I was wondering for when I get OoT on 3DS. Approximately, how big is the map? And just for random purposes, could anyone make a guess of the scale of the map (ex: 1 inch= 100 miles, etc.)?
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I was wondering for when I get OoT on 3DS. Approximately, how big is the map? And just for random purposes, could anyone make a guess of the scale of the map (ex: 1 inch= 100 miles, etc.)?
It's pretty big. First there's the Hyrule field which is the center of everything, and that's pretty big in itself, and then there's Hyrule Town which is kinda small but the path to the castle makes it a bit bigger. Kokri Forest is pretty big... There's Kakariko Village which is a fairly large town, Death Mountain (more like kinda tall), Zora's Domain which is big, Lake Hylia is big, the whole desert region is big... It's hard to explain it because there's also a lot of temples/dungeons and stuff that you enter, and of course the temples are really huge.
Thanks, this is the best answer I've gotten [QUOTE="foxhound_fox"]Hyrule field is no bigger than maybe 4 or 5 acres. It is also pretty empty and open. At least, in so far as my memory and scaling works out. My question would be... why does it matter how big the map is? Does it being bigger make it a better game? Because I can name two games you've probably never heard of with maps you couldn't even begin to fathom. The Elder Scrolls II: Daggerfall (487,000 square kilometers) and Minecraft (about 4 billion square kilometers (about 8 times the size of the Earth)). Granted, they are both pretty good games, but their map size isn't what makes them good. I wasn't wondering for whether I got the game or not. I just wanted to have an estimate of how big of a map there is for when I get the game. I was going to get the game, whether the map is huge or tiny.It's pretty big. First there's the Hyrule field which is the center of everything, and that's pretty big in itself, and then there's Hyrule Town which is kinda small but the path to the castle makes it a bit bigger. Kokri Forest is pretty big... There's Kakariko Village which is a fairly large town, Death Mountain (more like kinda tall), Zora's Domain which is big, Lake Hylia is big, the whole desert region is big... It's hard to explain it because there's also a lot of temples/dungeons and stuff that you enter, and of course the temples are really huge.
rubber-chicken
The map is not too large and not too small, it is way smaller than wind waker for instance.
As mentioned before Hyrule field is the main area and the center of the map. Outside of Hyrule field there are 5 towns and around 13 areas which includes death mountain and zora river.
It was pretty big for its time. The Hyrule Field is about 4-5 acres like a previous poster said, and takes about 10 minutes to traverse by foot, probably no more than 3 by horse. Then there are pretty big sections in each wind direction: in the South is Lake Hylia, which is basically just a fairly big lake with some patches of land in it. In the West is the Gerudo Valley, which is a huge fortress surrounded by some points of interest such as a bridge and a shooting range of about the size of a football field, only narrower.
Further to the West is a huge desert wasteland, but it is basically just a pretty linear path to the Spirit Temple. Straying off the path will put you back at the beginning. To the East is Kakariko village, the biggest town in the game, but still not very large. Probably about 7 big houses, a windmill, and a graveyard. There's also a mountain path that leads to a Goron settlement and an entrance to the volcanic Death Mountain. Also on the East side of the map is the small Kokiri Village, and the Lost Woods. Up North is the Castle Town, which is pretty small, and Ganon's/Zelda's Castle, depending on the time period.
So overall, the map has quite a lot to offer. It might not be big by today's standards, but back then I was pretty amazed by its size and variety. It was free roam avant-la-lettre in a way. For reference, I'd say the map of Twilight Princess is about 3-4 times as big.
It was pretty big for its time. The Hyrule Field is about 4-5 acres like a previous poster said, and takes about 10 minutes to traverse by foot, probably no more than 3 by horse. Then there are pretty big sections in each wind direction: in the South is Lake Hylia, which is basically just a fairly big lake with some patches of land in it. In the West is the Gerudo Valley, which is a huge fortress surrounded by some points of interest such as a bridge and a shooting range of about the size of a football field, only narrower.
Further to the West is a huge desert wasteland, but it is basically just a pretty linear path to the Spirit Temple. Straying off the path will put you back at the beginning. To the East is Kakariko village, the biggest town in the game, but still not very large. Probably about 7 big houses, a windmill, and a graveyard. There's also a mountain path that leads to a Goron settlement and an entrance to the volcanic Death Mountain. Also on the East side of the map is the small Kokiri Village, and the Lost Woods. Up North is the Castle Town, which is pretty small, and Ganon's/Zelda's Castle, depending on the time period.
So overall, the map has quite a lot to offer. It might not be big by today's standards, but back then I was pretty amazed by its size and variety. It was free roam avant-la-lettre in a way. For reference, I'd say the map of Twilight Princess is about 3-4 times as big.
DraugenCP
Awesome, thanks a ton
It sounds like everyone else has pretty accurately described the size of Hyrule. (Although I think the acreage of Hyrule Field seems a little on the low side).
As I was reading this topic I thought about how often OOT's Hyrule is discussed, and how much the Wind Waker gets overlooked. I'm guessing that all of the "solid land" in the Wind Wakerequals less than that of OOT, but to me, the Wind Waker is the "biggest"Zelda game I've ever played.
I know that there are some people who,for various reasons, didn't care for Wind Waker, but for my part, I'll never forget how amazing it was, to setsail into the unknown. I rememberexploring all of the world (mapless, at first) and being amazed at how long it took to sail from oneend of the grid to the other. It was GREAT to see something far off in the distance, set off for itandwatch itgrow in my field ofvision untilarriving. Anyway,just wanted to put my 2 cents worth in.
Finally, I hopeHyrule in Skyward Sword is bigger than Wind Waker and Ocarina of Time COMBINED!!!
yeah, im big fan of wind waker too. i consider it to be the biggest innovation in the 3d entries of the series. the wonder of adventure has been at the series' core and island hopping was a completely new way of experiencing that. changes dungeons or series fantasy were nice, wind waker felt the freshest to me.It sounds like everyone else has pretty accurately described the size of Hyrule. (Although I think the acreage of Hyrule Field seems a little on the low side).
As I was reading this topic I thought about how often OOT's Hyrule is discussed, and how much the Wind Waker gets overlooked. I'm guessing that all of the "solid land" in the Wind Wakerequals less than that of OOT, but to me, the Wind Waker is the "biggest"Zelda game I've ever played.
I know that there are some people who,for various reasons, didn't care for Wind Waker, but for my part, I'll never forget how amazing it was, to setsail into the unknown. I rememberexploring all of the world (mapless, at first) and being amazed at how long it took to sail from oneend of the grid to the other. It was GREAT to see something far off in the distance, set off for itandwatch itgrow in my field ofvision untilarriving. Anyway,just wanted to put my 2 cents worth in.
Finally, I hopeHyrule in Skyward Sword is bigger than Wind Waker and Ocarina of Time COMBINED!!!
YellowOneKinobi
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