i'm lifting this up, because i can haz opinionz!
a lot of talk around lately about how these old pieces of crap should be left rot in piece, and they will only be crappy revivals of boring gameplay from the old days, and i mostly agree with it. only exception being Bloodstained. metroidvania was born from Castlevania SotN, and died with that title right after. that game defined how great a 2D game can be, and it's downright baffling that it hasn't been used properly after it. sure, some handheld titles were made, but i don't play on handhelds, so i was left cold and bitter. now, almost 20 years later, STILL no ambitious metroidvanias have emerged. few half-assed indie attempts, and one semi-great one (it was really short) in the form of Shadow Complex, but that's about it.
we are only getting crap-loads of simple and straight-forward action/puzzle side-scrollers, indies or remakes of the originals, but who the f*** wants them? we played them more than enough back in the days. if you do 2D games in this day and age, please for the love of goddammnhellshit, DO IT BY THE HIGHEST COMMON DENOMINATOR, WICH WAS SYMPHONY OF THE NIGHT!
and FINALLY, mr. Igarashi himself has stepped in to punch all indie-hipster-devs into the face and show how 2D games (2,5D, but i mean gameplay-wise) are supposed to be made! about goddamn time!
end of rant. good day, dear fellow nostalgy junkies.
edit: honorable mention to Ori and the Blind Forest. it had some actual substance. i enjoy a lot of modern indie titles' visuals, but i always end up thinking "looks nice, but... i wish the gameplay would be as ambitious. like good ol' sotn... *hrrh*"
TLDR: i have really fond memories of many, many 2D titles, but only Castlevania SotN is the one relevant enough even today, that i'm dying to get back into it.
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