I enjoyed Tomb Raider 2015 more than Uncharted 4

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McGuffin

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#1 McGuffin
Member since 2015 • 135 Posts

I think Rise of the Tomb Raider was a superior game to Uncharted 4 for the following reasons:

- less linearity. ThE level design if Rise was better at making me feel like an explorer. In Rise, I had to find tombs and work my way through them and thats more fun, to me, than being dropped Inot one for the sake of story.

-combat. Combat simply feels better to me in Rise. Not only this, but the stealth is better, imo. Now, the stealth is pretty lame duck in both game, for my tastes, but Rise's stealth is better than Uncharted's. However, H2h combat sucks in both games. The h2h combat feels like a quick time event where you don't see button prompts.

Puzzles- the puzzles in Rise are more creative and more challenging than anything I encountered in Uncharted 4 except for Avery's crosses.

Things I loved about Uncharted 4:

-the car was very fun to drive.

-the rope was a cool addition to the gameplay but I wish I could have used it more; I wish I didn't need to find white ropes to attach it to in order to use it.

- the graphics. This game looks amazing. Not as good as The Order 1886, imo, but I think it's the second best looking console game I've ever played.

-Nadine Ross. I love her.

Thsee are just some of my thoughts on the comparison. I'm not biased towards any system as I own both so please, let's not devolve into that nonsense.

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Kruiz_Bathory

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#2 Kruiz_Bathory
Member since 2009 • 4765 Posts

That's cool man.

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hrt_rulz01

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#3 hrt_rulz01
Member since 2006 • 22681 Posts

Can't say such things on here man... it's blasphemy! Lol.

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NingYupOwaDat

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#4 NingYupOwaDat
Member since 2016 • 182 Posts

I havnt played either yet but i can easily say that i enjoyed Tomb Raider 2013 a lot more than any uncharted game.

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Pedro

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#5  Edited By Pedro
Member since 2002 • 73888 Posts

I have to agree with this assertion. Uncharted was more of a cinematic experience with gameplay to carry it forward. ROTR was also cinematic but it had very strong gameplay mechanics that can hold its own even if all of the cinematics were ripped out. I was surprised how blindly railish Uncharted 4 played.

@ningyupowadat If you enjoyed TR 2013 you would not be disappointed with the 2016 version. They improved on so many things. Its an awesome game with intrusive cinematics.

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CRUSHER88

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#6 CRUSHER88
Member since 2003 • 2037 Posts

As much as people like to compare the two series, I'd say ROTR and UC4 are very different games. Tomb Raider is a little closer to The Last of Us (especially on the higher difficulties) with a focus on gathering materials and surviving. I have only played the first six chapters of UC4 and it is a very focused game. Its amazing at what it does but it definitely feels linear so far. I'm trying to take the game slowly so it will be a while before I finish UC4.

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Pedro

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#7  Edited By Pedro
Member since 2002 • 73888 Posts

@CRUSHER88 said:

As much as people like to compare the two series, I'd say ROTR and UC4 are very different games. Tomb Raider is a little closer to The Last of Us (especially on the higher difficulties) with a focus on gathering materials and surviving. I have only played the first six chapters of UC4 and it is a very focused game. Its amazing at what it does but it definitely feels linear so far. I'm trying to take the game slowly so it will be a while before I finish UC4.

Be prepared for some awesome looking locals. :)

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mrbojangles25

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#8 mrbojangles25
Member since 2005 • 60737 Posts

You're going to need this

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GhostHawk196

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#9 GhostHawk196
Member since 2012 • 1337 Posts

Bullshit, comparing rise of the tomb raider to uncharted 4 is like comparing a Toyota to a porsche, stop trolling.

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McGuffin

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#10 McGuffin
Member since 2015 • 135 Posts

@GhostHawk196:

Or I could, you know, have a different opinion than you. A dangerous thought, I know.

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gmak2442

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#11 gmak2442
Member since 2015 • 1093 Posts

I have my doubt that it beat TR on everything too. Sadly, I won't try Uncharted for now. At least I can say that the graphics look better than Rise.

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BboyStatix

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#12 BboyStatix
Member since 2007 • 651 Posts

@mcguffin: Personally I would say Tomb Raider has better core gameplay than uncharted. I love the combat in rise especially the bow and arrow. That thing is seriously a blast to use and all the cool upgrades you can get. Also crafting during combat was a nice touch. Nothing beats the satisfaction of landing a headshot with the bow.

Uncharted I would say has more cinematic moments and probably better AI than tomb raider. Also one thing Uncharted does better than TR in terms of combat is the seamless integration of parkour with your fighting. You are forced to really move around and run and gun while in tomb raider it's more of a stop and pop type of shooter. I think this is a huge advantage and makes the combat really great. And the the contextual takedowns is more seamless here with you doing ledge takedowns and shooting while hanging.

