Square Enix. In FF13, I saw no influence from MMOs, it was a progression from the older style, a la Lost Odyssey with its archaic mechanics. I also see some concepts coming full circle: The progressive nature of Mass Effect reminds me of Quest for Glory.
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CheekyIchi

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#24 CheekyIchi
Member since 2010 • 739 Posts

Yes and no.

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trodeback

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#25 trodeback
Member since 2007 • 3161 Posts

Money has ruined gaming in general. When one successful game comes out in a genre, then other developers try to copy that game, and the original developer sticks with the core of that game and releases expansions with hardly any changes. It's business I guess. Why change something drastically from what made you so successful in the first place. Because of this the gaming industry seems to be copies of just one successful game, with completely new and different games almost non-existant now. I guess you can also blame modern technology for this as well. Back in the day you had to make your own games from scratch. There was no reverse engineering of anything so you could just copy a games mechanics and put it out there as your own without legal reprocussions. Everybodys game had their own stuff and copying something successful was too much time/money to do. Now adays alot of games are actually made with the same kernal as most others cause companies actually sell their success to other developers. Sucks I know but this is the way of the future I guess.

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Hegna1

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#26 Hegna1
Member since 2007 • 6118 Posts
I've stopped playing MMOs about a year ago now. I just got bored of them. I grinded to level up to grind some more with more efficiency (but requiring ridiculously more exp). Plus I didn't feel as if I had a goal (no story to progress, no heroic act you're doing really, etc.). A friend wants me to play Guild Wars 2 with him, so I may start playing them again, but I'll wait and see. Been playing DA2, Pokemon and League of Legends lately. Two are RPGs, I find neither of them to be grind fests, and they both have decent stories that I can be immersed in (White actually has a decent story, unlike previous Pokemon games (though I still loved the series before it anyway), believe it or not). I do have a sort of grinding for Pokemon, but that's after I clear the main game to make a team for PvP, so I'm willing to live with it since it's not necessary and my final goal isn't just a number showing hours working on it.
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winrehs_007

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#27 winrehs_007
Member since 2006 • 549 Posts
Let me clarify it: MMORPG's ruined the RPG concept of MMO's ( not RPG's itself ). Almost all if not, the majority of MMORPG's these days has no story, if there is, it's lame, it's not "hooking" enough that the players would want to read the game's world history or the quests. MMORPG's these days just became a game of "showboating" your stuffs and equipments.
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Bubble_Man

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#28 Bubble_Man
Member since 2006 • 3100 Posts

No, the formula of watching a ton of cutscenes with voice acting and running down linear, hall-like environments ruined the rpg; or the JRPG to be more specific.

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Jag85

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#29 Jag85
Member since 2005 • 20936 Posts
[QUOTE="TentacleMayor"]Sorry TC, gotta disagree. Check out Final Fantasy to Final Fantasy 3. It's World of Warcraft without any of the fun, just the grinding. Second, World of Warcraft does a good enough job, imo, of advancing the lore of Warcraft. And it does so in a gradual way that gets players involved in the story by doing dungeons, raids etc. as well as quest text. This is better than Warcraft 3, which throws things at you comically fast until all you remember is the bottom line, the ending. That game also glosses over the details of these cataclysmic events, whereas WoW has plenty of time, through quests, to explain what's going on. The single player RPG genre has just progressed, especially the western RPG. What weakness there has been in the JRPG genre has been the fault of the Japanese developers, such as the bloated Square Enix. In FF13, I saw no influence from MMOs, it was a progression from the older style, a la Lost Odyssey with its archaic mechanics. I also see some concepts coming full circle: The progressive nature of Mass Effect reminds me of Quest for Glory.

FFXII was very progressive, but its obvious MMO influence only ended up making the game a grindfest, so it's pretty obvious why FFXIII has no MMO influence. Square Enix obviously made FFXIII very linear in order to completely eliminate grinding altogether, which is both a good thing (no grinding) and a bad thing (too linear for an RPG). And by the way, if Mass Effect reminds you of a 20 year-old game like Quest for Glory, then that is not "progressive".
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gideonkain

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#30 gideonkain
Member since 2006 • 301 Posts

There seems to be a general disconnect when it comes to the definition of grinding.

To me grinding is having to repetively battle foes to raise your stats/gear/money in order to progress.

Simply encountering enemies in your journey isn't grinding.

Grinding is the act of progression through repetition rather than moving through the story line.

In the early Final Fantasy games, it was more than possible to simply fight the enemies you encountered and go completly through the game, not get stuck 5 levels too low to defeat a boss, so you run around in a circle getting into random encounters.

