How do you think a game developer feels when their game bombs?

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miller278

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#1 miller278
Member since 2008 • 105 Posts

They wouldnt feel too good would they? or maybe they dont care because they know they are releasing shovelware. What do you think?

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en3sge

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#2 en3sge
Member since 2007 • 321 Posts

They normally just blame it on one of the following:

1) Deadlines

2) Budget

3) Releasing around the time of MW2

4) Production problems

Never incompetency though!

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Planeforger

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#3 Planeforger
Member since 2004 • 20031 Posts

They normally just blame it on one of the following:

1) Deadlines

2) Budget

3) Releasing around the time of MW2

4) Production problems

Never incompetency though!

en3sge

You forgot the big one - piracy!

I think you'll notice that quite a few developers with low-scoring games complain about piracy's effects on their sales. :P

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Ravirr

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#4 Ravirr
Member since 2004 • 7931 Posts

I'm sure every developer wants there game to be good, but there are deadlines and at the end of the day, keeping your job is the most important thing. So you have to follow the publishers rules or whoever is funding you.

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DJ-Lafleur

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#5 DJ-Lafleur
Member since 2007 • 35604 Posts

They go curl up in a corner in their bedroom and cry themselves to sleep.

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blangenakker

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#6 blangenakker
Member since 2006 • 3240 Posts
most of them probably just say "well at least we tried" then do something else
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muthsera666

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#7 muthsera666
Member since 2005 • 13271 Posts
When a game sells poorly, that doesn't always mean that the game itself isn't very good. Psychonauts and Beyond Good & Evil didn't sell very well, but they're cult classics as well as great games. And low scores don't always mean that the game will sell poorly. It depends on the game, the circumstances and the particular case in question.