for me, it is important for games to give lots of real choices, especially when it comes to story
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It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.mattykovaxI'd have to completely agree with this. Assassin's Creed was "too linear" but it did what it needed to do to tell a great story, in the end it worked well for it. On the other hand, if Oblivion was linear it would be just horrible..
[QUOTE="mattykovax"]It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.FishSquaredI'd have to completely agree with this. Assassin's Creed was "too linear" but it did what it needed to do to tell a great story, in the end it worked well for it. On the other hand, if Oblivion was linear it would be just horrible..
If Oblivion was linear, it might have a story that worth a d@mn.
I still love a lot of older linear games, but have always preferred games that allowed for freedom and exploration. I definately prefer open worlds in newer games.
Games like Oblivion and GTA have really set a benchmark for what I'm looking for in modern games. I much prefer the freedom of an 'open' world to a better storyline.
It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.mattykovax
agreed
I believe all game should be based on a great story reflecting on moral virtue. Linear or not, basing on the genre and objectives of the game, gameplay must be compelling as well as the other componenets. Gameplay is the essential segment that gives a game, reputation it deserves.
Most of my favourites are based on awe-inspiring grandstories, such varieties follows: MGS franchise, Assassin's Creed and others relating similar concepts.
I don't really care. Final fantasy X, for example, was a linear game, and it didn't bother me the slightest. And Fallout 3, for example, was a non-linear game, and it didn;t bother me either.
Both have some cons. With non-linear games, sometimes you can get too many options. Sometimes in Fallout 3, I just wouldn't know what the hell I should do next, with all the possibilities to choose from, and just how vast the world is; it was certainly a bit confusing at the beginning. And linear games, of course, do not allow for as much freedom.
So whether a game is linear or non-linear is not that important to me. As long as the gameplay is fun, the graphics don't look like absolute crap, the story and characters are good (if it is an RPG), and there are some nice tunes, I could not care less about linear gameplay nor non-linear gameplay.
I think it's great to have a choice between the two, but for me, a good plot driven story based game willalways appeal to me more than a game that asks me to live in it and make my own story.
All games based on moral virtue? That's definitely something that could be dangerous. It depends upon whose moral code and the virtues to that system of beliefs. There are some things in moral codes that aren't very ethical.I believe all game should be based on a great story reflecting on moral virtue. Linear or not, basing on the genre and objectives of the game, gameplay must be compelling as well as the other componenets. Gameplay is the essential segment that gives a game, reputation it deserves.
Most of my favourites are based on awe-inspiring grandstories, such varieties follows: MGS franchise, Assassin's Creed and others relating similar concepts.
Furnish
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