Watching some videos of BOTW, I noticed that you can pause for healing. Dragon Dogma adopts the same philosophy. By contrast, in the various Monster Hunter and Souls you can't do it.
The above mentioned are, in my opinion, the four games with the best combat system but what makes it 'difficult' and fulfilling the latters is this feature.
In Zelda and DD when you're dying you can pause, bite your own tasty herbs, go make a coffee and also take a piss. In Soul games if the smarthone rings when you're facing a boss you're a dead man. Monster Hunter presents the best compromise in my opinion: yes you can pause but you don't have access to the inventory to heal yourself or restore stamina.
Which system do you prefer?
(sorry my english)
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