I might be alone on this, but does anyone else have a problem being mean in games where there is a moral choice system? I find that I have trouble in many of these games, depending on how the system is implemented.
For example, in a cartoonish game where Good versus Evil are binary choices and the good characters are paragons of light and virtue while the bad characters are Snidely Whiplash-type caricatures it's easy before it doesn't feel real. Fable, Infamous, and a few others I don't have a problem with because "bad" is depicted as the "hero" running around wholesale slaughtering nameless faces while growing evil horns or a general red glow. These are silly and cartoonish and, as a result, don't feel particularly connected to reality.
It's the games that are more dialog driven or have moral grey areas. Games where you don't have to necessarily be good or bad, but you can just act like a giant tool to everyone you meet or control other characters to do the same. Bioware games are a good example of this. In Jade Empire you can act like a humble yet skilled kung-fu fighter to all of your classmates and encourage them to improve their skills while simultaneously not lording your ability over them. Or, you can act like a cocky jerkwad and shove the fact that you're better than them in their faces literally every chance you get. I tried that latter and I felt like such an @ss by the time I got done with the first part I was compelled to restart, partially because the reactions from the other characters are pretty realistic in their basically deciding that the main character is a worthless piece of poo. It was kind of funny, but at the same time incredibly awkward and horrible as I made the main character ostracize every friend they had.
Indigo Prophect was another good example. When controller Tyler and Carla early on in the game, they get into an argument regarding some rough spot in their relationship. Controlling Tyler, you can choose conversational options to try to bring them back to common ground and mend their damaged relationship (which is what I did the first time) or you can act like a complete jerk towards her, eventually storming out of the apartment with nothing resolved and leaving Carla crying. A friend and I were playing and we intentionally tried to see how bad we could make it, but the decent voice acting and general cinematic feel of that left us looking at each other with an expression that basically said "THAT WAS HORRIBLE!!" by the end. You can actually push their relationship to the breaking point which effectively ends the game on a particularly sour note.
So these are my questions:
A) Do you have this happen in games where playing the bad choices makes you feel like a jerk and...
B) What games have you played in which it was particularly painful to play the bad choices?
-Byshop
Log in to comment