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TentacleMayor

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#31 TentacleMayor
Member since 2008 • 1469 Posts
And by the way, if Mass Effect reminds you of a 20 year-old game like Quest for Glory, then that is not "progressive".Jag85
Oh, I was only talking about the protagonist's characteristics and decisions being carried over throughout the series via the import character option. A cool concept that I haven't seen since QFG. Otherwise, not many similarities at all.
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Jag85

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#32 Jag85
Member since 2005 • 20936 Posts

Oh, I was only talking about the protagonist's characteristics and decisions being carried over throughout the series via the import character option. A cool concept that I haven't seen since QFG. Otherwise, not many similarities at all.TentacleMayor
I see. Well, there are quite a few other RPGs that allow carrying over save data to sequels. A few that come to mind are the Dragon Slayer, Fire Emblem, Suikoden and Monster Hunter series.

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drochnathair

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#33 drochnathair
Member since 2008 • 412 Posts

FFXII was very progressive, but its obvious MMO influence only ended up making the game a grindfest, so it's pretty obvious why FFXIII has no MMO influence. Square Enix obviously made FFXIII very linear in order to completely eliminate grinding altogether, which is both a good thing (no grinding) and a bad thing (too linear for an RPG). And by the way, if Mass Effect reminds you of a 20 year-old game like Quest for Glory, then that is not "progressive".Jag85
You didn't really have to grind at all in FFXII though. Gear and proper gambit setup was much more crucial than actual levels. I do see your point, but I just like to quibble over this game. :P

Anyway, I don't really think that MMO style gameplay has ruined RPGs, but perhaps that is part of it. All in all, most RPGs these days feel (and I hate to use this term, it's cliched in itself) "dumbed down" compared to what they were ten or fifteen years ago. Nowhere is this more apparent than looking at what Bioware produces now, compared to classics like BG2. So why has this happened? It's money, dear boy. Games are so expensive to make anymore that the companies need every game to be a runaway hit. They end up simplifying gameplay concepts in hopes of attracting a wider audience, but they don't realize how self-defeating this is. The mainstream gamer is never going to be interested in a fantasy RPG, no matter how arcade like you make the gameplay. In the end, all you're doing is alienating the core audience of RPG fans, the people who buy and have bought your products for years. I don't know where the downward spiral ends, frankly. I worry that the days of the classic RPG are numbered.

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Jag85

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#34 Jag85
Member since 2005 • 20936 Posts

[QUOTE="Jag85"] FFXII was very progressive, but its obvious MMO influence only ended up making the game a grindfest, so it's pretty obvious why FFXIII has no MMO influence. Square Enix obviously made FFXIII very linear in order to completely eliminate grinding altogether, which is both a good thing (no grinding) and a bad thing (too linear for an RPG). And by the way, if Mass Effect reminds you of a 20 year-old game like Quest for Glory, then that is not "progressive".drochnathair

You didn't really have to grind at all in FFXII though. Gear and proper gambit setup was much more crucial than actual levels. I do see your point, but I just like to quibble over this game. :P

Anyway, I don't really think that MMO style gameplay has ruined RPGs, but perhaps that is part of it. All in all, most RPGs these days feel (and I hate to use this term, it's cliched in itself) "dumbed down" compared to what they were ten or fifteen years ago. Nowhere is this more apparent than looking at what Bioware produces now, compared to classics like BG2. So why has this happened? It's money, dear boy. Games are so expensive to make anymore that the companies need every game to be a runaway hit. They end up simplifying gameplay concepts in hopes of attracting a wider audience, but they don't realize how self-defeating this is. The mainstream gamer is never going to be interested in a fantasy RPG, no matter how arcade like you make the gameplay. In the end, all you're doing is alienating the core audience of RPG fans, the people who buy and have bought your products for years. I don't know where the downward spiral ends, frankly. I worry that the days of the classic RPG are numbered.

I was obviously exaggerating, but you get the picture. FFXII's attempt at an offline MMO was clearly not well received among fans. And yeah, I agree about the RPGs from over a decade ago being better than most of the ones today. And that applies to both JRPGs and WRPGs.

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ghostofzabis

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#35 ghostofzabis
Member since 2005 • 2601 Posts

Yes, MMO ruined tabletop rpg. Look at 4th edition D&D.....

Has mmo ruined crpg? No. Budget / audience preference / profit have larger influence on crpgs than mmorpg.

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darkmask1991

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#36 darkmask1991
Member since 2008 • 817 Posts
They ruined the JRPG. Nowadays RPGs have mechanics similar to WoW or other MMORPG. The last true RPG that I played was Final Fantasy X. After that everything went downlhill.
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drochnathair

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#37 drochnathair
Member since 2008 • 412 Posts

Yes, MMO ruined tabletop rpg. Look at 4th edition D&D.....

ghostofzabis

Everyone always says this, but I just don't see it. If you ask me, 4E is a lot more like, say, Final Fantasy Tactics (or perhaps even more so, Disgaea. What with all the emphasis on positioning and movement based attacks) than it is like WoW, for instance. At least we don't have CoDzilla anymore...