Are you looking forward to it, or do you hate the idea of paid mods. I am curious of what people think about this topic. Paid mods will allow for better quality, but at the same time heavily modding a game will become very expensive.
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Are you looking forward to it, or do you hate the idea of paid mods. I am curious of what people think about this topic. Paid mods will allow for better quality, but at the same time heavily modding a game will become very expensive.
Wasn't aware that these would be mods you'd have to purchase. Screw that. I don't have a ton of interest in mods in the first place, so paying for anything that isn't "official" DLC just sounds unappealing to me. I know there's going to be quality control and whatnot. The content should pretty much be professionally made, but I still have no interest in purchasing any of it.
Paid mods are bullshit and they were trying to be sly and slip in "horse armor" as one of the names of the paid mods shown on stage.
Not only are they taking our money for bullshit, they think we are idiots and are making fun of us with that.
Honestly **** them, only buying the evil within 2 and wolfenstein.
The only thing that is garbage is the way many just whined about it. With no true proof we have people going on a witch hunt. From what I heard and reached about them and how they affect the flight sims, they offer
Do not whine about this if you have ever talk good about indie games!
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Is it wrong to force people to pay for indie games?
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Is it wrong to force people to pay for indie games?
I don't know, do you like Pink apples as well?
What do indies have to do with Mods? Let's face it, most mods are either some cheaply done trainer or some protected property being "ported" over to a game. And sure, I love to run around with a light saber in every game, but really, how does that compare to entire games?
I do agree though that there are some really great mods around that are more than "You are invincible" or "gravity is 10% and you look like a Teletubbie" and for those I probably would be willing to actually pay. But once you open the door, you will be at the point again where people start reselling free mods under a new name to make some quick money and we will see stupid stuff like "the trophy unlocker" for 5 bucks.
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Is it wrong to force people to pay for indie games?
I don't know, do you like Pink apples as well?
What do indies have to do with Mods? Let's face it, most mods are either some cheaply done trainer or some protected property being "ported" over to a game. And sure, I love to run around with a light saber in every game, but really, how does that compare to entire games?
I do agree though that there are some really great mods around that are more than "You are invincible" or "gravity is 10% and you look like a Teletubbie" and for those I probably would be willing to actually pay. But once you open the door, you will be at the point again where people start reselling free mods under a new name to make some quick money and we will see stupid stuff like "the trophy unlocker" for 5 bucks.
https://www.youtube.com/watch?v=wsi7DbCd0BU please watch this. He explain about paid mods and where the market been.
Well at best it like a green apple compare to a red apple unless you want to keep dying them pink.
Third party support or paid mods offer everything that the indie game scene offer and I can see them offering more. I find it hard to see a real different between the two.
Who do you think will make these paid mods? It would be the small devs that makes them and those devs work on indie games. I would love to see what can be done with skyrim with a full time dev making a total conversion for it. Just think of what could be when they do not need to reinvent the wheel and instead focus on what they want to do. I know many love the ideal of innovation but this could push gaming to new ideal while keeping the polish of higher tier games. How could I not like that ideal?
As with any market there will people trying to scam others but you can not just pick the most exterem cases and say that is what the market will be after it goes into a more settled state. I remember indie games that were copy of free games being sold. Kickstarted had a man sell dice he claim to need more money to finish but it turn out a company was already making it.
I say let it goes and see what happens before we start screaming how bad it is.
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Is it wrong to force people to pay for indie games?
I don't know, do you like Pink apples as well?
What do indies have to do with Mods? Let's face it, most mods are either some cheaply done trainer or some protected property being "ported" over to a game. And sure, I love to run around with a light saber in every game, but really, how does that compare to entire games?
I do agree though that there are some really great mods around that are more than "You are invincible" or "gravity is 10% and you look like a Teletubbie" and for those I probably would be willing to actually pay. But once you open the door, you will be at the point again where people start reselling free mods under a new name to make some quick money and we will see stupid stuff like "the trophy unlocker" for 5 bucks.
https://www.youtube.com/watch?v=wsi7DbCd0BU
Third party support or paid mods offer everything that the indie game scene offer and I can see them offering more. I find it hard to see a real different between the two.
Who do you think will make these paid mods? It would be the small devs that makes them and those devs work on indie games. I would love to see what can be done with skyrim with a full time dev making a total conversion for it. Just think of what could be when they do not need to reinvent the wheel and instead focus on what they want to do. I know many love the ideal of innovation but this could push gaming to new ideal while keeping the polish of higher tier games. How could I not like that ideal?
