I have a dream. (about a new spell system for an RPG!)

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Chybius

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#1  Edited By Chybius
Member since 2013 • 25 Posts

Hello! I just couldn't wait, I just had a dream! About a game! that I would very much like to see.

There is, well, I don't think there is a single game out there where I think the combat system suits me, (except for magicka!) there's just always something missing. I'm a big fan of magic and stuff in games so... I long to see a good take on that.

Anyways, to the point. I just had a dream, woke up a few minutes ago. The game had Dark Souls-esque graphics, and it played a lot like it too. It's a third person sandbox RPG. At first I was bored with my own dream, but then I saw the inventory. The inventory had 4 slots, above all of the standard equipment slots, then three more smaller slots under those.

The 4 slots held four amulet-looking things, some kind of jewlery, all with a different colour. I saw the cursor move to the amulets, and as it was on them, it displayed a name for each one. Attument Amulet: Magic. Attunment Amulet: Strenght. etc etc.

I was intrigued.

The player went back to running around, and he eventually came to a few mobs, they were those kinds of annoying, small, fast, tightly packed kind of mobs. He sneaked up to them, then he brought up a small menu that paused the game world.

He chose, Magic/Strenght.

His spellset changed and he used one of them which made fire and thunder and rocks rain down above the group of enemies, quickly destroying them.

I'm just going to jump to the point; I made a system for a game that I would very much like to see.

THIS IS THE SYSTEM

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Attunement Amulets: Magic, Strenght, Dexterity, Ranged

Sub categories: Stealth, Resolve, Brutality

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Magic: firebolts, chain lightning, freezeray, gravity singularity etc etc

Strenght: Heavy melee weapons, heavy weapons in general, use of heavy tools and mechanics

Dexterity: Small weapons, fast weapons, thiefing, criticals

Ranged: Long range weapons, mid range weapons, bows, guns, artillery, marksmanship

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Magic + Strenght: Boulder blasts, gravity crush, telekinesis, enviroment manipulation

Magic + Dexterity: Ghastly blades, flurry of cuts, teleportation, charms

Magic + Ranged: Long range blasts, explosives, hexes, crowd control, long range storms

----------------------------------------------------------------------------

Strenght + Magic: Rock fists, thunderfists, enchanting weapons, executions, top tier weight weapons

Strenght + Dexterity: Duelists, lifesteal, deaths embrace (less hp = more power), battlecasts

Strenght + Ranged: Heavy ranged weapons, cannons, balistas, throw rocks and enemies, hard hitting range

----------------------------------------------------------------------------

Dexterity + Magic: cursed blades, saps, million cuts, tornado, speed buffs

Dexterity + Strenght: Fists, unarmed combat, buffs, inert resilience

Dexterity + Ranged: Small ranged weapons such as pistols, crossbows etc, dual weilding

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Ranged + Magic: Enhanced arrows, magic bullets, homing shots, snipes

Ranged + Strenght: long range bows, throwing weapons, bombs, explosives

Ranged + Dexterity: dual weilding, hybrid melee ranged weapons

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Magic/Stealth: magic traps

Strenght/Stealth: adrenaline buff (if seen in stealth, short damage boost but defence debuff)

Dexterity/Stealth: ghost buff (almost completely undetectable for a medium amount of time)

----------------------------------------------------------------------------

Magic/Resolve: magic armors

Strenght/Resolve: major defensive passive buff

Dexterity/Resolve: major charisma passive buff

----------------------------------------------------------------------------

Magic/Brutality: major damage passive buff (includes more brutal looking effects and sounds)

Strenght/Brutality: Berserker (extreme damage buff & defence debuff, more brutal looking effects and sounds)

Dexterity/Brutality: passive attackspeed buff + higher chance of executing (+ brutal effects & sounds)

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I would very, VERY much like to see this kind of system in a game sometime. Feel free to use it if any game-makers stumble upon this thread. I think it could be quite cool for an RPG.

It's just an idea, but it seemed cool at the time. Please leave input, telling me if it's a brilliant idea, or if it's absulte shite. :D

Good day on you all.

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MoeAlza

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#2 MoeAlza
Member since 2008 • 115 Posts

Dude... you dreamt an RPG system? Bro put down the controller and get some life in you.

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Chybius

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#3 Chybius
Member since 2013 • 25 Posts

Haha, I was half expecting that. :P Hey now, I can't control my dreams.

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Lulu_Lulu

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#4 Lulu_Lulu
Member since 2013 • 19564 Posts

"then he brought

up a small menu that paused the game world."

I don't do pause menus, or menus at all or stats ant attributes. Count me out .