I think Doom 3 is a masterpiece and a really great game...

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ASK_Story

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#1 ASK_Story
Member since 2006 • 11455 Posts

Sure it doesn't compete against FEAR or Half-Life 2 when it comes to enemy AI and gunplay, especially not against FEAR. But I think Doom 3 is a masterpiece in game design.

I'm playing it through again on my PC this time, since I played it on my old XBOXa few years back (I hated the XBOX version),and playing the PC version has truly opened my eyes to the mastery of this game. John Carmack is truly a genuis and a pioneer.

The game does have faults, however, like mentioned above, the gunplay and AI isn't evolutionary, but what keeps me wanting to play the game through is the sights, sounds, lighting, and design of the environment. It's the technology that sells this game and makes it great.

I noticed this game gets some bad rap and whenever a thread comes up about it, there's more dissappointing thoughts rather than positive ones. Well, I'm one of those who think it's a masterpiece...technically it is.

Anyway, just thought I share that. Playing it on the PC is where this game truly shines.

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Deku_Grumble

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#2 Deku_Grumble
Member since 2007 • 331 Posts

Doom 3 was great, but the original Doom's were the best.

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foxhound_fox

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#3 foxhound_fox
Member since 2005 • 98532 Posts
It's a great remake of the originals... but its a pretty mediocre game by today's standards.
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#4 branketra
Member since 2006 • 51726 Posts

I've only played the Xbox version and I thought it was a game of it's own breed. Even though the graphics reminded me on The Chronicles of Riddick: Escape From Butcher Bay's, it did not it its presentation of extreme horror moments [spoiler] Like when The Marine goes into the bathroom, looks at the mirror then he starts degenerating with hellfire behind him then it goes back to normal sights [/spoiler] .

That game was and is awesome. I never played the max 4 player verses on Live, but I don't know how that would've fared anyway, really. :P

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lklllgames

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#5 lklllgames
Member since 2007 • 25 Posts
i liked doom 3 aswell
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Teuf_

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#6 Teuf_
Member since 2004 • 30805 Posts
Playing the game felt like I was stuck inside of a time warp. It pretty much ignored every design evolution the genre went through since 1994 and instead focused on cheap thrills and lame gameplay tricks (An imp that spawns behind you is only scary the first 2 times it happens, and annoying every time).

Tech-wise it was quite cool, but in hindsite it was severely limited. The original version of the engine was essentially limited to small indoor areas because of its (then) complex lighting and shadowing, which doesn't work for most games.
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cos_vanquish

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#7 cos_vanquish
Member since 2007 • 1143 Posts

It was and still is a great game. But, you can't really compare it to the newer games, because that's just unfair to it. By comparing it to today's AI and gunplay wouldn't be fair, because they have made breakthroughs in how it's developed and by today's hardware standards.

If the hardware would have been as advanced as it is today, I'm sure the remake would have been able to compete, even better surpass, some of the games today. I really enjoyed the game, and I'm sure that if you found anyone that has played all 3 dooms you will find more then 50% that liked it versus hated it.

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Teuf_

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#8 Teuf_
Member since 2004 • 30805 Posts

It was and still is a great game. But, you can't really compare it to the newer games, because that's just unfair to it. By comparing it to today's AI and gunplay wouldn't be fair, because they have made breakthroughs in how it's developed and by today's hardware standards.

cos_vanquish


We're not even comparing it to games of today, we're comparing it games that came out in that time period. Half-Life 2 came out a few months later, and FEAR came out a year later. Far Cry came out before Doom3 and still makes the latter look silly in comparison.
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ASK_Story

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#9 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="cos_vanquish"]

It was and still is a great game. But, you can't really compare it to the newer games, because that's just unfair to it. By comparing it to today's AI and gunplay wouldn't be fair, because they have made breakthroughs in how it's developed and by today's hardware standards.

Teufelhuhn



We're not even comparing it to games of today, we're comparing it games that came out in that time period. Half-Life 2 came out a few months later, and FEAR came out a year later. Far Cry came out before Doom3 and still makes the latter look silly in comparison.

Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.

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yodariquo

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#10 yodariquo
Member since 2005 • 6631 Posts
"Doom 3 is a masterpiece ... the technology that sells this game" Uh, I'd refrain from calling that a masterpiece, particularly when technology is a temporary achievement. I don't think anyone denies it looks great, the complaints are the gameplay, which according to you yourself, isn't what sells it. If you don't care about the visuals, well, you're out of luck with Doom 3...or so I hear lol
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#11 foxhound_fox
Member since 2005 • 98532 Posts
Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.ASK_Story


That is probably because it had (up until only recently) one of the most advanced and well written lighting engines ever made. :P

As much as I hate to say it, graphics don't make a game, even if they are largely contributing to the atmosphere. Doom 3 was a great remake of the originals... but as a game in the standards of 2004, a decade after the release of the originals, it really doesn't stand up to the test of time.
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Gunraidan

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#12 Gunraidan
Member since 2007 • 4272 Posts

Well I respect your opinion TC, I personally thought that Doom 3 was garbage.