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Fairmonkey

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#13 Fairmonkey
Member since 2011 • 2323 Posts

Both are great. However Uncharted floored me and engaged me more so than rise of the tomb raider ever did

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Starshine_M2A2

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#14 Starshine_M2A2
Member since 2006 • 5593 Posts

Uncharted 4 is a movie with a little bit of interaction. Dear Esther was more of a game...

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MondasM

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#15 MondasM
Member since 2008 • 1900 Posts

although both games seem to be of the same genre, their mechanics are different, there are character building mechanics in tr, which do not exist in uc... i am not saying one is superior over the other but both have their strengths and weaknesses...

i have enjoyed both games and would like to have more of both (well, whatever comes next from nd is also accepted)... :)

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nepu7supastar7

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#16 nepu7supastar7
Member since 2007 • 6773 Posts

@mcguffin: No to all of that. Tomb Raider 2015 was a repetitive mess and the lack of a true duck and cover system makes it laughably worse in gunplay compared to Uncharted 4. Lara is slower, weaker, less nimble and only grabs cover whenever she feels like it. In its core, there is more backtracking which is a great feature but doesn't belong in the type of game it wants to be. The platforming is about par but Lara relies on the bow and arrow too much for getting around that it made her approach to certain obstacles make less sense.

Well, I agree that Tomb Raider has more to do if you like backtracking and level grinding. I normally do but I think it breaks the pacing of the story to have that in an adventure game like Tomb Raider and Uncharted. Uncharted tells you the story and focuses more on that so you don't get side tracked and the story flows more smoothly.

All in all, they're both great games but Crystal Dynamics still has a way to go before Lara feels as good or better than Drake in terms of game play.

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#17 Frank_Castle
Member since 2015 • 1982 Posts

Did you eat paint chips as a kid?

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DaVillain

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#18 DaVillain  Moderator
Member since 2014 • 58627 Posts

Let me put it this way, I played Rise of the Tomb Raider on my PC, I also and still playing Uncharted 4: A Thief's End on my PS4. One is Apple, the other is Orange. The only thing I like about Rise is the fact that Lara uses a Bow/Arrow, I love the weapon as it's a silent killer, and Drake doesn't have a Bow/Arrow but TLOU does, ND should be ashamed of themselves for not giving Drake a Bow. I will say this though, in terms of graphics on the PC version, the graphics are a lot better and the ruins/tombs are way more interesting to me. Other than that, Uncharted 4 is close to Rise of the Tomb Raider PC level I say.

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Jacanuk

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#19 Jacanuk
Member since 2011 • 20281 Posts

@mcguffin said:

I think Rise of the Tomb Raider was a superior game to Uncharted 4 for the following reasons:

- less linearity. ThE level design if Rise was better at making me feel like an explorer. In Rise, I had to find tombs and work my way through them and thats more fun, to me, than being dropped Inot one for the sake of story.

-combat. Combat simply feels better to me in Rise. Not only this, but the stealth is better, imo. Now, the stealth is pretty lame duck in both game, for my tastes, but Rise's stealth is better than Uncharted's. However, H2h combat sucks in both games. The h2h combat feels like a quick time event where you don't see button prompts.

Puzzles- the puzzles in Rise are more creative and more challenging than anything I encountered in Uncharted 4 except for Avery's crosses.

Things I loved about Uncharted 4:

-the car was very fun to drive.

-the rope was a cool addition to the gameplay but I wish I could have used it more; I wish I didn't need to find white ropes to attach it to in order to use it.

- the graphics. This game looks amazing. Not as good as The Order 1886, imo, but I think it's the second best looking console game I've ever played.

-Nadine Ross. I love her.

Thsee are just some of my thoughts on the comparison. I'm not biased towards any system as I own both so please, let's not devolve into that nonsense.

Good for you :)

Uncharted 4 is in my humble opinion a awesome game, tho i am not "jizzing" like most off the reviewers are over it, but it´s def. far above Tomb Raider.

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#20  Edited By the_master_race
Member since 2015 • 5226 Posts

TROTR offers more freedom in terms of gameplay and it contains some cool sandbox elements however it still falls behind UC4 which has far better directing , art design and more variety in quests and missions

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McGuffin

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#21 McGuffin
Member since 2015 • 135 Posts

@killered3:

I disagree. First of all, how do you define repetitive? That's an important element to qualify. Is Forza repetitive? Is Hitman repetitive? In forza all you do is drive and tune cars and in Hitman all you do is use disguises to assassinate targets. You repeat a similar process every time you play those games but I wouldn't brand them as repetitive. Both games can be said to have the same amount of repetitive gameplay, I would think. Tomb Raider is a series of entering an area, searching for items/clues, engaging in some stealth/shooting combat, cutscene, repeat. Uncharted is being dropped in an area, walking/driving through it and waiting for some organic dialogue, climbing something, maybe a puzzle, shooting, cutscene, repeat.