As with any market there will people trying to scam others but you can not just pick the most exterem cases and say that is what the market will be after it goes into a more settled state. I remember indie games that were copy of free games being sold. Kickstarted had a man sell dice he claim to need more money to finish but it turn out a company was already making it.
I say let it goes and see what happens.
We already know what happens. Last time there were paid mods, it was flooded by crappy mods you had to pay. Just look at Steam what happens if you open the gates. Steam gets flooded with asset flips. You can buy the exact same game 100s of times on there.
Sure, I agree that in a perfect world this would work nicely, but I doubt this'll happen here, sadly. I'd rather have good mothers building up a patreon and getting their money there. There already are people making money that way and so far it works perfectly fine.
I wouldn't mind paid mods if they were done well. I mean, if they only charge you for mods that are really worthwhile and decent, that would be fine.
Paid mods are a no-go IMO. I love the concept of a good creator to have a patron account, but forcing people to pay is just wrong. Especially with most of them doing it to get a step into the gaming industry anyway.
Is it wrong to force people to pay for indie games?
I don't know, do you like Pink apples as well?
What do indies have to do with Mods? Let's face it, most mods are either some cheaply done trainer or some protected property being "ported" over to a game. And sure, I love to run around with a light saber in every game, but really, how does that compare to entire games?
I do agree though that there are some really great mods around that are more than "You are invincible" or "gravity is 10% and you look like a Teletubbie" and for those I probably would be willing to actually pay. But once you open the door, you will be at the point again where people start reselling free mods under a new name to make some quick money and we will see stupid stuff like "the trophy unlocker" for 5 bucks.
https://www.youtube.com/watch?v=wsi7DbCd0BU
Third party support or paid mods offer everything that the indie game scene offer and I can see them offering more. I find it hard to see a real different between the two.
Who do you think will make these paid mods? It would be the small devs that makes them and those devs work on indie games. I would love to see what can be done with skyrim with a full time dev making a total conversion for it. Just think of what could be when they do not need to reinvent the wheel and instead focus on what they want to do. I know many love the ideal of innovation but this could push gaming to new ideal while keeping the polish of higher tier games. How could I not like that ideal?
As with any market there will people trying to scam others but you can not just pick the most exterem cases and say that is what the market will be after it goes into a more settled state. I remember indie games that were copy of free games being sold. Kickstarted had a man sell dice he claim to need more money to finish but it turn out a company was already making it.
I say let it goes and see what happens.
We already know what happens. Last time there were paid mods, it was flooded by crappy mods you had to pay. Just look at Steam what happens if you open the gates. Steam gets flooded with asset flips. You can buy the exact same game 100s of times on there.
Sure, I agree that in a perfect world this would work nicely, but I doubt this'll happen here, sadly. I'd rather have good mothers building up a patreon and getting their money there. There already are people making money that way and so far it works perfectly fine.
It is foolish to think what the very start is what it would be like later. As I said before the indie game market when it first came out was flooded by crappy game and now there are many loved indie games. Paid mods came out and people just beating it before see anything like a settled market. We also know it can be a good thing as the video I link talk about where it been used and is a good thing.
I don't think it working and it does not allow small companies a real chance to work on mods. I just do not think that patreon is good enough.
Bethesda... has always had a pretty shitty track record when it came to supporting their games post-launch. Why should they actually take their time to fix the many bugs that plague most of their game lineup... when they have had it all covered (at no cost to them) by the vast modding community instead? So now, they just want to be greedy asshats and have you pay for the same stuff basically. This is one very disrespectful company as a whole.
I'm not positive about this, that's for sure. The last time they tried paid mods, it unleashed an almighty storm of shit that nearly tore the Skyrim community apart. There were daily bitter arguments, accusations, and boycotts. It created a wave of creators who went to several lengths to prevent their work from being monetised. Some modders quit modding and never returned. It was a mess.
Are we in for a re-run of that? I'm not sure. But what is certain is that paid mods is a minefield, and Bethesda seemed determined to cross it at any cost.
I am modder because I love that hobby, if I wanted a job, I would be an employee in a games company. I have my own life separated from games, but when I play a game, I want the best of it.
My mods are perfect to me, because I made them from me, to me, if I were "working" to earn money, probably my mods would be worse, a fast product launched with hurries.
That is what is modding about, not about a job, it is a hobby. The problem is that Bethesda noticed that they really are good in making toolsets to players and wanted to monetize it. Well, there is a saying: "If something is not broken, don't fix it".
Mods are perfect as they are, each attempt to earn money with them will only corrupt the concept for bad. I love Bethesda's modding style, please, don't follow the path of other enterprises that has destroyed their games to earn few dollars more.
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