Originals FFL!

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#13 Teuf_
Member since 2004 • 30805 Posts
[QUOTE="Teufelhuhn"][QUOTE="cos_vanquish"]

It was and still is a great game. But, you can't really compare it to the newer games, because that's just unfair to it. By comparing it to today's AI and gunplay wouldn't be fair, because they have made breakthroughs in how it's developed and by today's hardware standards.

ASK_Story



We're not even comparing it to games of today, we're comparing it games that came out in that time period. Half-Life 2 came out a few months later, and FEAR came out a year later. Far Cry came out before Doom3 and still makes the latter look silly in comparison.

Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.



I was talking about the gameplay, but even in terms of graphics it wouldn't be a stretch. Far Cry managed to have huge outdoor environments in addition to well-detailed interior levels. Doom3 only managed the latter. Even Half-Life 2, which used tech with much more relaxed requirements, often managed to put Doom3 to shame with its superior art direction. Plus I don't personally consider keeping the entire game too dark to see to be a good use of lighting and shadows.
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#14 GodModeEnabled
Member since 2005 • 15314 Posts
Doom 3 rox my sox, and you get +3 cool points for agreeing with me. Excellent graphics, immersion and horror. I loved the atmosphere and level of tension and fear the game provided.
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#15 Ravenprose
Member since 2007 • 418 Posts
Doom 3 was a great game. . . even on Xbox. The only complaints I had was that it needed more hell levels and the double barrel shotgun.
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ASK_Story

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#16 ASK_Story
Member since 2006 • 11455 Posts
[QUOTE="ASK_Story"][QUOTE="Teufelhuhn"][QUOTE="cos_vanquish"]

It was and still is a great game. But, you can't really compare it to the newer games, because that's just unfair to it. By comparing it to today's AI and gunplay wouldn't be fair, because they have made breakthroughs in how it's developed and by today's hardware standards.

Teufelhuhn



We're not even comparing it to games of today, we're comparing it games that came out in that time period. Half-Life 2 came out a few months later, and FEAR came out a year later. Far Cry came out before Doom3 and still makes the latter look silly in comparison.

Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.



I was talking about the gameplay, but even in terms of graphics it wouldn't be a stretch. Far Cry managed to have huge outdoor environments in addition to well-detailed interior levels. Doom3 only managed the latter. Even Half-Life 2, which used tech with much more relaxed requirements, often managed to put Doom3 to shame with its superior art direction. Plus I don't personally consider keeping the entire game too dark to see to be a good use of lighting and shadows.

You can't have stark shadows and lighting without darkness,so there's a good reason for the darkness in Doom.

Sure, the flashlight thing is annoying, but I don't see the game played any other way. And one has to understand the cinematography and purpose in how lighting is used. You just don't throw around light and shadows just anywhere. You don't just punch it in a program and say that the lighting is done. It has to be carefully used as a tool to magnify what the game is trying to do with the darkness and shadows.

It also applies to art and film as well, like storyboards and comics for example. Shadows and light used in comics and storyboards has a purpose. It's not just thrown in there for the sake of realism or just because your instructor tells you to cast shadows this way because the sun is on this side. It's much more than that.The shadows tell the story. It's carefully incorporated within the drawing. For example, the art in The Walking Dead graphic novel is horror and has astylistic noir look that is a mixture of Sin City and 100 bullets,where as a book like Alex Ross is super highly detailed with amazing architecture, perfect figure drawings, and photo-realism. But just because The Walking Dead art doesn't havephoto-realistic renditions, doesn't make a Alex Ross book more superior in terms of art direction. My point is that Doom 3 is a different game than Far Cry or Half-Life 2, so it's a unfair comparison. For one thing, Doom takes place in Mars, so unless Id set out to make a Mars planet invasion on the planet's terrain itself, than it'd be a different game and the darkness parts wouldn't factor in.It'd be a red game!

So I think Doom 3 is on par with Half-Life 2's art direction. It's a different beast. One's horror, the other is more of a urban sci-fi setting based on realism and gritty detail. Half-Life 2 is obviously a superior game, but it doesn't shame Doom in art direction, maybe in gameplay. I think for Doom, for what it was trying to acheive, had excellent lighting, atmosphere, and shadows. There were some real cool genuine moments in how these elements were used. It's supposed to be a dark game. So it set out what it wanted to do.

In other words, like carefully crafted uses of shadows and darks in storyboards and comics, Doom had this. Maybe more so than more games because the game was dark,but the whole foundation of Doom's design is around those darks and lights. So in that sense it set out what it was trying to achieve.