Well then it seems you and I value different things in shooting for game like this. It apears that you value a cover system that is binary--meaning you click a button to get in or out and you're certain of whether you're in or out as opposed to TR's more fluid, uncertain system. That's fine and I'd be lying to say TR's cover system wasn't annoying, but my original comment had to do with how the shooting--the actual act of firing weapons--felt better to me. That's a subjective point I made. I also prefer owning a few weapons and being able to upgrade those weapons as opposed to getting whatever the level I'm in decides to give me. Now, it makes more sense for Nate's character and in Uncharted's story to only carry a sidearm, I just prefer, from a gameplay standpoint, being able to have options.

Again, we come to a difference in preference. Where you feel Lara is slaw and weaker, I feel like I can move her with more precision than I can move Nate and, given her superior set of tools to use, her lower level of health is acceptable to me. Her not latching onto ledges is a problem I haven't experienced, so I can't comment, there.

Where you think Lara relied too much on the bow, I think the bow gave me some agency and I enjoyed it. Moreover, I think Uncharted dedicates more of it's gameplay to the platforming than TR does. I'd definitely say platforming is a bigger part of Uncharted than it is of TR.

The backtracking does work, in my opinion. Lara comes across something, doesn't have the tools necessary to access it, goes a bit further in the game, attains a tool that she can use, I then go back to that something because I now have the ability to access it. That makes perfect sense to me. You say it breaks the pacing of the story and that's fine to hold that position but, for me, I care less about a story and more about gameplay in any game I play.

"Uncharted tells you the story and focuses more on that so you don't get side tracked and the story flows more smoothly." <==this is the linearity I mentioned. I dislike that linearity.

"All in all, they're both great games..."<===This, I also disagree with. I don't think either of them is a great game, I think they're good. Theyre, both, in my estimation, action movies made into games and one just happenes to have more and, again in my opinion, better gameplay than the other.

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#22 nepu7supastar7
Member since 2007 • 6773 Posts

@mcguffin: So the lack of a duck and cover system on demand, lack of blind fire, weaker health makes Tomb Raider better to you? Now I've heard everything. Of course this is all subject to opinion and as hard as it is to believe, I was a Tomb Raider fan first and Uncharted 2nd. I just found it hard to justify the new games' flaws. Tomb Raider even in the old days had very little to no backtracking to begin with. I have no idea what made them think it would be great to add it in.

Just the fact that Uncharted now has more platforming than Tomb Raider (which used to be known for platforming) speaks volumes to how low it sank.

I can overlook the inspiration it got from Uncharted's set pieces, ignore the clear weapon crafting features that Rise took from Last of Us that lets Lara use homemade grenades but I would be lying to myself if I said that it played better. Lara has come a long way from her former self but her transformation has yet to be completed. We will see more years to come and now with Uncharted gone, she can surpass him even faster. She will eventually, once she gets back her identity and can stand on her own feet.

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5UPERMARIO

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#23 5UPERMARIO
Member since 2006 • 1204 Posts

For what its worth I also enjoyed both Tomb Raiders more than Uncharted 4 lol

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McGuffin

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#24 McGuffin
Member since 2015 • 135 Posts

@killered3:

That's not what I said, I said the shooting--the actual act of firing a weapon--feels better to me. That isn't a hard idea to unravel. Also, TR has an automatic crouch feature just like Uncharted does--the only difference is the binary cover.

Regardless of what Tomb Raider used to be, this thread and the opinions espoused in the OP only have to do with the two games mentioned. The history of Tomb Raider, in this respect, is irrelevant to me. I explained in my previous comment why I think the backtracking is fine within the confines of the game. If you disagree, and I think you do, that's fine.

Whether adding or reducing platforming makes a game better or worse is a matter opinion. It's an opinion I don't mirror.

Other games had weapon crafting before TLOU. To say that CD took that from ND is baseless and intellectually dishonest, unless you have some objective proof that CD did in fact take the idea from TLOU and only TLOU. For example, did TLOU steal xray vision from Batman? Did it steal crouching from Metal Gear? Or did it just use a commonly used game mechanic? Whether it played better to you is, of course, subjection.

