Heal in combat: two opposing philosophies

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suppliziante

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#1 suppliziante
Member since 2017 • 2 Posts

Watching some videos of BOTW, I noticed that you can pause for healing. Dragon Dogma adopts the same philosophy. By contrast, in the various Monster Hunter and Souls you can't do it.

The above mentioned are, in my opinion, the four games with the best combat system but what makes it 'difficult' and fulfilling the latters is this feature.

In Zelda and DD when you're dying you can pause, bite your own tasty herbs, go make a coffee and also take a piss. In Soul games if the smarthone rings when you're facing a boss you're a dead man. Monster Hunter presents the best compromise in my opinion: yes you can pause but you don't have access to the inventory to heal yourself or restore stamina.

Which system do you prefer?

(sorry my english)

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Clefdefa

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#2  Edited By Clefdefa
Member since 2017 • 750 Posts

Dark Souls and Bloodborne are obviously games made for online play since going in the mennu doesn't pause the game.

I'm not a big fan of action RPG since it is more about the action than the RPH but hey sometimes it is fun.

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amillionhp

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#3 amillionhp
Member since 2008 • 774 Posts

Pausing a game to get your bearings and figuring out how to approach a situation is fine but i no longer appreciate a system that allows players to stop time and spam their entire list of potions. That doesn't make for very fun and engaging combat.

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Jaysummonsdemons

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#4 Jaysummonsdemons
Member since 2016 • 82 Posts

Pause to heal is cool in the older resident evils. It's really dump in 5 when your first aid spray sprays your partners now dead body as chris shouts "SHEVVVVA" to the skies over the death and waste of first aid.