And I do agree with most people, in terms of gameplay, it's not a revolution like Half-Life 2, Far Cry, or FEAR's of today. But I'm giving it credit where it's due, and just because one didn't like the game doesn't mean that the design is terrible.

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#17 Kev_Boy
Member since 2003 • 1527 Posts

Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.ASK_Story

On the bangwagon all, it's fun so come on, weeeee!

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cos_vanquish

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#18 cos_vanquish
Member since 2007 • 1143 Posts

[QUOTE="ASK_Story"]Doom isn't silly at all. You have to give a lot of credit to its technology and design. I think Doom 3 had some of the best uses of lighting and uses of shadows and darks in any game.Kev_Boy

On the bangwagon all, it's fun so come on, weeeee!

I'm jumping on :) Who's coming with me? That's all I want to know is, who's coming with me?

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#19 Shifty_Pete
Member since 2004 • 2678 Posts
Doom 3 is very pretty, but I found it too dull to finish. Basically, you walk into a small industrial room, some enemies teleport in behind you, you kill them, you go to next small industrial room and repeat.
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#20 AlwaysSoft
Member since 2007 • 154 Posts
Uh, I'd refrain from calling that a masterpiece, particularly when technology is a temporary achievement.yodariquo
And gameplay isn't? I can name only a handful of games (mostly puzzle games) that your typical gamer could find just as enjoyable today as they did the day it came out. With the speed in which this industry moves in, even buying and playing a 4 year old game is a bit of a stretch for most. (Try dealing with the lock on targeting of GTA3 after playing with free look in San Andreas..... or God knows what other gameplay improvements in GTA4.)
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#21 AlwaysSoft
Member since 2007 • 154 Posts

Doom 3 rox my sox, and you get +3 cool points for agreeing with me. Excellent graphics, immersion and horror. I loved the atmosphere and level of tension and fear the game provided.GodModeEnabled
I agree. I waited 3 years before playing Doom 3, because I absolutely refused to ruin the experience by playing the console version (after a rental). Not only are the graphics still great, but the game itself was a blast. Very scary at times as well. An emotion I doubt I would've felt on the Xbox version.

I recommend it to anyone (PC version).

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#22 gaminggeek
Member since 2003 • 14223 Posts

So you say the design of the environment makes you want to keep playing? But wasn't that the same design in the xbox version? So basically it's got great graphics? And that's the difference?

Welcome to the next generation :P

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#23 AlwaysSoft
Member since 2007 • 154 Posts

So you say the design of the environment makes you want to keep playing? But wasn't that the same design in the xbox version? So basically it's got great graphics? And that's the difference?

Welcome to the next generation :P

gaminggeek

Well graphics, controls, and sound (Xbox version didn't support 5.1 did it?)

And when I say graphics I mean GRAPHICS. Having your nose up to a screen while this game is at 1080p in all it's glory ....... Well let's just say even the smallest mouse scurrying across the floor is enough to make a man poop his pants on a decent enough rig.

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deactivated-5f9e3c6a83e51

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#24 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

I thought FEAR was extremely bland. Not sure why it was so highly rated, but then again, that's just me. It wasn't bad, it just wasn't all that special to me.

I thought doom 3 was ok. I played it through but there were some things I didn't like about it. The atmosphere was certainly creepy, but the enemies were kind of dumb. They always popped out behind you in a new area. Always. Same ploy everytime. Then they just blindly charge at you. The plot could have been a lot better but they seemed to cut some corners. Just didn't have that epic feel to it. The weapons were ok, but nothing spectacular or memorable.

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deactivated-5f9e3c6a83e51

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#25 deactivated-5f9e3c6a83e51
Member since 2004 • 57548 Posts

[QUOTE="GodModeEnabled"]Doom 3 rox my sox, and you get +3 cool points for agreeing with me. Excellent graphics, immersion and horror. I loved the atmosphere and level of tension and fear the game provided.AlwaysSoft

I agree. I waited 3 years before playing Doom 3, because I absolutely refused to ruin the experience by playing the console version (after a rental). Not only are the graphics still great, but the game itself was a blast. Very scary at times as well. An emotion I doubt I would've felt on the Xbox version.

I recommend it to anyone (PC version).

why would you wait? the PC version came out long before the console version. Were you waiting on a PC that could run it?

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#26 gaminggeek
Member since 2003 • 14223 Posts
[QUOTE="gaminggeek"]

So you say the design of the environment makes you want to keep playing? But wasn't that the same design in the xbox version? So basically it's got great graphics? And that's the difference?

Welcome to the next generation :P

AlwaysSoft

Well graphics, controls, and sound (Xbox version didn't support 5.1 did it?)

