How many different mechanics do you like in a game?

This topic is locked from further discussion.

Avatar image for dkoding
DKoding

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1  Edited By DKoding
Member since 2015 • 8 Posts

I am currently in the process of creating a 2D statless action RPG. The game engine I have created is very versatile, it currently contains 2d physics, lighting and particle effects, quests, weapon upgrades, both for sidescrolling and top down action.

Just to see what the engine could do, I have created a lot of different avatars and control schemes, for example: A sidescrolling vehicle simulation using accelerating/braking, a top down tank simulation, a spaceship using newtonian controls, war planes using direct controls, a platformer with double jumps and wall jumps... the list continues.

During development I realized that this allowed for a lot of good and varied storytelling, and dreamed up a lot of scenarios where you first had to invade a planet, drop a space buggy and drive over dangerous terrain, invade a beach with a top down view and explore a cavern using the side scrolling view.

So - here is the question: How many mechanics do you think is viable to put into the same game? GTA V does it well, and so do some other games, but I am also targeting mobile and with just touch controls you are a lot more limited. Would you find it annoying/confusing having to switch between different control schemes during the course of a mobile game?

And - would you play a game like this on mobile, or should I just skip that platform for now and create the game for keyboard/mouse/controller input?

Avatar image for Lulu_Lulu
Lulu_Lulu

19564

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Lulu_Lulu
Member since 2013 • 19564 Posts

The Fewer the Better......

What you want to do is have one mechanic and ten million different scenarios you can make for it. If you can do more than do it one mechanic at a time.

Avatar image for drflyntcoal
DrFlyntCoal

496

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 DrFlyntCoal
Member since 2015 • 496 Posts

However many or as less, as long as they're well utilized. Dishonored does it pretty well.

Avatar image for dkoding
DKoding

8

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 DKoding
Member since 2015 • 8 Posts

Would one mechanic per level be okay then?