Eh, Uncharted may be finished, as far as Drake, but I don't think ND will simply walk away from the cash cow they have in a cinematic-cover shooting-puzzle solving-platformer. I wouldn't be shocked to get a game where you play as either a young Sully or as you know who (from the end of the game) going on an adventure of their own.

Just as ROcksteady said Arkham Knight was the last game, I would bet good money that they will make another Batman game within the next 6 years.

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#25 Renma
Member since 2016 • 15 Posts

Well that's awesome.

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nepu7supastar7

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#26 nepu7supastar7
Member since 2007 • 6773 Posts

@mcguffin: You sure like formality, huh? Well Last of Us might not have created the weapon crafting on the spot, they sure as hell made it a popular idea. But I'm still pretty sure you posted this knowing someone was going to say something against it deliberately. Guess I was the one who took the bait this time....emberassing. :*(

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#27 MarcRecon
Member since 2009 • 8191 Posts

@mrbojangles25 said:

You're going to need this

I was thinking the same thing!! Hahahahahaha!!!

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McGuffin

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#28 McGuffin
Member since 2015 • 135 Posts

@killered3:

I don't know what you mean by your first sentence.

Weapons crafting was popular in MGS$, it was popular in Hitman Blood Money, it was popular in Dead Space 2, even Assassin's Creed 2 had bomb crafting. So I disagree with the idea that TLOU popularized crafting. It was a well established mechanic far before TLOU came out.

I posted this to express an opinion and have a discussion. I know this may be hard for some people to believe, but someone disagreeing with you isn't always trolling, they may just disagree with you.

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McGuffin

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#29 McGuffin
Member since 2015 • 135 Posts

@Starshine_M2A2:

That's how I feel as well.

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Telekill

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#30 Telekill
Member since 2003 • 12061 Posts

We'll see how Rise stacks up early next year when I buy it used on PS4. I loved the 2013 reboot enough that I double dipped (both PS3 and PS4), but I won't be giving Square anymore money. It's a consequence of their deal with Microsoft and given that I had been a fan of TR for (at the time) 19 years, only to get spit on... well f**k them.

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#31 DaVillain  Moderator
Member since 2014 • 58627 Posts

Just curious but when is Rise of the Tomb coming to PS4 version?

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Pedro

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#32 Pedro
Member since 2002 • 73888 Posts

@davillain- said:

Just curious but when is Rise of the Tomb coming to PS4 version?

Fall 2016 I believe.

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DaVillain

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#33 DaVillain  Moderator
Member since 2014 • 58627 Posts

@Pedro said:
@davillain- said:

Just curious but when is Rise of the Tomb coming to PS4 version?

Fall 2016 I believe.

Sounds like a very long time and I doubt it'll be relevant by then.

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#34 Ish_basic
Member since 2002 • 5051 Posts

they're both really good, but I can see people picking RotR over U4. Uncharted really crafts its world around its story and that gives it a more deliberate pace to Rise's more action-oriented pace. Uncharted is also considerably harder than RotR. Part of this is owed to better AI and more elaborate fight environments (multi-tiered environments, degrading cover, etc), but also to the fact head shots are much harder to score for various reasons, stealth is much harder...and no healing items or poison cloud arrows.

I think Rise is more replayable because once you know Uncharted's story, certain chapters that are there to really flesh out characters or centered around large platforming puzzles will become somewhat boring that second and third time through.

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Archangel3371

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#35 Archangel3371
Member since 2004 • 46873 Posts

While I haven't played Uncharted 4 yet and am really looking forward to it Rise of the Tomb Raider is a fantastic game so I can understand why someone may enjoy it more.

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#36 Yams1980
Member since 2006 • 2866 Posts

I liked Tomb Raider also more than uncharted 1-2, but this was the 2013 one. I never got Rise of Tombraider yet since i don't have a console and the PC version is digital only, and i don't have enough bandwidth for a 20-30gb download. Still hoping they make a physical copy to buy someday. No doubt though tomb raider is a more fun game since its not as linear.

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NingYupOwaDat

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#37 NingYupOwaDat
Member since 2016 • 182 Posts

@Pedro:

Sounds good man i loved the 2013 game. I am gonna get an xbox today and the new game, dont feel like waiting for it to come to ps4 any longer lol

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#39 bmanva
Member since 2002 • 4680 Posts

That's kinda stating the obvious though. Focus of the TR reboot (or really ANY CD games) has always been the gameplay while Uncharted series has always been story driven. But I will said that Uncharted 4 has made more improvements to the story telling aspects than Rise made with gameplay over the previous iterations of the series. To be honest, I was never really impressed with Uncharted presentation of its story but Uncharted 4 was an absolute powerhouse. The tricks ND learned in TLOU development have really helped in making Uncharted 4 the best game in the series by a long shot IMO.