And when I say graphics I mean GRAPHICS. Having your nose up to a screen while this game is at 1080p in all it's glory ....... Well let's just say even the smallest mouse scurrying across the floor is enough to make a man poop his pants on a decent enough rig.

It takes more than a mouse to make me poop my pants. :P

It takes.... :shock: did I just see a picture of the clown from Stephen King's IT?

*plopping noises*

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#27 AlwaysSoft
Member since 2007 • 154 Posts
[QUOTE="AlwaysSoft"]

[QUOTE="GodModeEnabled"]Doom 3 rox my sox, and you get +3 cool points for agreeing with me. Excellent graphics, immersion and horror. I loved the atmosphere and level of tension and fear the game provided.sonicare

I agree. I waited 3 years before playing Doom 3, because I absolutely refused to ruin the experience by playing the console version (after a rental). Not only are the graphics still great, but the game itself was a blast. Very scary at times as well. An emotion I doubt I would've felt on the Xbox version.

I recommend it to anyone (PC version).

why would you wait? the PC version came out long before the console version. Were you waiting on a PC that could run it?

Yes. I didn't have the time or money for a top of the line rig at the time of Doom 3's PC release. I only recently played through it. Wish I was able to 3 years ago though, when it was fresher, but I still found much to enjoy.
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NECR0CHILD313

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#28 NECR0CHILD313
Member since 2006 • 7025 Posts
It just lacked that "oomph" that the previous DooM games had helpings of. I was a bit dissapointed, but then again, I'm a longtime DooM fan. The expansion was overall better IMO.
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#29 DJ_Lae
Member since 2002 • 42748 Posts

The only thing I really didn't like about Doom 3 was that they insisted on calling it a Doom game. I guess it has the marine and hellspawn in common, but the gameplay was hugely different.

Serious Sam was a better Doom sequel than Doom 3. Having said that, Doom 3 was still fun, if tiresome in spots due to the incessant use of imps spawning in behind you and the need to flip back and forth between flashlight and gun. The shotgun wasn't terribly satisfying either, which is never a good sign (a game that has a wimpy shotgun is almost automatically garbage).

Still a pretty game in 1920x1200, though it is annoying that you have to dig through ini files to hack widescreen. And I think someone compared Doom 3's graphics to Far Cry's indoor levels...no. Just no. :P

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#30 PikaPichu
Member since 2003 • 17813 Posts
I hated the hidden closet monsters that jump out at you from behind. Having less of those and throwing more monsters at you at once (a la the original Doom games) would've been much more satisfying.
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#31 PikaPichu
Member since 2003 • 17813 Posts

The only thing I really didn't like about Doom 3 was that they insisted on calling it a Doom game. I guess it has the marine and hellspawn in common, but the gameplay was hugely different.

Serious Sam was a better Doom sequel than Doom 3. Having said that, Doom 3 was still fun, if tiresome in spots due to the incessant use of imps spawning in behind you and the need to flip back and forth between flashlight and gun. The shotgun wasn't terribly satisfying either, which is never a good sign (a game that has a wimpy shotgun is almost automatically garbage).

Still a pretty game in 1920x1200, though it is annoying that you have to dig through ini files to hack widescreen. And I think someone compared Doom 3's graphics to Far Cry's indoor levels...no. Just no. :P

DJ_Lae

Agreed. As far as gameplay goes, Serious Sam pays MUCH better homage to the original Doom games than Doom 3 could ever hope to.

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#32 AlwaysSoft
Member since 2007 • 154 Posts
[QUOTE="DJ_Lae"]

The only thing I really didn't like about Doom 3 was that they insisted on calling it a Doom game. I guess it has the marine and hellspawn in common, but the gameplay was hugely different.

Serious Sam was a better Doom sequel than Doom 3. Having said that, Doom 3 was still fun, if tiresome in spots due to the incessant use of imps spawning in behind you and the need to flip back and forth between flashlight and gun. The shotgun wasn't terribly satisfying either, which is never a good sign (a game that has a wimpy shotgun is almost automatically garbage).

Still a pretty game in 1920x1200, though it is annoying that you have to dig through ini files to hack widescreen. And I think someone compared Doom 3's graphics to Far Cry's indoor levels...no. Just no. :P

PikaPichu

Agreed. As far as gameplay goes, Serious Sam pays MUCH better homage to the original Doom games than Doom 3 could ever hope to.

Well ya. The Serious Sam games did play more like the old Doom games, in that they ignored all innovations in the genre in the last 10 years to it's release. I don't necessarily think that means that Doom 3 should'nt have evolved even slightly.

It was still virtually the same in most ways though. Just run and gun, shoot first gameplay. In fact, most of the complaints you'll hear about Doom 3 are about it's archaic gameplay. It's a shooter in the purest sense just like Doom was. Not an action/adventure game that just so happens to be in the first person viewpoint, like most other "shooters" these days.