How much do you appreciate non-linear gameplay and game stories?

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the_hitman_guy

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#1 the_hitman_guy
Member since 2004 • 709 Posts

for me, it is important for games to give lots of real choices, especially when it comes to story

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mattykovax

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#2 mattykovax
Member since 2004 • 22693 Posts
It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.
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TriangleHard

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#3 TriangleHard
Member since 2005 • 9097 Posts

Certainly not important.

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gunswordfist

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#4 gunswordfist
Member since 2006 • 20262 Posts
Important is too strong of a word but non-linearity in games can be great.
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FishSquared

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#5 FishSquared
Member since 2007 • 773 Posts
It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.mattykovax
I'd have to completely agree with this. Assassin's Creed was "too linear" but it did what it needed to do to tell a great story, in the end it worked well for it. On the other hand, if Oblivion was linear it would be just horrible..
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TriangleHard

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#6 TriangleHard
Member since 2005 • 9097 Posts

[QUOTE="mattykovax"]It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.FishSquared
I'd have to completely agree with this. Assassin's Creed was "too linear" but it did what it needed to do to tell a great story, in the end it worked well for it. On the other hand, if Oblivion was linear it would be just horrible..

If Oblivion was linear, it might have a story that worth a d@mn.

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muthsera666

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#7 muthsera666
Member since 2005 • 13271 Posts
It really depends. A lot of the time, I don't enjoy non-linear games as I'm too freaked out that I'm going to miss something. I like just being able to continue on without worrying about such things. Other times, I enjoy scanning the environment for hidden bits.
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RaZoR_RaiN

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#8 RaZoR_RaiN
Member since 2009 • 489 Posts

I still love a lot of older linear games, but have always preferred games that allowed for freedom and exploration. I definately prefer open worlds in newer games.

Games like Oblivion and GTA have really set a benchmark for what I'm looking for in modern games. I much prefer the freedom of an 'open' world to a better storyline.

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Ironserpent

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#9 Ironserpent
Member since 2008 • 646 Posts

It depends on the game. Action games like god of war I kind of just want to go forward,do not want to worry about thinking. games like GTA or Role-playing games I find non-linear to be very important. As for story I find that games with a very strong story do linear gameplay a lot better also.mattykovax

agreed

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q6g8f6d8d0b3m5l

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#10 q6g8f6d8d0b3m5l
Member since 2009 • 49 Posts
Each game is different. It works in some games, but it'd be a horrible game direction for other games.
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jjtiebuckle

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#11 jjtiebuckle
Member since 2008 • 1856 Posts
I actually prefer linear games as it keeps the story progressing forward and helps keep my interest in line. Once I wonder off the main story, the game loses interest very quickly (from spending so much time on side quests).
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Furnish

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#12 Furnish
Member since 2008 • 179 Posts

I believe all game should be based on a great story reflecting on moral virtue. Linear or not, basing on the genre and objectives of the game, gameplay must be compelling as well as the other componenets. Gameplay is the essential segment that gives a game, reputation it deserves.

Most of my favourites are based on awe-inspiring grandstories, such varieties follows: MGS franchise, Assassin's Creed and others relating similar concepts.

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DJ-Lafleur

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#13 DJ-Lafleur
Member since 2007 • 35604 Posts

I don't really care. Final fantasy X, for example, was a linear game, and it didn't bother me the slightest. And Fallout 3, for example, was a non-linear game, and it didn;t bother me either.

Both have some cons. With non-linear games, sometimes you can get too many options. Sometimes in Fallout 3, I just wouldn't know what the hell I should do next, with all the possibilities to choose from, and just how vast the world is; it was certainly a bit confusing at the beginning. And linear games, of course, do not allow for as much freedom.

So whether a game is linear or non-linear is not that important to me. As long as the gameplay is fun, the graphics don't look like absolute crap, the story and characters are good (if it is an RPG), and there are some nice tunes, I could not care less about linear gameplay nor non-linear gameplay.

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MentatAssassin

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#14 MentatAssassin
Member since 2005 • 3007 Posts

I think it's great to have a choice between the two, but for me, a good plot driven story based game willalways appeal to me more than a game that asks me to live in it and make my own story.

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muthsera666

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#15 muthsera666
Member since 2005 • 13271 Posts

I believe all game should be based on a great story reflecting on moral virtue. Linear or not, basing on the genre and objectives of the game, gameplay must be compelling as well as the other componenets. Gameplay is the essential segment that gives a game, reputation it deserves.

Most of my favourites are based on awe-inspiring grandstories, such varieties follows: MGS franchise, Assassin's Creed and others relating similar concepts.

Furnish
All games based on moral virtue? That's definitely something that could be dangerous. It depends upon whose moral code and the virtues to that system of beliefs. There are some things in moral codes that aren't very ethical.